To kegios. When you said Supreme King do you mean cards used by Z-ARC or the "Evil HEROES" used by Jaden when he went Supreme King? I can do either though I did some "Evil HEROES" cards in the earlier pages and yes I can do some "Jinzo" cards. By the way people please vote on my poll and favorite and follow my Card Designs. I am thinking of creating a new Archetype called "Cyber Demon" which are male demon counterparts of the "Cyber Angel" cards. This is the 2nd update so there is 18 updates left and I forgot to say this before. Happy Halloween!
1. Jinzo – Searcher
Level: 4: Attribute: DARK: Monster type: Machine: Card type: Effect:
ATK: 1800: DEF: 850:
When this card is Summoned you can add 1 "Jinzo" monster from your Deck to your hand. Once per turn you can target 1 Set card in your opponent's Spell & Trap Zones, reveal it, and if it is a Trap card destroy it. If not place it back facedown.
2. Blacksmith of the Six Samurai – Muramasa
Level: 8: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:
ATK: 2900: DEF: 1400
You can Ritual Summon this card with "Forge of the Six Samurai". When this card is Summoned you can Special Summon 1 Level 5 or below "Six Samurai" monster from your Deck then you must send 1 Spell card from your Deck to the GY. Once per turn you can add Spell cards from your GY to your hand equal to the number of "Six Samurai" monsters you control except this card.
(Appearance by CMXB: A bald old man with a red beard. He is wearing samurai looking armor but with blacksmith clothes from Japan in the old days. He is wielding a hammer and a knife.)
3. Forge of the Six Samurai
Ritual Spell
This card can be used to Ritual Summon any "Six Samurai" Ritual Monster from your hand, Deck, or GY. You must also Tribute monsters from your hand or field whose total Levels exactly equal or exceed the Level of the Ritual Monster you Ritual Summon. You can banish this card and target 1 "Six Samurai" monster you control. That monster cannot be destroyed (by battle or card effects) until the End Phase of your opponent's next turn (this is a quick effect). You can activate this effect during either player's turn.
(Appearance by CMXB: A forge with a man working on it covered in shadows with many weapons of the samurais behind him.)
4. Jinzo – Overlord of Machines
Level: 8: Attribute: DARK: Monster type: Machine: Card type: Fusion/Effect:
ATK: 3500: DEF: 2100:
"Jinzo" + 2 Dark Machine-Type monsters
Cannot be used as Fusion Material. If this card was Fusion Summoned with "Polymerization", it is unaffected by other cards' effects. While this card is face-up on the field only the current controller of this card can activate Trap cards.
5. Supreme King Dragon Savage
Level: 3: Scale 3: Attribute: DARK: Monster type: Dragon: Card type: Pendulum/Tuner/Effect:
ATK: 1200 DEF: 100:
Pendulum Effect: Once per turn: You can target 1 "Supreme King Dragon" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 3 (even if this card leaves the field).
Monster Effect: Once per turn, during your Main Phase, if this card was Summoned this turn: You can add 1 "Supreme King Dragon" monster from your Deck to your hand. If you use this card to Synchro Summon a "Supreme King Dragon" Synchro Monster: Draw 1 card.
6. Symphonic Warrior Celloo
Level: 7: Attribute: WIND: Monster type: Machine: Card type: Synchro/Effect:
ATK: 2400 DEF: 100:
1 "Symphonic Warrior" Tuner + 1 or more non-Tuner monster
Once per turn: You can excavate the top 5 cards of your Deck, add any "Symphonic Warrior" monsters from them to your hand and then shuffle the rest back to your Deck. For every "Symphonic Warrior" monster added to your hand by this effect this card gains 100 ATK.
(Cello)
7. Aurora-Eyes Crystal Dragon
Level: 8: Attribute: WATER: Monster type: Dragon: Card type: Synchro/Effect:
ATK: 2500 DEF: 2000:
1 WATER Tuner + 1 or more non-Tuner WATER monsters
This card gains 200 ATK for every WATER monster in your GY. Once per turn you can shuffle 1 WATER monster from your GY back to your Deck and gain LP equal to its Level x 300.
(A dragon made of beautiful snow like crystals with eyes of the Aurora.)
(Summon Chant: Dragon with eyes of the Aurora and body made out of beautiful crystals! Please come forth and lend me your power! Synchro Summon! Come on Level 8! Shine on, Aurora-Eyes Crystal Dragon!")
8. Splash Zone
Normal Trap
When you take damage due to a direct attack by your opponent's monster Special Summon 1 WATER monster with ATK equal to or less the damage you have taken then inflict damage to your opponent's LP equal to the damage you taken. You can banish this card from your GY and target 1 face-up WATER monster you control. The targeted monster cannot by destroyed (by battle or card effect) and all battle damage taken from battles involving that monster is halved until the End Phase of your next turn.
9. Lunalight Silver Swordfish
Level: 2: Scale 6: Attribute: WATER: Monster type: Fish: Card type: Pendulum/Effect:
ATK: 100 DEF: 1200:
Pendulum Effect: Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 non-Fusion "Lunalight" monster from your GY.
Monster Effect: During your Main Phase: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of " Lunalight Silver Swordfish" once per turn.
10. Lunalight Indigo Phoenix
Level: 4: Scale 4: Attribute: FIRE: Monster type: Winged Beast: Card type: Pendulum/Effect:
ATK: 1700 DEF: 1700:
Pendulum Effect: Once per turn: You can increase this card's Pendulum Scale by 1 (max. 13). During the Battle Step you can target 1 "Lunalight" monster you control with a Level less then this card current scale and increase its ATK by the difference between the targeted monster Level and this card's Scale x 100.
Monster Effect: If this card is Normal or Special Summoned: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can Tribute this card; add 1 "Polymerization" or "Fusion" card from your Deck or Graveyard to your hand.
11. Salamangreat Rebirth
Continuous Trap
Once per turn (during either player's turn) you can Special Summon 1 Level 4 or below "Salamangreat" monster from your GY to your field but it's ATK and DEF is reduced to 0 and it cannot attack. If this card is destroyed you can add 1 "Salamangreat" card from your GY to your hand.
12. The Retreat of the Salamangreat
Continuous Trap
Once per turn you can send 1 "Salamangreat" monster from your Deck to your GY and end the Battle Phase. If this card is destroyed Special Summon 1 non-Link "Salamangreat" monster from your GY.
13. Performage Ringmaster
Level: 4: Scale 7: Attribute: Earth: Monster type: Spellcaster: Card type: Pendulum/Effect:
ATK: 1800 DEF: 200:
Pendulum Effect: When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
Monster Effect: If this card is Special Summoned: You can add cards from your GY equal to the number of "Performage" monsters you control except this card. (Quick Effect): You can Tribute this card, then target 1 "Performage" monster you control; it gains 1000 ATK until the end of this turn.
14. Blazing Heart of Fire
Equip Spell
Equip only to a Fire monster. It gains 500 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
15. Link Weapon
Equip Spell
Equip only to a Link 6 or lower Link Monster. The equipped monster gains 1500 ATK and DEF.
16. Performage Lion Tamer
Level: 4: Scale 1: Attribute: Earth: Monster type: Warrior: Card type: Pendulum/Effect:
ATK: 1600 DEF: 850:
Pendulum Effect: If a "Performage" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performage Lion Tamer" once per turn. All "Performage" monsters you control gain 200 ATK.
Monster Effect: You take no battle damage from attacks involving this card. During your End Phase, if you control another face-up "Performagel" monster, select 1 card in your opponent's Graveyard and remove it from play.
17. Elemental HERO Nova Neos
Level: 9: Attribute: FIRE: Monster type: Warrior: Card type: Fusion/Effect:
ATK: 3000: DEF: 2500:
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".). This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: destroy all monsters your opponent controls.
(Appearance by CMXB: The normal lower half of "Elemental HERO Neos" , red and orange armor that was glowing red flaming gauntlets, shoulder armor, and his head was red with flame like hair.)
(This card idea came from CMXB's "Dragon Ball Cosmic" fanfic.)
18. Performage Circus King
Level: 8: Attribute: DARK: Monster type: Machine: Card type: Fusion/Effect:
ATK: 2800: DEF: 2800:
2 "Performage" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. Any effect that would inflict damage to you makes you gain that much LP, instead. If this card is destroyed and sent to the GY: You can target up to 2 cards on the field and destroy them.
19. Infernity Doom Shaman
Level: 5: Attribute: DARK: Monster type: Spellcaster: Card type: Synchro/Effect:
ATK: 2250 DEF: 1800:
1 Dark Tuner + 1 or more non-Tuner monster
Once per turn (Quick Effect and during either player's turn) you can Special Summon 1 Level 4 or below "Infernity" monster from your GY in Defense Position. When this card destroys an opponent's monster by battle and sends it to the Graveyard: At the end of the battle phase draw 1 card for each face-up "Infernity" monster(s) you control. You must have no cards in your hand to activate and to resolve this effect.
20. Windwitch - Sniper Bell
Level: 5: Scale: 1: Attribute: WIND: Monster type: Spellcaster: Card type: Pendulum/Effect:
ATK: 1500: DEF: 2000:
Pendulum Effect: Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Each time you summon a "Windwitch" monster(s) from the Extra Deck you can target 1 card on the field and destroy it.
Monster Effect: During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Windwitch" monster from your Deck to the Graveyard; draw 1 card. You can only use this effect of "Windwitch – Sniper Bell" once per turn. If this card is destroyed (by battle or card effect) destroy 1 card on the field.
Appearance: A witch on a broom wielding a sniper rifle.
