1. Topaz Dragon
Level: 4: Attribute: EARTH: Monster type: Dragon: Card type: Effect:
ATK: 0: DEF: 2300:
This card cannot be destroyed by battle. As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
2. Jade Dragon
Level: 4: Attribute: EARTH: Monster type: Dragon: Card type: Effect:
ATK: 1600: DEF: 1100:
When this card is Summoned; Add 1 Dragon-type monster from your Deck to your hand. Once per turn you can Special Summon 1 Level 4 or below Dragon-type monster from your GY.
3. Gem-Knight Sunstone
Level: 4: Attribute: EARTH: Monster type: Pyro: Card type: Effect:
ATK: 0: DEF: 2100:
Once per turn (Quick Effect.) you can add 1 of your banished "Gem-Knight" monster to your hand. This card cannot be destroyed by battle.
4. Toon Gearfried the Iron Knight
Level: 4: Attribute: EARTH: Monster type: Warrior: Card type: Toon/Effect:
ATK: 1800: DEF: 1600:
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Add 1 Spell or Trap card with "Toon" in its card text from your Deck or GY to your hand.
5. Toon Jester
Level: 1: Attribute: EARTH: Monster type: Warrior: Card type: Toon/Effect:
ATK: 0: DEF: 0:
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. This card can be treated as 2 Tributes for the Tribute Summon of a Toon monster. Once per turn, during your Standby Phase: You gain 500 LP. This card must be in the Graveyard to activate and to resolve this effect.
Appearance: A toon jester.
6. Dust Dragon Vector
Rank: 4: Attribute: WIND: Monster type: Dragon: Card type: Xyz/Effect:
ATK: 2300: DEF: 0:
2 Level 4 "Dust Dragon" monsters
Once per turn you can target 1 "Dust Dragon" in your GY and attach it to this card as material. This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.
7. CXyz Dust Dragon Vector Storm
Rank: 5: Attribute: WIND: Monster type: Dragon: Card type: Xyz/Effect:
ATK: 2800: DEF: 0:
3 Level 5 "Dust Dragon" monsters
Once per turn you can banish 1 "Dust Dragon" monster from your GY and increase this card's ATK by that monster's Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. If this card has "CXyz Dust Dragon Vector" as an Xyz Material, it gains this effect.
●Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.
8. Soldier of SIN
Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Effect:
ATK: 2000: DEF: 0:
If this card is sent to the GY: you can Special Summon 1 Level 4 or below "SIN" monster from your Deck. Once per turn you can banish this card from your GY and destroy 1 card on the field
9. Pot of Dimensions
Quick-play Spell
Return all banished cards in your Banished Zone back to your Deck and for every 2 cards return to your Deck by this effect; draw 1 card. You can banish this card from your GY and add 1 card except "Pot of Dimensions" from your Deck to your hand. You can only use 1 effect of "Pot of Dimensions" per turn.
10. Forbidden Fruit of SIN
Continuous Trap card
While this card remains face-up on the field all "SIN" monsters you control gain 700 ATK and DEF. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Once per turn if you control a "SIN" monster you gain 700 LP during your Standby Phase.
11. Samurai of SIN
Level: 4: Attribute: DARK: Monster type: Fiend: Card type: Effect:
ATK: 1600: DEF: 0:
This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.
12. Blue-Eyes Fusion
Normal Spell
Fusion Summon 1 Fusion Monster that lists a "Blue-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, it cannot be destroyed by card effects. You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Blue-Eyes Fusion" per turn.
13. Rank-Up-Magic Double Chaos Force
Normal Spell
Target 2 face-up Xyz Monsters you control; Special Summon from your Extra Deck, 2 "Number C" or "CXyz" monsters with the same Types as the monsters you control but 1 Rank higher, by using them as the Xyz Materials. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to them respectively also become Xyz Materials on the Summoned monsters.) During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use either effect of "Rank-Up-Magic Double Chaos Force " once per Duel.
14. CXyz Six Samurai - Kage Shogun Shien
Rank: 6: Attribute: EARTH: Monster type: Warrior: Card type: Xyz/Effect:
ATK: 3000: DEF: 1200:
3 Level 6 "Six Samurai" monsters
When this card is Summoned destroy all Spell/Traps on your opponent's side of the field. This card can make a second attack during each Battle Phase. When this card in its owner's possession is destroyed by an opponent's card: You can target 1 "Six Samurai" monster in your GY (Except CXyz Six Samurai - Kage Shogun Shien); return that target to the Hand. If this card has " Shadow of the Six Samurai - Shien" as an Xyz Material, it gains this effect.
●Once per turn (Quick Effect) you can detach 1 Xyz Material from this card and negate all cards on your opponent's side of the field.
15. Rank-Up-Magic Barian's Chaos Force
Normal Spell
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) A Xyz monster Xyz Summoned by this card cannot be destroyed by card effects.
16. Swordsman of the Six Samurai – Gilgamesh
Rank: 4: Attribute: EARTH: Monster type: Warrior: Card type: Xyz/Effect:
ATK: 3000: DEF: 3000:
3 Level 4 "Six Samurai" monsters
If this card is Xyz Summoned: Equip 1 Equip Spell to this card from your hand, Deck, GY, or Banished Zone. If this card were to be destroyed (by battle or card effect you can destroy one Equip Spell that is equipped to this card instead. Once per turn: You can detach 1 Xyz Material from this card to target 1 "Six Samurai" monster you control; it gains 500 ATK can make a second attack during each Battle Phase this turn.
Appearance: Gilgamesh from Final Fantasy VIII.
17. CXyz Six Samurai – Sword Master Gilgamesh
Rank: 6: Attribute: EARTH: Monster type: Warrior: Card type: Xyz/Effect:
ATK: 4000: DEF: 4000:
4 Level 6 "Six Samurai" monsters
If this card is Xyz Summoned: Equip as many as Equip Spell cards to this card from your hand, Deck, GY, and/or Banished Zone. If this card were to be destroyed (by battle or card effect you can destroy one Equip Spell that is equipped to this card instead. Once per turn you can roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100 and all monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn. If this card has "Swordsman of the Six Samurai – Gilgamesh" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card to target 1 "Six Samurai" monster you control; it gains 1000 ATK can make a second attack during each Battle Phase this turn.
Appearance: Gilgamesh from Final Fantasy XIV
18. Nimble Swordfish
Level: 3: Attribute: WATER: Monster type: Fish: Card type: Effect:
ATK: 100: DEF: 1100:
When this card is Summoned; You can Special Summon any number of "Nimble Swordfish" from your Deck or GY.
19. Fortress of the Phantom Knights
Field Spell
All "Phantom Knights" monsters and DARK Xyz Monsters you control gain 300 ATK and DEF. While this card is on the field and you control a "Phantom Knights" monster, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Once per turn you can add 1 banished "Phantom Knights" Spell or Trap card from your Banished Zone to your Hand. Each time you Summoned a "Phantom Knights" monster(s) you can Special Summon 1 "Phantom Knights" monster from your Banished Zone.
20. Six Samurai's Sword: Murasame
Equip Spell
Equip only to a "Six Samurai" monster. At the start of the Damage Step, if the equipped monster battles a face-up monster: Destroy that monster. if this card is destroyed along with the equipped monster inflict half of that monster's ATK as damage to your opponent. Once per turn you can send the top card of your Deck to the GY and add this card to your hand from the GY.
Appearance: One-Cut Killer: Murasame from Akame Ga Kill.
