Here's the Stat Sheet for chapter 19.


Status:
Name: Kichirou Black
Age: 17
Title: [Lord Black], [Order of Merlin (First Class)], [Hogwarts Student (Ravenclaw)]
Level: 96 Experience: 60075/96000
Classes: [Red Mage]: [24/50] (20976/48000)/ [Eromancer]: [16/50] (24636/32000)
Race: [Anodite (Ben 10)]
HP: 21,520/21,520 (+395)
MP: 189,791/189,791 (+295)(x3)(+90%)
SP: 21,470/21,470 (+395)
MER: 3800/4400
STR: 535
(-90%): 54
DEX: 727 (-90%): 73
END: 514
(-90%): 51
INT: 1041
(-90%): 104
WIS: 776
(-90%): 78
CHA: 557 (-90%): 56
LUC: 477 (-90%): 48
HP Regen = 102/min
(+915%): 1035/min
MP Regen = 156/min (+495%): 928/min
SP Regen = 102/min (+815%): 933/min
Stat Points: 162
Credits: 173,042
BAP: 50


Titles:
[Slime Slayer]
+20% damage to Slime monsters
-20% damage from Slime monsters.

[Apprentice Zombie Slayer]
+40% damage to [Undead]
-40% damage from [Undead].

[Zombie Tyrant]
50% Chance of inflicting [Fear] on lower level [Undead] you don't command
10% Chance of commanding lower level [Undead] you don't command

[Lord Black]
Increase Affection, Reputation and Obedience with Pureblood Wizards and Witches
Increase EXP gain for 'Dark', 'Hexes' and 'Curses' Magic and [Body Alteration] [Skills] by 100%

[Order of Merlin (First Class)]
Increases Affection, Reputation and Obedience with Wizards and Witches
Increase [Class] EXP by 50%

[Hogwarts Student (Ravenclaw)]
Passively increase Affection and Reputation with Hogwarts students and teachers
Passively increase [Skill] EXP by 25%


Racial Bonuses:

Anodite Racial Bonus:
-Passively increase STR and END by 50%
-Passively increase INT and WIS by 75%
-Passively increase MP and MP Regen by 75%
-Passively increase effect, duration and damage of 'Magic' and 'Psychic' [Skills] by 100%
-Passively increase EXP gained for 'Magic' and 'Psychic' [Skills] by 100%
Gain [Skills]: [Greater Mana Manipulation], [Mana Sense], [Mana Sight], [Psionics]
Gain [Traits]: [Greater Mana Affinity], [Mana Absorption], [Anodite Form], [Ageless],


EXP Bonus:
General: +435% [+94% The End/+216% Scholar/+50% Wisdom of the Sage/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]
Magic/Psychic: +535% [+100% Anodite/+94% The End/+216% Scholar/+50% Wisdom of the Sage/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]
Swords: +485% [+50% PotS/+94% The End/+216% Scholar/+50% Wisdom of the Sage/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]
Pumba: +517% [+94% The End/+216% Scholar/+82% Gandalfr/+50% Wisdom of the Sage/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]
Dark/Hexes/Curse Magic/Body Alteration Skills: +635% [+100% Anodite/+94% The End/+216% Scholar/+100% Lord Black/+50% Wisdom of the Sage/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]
Elemental/Jutsu: +500% [+94% The End/+216% Scholar/+50% Wisdom of the Sage/+65% Rinnegan/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]
When equipped: +50% [Scarf of the Sword Hero], +33% [Boxers of Training],
When taught/trained: +50% [Perfect Student]
When teaching/training: +216% [Scholar]

Fallen Angel Hybrid:
Light/Holy Magic: +535% [+50% Anodite/+94% The End/+216% Scholar/+50% Wisdom of the Sage/+50% Fallen Angel/+25% Hogwarts Student (Ravenclaw)/+50% Wit Beyond Measure]


Jobs Available:

[Squire]: [21/50] (84/21000)
A basic [Job] for those who fight at close combat.
-Passively increases physical damage dealt by 10%
-Passively increases HP Regen by 10%.
Grants +2 STR, +2 DEX and +2 END per Level
Grants [Skill]: [Battle Tech]

[Thief]: [24/50] (9489/24000)
A physical [Job] for those who excel in stealing with quick and nimble movements.
-Passively increase DEX by 10%
-Passively increase [Stealth] based [Skills] by 10%
Grants +3 DEX, +2 INT and +2 LUC per Level
Grants Skill: [Steal]

[Archer]: [20/50] (14550/20000)
A physical [Job] that excels at ranged attacks with a bow.
-Passively increases range of [Sight] based [Skills] by 10%
-Passively increases accuracy of ranged attacks and [Skills] by 10%
Grants +3 STR, +3 DEX and +1 END per Level.
Grants Skill: [Precision]

[Monk]: [15/50] (3750/15000)
A physical [Job] that excels in unarmed combat.
-Passively increase STR by 10%
-Passively increase damage when unarmed by 10%
Grants +2 STR, +2 DEX and +3 END per Level
Grants Skill: [Discipline]

[Tailor]: [16/50] (5678/16000)
A production [Class] that involves creating clothing, toys and linen out of cloth and other textiles.
-Passively increases quality of crafted cloth [Armour] and [Items] made by 10%
-Passively increase speed of crafting/repairing cloth [Armour] and [Items] made by 10%
Grants +2 DEX, +2 INT and +2 CHA per Level
Grants [Skill]: [Tailoring]

[Carpenter]: [15/50] (14850/15000)
A production [Class] that involves crafting [Items] and [Weapons] out of wood.
-Passively increases quality of crafted wooden [Weapons] and [Items] made by 10%
-Passively increase speed of crafting/repairing wooden [Weapon] and [Items] made by 10%
Grants +2 STR, +2 DEX and +2 INT per Level
Grants [Skill]: [Carpentry]

[Blacksmith]: [21/50] (14388/42000)
A production [Class] that involves creating weapons and armour out of various metals.
-Passively increases quality of crafted metal [Weapons] and [Armour] made by 10%
-Passively increase speed of crafting/repairing metal [Weapons] and [Armour] made by 10%
Grants +3 STR, +2 DEX and +2 INT per Level
Grants [Skill]: [Smithing]

[Scout]: [13/50] (1465/19500)
A physical [Class] that involves scouting territories out regardless of the terrain.
-Increase movement speed by 10%
-Increase stealth [Skills] by 10%
-Grants +3 DEX, +2 END and +3 LUC per Level
-Grants [Skill]: [Stealth]

[Machinist]: [22/50] (6390/44000)
A physical [Class] that involves modifying existing machines to get the best out of them or give them new abilities.
-Increase speed of optimizing machines by 10%
-Increase chance of success with altering machines by 10%
-Grants +2 STR, +3 DEX, +2 END and +1 INT per Level
-Grants [Skill]: [Tinker]

[Bard]: [10/50] (18206/20000)
A physical [Class] that involves playing instruments to distract and gather information.

-Increase effect of sound based [Skills] by 10%
-Increase senses by 10%
-Grants +3 DEX, +3 CHA and +2 LUC per Level
-Grants [Skill]: [Instrument Mastery]

[Ninja]: [10/50] (18750/20000)
A physical [Class] that involves the use of inflicting status effects around swift strikes with knife or blade.
-Increase the chance of inflicting a status effect by 10%
-Increase DEX by 10%
-Grants +2 STR, +3 DEX and +1 END and +2 LUC per Level
-Grants [Skill]: [Ninjutsu]

[Hunter]: [0/50] (0/2000)
A physical [Class] that involves hunting and trapping animals.
-Increase the speed of making traps by 10%
-Increase the success of traps by 10%
-Grants +2 STR, +3 DEX, +2 END and +1 INT per Level
-Grants [Skill]: [Trap Mastery]

[Sniper]: [10/50] (18750/20000)
A physical [Class] that involves sharpshooting while using a bow.
-Increase the accuracy of long ranged attacks and [Skills] by 10%
-Increase chance of Critical Hit by 10%
-Grants +3 STR, +3 DEX, +1 END and +1 LUC per Level
-Grants [Skill]: [Snipe]

[Engineer]: [16/50] (29856/40000)
A physical [Class] to do with building and dismantling machines.
-Increase speed of creating and dismantling machines by 10%
-Increase quality of created machines by 10%
-Grants +3 STR, +3 DEX, +2 INT and +1 LUC per Level
-Grants [Skill]: [Engineering]

[Jeweller]: [[10/50] (11141/25000)
A production [Class] that involves the shaping and cutting of jewels.
-Passively increases quality of jewels made by 10%
-Passively increase speed of crafting/repairing jewels made by 10%
Grants +3 DEX, +2 INT, +2 CHA and +1 LUC
Grants [Skill]: [Jewel Crafting]

[Fusilier]: [0/50] (0/3500)
A physical [Class] that revolves the basic usage of various guns and specialized bullets
-Passively increase accuracy with guns by 10%
-Passively increase the damage dealt by guns by 10%
Grants +1 STR, +3 DEX, +2 END, +2 INT, +2 LUC per Level
Grants [Skills]: [Gunmanship]

[Paladin]: [22/50] (6700/44000)
A physical [Job] that focuses on close-range combat and defensive fighting.
-Passively increase DEF by 10%
-Passively increase HP Regen by 10%
Grants +2 STR, +1 DEX, +3 END and +1 INT per Level.
Grants [Skill]: [Chivalry]

[Samurai]: [10/50] (13667/20000)
A physical [Job] that focuses on mobility on the battlefield and bringing out the spirit to empower their sword strikes.
-Passively increase damage of [Bushido] techniques by 10%
-Passively increase movement speed by 10%
Grants +1 STR, +3 DEX, +2 END and +1 INT per Level
Grants [Skill]: [Bushido]

[Fighter]: [0/50] (0/2000)
A physical [Job] that focuses on putting offense over defence.
-Passively increases physical damage dealt with swords by 10%.
-Passively reduce physical damage taken by 10%.
Grants +3 STR, +2 DEX and +2 END per Level.
Grants [Skill]: [Puglism]

[Chemist]: [20/50] (18082/20000)
A basic [Job] that focuses on using items in battle.
-Passively increases damage dealt by Potions/Elixirs by 10%
-Passively increases healing by Potions/Elixirs by 10%
Grants +2 END, +2 INT and +2 WIS per Level.
Grants [Skill]: [Potion Creation]

[Chef]: [10/50] (2125/10000)
A production [Class] that involves in the preparing of various foods that can heal and buff those who eat it.
-Passively increase the quality of made [Food] by 10%
-Passively increase effect of made [Food] by 10%
Grants +2 DEX, +2 END and +2 LUC per Level
Grants [Skill]: [Buff Cooking]

[Gardener]: [10/50] (3457/10000)
A production [Class] that involves in the growing of various plants.
-Passively increase the speed and quality of plants grown by 10%
-Passively increase amount of plants grown by 10%
Grants +2 STR, +2 END and +2 LUC per Level
Grants [Skill]: [Gardening]

[Scribe]: [22/50] (8299/22000)
A production [Class] that involves creating books, important documents and maps.
-Passively reduce the cost and speed of making [Books], [Documents] and [Maps] by 10%
-Passively increase the quality of made [Books], [Documents] and [Maps] by 10%
Grants +2 DEX, +2 INT and +2 WIS per Level
Grants [Skill]: [Bookmaker]

[Black Mage]: [32/50] (5051/32000)
A magic based [Job] that focuses on using [Black Magick] to inflict damage on enemies.
-Passively increase magical damage by 10%
-Passively reduce cost of offensive magic by 10%
Grants +3 INT, +2 WIS and +2 CHA per Level.
Grants [Skill]: [Black Magick]

[White Mage]: [31/50] (29600/31000)
A magic based [Job] that focuses on using [White Magick] to heal allies.
-Passively increase healing magic by 10%
-Passively reduce cost of healing magic by 10%
Grants +2 INT, +3 WIS and +2 CHA per Level.
Grants [Skill]: [White Magick]

[Green Mage]: [33/50] (21952/33000)
A magic based [Job] that focuses on using [Green Magick] to strengthen their allies and weaken their enemies.
-Passively increase buff and debuff magic duration by 10%
-Passively reduce cost of buff and debuff magic by 10%
Grants +2 INT and +2 WIS and +3 CHA per Level.
Grants [Skill]: [Green Magick]

[Conjurer]: [0/50] (0/2000)
A magic based [Class] that involves creating things out of thin air to use for defence and attack.
-Increase duration of conjurations by 10%
-Reduce cost of conjurations by 10%
-Grants +3 INT, +3 WIS and +1 CHA per Level
-Grants [Skill]: [Conjuration Magic]

[Diviner]: [0/50] (0/2000)
A magic based [Class] that involves predicting the near future.
-Increase success of [Divination] by 10%
-Increase INT by 10%
-Grants +2 INT, +3 WIS and +2 LUC per Level
-Grants [Skill]: [Divination]

[Alter Mage]: [0/50] (0/2000)
A magic based [Class] that involves temporarily altering everything around them and even themselves to aid in battle.
-Increase duration of magical alterations by 10%
-Reduce cost of magical alterations by 10%
-Grants +3 INT, +2 WIS and +2 CHA per Level
-Grants [Skill]: [Alteration Magic]

[Shaman]: [14/50] (11205/21000)
A magic based [Job] that focuses on dark magic to inflicts Curses on enemies.
-Passively increase effect and duration of Curses by 10%
-Passively reduce costs of Curses by 10%
Grants 4 INT, 2 WIS and 2 CHA per Level
Grants [Skill]: [Curse Magic]

[Lumomancer]: [0/50] (0/1500)
A magic based [Class] that focuses on using [Light Magic] for offensive and defensive purposes.
-Passively increases damage and effect of 'Light' based Magic by 10%
-Passively reduce cost of 'Light' based Magic by 10%
Grants +2 DEX, +3 INT, +3 WIS and +1 CHA per Level
Grants [Skill]: [Light Magic]

[Mystic]: [13/50] (10868/19500)
A magic based [Job] that focuses on using mystical energy to expand the area that a spell affects.
-Passively increase range of magic based [Skills] by 10%
-Passively reduce the cost of all magic by 10%
Grants +2 END, +2 INT, +3 WIS and +1 CHA per Level.
Grants [Skill]: [Area]

[Enchanter]: [15/50] (7832/22500)
A magic based [Job] that focuses on creating and applying enchantments onto various items including weapons and armour.
-Passively increase effect and duration of enchantments by 10%
-Passively reduce cost of enchantments by 10%
Grants +1 END, +2 INT, +2 WIS and +3 CHA per Level.
Grants [Skill]: [Enchant]

[Runesmith]: [19/50] (27007/38000)
A magic based [Class] that involves creating and using runes to create a variety of effects.
-Increase effect and duration of runes by 10%
-Reduce cost of runes by 10%
-Grants +2 DEX, +3 INT and +2 WIS per Level
-Grants [Skill]: [Rune Magic]

[Illusionist]: [0/50] (0/2000)
A magic based [Class] that focuses on using magic to generate and manipulate illusions.
-Reduce costs of illusions by 10%
-Increase chance of success of illusions by 10%
-Grants +3 INT, +3 WIS, +1 CHA and +1 LUC per Level
-Grants [Skill]: [Illusion Magic]

[Sage]: [11/50] (5250/22000)
A magic based [Class] that focuses on delving into the deeper magics of both [Black] and [White Magick].

-Increase the damage, effect and healing of all magic by 10%
-Reduce the cost of all magic by 10%
-Grants +4 INT and +4 WIS per Level
-Grants [Skill]: [Sage Magic]

[Eromancer]: [16/50] (24636/32000)
A magic based [Class] that focuses on using magic for both pleasure and lust.
-Reduce cost of [Eromancy] by 10%
-Increase effect of [Eromancy] by 10%
-Grants +2 INT, +2 WIS and +4 CHA per Level
-Grants [Skill]: [Eromancy]

[Druid]: [13/50] (286/26000)
A magic based [Class] that focuses on the manipulation of plant life.
-Increase effect of plant based magic by 10%
-Reduce cost of plant based magic by 10%
-Grants +2 INT, +2 WIS, +2 CHA and +2 LUC
-Grants [Skill]: [Plant Magic]

[Red Mage]: [24/50] (20976/48000)
A balanced [Class] that deals with fighting physically while also using various magics the user knows.
-Increase damage caused by 10%
-Increase the effect of healing and support magic by 10%
-Grants +1 to all stats per Level
-Grants magical [Classes] EXP when associated [Skill] levels up (This [Class] gains the same amount itself when it occurs)

[Magus]: [13/50] (20800/26000)
A magical [Class] that focuses on bombarding the enemies with magic.

-Passively increase magical damage by 10%
-Passively reduce cost of magic/[Skills] by 10%
-Grants +4 INT, +3 WIS and +1 CHA per Level
-Grants [Skill]: [Multicast]

[Warder]: [12/50] (29505/30000)
A magical [Class] that focuses on protecting the user in a fight by making wards.
-Passively increase DUR of barriers by 10%
-Passively reduce cost of support magic/[Skills] by 10%
-Grants +4 INT, +2 WIS and +2 LUC per Level
-Grants [Skill]: [Ward Creation]

[Devout]: [13/50] (23820/26000)
A magic based [Class] that focuses on overpowering enemies with magicks.
-Passively increase magical healing by 10%
-Passively reduce cost of magic/[Skills] by 10%
Grants +2 INT, +4 WIS and +2 CHA per Level
Grants [Skill]: [Overcharge]

[Time Mage]: [11/50] (10093/22000)
A magical [Class] that focuses on the manipulation of time.
-Passively reduce cost of [Time Magick] by 10%
-Passively increase effect of [Time Magick] by 10%
Grants +3 INT, +3 WIS and +2 LUC per Level
Grants [Skill]: [Time Magick]

[Space Mage]: [11/50] (14258/22000)
A magical [Class] that focuses on the manipulation of space.

-Passively reduce cost of [Spatial Magic] by 10%
-Passively increase effect of [Spatial Magic] by 10%
Grants +2 INT, +4 WIS and +2 CHA per Level
Grants [Skill]: [Spatial Magic]

Unique [Jobs]:

[Wizard (HP)]: [31/50] (23469/31000)
-Passively increase EXP for Wizarding Magic [Skills] by 10%
-Passively increase duration, effect and damage of Wizarding Magic [Skills] by 10%
Grants +1 DEX, +2 END, +2 INT and +2 WIS and +1 LUC per Level


Traits:

[Path of the Swordsman] (Passive)
-Gamer can only equip and use [Sword] type weapons in battle
-x2 Base Damage by [Swords]
-Passively increase EXP for Sword-related [Skills] by 50%

[Phoenix Regeneration] (Passive)
-HP Regen works in battle
-Passively increase HP Regen by 100%

[Phoenix Flames] (Passive)
-Increase damage, effect and duration of fire based magic/[Skills] by 50%
-Increase damage to [Dark] beings by 50%
-Damage from fire based attacks, restore user's HP instead
-Increase effect of healing spells/[Skills] by 50%

[Phoenix Apparation] (Passive)
-Apparation is unblockable

[Phoenix Life] (Passive)
-Once per week, the user can instantly restore HP to 100% if it hits 0
-Each use, reduces your Level by 1

[Monster Attractor] (Passive)
-Draws monsters closer to you
-Increases chance of monsters targeting you in a fight

[Greater Mana Affinity] (Passive)
-Triple MP gained from INT

[Anodite Form] (Active) Cost: 2,500 MP/Min
Description:
The body of an Anodite is a humanoid-shaped construct of pure mana with streams of glowing bright pink energy which symbolizes hair.
-Can survive in extreme environments like space due to not needing to breathe, eat/drink or sleep
-Temporarily unequip all clothing and armour
-Increases all STR, DEX, END, INT and WIS by 100%
-Increases effect, duration and damage of 'Magic' and 'Psychic' [Skills] by 100%

[Mana Absorption] (Passive)
-Can absorb magic around the user to replenish MP (1:1)

[Ageless] (Passive)
-You can only age as much as you wish


Perks:

[Holy Weapon Affinity] (Passive)
-Abilities from Weapons with Element: [Holy] won't damage the user
-Damage dealt when using weapons with Element: [Holy] is increased by 10%

[Mana Factory] (Passive)
-Increase MP Regen by 100%

[Mana Attuned] (Passive)
-Increase MP per INT by 10

[Popular with the Gals] (Passive)
-Increase Affection, Reputation and Obedience with Gals and Gyarus

[More then a Handful] (Passive)
-Increase Affection, Reputation and Obedience with girls/women with big breasts

[Intellectual Equal] (Passive)
-Increase Affection, Reputation and Obedience with geniuses and highly intelligent people

[School Idol] (Passive)
-Increase Affection, Reputation and Obedience with students

[Teacher's Pet] (Passive)
-Increase Affection, Reputation and Obedience with Teachers and tutors

[Flat is Justice] (Passive)
-Increase Affection, Reputation and Obedience with girls/women with flat chests

[Way of the Sword] (Passive)
-Increase Affection, Reputation and Obedience with those who use swords

[Robust Health] (Passive)
-Increase HP/SP per END by 10

[Trustworthy Face] (Passive)
-Reduce chance of losing Affection, Reputation or Obedience with others

[Gambler's Charm] (Passive)
-Playing games of chance will have only 10% chance of losing

[Rule Enforcer] (Passive)
-Increase Affection, Reputation and Obedience with those who enforce the rules

[Gun Man] (Passive)
-Increase Affection, Reputation and Obedience with those who use guns

[Perfect Student] (Passive)
-When receiving training or learning from someone else, increase [Skill] EXP and Stat Point gain by 50%

[Peak Strength] (Passive)
-Increase physical damage dealt by 15%

[Gymnast's Grace] (Passive)
-You move with a natural grace, able to land on your feet, keep your balance easily and reduce fall damage

[Universal Pause Button] (Passive)
-When you're not in a [World] it is automatically paused at the moment you leave.

[Wandless Magic] (Passive)
-Wizarding Magic can be performed without a magical focus at no increased cost

[Perfect Recall] (Passive)
-Allows user to fully and perfectly recall all memories

[Mana Lord] (Passive)
-Increase MP per INT by 15

[Wisdom of the Sage] (Passive)
-Increase all EXP by 50%

[Fast Recovery] (Passive)
-Increase HP/SP Regen by 50%

[Speedster] (Passive)
-Increase all speeds by 50% with easy control over it

[Unflinching] (Passive)
-Attacks that causes [Knockback] or [Stagger] effects has an 80% chance of being resisted

[Businessman] (Passive)
-You have 50% chance of getting a better deal when bartering with others

[Lucky Hour] (Active)
-Once a week, you can become extremely lucky for 1 hour

[Man's Best Friend] (Passive)
-Increase Affection, Reputation and Obedience with werewolves or those who are part canine

[Trickster] (Passive)
-Increase Affection, Reputation and Obedience with those who prank

[Power Attracter] (Passive)
-Increase Affection, Reputation and Obedience with those who seek power or lust after powerful people

[Force of Mana] (Passive)
-Increase effect, damage and duration of magic and [Skills] by 20%

[Sorcerer's Wisdom] (Passive)
Description: You have the wisdom of a sorcerer, allowing you to help others get stronger easier with your guidance.
-Increases MP Regen by 25%
-Increase all EXP for Party Members by 25%

[Shifter's Charm] (Passive)
-Increase Affection, Reputation and Obedience with those who can magically alter appearances

[Most Powerful, Most Beautiful] (Passive)
-Only counts Base Stats
-Passively increase CHA by 1% x 1/5(STR + DEX + END + INT + WIS)
-Passively increase STR, DEX, END, INT and WIS by 1% x CHA

[Green Thumb] (Passive)
-Increase Affection, Reputation and Obedience with those who grow or wield plants

[Giant's Strength] (Passive)
-Increase physical damage dealt by 25%

[Flexible Body] (Passive)
-Can bend your body in unusual ways easier

[Warrior's Body] (Passive)
-Increase HP/SP per END by 15
-Increase HP/SP Regen by 25%

[Flawless Appearance] (Passive)
-You always look perfect, regardless of injuries, dirt and damaged clothes

[Blessed Looter] (Passive)
-Doubles amount of Money gained from defeated enemies

[Passive Switch] (Active)
-You can toggle on and off one or more of the passive bonuses from your [Skills]

[Joystick Controls] (Passive)
-Can go from standing to top speed instantly and easily change directions

[King of Mana] (Passive)
-Once per day, you can instantly refill your MP
-The cost of spells and magical [Skills] are reduced by 10%

[Wisdom of the Grand Sage] (Passive)
Description:
You have the wisdom on par with a Grand Sage, being able to help others and yourself get stronger at a faster rate.
-Increase all EXP by 50%
-Increase EXP for Party Members by 75%

[Control Art Restriction System] (Active)
Description:
A set of seals designed by the [Hellsing] family to restrict the power of the vampire: Alucard to a reasonable level while still allowing him the means to access it when needed. This [Perk] allows the user to limit their own power to various levels in a similar manner and with the use of vocal commands can be changed, allowing the release of more or less power and can even be done temporarily with conditions applied so there isn't need for a second vocal command needed to revert back to the previous seal that was active.
-Only one Seal can be active at a time
-Requires vocal declaration and intent
Seals:
-[Restriction Level 5A]
Reduce all stats by 90%
Render all stat boosts from enchantments inert
-[Restriction Level 5B]
Reduce all stats by 90%
Stat boosts from enchantments apply afterwards
-[Restriction Level 4A]
Reduce all stats by 70%
Render all boosts from enchantments inert
-[Restriction Level 4B]
Reduce all stats by 70%
Stat boosts from enchantments apply afterwards
-[Restriction Level 3A]
Reduce all stats by 50%
Render all boosts from enchantments inert
-[Restriction Level 3B]
Reduce all stats by 50%
Stat boosts from enchantments apply afterwards
-[Restriction Level 2A]
Reduce all stats by 30%
Render all boosts from enchantments inert
-[Restriction Level 2B]
Reduce all stats by 30%
Stat boosts from enchantments apply afterwards
-[Restriction Level 1A]
Reduce all stats by 10%
Render all boosts from enchantments inert
-[Restriction Level 1B]
Reduce all stats by 10%
Stat boosts from enchantments apply afterwards
-[Restriction Level 0]
Reduce all stats by 0%

[Wit Beyond Measure] (Passive)
Description:
You are a preeminent puzzler, have a naturally quick wit and grasp theoretical principles with the best of them.
-Passively increase INT and WIS by 25%
-Passively increase [Skill] EXP by 50%

[Overwhelming Vitality] (Passive)
-Reduce damage taken by 20%
-Increase HP/SP Regen by 50%

[Foreign Fancy] (Passive)
-Increase Affection, Reputation and Obedience with foreigners

[Devilish Charm] (Passive)
-Increase Affection, Reputation and Obedience with devils and demonic beings

[Warrior's Strength] (Passive)
-Increase physical damage dealt by 10%
-Reduce damage taken by 20%

[Wise Bookman] (Passive)
-Increase Affection, Reputation and Obedience with bookworms, intellectuals and studious people

[Gryffindor Colours] (Passive)
-Increase Affection, Reputation and Obedience with those courageous and/or reckless

[Earthern Harmony] (Passive)
-Increase Affection, Reputation and Obedience with those who live in and under the ground

[Double Trouble] (Passive)
-Increase Affection, Reputation and Obedience with multiple identical siblings (i.e. twins, triplets, etc.)

[Destined Ally] (Passive)
-Increased Affection, Reputation and Obedience with those touched by destiny and fate

[Noble's Favour] (Passive)
-Increase Affection, Reputation and Obedience with nobles and royalty

[Dark Mystique] (Passive)
-Increase Affection, Reputation and Obedience with those associated with Dark and/or Evil
-Reduce Affection, Reputation and Obedience losses with those associated with Dark and/or Evil

[Intellect of the Demigod] (Passive)
Description: Your intellect matches those who are children of Gods/Goddesses of knowledge, increasing the power of magic and the culmination of knowledge on various roles in life.
-Increase MP per INT by 50
-Increase [Class] EXP by 50%
-Increase INT for INT checks by 25%

[Politician's Charisma] (Passive)
-You have 50% more chance at convincing others on all matters


Other Races/Bonuses Available:

[Human]:
-Passively increase EXP for [Skills] by 50%

[Fallen Angel (DxD)]:
-Passively increase STR, DEX, END and CHA by 75%
-Increase HP/MP/SP per END/INT by 75
-Passively increase effect, damage and duration of 'Holy' and 'Light' based [Skills] by 100%
-Passively increase EXP for 'Holy' and 'Light' based [Skills] by 100%
-Increase damage from 'Dark' and 'Demonic' weapons and magic by 100%
-Gain [Trait]: [Fallen Angel Wings], [Rosetta Stone],
-Gain [Skill]: [Holy Light Magic],

[Hybrid]: Equipped [Races] bonuses are halved

[Homo Magi (DC)]:
-Passively increase WIS by 50%
-Passively increase MP by 50%
-Passively increase EXP for [Skills] by 50%
-Passively increase EXP for Magic [Skills] by 50%
-Gain [Skill]: [Mana Manipulation]
-Gain [Trait]: [Mana Affinity]

[Human (Esper)]:
-Passively increase INT by 50%
-Passively increase MP Regen by 100%
-Passively increase EXP for [Skills] by 50%
-Passively increase EXP for Psychic [Skills] by 50%
-Gain [Skill]: [Psionics]

[Incubus] - The male type of Sex Demon who absorbs sexual energy upon sleeping with women. They can't harm women who they have slept with via this means.
Incubus Racial Bonuses:
-Passively increase STR, DEX, END, CHA, and LUC by 75%
-Increase rate of CHA gain by 50%
-Gain Stat Points, randomly assigned, equal to the level of the woman/10 per woman you bed and gain EXP equal to level of the woman x100
-Gain [Trait]: [Supernatural Charm]
-Gain [Skill]: [Limited Shapeshifting], [Eromancy], [Empathy], [Marital Arts Mastery]

[Devil (DxD)] - Created by the Original Lucifer and his wife Lilith, Devils are the denizens of the Underworld with the original ones becoming members of either the 72 Pillars, Extra Demons or Satan Clans. Looking mostly like Humans the main difference is the bat-like wings that they can sprout to allow them to fly.
Devil Racial Bonus:
-Passively increase STR, DEX, END, CHA and LUC by 75%
-Passively increase effect and damage of 'Dark' and 'Demonic' based [Skills] by 100%
-Passively increase EXP for 'Dark' and 'Demonic' based [Skills] by 100%
-Increase damage from 'Holy' and 'Light' weapons and magic by 200%
-Gains random [Trait(s)]/[Skill(s)] based on one of the 72 Pillars/Extra Demons/Satan Clans' powers (This only occurs upon the first time equipping this [Race])
-Gain [Traits]: [Devil Wings], [Enhanced Senses], [Night Vision]
-Gain [Skill]: [Devil Magic]


Equipment:

None


Relationship:

HOTD:
Shizuka Marikawa: Aff: [100/100], Rep: [70/100] (thinks of you as a great leader and her love [Shizuka's Route Available])
Rika Minami: Aff: [55/100], Rep: [40/100] (thinks of you as her friend's saviour and someone fun to tease [Rika's Route Available])
Yuuki Miku: Aff: [100/100], Rep: [85/100] (thinks of you as a great leader and her and others future lover [Yuuki's Route Available])
Kyoko Hayashi: Aff: [100/100], Rep: [69/100] (thinks of you as a great leader, student and guilty crush [Kyoko's Route Available])
Saeko Busujima: Aff: [72/100], Rep: [65/100] (thinks of you as a good leader and ally and someone who would accept her dark side [Saeko's Route Available])
Misuzu Ichijou: Aff: [54/100], Rep: [60/100] (thinks of you as her saviour)
Toshimi Niki: Aff: [68/100], Rep: [60/100] (thinks of you as her saviour)
Saya Takagi: Aff: [85/100], Rep: [65/100] (thinks of you as a great leader and potential boyfriend [Saya's Route Available])
Rei Miyamoto: Aff: [-50/100], Rep: [-32/100] (greatly dislikes you due to your family name)
Hisashi Igou: Rep: [25/100] (thinks of you as a good guy from a bad family)
Kohta Hirano: Rep: [50/100] (thinks of you as a good leader and ally)
Asama Nakaoka : Aff: [10/100], Rep: [35/100] (thinks of you as a brave and selfless young man)
Tamano Niki: Aff: [19/100], Rep: [49/100] (thinks of you as her daughters' saviour)

Albert Wesker: Rep: [-30/100] (thinks of you as a future lab experiment with unique powers)

Harry Potter:
Augusta Longbottom: Rep: [35/100] (thinks you as a saviour for curing her son and daughter-in-law and all the werewolves)
Frank Longbottom: Rep: [35/100] (thinks you as a saviour for curing himself and his wife and all the werewolves)
Alice Longbottom: Rep: [35/100] (thinks you as a saviour for curing herself and her husband and all the werewolves)
Neville Longbottom: Rep: [65/100] (thinks you as a saviour for curing his parents)
Rita Skeeter: Aff: [10/100] Rep: [45/100] (thinks you'll provide some interesting stories for her)
Cornelius Fudge: Rep: [25/100] (thinks you'll be helpful for staying in office)
Bellatrix Black: Aff: [100/100], Rep: [60/100] (thinks of you as her love and worthy of her talents [Bellatrix's Route Available])
Andromeda Tonks: Rep: [35/100] (thinks you'll be a good lord and amazing healer)
Ted Tonks: Rep: [35/100] (thinks you deserve respect for making his wife happy)
Nymphadora Tonks: Aff: [58/100], Rep: [35/100](thinks you understand the troubles of a Metamorphmagus and are rather hot)
Narcissa Malfoy: Aff: [-15/100], Rep: [20/100] (thinks of you as someone who ruined her plans)
Lucius Malfoy: Rep: [-20/100] (thinks of you as someone who ruined his plans)
Draco Malfoy: Rep: [-35/100] (thinks of you as someone is in the way to his greatness)
Remus Lupin: Rep: [70/100] (thinks of you as a saviour for curing him and a nephew)
Cyrus Greengrass: Rep: [30/100] (thinks of you as being his daughter's saviour and good ally)
Mrs Greengrass: Rep: [30/100] (thinks of you as being her daughter's saviour)
Daphne Greengrass: Aff: [40/100], Rep: [46/100] (thinks of you as being her sister's saviour)
Astoria Greengrass: Aff: [40/100], Rep: [56/100] (thinks of you as being her saviour)
Sirius Black: Rep: [60/100] (thinks of you as a great son and family)
Harry Potter: Rep: [65/100] (thinks of you as a good friend and family)
Amelia Bones: Rep: [30/100] (thinks of you as a potential ally)
Albus Dumbledore: Rep: [40/100] (thinks of you as being a curiosity but capable of doing great good for Wizarding Britain)
Hermione Granger: Aff: [45/100], Rep: [70/100] (thinks of you as a good teacher and powerful wizard)
Molly Weasley: Aff: [10/100], Rep: [30/100] (thinks of you as a good role model for Harry)
Arthur Weasley: Rep: [40/100] (thinks of you as a good young man)
Ronald Weasley: Rep: [-10/100] (thinks you are planning to steal Harry's attention)
Ginny Weasley: Aff: [0/100], Rep: [40/100] (thinks of you as someone whose helped Harry)
Fred and George Weasley: Rep: [50/100] (thinks of you as someone whose helped Harry)
Susan Bones: Aff: [35/100], Rep: [40/100] (thinks of you as a handsome guy whose doing a lot of good)
Hannah Abbot: Aff: [35/100], Rep: [40/100] (thinks of you as a handsome guy whose doing a lot of good)
Seamus Finnegan: Rep: [35/100] (thinks of you as a guy whose doing a lot of good)
Dean Thomas: Rep: [35/100] (thinks of you as a guy whose doing a lot of good)
Fleur Delacour: Aff: [100/100], Rep: [69/100] (thinks of you as her lover)
Gabrielle Delacour: Aff: [9/100], Rep: [10/100] (thinks of you as someone interesting for being immune to Veela Allure)
Apolline Delacour: Rep: [18/100] (thinks of you as someone interesting for being immune to Veela Allure)
Jean-Luc Delacour: Rep: [18/100] (thinks of you as someone interesting for being immune to Veela Allure)
Rias Gremory: Aff: [100/100], Rep: [69/100] (thinks of you as her lover)
Luna Lovegood: Aff: [43/100], Rep: [45/100] (thinks you are a good friend)
Gryffindor House: Rep: [30/100]
Hufflepuff House: Rep: [30/100]
Ravenclaw House: Rep: [50/100]
Slytherin House: Rep: [30/100]
Severus Snape: Rep: [-70/100] (for showing off your power)
Fillius Flitwick: Rep: [50/100] (for being respectful and not lauding your lordship)
Bathsheba Babbling: Aff: [0/100], Rep: [30/100]
Alastor Moody: Rep: [35/100]
Minerva McGonagall: Rep: [30/100]
Nagini: Aff: [35/100], Rep: [20/100] (thinks of you as her saviour)


Skills:

[Gamer's Mind] (Passive)

[Gamer's Body] (Passive)

[Kaleidoscope] (Active)
-Allows user and others to travel between [Worlds]
-Becomes [Locked] until completion of specific [Quests]
Unlocked [Worlds]:
[HOTD], [Harry Potter], [?]

[Create/Escape ID] (Active)
Description:
Used to create and escape from Instant Dungeons. Once an Instant Dungeon is completed a new one will become available. Completed Dungeons can be re-entered at a tougher difficulty.
Available Dungeons:
[Empty]
[Slime]: [1 (X)], [2 (X)], [3 (X)]
[Troll]: [1 (X)], [2 (X)], [3]
[Angel]: [1 (X)], [2 (X)], [3]
[Ancient Gear City]: [1 (X)], [2]
[Demon]: [1]

[Mystic Eyes of the Analytical Mage] (Passive/Active) Level: 70 - EXP: 0% - Cost: 50MP/Min
-Passively increase INT and WIS by 1% x Skill Level
-Passively allows the user to sense magic within INT x Skill Level metres around
-Analysis of people, items or magic where sight is focused on
-Can create recipes or mental blueprints for Craft based [Skills]

[Greater Mana Manipulation] (Passive) Level: Max
-Passively Increases INT and WIS by 10%
-Passively Increases MP by 15%

[Psionics] (Active) Level: 64 - EXP: 0% - Cost: MP Varies
Description: The ability to use the power of the mind in the form of psychic energy. This can range from manipulating the minds of others to affecting the world around you. The higher level this skill is, the greater control and power you have with psychic energy.
Techniques:
-[Telepathy] Cost: 50MP/Min
A psychic technique that allows you to connect with the minds of others to send messages, read thoughts or communicate mind to mind.
Chances of being found out using it is 90% - Skill Level
Also affected by INT, WIS and LUC
-[Telekinesis] Cost: MP Varies
A psychic technique that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle.
For each 10MP used, you can move (INT x Skill Level) kg

[The End - Gamer Edition] (Passive) Level: 76 - EXP: 0%
-Passively increase EXP Gain for [Skills] by 20% + Skill Level
-Matching or compatible [Skills] used in sight of user gains them appropriate Skill EXP.
-Can learn a [Skill] being used in sight at the cost of 7,000SP. These [Skills] automatically start at Level 1.

[Byakugan] (Active) Level: 75 - EXP: 0% - Cost: 50CP/Min (100MP/SP/Min)
-Allows the user to see clearly (INT x Skill Level) meters all around the user regardless of obstructions.
-Allows the user to see Chakra of those within their range of vision
-Allows the user to magnify up to Skill Level times more then normal vision at cost of distance

[Ultraspeed Regeneration - Gamer Edition] (Passive) Level: 44 - EXP: 0%
Description: The evolved form of [Self Regeneration], [Ultraspeed Regeneration] increases the speed that the user's damaged body is regenerated and further bolster's the user's life force. Both increasing in power as this [Skill] levels up.
-Passively increase HP/SP per END by 5 x Skill Level
-Passively increase HP/SP Regen by 5% x Skill Level

[Mana Reactor] (Passive) Level: 44 - EXP: 0%
Description: The evolved form of [Mana Generator], [Mana Reactor] increases the speed that the user's Mana is generated as well as increasing their reserves. Both increasing in power as this [Skill] levels up.
-Passively increase MP per INT by 5 x Skill Level
-Passively increase MP Regen by 5% x Skill Level

[Aegis Shield - Gamer Edition] (Active) Level: 24 - EXP: 0% - Cost: 150 MP/Min
Description: Based on the [Charyeok] of Na Han-Sung, the [Aegis Shield] which was named after the legendary shield. This takes the form of tiny bluish-silver, semi-transparent shards that forms over the user's body and can be telekinetically moved around by the user, can be reshaped at will to form shields, weapons, their own attacks or even fuse together to become stronger as well as being able to augment weapons and allies by strengthening them.
-Create floating Shards of mana up to or equal to Skill Level that are capable of altering their shape up to or equal to the Max. Size Limit
-Max. Size Limit of 1 Shard: (INT x Skill Level) cm2
-Weight Limit of 1 Shard: (INT x Skill Level) kg
-Shards can combine to increase their bonus by the number used
-Each Shard has ATK equal to (INT x Skill Level)
-Each Shard has DUR of 200% of (INT x Skill Level) and regenerates 1% of DUR per minute
-Increases a weapon's ATK and DUR by 20% x Skill Level per Shard used on it
-Increases STR and DEX by 20% x Skill Level per Shard used on it on a person who is a recognised ally

[Sacred Gear]: [Legendary Sword Blacksmith] (Active)
-Gain [Trait]: [Path of the Swordsman]
-Gain [Perk]: [Holy Weapon Affinity]
-Gain [Skill]: [Sword Mastery]
Abilities: [Create/Dismiss Sword (Active)], [Consume (Active)], [Change Sword (Active)], [Experience Transfer (Active)]: 10 per day, [Reinforcing (Active)], [Tempering (Active)], [Rarity Enhancement (Active)], [Spirit Enchantment (Active)], [Item Enchant (Active)], [Weapon Copy (Active)], [Form Fusion (Active)],
[Soul Fragments] Available: [Click for more info...]
-Current Sword Creation Limit: 92/104
1)[Legendary Sword (Shield Hero)](R:0/T:0) Level: 23 - EXP: 11828/13800 - ATK: 235/DUR: N/A - Rarity: L - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Indestructible (Passive)], [Consume (Active)], [Element Slash (Active)], [Air Strike Bash (Active)], [Shape Borrow (Active)], [EXP Boost (Passive)], [Ability Borrow (Active)], [Transport Sword (Active)], [Shooting Star Sword (Active)], [Hundred Swords (Active)]

2)[Aqua Saber (FFTA2)] (R:0/T:0) Level: 60 - EXP: 4294/6000 - ATK: 74/DUR: 136/136 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Water (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Water Manipulation (Active)], [Damp Aura (Passive)], [Locked (Lv:70)]

3)[Fire Blade (DQ)] (R:0/T:0) Level: 46 - EXP: 2178/4600 - ATK: 60/DUR: 108/108 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Fire (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Passive)], [Locked (Lv:50)]

4)[Wind Sword (FE)] (R:0/T:0) Level: 32 - EXP: 704/3200 - ATK: 46/DUR: 80/80 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Wind (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Locked (Lv:40)]

5)[Thunderbolt Blade (DQ)] (R:0/T:0) Level: 50 - EXP: 1092/5000 - ATK: 64/DUR: 116/116 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Thunder (Passive)], [Element Slash (Passive)], [Self-Repair (Passive)], [Hide Gem (Passive)], [Thunder Manipulation (Active)], [Locked (Lv:60)]

6)[Earth Sword (FF:4HoL)] (R:0/T:0) Level: 49 - EXP: 4324/4900 - ATK: 63/DUR: 114/114 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Earth (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

7)[Kanshou and Bakuya: Handguns (F/GO)] (R:0/T:0) Level: 56 - EXP: 760/16800 - ATK: 220/DUR: 400/400 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Self-Repair (Passive)], [Element Slash (Active)], [Hide Gem (Active)], [Ability Borrow (Active)], [Locked (Lv:60)]

8)[Blizzard Blade (DQ)] (R:0/T:0) Level: 49 - EXP: 3360/4900 - ATK: 63/DUR: 114/114 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Ice (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

9)[Barrier Blade (FE)] (R:0/T:0) Level: 10 - EXP: 0/1000 - ATK: 20/ DUR: 43/43 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Barrier Generator (Active)], [Locked (Lv:20)]

10)[Shining Blade (FF:4HoL)] (R:0/T:0) Level: 49 - EXP: 4324/4900 - ATK: 63/DUR: 114/114 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Light (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

11)[Anneal Blade (SAO)] (R:0/T:0) Level: 50 - EXP: 5691/10000 - ATK: 126/DUR: 234/234 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dent (Active)], [Ability Borrow (Active)], [Locked (Lv:60)]

12)[Miló (RWBY)] (R:0/T:0) Level: 63 - EXP: 10526/18900 - ATK: 238/DUR: 432/432 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Self-Repair (Passive)], [Element Slash (Active)], [Hide Gem (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Locked (Lv:70)]

13)[Ashura (FFBE)] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 21/DUR: 30/30 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

14)[Shinai] (R:0/T:0) Level: 13 (19) - EXP: 358/1300 - ATK: 28/DUR: 54/54 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Non-Lethal (Passive)], [Locked (Lv:20)]

15)[Bokken: Katana] (R:0/T:0) Level: 21 - EXP: 263/2100 - ATK: 32/DUR: 60/60 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Non-Lethal (Passive)], [Harmless (Passive)], [Locked (Lv:30)]

16)[Iron Blade (FE)] (R:0/T:0) Level: 4 - EXP: 364/400 - ATK: 19/DUR: 26/26 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

17)[Wooden Sword (Twilight Princess)] (R:0/T:0) Level: 49 - EXP: 3360/4900 - ATK: 61/DUR: 108/108 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Wood Cutter (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

18)[Copper Sword (DQ)] (R:0/T:0) Level: 4 - EXP: 364/400 - ATK: 17/DUR: 24/24 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

19)[Steel Sword (Fairy Tail)] (R:0/T:0) Level: 62 - EXP: 5364/6200 - ATK: 80/DUR: 147/147 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dent (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Locked (Lv:70)]

20)[Aluminium Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 16/DUR: 19/19 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

21)[Rubber Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 9/DUR: 17/17 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

22)[Bronze Sword (FE)] (R:0/T:0) Level: 49 - EXP: 3360/4900 - ATK: 63/DUR: 114/114 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Loot Up: Small (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

23)[Silver Sword (FE)] (R:0/T:0) Level: 49 - EXP: 3360/4900 - ATK: 63/DUR: 118/118 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Loot Up: Small (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

24)[Gold Sword] (R:0/T:0) Level: 49 - EXP: 3360/4900 - ATK: 65/DUR: 122/122 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Loot Up: Small (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Locked (Lv:50)]

25)[Toy Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 15/15 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

26)[Mirror Sword] (R:0/T:0) Level: 76 - EXP: 4399/15200 - ATK: 183/DUR: 335/335 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Reflect Magic (Passive)], [Self-Repair (Passive)], [Element Slash (Active)], [Hide Gem (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Locked (Lv:80)]

27)[Twin Scissor Blades] (R:0/T:0) Level: 52 - EXP: 10680/15600 - ATK: 198/DUR: 356/356 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Dual Blades (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dent (Active)], [Ability Borrow (Active)], [Locked (Lv:60)]

28)[Black Slime Sword] (R:0/T:0) Level: 4 - EXP: 364/400 - ATK: 8/DUR: 16/16 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

29)[Blue Slime Sword] (R:0/T:0) Level: 4 - EXP: 364/400 - ATK: 8/DUR: 16/16 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

30)[Red Slime Sword] (R:0/T:0) Level: 4 - EXP: 364/400 - ATK: 8/DUR: 16/16 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

31)[Yellow Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

32)[Green Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

33)[Brown Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

34)[White Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

35)[Orange Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

36)[Pink Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

37)[Purple Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

38)[Silver Slime Sword] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

39)[Gambol Shroud (RWBY)] (R:0/T:0) Level: 62 - EXP: 9611/18600 - ATK: 232/DUR: 423/423 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Self-Repair (Passive)], [Element Slash (Active)], [Hide Gem (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Locked (Lv:70)]

40)[Excalibur Blessing (DxD)] (R:0/T:0) Level: 53 - EXP: 17353/21200 - ATK: 273/DUR: 496/496 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Blessed Empowerment (Passive)], [Self-Repair (Passive)], [Consume (Active)], [Element Slash (Active)], [Hide Gem (Active)], [Dent (Active)], [Locked (Lv:60)]

41)[Steel Katana] (R:0/T:0) Level: 1 - EXP: 0/100 - ATK: 19/DUR: 22/22 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

42)[Steel Tanto] (R:0/T:0) Level: 18 (24) - EXP: 520/1800 - ATK: 37/DUR: 68/68 - Rarity: C - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Locked (Lv:30)]

43)[Keyblade (Kingdom Hearts)] (R:0/T:0) Level: 52 - EXP: 10680/15600 - ATK: 194/DUR: 361/361 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Unlock (Active)], [Lock (Active)] [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dent (Active)], [Ability Borrow (Active)], [Locked (Lv:60)]

44)[Chain Sword] (R:0/T:0) Level: 33 - EXP: 4680/6600 - ATK: 87/DUR: 170/170 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Bind (Active)], [Transformable Weapon (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Passive)], [Locked (Lv:40)]

45)[Drill Sword] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 25/DUR: 37/37 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Pierce (Active)], [Consume (Active)], [Locked (Lv:10)]

46)[Shigure (OP)] (R:0/T:0) Level: 61 - EXP: 15558/18300 - ATK: 231/DUR: 430/430 Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dent (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Locked (Lv:70)]

47)[Murata-tou (HOTD)] (R:0/T:0) Level: 34 - EXP: 3373/6800 - ATK: 104/DUR: 177/177 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Passive)], [Locked (Lv:40)]

48)[Vanadium Steel Katana] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 29/DUR: 48/48 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

49)[Shusui (OP)] (R:0/T:0) Level: 85 - EXP: 21138/42500 - ATK: 505(+50%)/DUR: 1635/1090(+50%) - Rarity: UR - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Black Blade (Passive)], [Sentient Limiter (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Enhanced Sharpness (Passive)], [Sword Beam (Active)], [Locked (Lv:90)]

50)[Palutena's Bow (Kid Icarus: Uprising)] (R:0/T:0) Level: 48 - EXP: 10514/19200 - ATK: 263/DUR: 496/496 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Element: Light (Passive)], [Transformable Weapon (Passive)], [Element Arrow (Passive/Active)], [Consume (Active)], [Self-Repair (Passive)], [Locked (Lv:50)]

51)[Soul Stinger] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 61/DUR: 95/95 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Mana Drainer (Passive)], [Consume (Active)], [Locked (Lv: 20)]

52)[Black Kane] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 45/DUR: 105/70(+50%) - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Enhanced Durability (Passive)], [Consume (Active)], [Locked (Lv: 20)]

53)[Bloodletter] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 100/100 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Spell Absorb (Passive)], [Persist Wounds (Passive)], [Consume (Active)], [Locked (Lv: 30)]

54)[Ruby Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

55)[Sapphire Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

56)[Topaz Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

57)[Emerald Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

58)[Amber Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

59)[Amethyst Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

60)[Cobalt Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

61)[Opal Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

62)[Obsidian Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

63)[Garnet Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

64)[Turquoise Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

65)[Lapis Lazuli Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

66)[Jade Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

67)[Peridot Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

68)[Tourmaline Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

69)[Citrine Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

70)[Sunstone Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 350/DUR: 680/680 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Material Generation (Active)]

71)[Morganite Sword] (R:0/T:0) Level: 94 - EXP: 4680/28200 - ATK: 332/DUR: 644/644 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Loot Up: Large (Passive)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ability Borrow (Active)], [Sword Beam (Active)], [Locked (Lv:100)]

72)[Harbinger (RWBY)] (R:0/T:0) Level: 61 - EXP: 15480/18300 - ATK: 235/DUR: 449/449 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Self-Repair (Passive)], [Element Slash (Active)], [Hide Gem (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Locked (Lv:70)]

73)[Tiger Sword] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 31/DUR: 50/50 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

74)[Wolf Sword] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 29/DUR: 48/48 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

75)[Deer Saber] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 25/DUR: 55/55 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

76)[Troll Sword] (R:0/T:0) Level: 1 - EXP: 0/200 - ATK: 35/DUR: 90/90 - Rarity: UC - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

77)[Angel Sword] (R:0/T:0) Level: 29 - EXP: 6035/8700 - ATK: 131/DUR: 243/243 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Locked (Lv:30)]

78)[Angel Wing Saber] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 48/DUR: 69/69 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

79)[Angel Feather Blade] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 44/DUR: 61/61 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

80)[Angel Halo Sword] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 70/70 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Blade Switch (Active)], [Consume (Active)], [Locked (Lv:10)]

81)[Ardor Blaze Sword] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 45/DUR: 60/60 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Passive)], [Element: Fire (Passive)], [Locked (Lv:20)]

82)[Crocea Mors V2 (RWBY)] (R:0/T:0) Level: 27 - EXP: 4980/7800 - ATK: 128/DUR: 231/231 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Sheathe Shifter (Passive)], [Consume (Passive)], [Element Slash (Active)], [Locked (Lv:30)]

83)[Sword of Paracelsus (F/GO)] (R:0/T:0) Level: 1 - EXP: 0/500 - ATK: 81/DUR: 100/100 - Rarity: UR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Mana Reserve (Active)], [Magic Enhance (Passive)] [Consume (Active)], [Locked (Lv:20)]

84)[Kiku-Ichimonji Norimune (F/GO)] (R:0/T:0) Level: 69 - EXP: 5500/27600 - ATK: 338(+50%)/DUR: 639/639 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Passive)], [Dent (Active)], [Enhanced Sharpness (Passive)], [Ability Borrow (Active)], [Locked (Lv:70)]

85)[Buster Sword (FFVII)] (R:0/T:0) Level: 1 - EXP: 0/300 - ATK: 58/DUR: 90/90 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]

86)[Magisteel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dent (Active)], [Ability Borrow (Active)], [Element Borrow (Active)], [Sword Beam (Active)], [Mana Absorb (Active)], [Material Generation (Active)]

87)[Hydro Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Water (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Water Manipulation (Active)], [Water Aura (Passive)], [Water Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Tidal Slash (Active)]

88)[Frost Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Ice (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Ice Manipulation (Active)], [Ice Aura (Passive)], [Ice Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Glacial Slash (Active)]

89)[Aero Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Wind (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Wind Manipulation (Active)], [Wind Aura (Passive)], [Wind Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Hurricane Slash (Active)]

90)[Heat Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Fire (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Fire Manipulation (Active)], [Fire Aura (Passive)], [Fire Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Inferno Slash (Active)]

91)[Geo Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Earth (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Earth Manipulation (Active)], [Earth Aura (Passive)], [Earth Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Fissure Slash (Active)]

92)[Volt Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Thunder (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Thunder Manipulation (Active)], [Thunder Aura (Passive)], [Thunder Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Voltic Slash (Active)]

93)[Glow Steel Sword] (R:0/T:0) Level: 1 (100) - EXP: 0/300 - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Light (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Light Manipulation (Active)], [Light Aura (Passive)], [Light Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Shining Slash (Active)]

94)[Dark Steel Sword] (R:0/T:0) Level: 100 - EXP: MAX - ATK: 352/DUR: 669/669 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Element: Dark (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Hide Gem (Active)], [Dark Manipulation (Active)], [Dark Aura (Passive)], [Dark Absorb (Active)], [Sword Beam (Active)], [Material Generation (Active)], [Abyss Slash (Active)]

95)[Applaud Chain-Bow](R:0/T:0) Level: 1 - EXP: 0/300 - ATK: /DUR: 80/80 - Rarity: R - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Element: Light (Passive)], [Transformable Weapon (Passive)], [Element Arrow (Passive/Active)], [Consume (Active)], [Locked (Lv:30)]

96)[Phoenix Tail Sword] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 70/DUR: 100/100 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Element: Fire (Passive)], [Consume (Active)], [Locked (Lv:20)]

97)[Unicorn Sword] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 70/DUR: 100/100 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Element: Light (Passive)], [Charge! (Active)] [Consume (Active)], [Locked (Lv:30)]

98)[Dragon Sword] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 70/DUR: 100/100 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Tearing Scales (Passive)], [Consume (Active)], [Locked (Lv:20)]

99)[Kelpie Sword] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 70/DUR: 100/100 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Element: Water (Passive)], [Consume (Active)], [Locked (Lv:20)]

100)[Thunderbird Feather Sword] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 70/DUR: 100/100 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Element: Thunder (Passive)], [Consume (Active)], [Locked (Lv:20)]

101)[Horned Serpent Sword] (R:0/T:0) Level: 1 - EXP: 0/400 - ATK: 70/DUR: 100/100 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Venom Shock (Active)], [Consume (Active)], [Locked (Lv:20)]

102)[Excalibur Transparency (DxD)] (R:0/T:0) Level: 69 - EXP: 5500/27600 - ATK: 337/DUR: 624/624 - Rarity: SR - SE: N/A - IE: N/A
Abilities: [Holy Aura+ (Passive)], [Vanish (Active)], [Self-Repair (Passive)], [Consume (Active)], [Element Slash (Active)], [Hide Gem (Active)], [Dent (Active)], [Locked (Lv:70)]

103)[Goblin Silver Katana] (R:0/T:0) Level: 1 - EXP: 0/500 - ATK: 95/DUR: 250/250 - Rarity: UR - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Ability Absorption (Passive)], [Locked (Lv:10)]

104)[The Wallace Sword] (R:0/T:0) Level: 1 - EXP: 0/600 - ATK: 101/DUR: 230/230 - Rarity L - SE: N/A - IE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Kilt of Wallace (Passive)], [English Slayer (Passive)], [Lesser Dragon Slayer (Passive)], [Evil Slayer (Passive)], [Locked (Lv:20)]

[Fusion Swords] Available: 1/2
1)[Palutena's Blessed Excali-Bow](R:0/T:0) ATK: 536/DUR: 992/992 - Rarity: SR - SE: N/A - IE: N/A
(Palutena's Bow + Excalibur Blessing)
Abilities: [Holy Aura (Passive)], [Element: Light (Passive)], [Transformable Weapon (Passive)], [Element Arrow (Passive/Active)], [Self-Repair (Passive)], [Blessed Empowerment (Passive)], [Element Slash (Active)], [Hide Gem (Active)], [Dent (Active)], [Consume (Active)],

[Pumba - Gamer Edition] (Passive) Level: 60 - EXP: 0%
-Counts as a weapon [Mastery] Skill
-Grants the user the ability to carry and use any weapon with ease
-Passively increase physical damage caused by a weapon by 5% x Skill Level
-Passively increase accuracy of long ranged weapons by 1% x Skill Level

[Parkour] (Passive) Level: 56 - EXP: 0%
-Passively increase STR, DEX, END by 1% x Skill Level
-Passively increase Running, Climbing and Swimming speed by 60%
-Passively increase Jumping height by 60%

[Meditation] (Passive/Active) Level: 50 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Current HP/MP/SP Regen increased by 150% when active
-Cannot be activated during combat

[Scholar] (Passive) Level: 73 - EXP: 0%
-Passively increase EXP Gain for [Skills] by 3% x Skill Level
-Passively increase reading speed by 3% x Skill Level
-Passively increase chance for Stat Point gain by 1% x Skill Level
-While teaching or studying gain 3% x Skill Level extra EXP in the same [Skill]
-Increase rate of learning and Stat Point gain for students by 3% x Skill Level

[Anything Goes Martial Arts - Gamer Edition] (Passive) Level: 56 - EXP: 0%
Incorporated styles: [Jeet Kune Do], [Taekwondo], [Kyokushin Karate], [CQC], [Water Stream Rock Smashing Fist], [Ssam-Su Taekkyeon], [Renewal Taekwondo]
-Grants the user the knowledge to fight unarmed with ease
-Passively increase STR, DEX and END by 1% x Skill Level
-Passively increases physical damage without a weapon by 5% x Skill Level

[Buff Cooking] (Passive) Level: 40 - EXP: 0%
Description:
A skill to create food with various buffs or debuffs from various ingredients. The higher the skill, the greater the quality of the food, the efficiency of which you make it and the strength of the buff/debuff will be. This doesn't apply to ready meals.
-Increase speed of cooking [Food] by 1% x Skill Level
-Increase success of making a new [Food] by 1% x Skill Level
-Increase how well made [Food] taste by 1% x Skill Level
-Increase the effect of buff/debuff of [Food] by 1% x Skill Level

[Ambidextrous] (Passive) Level: 50 - EXP: 0%
-Can use both hands equally. No longer have an off hand
-Passively increase DEX by 1% x Skill Level when using two weapons
-Increase Physical Damage when using two weapons at the same time by 1% x Skill Level

[Potion Creation] (Passive) Level: 97 - EXP: 0%
-Increase speed of making Potions/Elixirs by 1% x Skill Level
-Increase success of making a new Potions/Elixirs by 1% x Skill Level
-Increase how effective Potions/Elixirs are by 1% x Skill Level

[Household Magic] (Active) Level: 65 - EXP: 0% Cost: MP Varies
Techniques:
-[Clean] Cost: 10MP
Remove dirt, blood, sweat and other bodily fluids from the target (works on both items and skin)
-[Repair] Cost: 30MP/Min
Restore durability on weapons, armour and other items equal to [Skill Level] per minute
-[Dirt Repelling Aura] Cost: 50MP/Min
Prevents dirt, blood sweat and other bodily fluids from attaching to target area as long as its active
-[Unlock] Cost: 30MP
Use magic to unlock things that have a physical lock
-[Lock] Cost: 30MP
Use magic to lock things that have a physical lock
-[Spongify] Cost: 80MP
Softens objects, making them rubbery and bouncy.
Time Limit: 1 minute x Skill Level
-[Duro] Cost: 80MP
Hardens objects, making them like stone.
Time Limit: 1 minute x Skill Level
-[Silencio] Cost: 80MP
Makes the target unable to make any sound
Time Limit: 1 minute x Skill Level
-[Sonours] Cost: 80MP
Amplifies the user's voice
Time Limit: 1 minute x Skill Level
-[Geminio] Cost: 80MP
Creates an identical duplicate of an item
Time Limit: 1 minute x Skill Level

[Drain Energy] (Active) Level: 22 - EXP: 0% - Cost: HP/MP Varies
-For every MP used, gain HP/MP/SP equal to Skill Level from the target
-For every HP used, gain HP/MP/SP equal to Skill Level from the target
-For every SP used, gain HP/MP/SP equal to Skill Level from the target

[Holmesian Deduction] (Passive) Level: 70 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Allows the user to deduce intent, emotions and past of beings/items/places in sight
-Affected by INT, WIS and LUC

[White Magick] (Active) Level: 60 - EXP: 0% - Cost: MP Varies
-Info: Two new Techniques can be gained every five Skill Levels
Techniques:
-[Scan] Cost: 30MP
Scan the target to determine HP, MP and any Status buffs/debuff/ailments
-[Cure] Cost: 50MP
Magickally bind the target's wounds. Restores HP and deals damage to undead.
Restore HP equal to INT x Skill Level (if used on [Undead] inflict damage instead)
-[Cura] Cost: 100MP
Magickally restore a large amount of HP. Restores HP and deals damage to undead.
Restore HP equal to 200% of (INT x Skill Level)
(if used on [Undead] inflict damage instead)
-[Poisona] Cost: 80MP
Cures [Poison] Debuff
-[Waken] Cost: 80MP
Cures [Sleep] Debuff
-[Paralyna] Cost: 80MP
Cures [Paralysis] Debuff
-[Vox] Cost: 80MP
Cures [Silence] Debuff
-[Blindna] Cost: 80MP
Cures [Blind] Debuff
-[Peace] Cost: 80MP
Cures [Confusion], [Berserk] and [Madness] Debuffs
-[Stona] Cost: 80MP
Cures [Stone] and [Petrification] Debuffs
-[Viruna] Cost: 80MP
Cures [Virus] and [Disease] Debuffs
-[Cursna] Cost: 80MP
Cures [Curse] Debuffs
-[Burna] Cost: 80MP
Cures [Burn] Debuffs
-[BarPoison] Cost: 100MP
Enhances the target's resistance against [Poison] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarSleep] Cost: 100MP
Enhances the target's resistance against [Sleep] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarParalyze] Cost: 100MP
Enhances the target's resistance against [Paralysis] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarSilence] Cost: 100MP
Enhances the target's resistance against [Silence] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarBlind] Cost: 100MP
Enhances the target's resistance against [Blind] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarConfuse] Cost: 100MP
Enhances the target's resistance against [Confusion], [Berserk] and [Madness] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
[BarStona] Cost: 100MP
Enhances the target's resistance against [Petrification] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
[BarCurse] Cost: 100MP
Enhances the target's resistance against [Curse] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
[BarVirus] Cost: 100MP
Enhances the target's resistance against [Virus] and [Disease] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
[BarBurn] Cost: 100MP
Enhances the target's resistance against [Burn] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[Esuna] Cost: 150MP
Cure status effects
-[Raise] Cost: 150MP
Revive a recently deceased person to 10% of their HP
Can only be used up to 3 hours + Skill Level after target's death.
(Can be altered by other spells)
-[Preserve Body] Cost: 150MP
Perfectly preserves a dead body
Time Limit: INT x Skill Level minutes
-[Restore Limb] Cost: 150MP
Heals a missing limb to perfect working order

[Gandalfr - Gamer Edition] (Passive) Level: 65 - EXP: 0%
-When holding a weapon passively increase STR and DEX by (20 + Skill Level)%
-When holding a weapon gain a [Mastery] Skill for that weapon (This skill starts at Level 1) and temporarily increase appropriate [Mastery] Skill by 20 Levels
-Passively increase EXP for Weapon [Mastery Skills] by (20 + Skill Level)%

[Stealth] (Passive/Active) Level: 25 - EXP: 0% - Cost: 50SP/Min
Description:
The means to travel unseen, unheard and unable to be sensed by others. Highly skilled stealth users can move unnoticed even in a crowded room or swiftly navigate a forest without disturbing the ground or making a sound.
-Passively increase STR, DEX and END by 1% x Skill Level
-Reduce sound made by 1% x Skill Level
-Reduce physical and magical presence by 1% x Skill Level
-Reduce movement speed by 90% - Skill Level when active

[Performer] (Passive) Level: 65 - EXP: 0%
-Passively increases DEX and CHA by 3% x Skill Level
-Passively increases STR by 2% x Skill Level
-Can create and adopt a new persona
-Allows the user to negotiate, persuade, seduce, manipulate, lie, encourage, sing and dance
-Chance of Success: 1% x Skill Level
-Also affected by INT, WIS, CHA and LUC

[Battle Tech] (Active) Level: 25 - EXP: 0% - Cost: SP Varies
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[First Aid] Cost: 30SP
Gain 10% HP of user and cure status ailments.
-[Focus] Cost: 50SP
Increase user's STR by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[Tailwind] Cost: 50SP
Increase the user's DEX by 10% for spells (Stackable)
Time Limit: 1 minute x Skill Level
-[Guard Up] Cost: 50SP
Increase user's DEF by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[Magick Charge] Cost: 50SP
Increase the user's INT by 10% for spells (Stackable)
Time Limit: 1 minute x Skill Level
-[Bolster Spirit] Cost: 50SP
Increase user's WIS by 10% for MP Regen (Stackable)
Time Limit: 1 minute x Skill Level
-[Rend Speed] Cost: 80SP
Lower target's DEX by 10% (Stackable. Requires contact)
Time Limit: 1 minute x Skill Level
-[Rend Defence] Cost: 80SP
Lower target's DEF by 10% (Stackable. Requires contact)
Time Limit: 1 minute x Skill Level

[Riding] (Passive) Level: 38 - EXP: 0%
Description:
Riding is the ability to operate and ride all vehicles and beasts with ease, allowing them to bring out the best of whatever they are riding.
-Grants the user the ability to operate and ride any sort of [Vehicle] or [Animal] with ease
-Passively increase speed and efficiency of [Vehicle] or [Animal] being used by 1% x Skill Level
-Passively increase the ease of repairing a [Vehicle] by 1% x Skill Level
-Passively increase stamina and recovery time for [Animal] being used by 1% x Skill Level

[Internal Reinforcement] (Passive/Active) Level: 65 - EXP: 0% - Cost: MP Varies
-Passively increase STR, DEX, END, INT and WIS by 1% x Skill Level
-Passively increase HP/MP/SP Regen by 10% + Skill Level
-For each 10MP/Min used, increase STR, DEX, END, INT and WIS by 10% of (20% + Skill Level)
-For each 10MP/Min used, increase HP/MP/SP Regen by 10% of (30% + Skill Level)
-Exceeding (10MP x Skill Level) amount will result in losing 100HP for each 10MP over that amount per minute

[Marital Arts Mastery] (Passive) Level: 55 - EXP: 0%
-Increase pleasure of partner(s) when kissing, groping, oral or sex by 1% x Skill Level
-Increase chance of finding pleasure points by 1% x Skill Level

[Battle Strategies] (Passive) Level: 43 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Allows the user to make plans in and out of the heat of battle.
-Affected by INT, WIS and LUC

[Mechanic] (Passive) Level: 12 - EXP: 0%
-Increase speed of understanding any technology by 1% x Skill Level
-Increase speed of making, improving, altering and dismantling any technology by 1% x Skill Level
-Increase success of making, improving, altering and dismantling any technology by 1% x Skill Level
-Increase quality of made, improved and altered technology by 1% x Skill Level
-Increases success of repairing technology by 1% x Skill Level

[Green Magick] (Active) Level: 35 - EXP: 0% - Cost: MP Varies
-Info: Two new Techniques can be gained every five Levels
Techniques:
-[Protect] Cost: 80MP
Increases Defence by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Shell] Cost: 80MP
Increases Magical Defence by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Tranq] Cost: 80MP
Increases Accuracy by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Leap] Cost: 80MP
Increases Movement Speed and Jump Height by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Brave] Cost: 80MP
Increases STR for attacks by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Faith] Cost: 80MP
Increases INT for magic by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Aura] Cost: 150MP
Raise all stats by 15% (Stackable)
Time Limit: 5 minutes x Skill Level
-[Silence] Cost: 80MP
Inflicts [Silence] status
Chance of Success is dependant on INT, WIS and LUC
-[Sleep] Cost: 80MP
Inflicts [Sleep] status
Chance of Success is dependant on INT, WIS and LUC
-[Poison] Cost: 80MP

Inflicts [Poison] status
Chance of Success is dependant on INT, WIS and LUC
-[Blind] Cost: 80MP
Inflicts [Blind] status
Chance of Success is dependant on INT, WIS and LUC
-[Berserk] Cost: 80MP
Inflicts [Berserk] status
Chance of Success is dependant on INT, WIS and LUC
-[Stone] Cost: 80MP
Inflicts [Petrification] status
Chance of Success is dependant on INT, WIS and LUC
-[Stun] Cost: 80MP
Inflicts [Paralysis] status
Chance of Success is dependant on INT, WIS and LUC
-[Toad] Cost: 80MP
Inflict/remove [Toad] status
Chance of Success is dependant on INT, WIS and LUC
-[Confusion] Cost: 80MP
Inflict [Confusion] status
Chance of Success is dependant on INT, WIS and LUC
-[De-Veil] Cost: 150MP
Reduce target's resistance to status ailments by 20%
Time Limit: 5 minutes x Skill Level
-[Veil] Cost: 150MP
Increase target's resistance to status ailments by 20%
Time Limit: 5 minutes x Skill Level
-[EnFire] Cost: 150MP
Temporarily enhance a weapon to inflict Fire damage
Time Limit: 5mins x Skill Level
-[EnIce] Cost: 150MP
Temporarily enhance a weapon to inflict Ice damage
Time Limit: 5mins x Skill Level

[Anatomy Understanding] (Passive) Level: 60 - EXP: 0%
-Passively increase HP/SP per END by 1 x Skill Level
-Passively increase HP/SP Regen by 1% x Skill Level
-Passively increase effect and duration of healing magic by 1% x Skill Level
-Passively increase damage caused by physical and magical attacks by 1% x Skill Level

[Empathy] (Passive) Level: 70 - EXP: 0%
-Allows the user to sense emotions of those within 3 metres x Skill Level

[Precision] (Active) Level: 20 - EXP: 0% - Cost: SP Varies
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[Aim] Cost: 50SP
Increase user's Accuracy by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[Arm Shot] Cost: 80SP
Take aim at the target's arms to inflict [Disable] on it.
Chance of Success: 1% x Skill Level (Can be affected by LUC)
-[Cupid] Cost: 80SP
Takes aim at the target's heart to inflicts [Charm]
Chance of Success: 1% x Skill Level (Can be affected by LUC)
-[Neck Shot] Cost: 80SP
Takes aim at the target's neck to inflicts [Silence]
Chance of Success: 1% x Skill Level (Can be affected by LUC)
-[Double Shot] Cost: 100SP
Quick fire to shots at a target
Deal damage equal to 150% of ((STR + ATK) x Skill Level) per shot
-[Precise Shot] Cost: 100SP
A carefully aimed shot which has a good hit rate but low damage
Deal damage equal to 25% of ((STR + ATK) x Skill Level)
-[Camouflage] Cost: 150SP
Renders the user invisible for a time. Attacking renders the user visible.
Time Limit: 1 minute x Skill Level

[Limited Shapeshifting] (Active) Level: 80 - EXP: 0% - Cost: MP Varies
-Allows the user to alter themselves while remaining in a humanoid form for 5 minutes x Skill Level (Can affect STR, DEX, END and CHA stats)
-Form can be locked by using 500MP per minute

[Occlumency] (Passive) Level: 97 - EXP: 0%
-Gains [Perk]: [Perfect Recall]
-Passively increases INT and WIS by 1% x Skill Level
-Allows the user to protect their mind from mind reading [Skills] or magick (Chance of Success is based on Skill Level, INT, WIS and LUC)
-Allows user to form false memories for those trying to read their mind (Chance of Success is based on Skill Level, INT, WIS and LUC)

[Elemental Conjuration] (Active) Level: 55 - EXP: 0% - Cost: MP Varies
-Allows the user to conjure the elements in various forms (weapons, shields, armour and creatures)
-MP cost is reduced if using existing elements
Elements:
-[Fire]
Increase damage by 125%
Movement speed of creatures and projectiles is 150% of norm
Increase DUR by 75%
-[Water]
Increase damage by 75%
Movement speed of creatures and projectiles is 125% of norm
Increase DUR by 50%
-[Earth]
Increase damage by 100%
Movement speed of creatures and projectiles is 75% of norm
Increase DUR by 150%
-[Wind]
Increase damage by 150%
Movement speed of creatures and projectiles is 175% of norm
Increase DUR by 50%
-[Lightning]
Increase damage by 150%
Movement speed of creatures and projectiles is 200% of norm
Increase DUR by 75%
-[Metal]
Increase damage by 125%
Movement speed of creatures and projectiles is 100% of norm
Increase DUR by 200%
-[Magma]
Increase damage by 125%
Movement speed of creatures and projectiles is 50% of norm
Increase DUR by 50%
-[Plant]
Increase damage by 100%
Movement speed of creatures and projectiles is 100% of norm
Increase DUR by 25%
-[Ice]
Increase damage by 75%
Movement speed of creatures and projectiles is 100% of norm
Increase DUR by 75%
-[Sand]
Increase damage by 150%
Movement speed of creatures and projectiles is 100% of norm
Increase DUR by 100%
-[Scorch]
Increase damage by 125%
Movement speed of creatures and projectiles is 175% of norm
Increase DUR by 50%
-[Boil]
Increase damage by 125%
Movement speed of creatures and projectiles is 125% of norm
Increase DUR by 100%
-[Plasma]
Increase damage by 175%
Movement speed of creatures and projectiles is 150% of norm
Increase DUR by 25%
Techniques:
-[Element Blast] Cost: 100MP
Fire a football sized blast of chosen element
Inflict damage equal to 150% of ((Skill Level x INT) + Element)
-[Element Shield] Cost: 350MP
Conjure a shield of chosen element
Inflict damage equal to 200% of (Skill Level x (INT + Element))
DUR is equal to (200 x Skill Level) + Element
-[Element Arrow] Cost: 200MP/per arrow
Conjures and fires an arrow of a chosen element
Deals physical damage equal to 150% of (Skill Level x (INT + Element)) for each arrow
-[Element Small Mammal] Cost: 400MP
Conjure a small mammal (no larger then a dog) of a chosen element
Inflict damage equal to 300% of ((Skill Level x INT) + Element)
DUR is equal to (100 x Skill Level) + Element
-[Element Small Avian] Cost: 300MP
Conjure a small bird (no larger then an swan) of a chosen element
Inflict damage equal to 200% of ((Skill Level x INT) + Element)
DUR is equal to (50 x Skill Level) + Element
-[Element Small Reptile] Cost: 350MP
Conjure a small reptile (no larger then an Gila Monster) of a chosen element
Inflict damage equal to 250% of ((Skill Level x INT) + Element)
DUR is equal to (75 x Skill Level) + Element
-[Element Giant] Cost: 1500MP
Conjure a giant of a chosen element
Inflict damage equal to 500% of ((Skill Level x INT) + Element)
DUR is equal to (500 x Skill Level) + Element
-[Element Dragon] Cost: 2500MP
Conjure a dragon of a chosen element
Inflict damage equal to 600% of ((Skill Level x INT) + Element)
DUR is equal to (300 x Skill Level) + Element
-[Element Susanoo: Level 1] Cost: 7500MP
Create a skeletal giant out of a chosen element around the user which can be mentally commanded
Inflict damage equal to 1000% of ((Skill Level x INT) + Element)
DUR is equal to (1000 x Skill Level) + Element
-[Element Arms] Cost: 1000MP
Create a pair of giant arms out of a chosen element which can be mentally commanded
Inflict damage equal to 500% of ((Skill Level x INT) + Element)
DUR is equal to (500 x Skill Level) + Element

[Apparation] (Active) Level: 100 - EXP: MAX - Cost: 500MP
-Teleport to a location INT x Skill Level metres away along with those in contact of the user without issue
-Teleporting with other people increase Cost by 500MP per Person
-Teleporting over the range can risk [Splinching] without focused image of location (based on Skill Level, INT, WIS and LUC)

[Transfiguration Magic] (Active) Level: 96 - EXP: 0% - Cost: MP Varies
-Allows the user to change item/animal/person into another item/animal/person for INT x Skill Level minutes (resisting targets may decrease time limit)
-Change of Success on resisting target: 1% x Skill Level
-Allows the user to conjure items/animals they have enough knowledge about
-Conjured Items last for INT x Skill Level minutes

[Charm Magic] (Active) Level: 96 - EXP: 0% - Cost: MP Varies
-Add an alteration of the target's inherent qualities (including behaviour and capabilities) for INT x Skill Level minutes (resisting targets may decrease time limit)
Change of Success on resisting target: 1% x Skill Level

[Battle Magic] (Active) Level: 96 - EXP: 0% - Cost: MP Varies
Techniques:
-[Diffindo] Cost: 250MP
Used to precisely cut or tear objects
Deal magical damage equal to 200% of (INT x Skill Level)
-[Incendio] Cost: 200MP
Produces fire
Deals fire magical damage equal to (INT x Skill Level)
-[Flipendo] Cost: 250MP
Knocks target backwards
Send target flying Skill Level feet. (DEX Check required for living targets)
-[Fumos] Cost: 300MP/Min
Create a defensive cloud of smoke from the wand that hindered visibility.
Reduces Accuracy by 1% x Skill Level of targets
-[Expelliarmus] Cost: 200MP
Disarm an opponent of their weapon
Inflicts [Disarm] status on target (Target DEX Check required)
-[Immobulus] Cost: 250MP
Immobilises and stops the actions of the target. It works on both living and inanimate things
Inflicts [Stop] status on target for 5 seconds x Skill Level
(Target WIS Check required)
-[Stupefy] Cost: 300MP
Stuns an opponent who is struck by it
Inflict [Stunned] Status on target for 5 seconds x Skill Level
(Target WIS check required)
-[Protego] Cost: MP Varies
Creates a shield to block spells
Creates a shield that can has a Durability of MP used x Skill Level
-[Bombarda] Cost: 250MP
Provokes a small explosion
Deals magical damage equal to (INT x Skill Level)
-[Reducto] Cost: 500MP
Blast solid objects to pieces
Deal magical damage equal to 200% of (INT x Skill Level)
-[Arrow-shooting Spell] Cost: 250MP/per arrow
Conjures and fires an arrow
Deals physical damage equal to 150% of (INT x Skill Level) for each arrow
-[Confringo] Cost: 300MP
Produces a fiery explosion
Deals magical damage equal to 250% of (INT x Skill Level)
-[Incarcerous] Cost: 250MP
Bind the target with rope
DUR of bindings equal to 200% (INT x Skill Level)
-[Depulso] Cost: 350MP
A blast of force that could send a target flying
Send target flying Skill Level metres. (DEX Check required for living targets)
-[Expulso] Cost: 500MP
Produces an immense explosion, blasting the target apart with a burst of blue light
Deals explosive magical damage equal to 300% of (INT x Skill Level)
-[Protego Horribilis] Cost: MP Varies
Creates a shield to block dark magic
Creates a shield that can take MP used x Skill Level in damage. Dark Magic only inflicts 50% of damage to it
-[Aquamenti] Cost: 200MP
Produces a clean, drinkable jet of water
Deals water magical damage equal to (INT x Skill Level)
-[Glacius] Cost: 200MP
Freezes the target with icy-cold air
Deals ice magical damage equal to (INT x Skill Level)
-[Ventus] Cost: 200MP
Shoots a jet of strong spiralling wind at the target
Deals wind magical damage equal to (INT x Skill Level)
-[Fulmine] Cost: 200MP
Shoot a bolt of lightning
Deals thunder magical damage equal to (INT x Skill Level)
-[Expecto Patronus] Cost: 1000MP/Min
Create a guardian of light to protect against dark creatures
Deals light magical damage equal to 500% of (INT x Skill Level) to [Dark] and [Demons] creatures
-[Protego Diabolica] Cost: 500MP/Min
Creates a shield of pure magical flames to burn away threats to the user
Inflicts damage equal to 350% of (INT x Skill Level) to threats to the user
Magic that strikes this loses damage equal to damage it inflicts

[Herbology] (Passive) Level: 96 - EXP: 0%
-Increase speed of growing your plants by 1% x Skill Level
-Increase how effective grown plants are by 1% x Skill Level
-Increase success of making a new plant by 1% x Skill Level
-Increase chance of identifying a plant by 1% x Skill Level (This is affected by INT, WIS and LUC.)

[Rune Magic] (Active) Level: 96 - EXP: 0% - Cost: MP Varies
Rune Styles Known: [Elder Futhark], [Logograms], [Kanji], [Hieroglyphs], [Celtic Runes], [Dark Ericture]
-Allows user to create a [Runic Sequence] on a target to apply an effect on it for INT x Skill Level minutes
-Can permanently carve the [Runes] into a surface with magic for 5000MP

[Arithmancy] (Passive) Level: 96 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Allows the user to calculate probabilities of certain events happening
-Speed of calculations and chance of being correct is affected by Skill Level, INT, WIS and LUC.

[Holy Light Magic] (Active) Level: 22 - EXP: 0% - Cost: MP Varies
-Can infuse [Holy Light] into other magical [Skills] to increase damage, effect and duration by 1% x Skill Level and add Element: [Holy] and [Light] to it. Increases [Skill] Cost by 100% - Skill Level
Techniques:
-[Light Sword] Cost: MP Varies
Create a sword of holy light magic to wield
20% Armor Penetration. Can be moved by will alone.
ATK is equal to 200% of ((INT + MP Used) x Skill Level)
DUR equals 300% of ((INT + MP Used) x Skill Level)
-[Light Arrow] Cost: 30MP
Create an arrow of holy light
Inflicts holy light damage equal to 150% of (INT x Skill Level)
-[Spinning Light Arrow] Cost: 60MP
Create an spinning arrow of holy light
Inflicts holy light damage equal to 250% of (INT x Skill Level)
-[Light Spear] Cost: 50MP
Create an spear of holy light
Inflicts holy light damage equal to 200% of (INT x Skill Level)
-[Spinning Light Spear] Cost: 100MP
Create an spinning spear of holy light
Inflicts holy light damage equal to 300% of (INT x Skill Level)

[Metamorphosis Magic - Gamer Edition] (Active) Level: 33 - EXP: 0% - Cost: MP Varies
Description:
An Ancient Magic from the [Arifureta] series, [Metamorphosis Magic] grants the ability to remake the form of a normal being and reform them into a different form. The true power of this magic is the ability to 'interfere with any organic material' meaning not only animals, but it's also possible to remake plants or intelligent beings, and reform their structure as needed. This version only works on both living and dead organic beings and not their by-products like hide and fur
-Allows the user to alter the form of organic material, plants, animals and people (Can affect target's stats depending on changes)
-Knowledge of make-up of target and changes to be made reduces MP used
-Chance of Success is affected by INT, WIS and LUC

[Animagus] (Active) Level: 48 - EXP: 0%
-Can transform into [White Phoenix] form
-Can gain [Traits] based on [White Phoenix]
-[Traits] Gained: [Phoenix Regeneration], [Phoenix Flames], [Phoenix Apparation], [Phoenix Life]
-Passively increase the speed of change by 1% x Skill Level

[Rinnegan] (Active) Level: 40 - EXP: 0% - Cost: 250CP/Min (500MP/SP/Min)
-Allows the user to see Chakra and its flow within the body
-Allows the user to see invisible barriers
-Allows the user to passively gain (25 + Skill Level)% EXP for 'elemental' and 'Jutsu' [Skills]
Techniques:
-[Deva Path (Active)] Cost: 100CP/Min (200MP/Min)
The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum.
-Allows the user to manipulate gravity within (INT x Skill Level) metres of user by Skill Level times
-[Asura Path (Active)] Cost: CP Varies (MP Varies)
The Asura Path grants the user the ability to augment their own body to summon mechanised armour and various ballistic and mechanical weaponry.
-Allows the user to alter their body to have up to four additional arms or to have mechanical portions and weaponry
-[Human Path (Active)] Cost: 100CP/Min (200MP/Min)
The Human Path grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target.
-Allows the user to read the mind of a target (Requires physical contact to be used) and extracting their soul, killing the target when contact ends
-Only works on those with Level equal to or lower then user's or Skill Level higher
-[Animal Path (Active)] Cost: CP Varies (MP Varies)
The Animal Path grants a Rinnegan user the ability of summoning various animals and creatures to aid it in battle. These creatures can be summoned after they are killed and require no blood or hand seals to perform. The Animal Path can also summon people with the aid of hand signs. Tactics-wise, the Animal Path's primary role in battle appears to consist of overwhelming multiple opponents with a barrage of summons.
-Allows the user to summon various animals and creatures to aid in battle with Level up to and equal to Skill Level
-Allows the user to summon person(s) with Level up to and equal to Skill Level
-[Preta Path (Active)] Cost: 100CP/Min (200MP/Min)
The Preta Path grants the user the ability to absorb chakra in any form.
-Allows the user to absorb Chakra/Magic upon contact
-Allows the user to form a barrier around them to absorb Chakra/Magic techniques
-Chakra/Magic absorbed replenishes CP/MP equal by 1% x Skill Level of amount
-[Naraka Path (Active)] Cost: 250CP/Min (500MP/Min)
The Naraka Path grants the user two main abilities: interrogation and restoration, by using the King of Hell.
-Allows the user to summon the [King of Hell] to interrogate target (contact with target required. Target can be killed for lying.)
-Allows the user to summon the [King of Hell] to heal target (requires [King of Hell] to ingest the target)

[Parseltongue] (Active) Level: 43 - EXP: 0% - Cost: 50MP/Min
-Allows the user to speak to and understand snakes, magical serpents and other Parseltongues

[Moderate Extra Reserve] (Active) Level: 44 - EXP: 0% - Cost: HP/MP/SP Varies
Description: A reserve core within the user that allows them to store extra energy within themselves. This energy can be used to heal the user or restore their magic and easily convertible between any energy the user might wield. This is the evolved form of [Minor Extra Reserve] and has a larger reserve for the user to access.
-Can store up to 100 x Skill Level within
-Energy Reserve: 3800/4400 points
-Can pay HP/MP/SP to add an equal amount of Energy Reserve
-Can pay Energy Reserve points to add equal amount to HP/MP/SP
-Can pay Energy Reserve points to activate [Skills] in place of using normal requirement

[Necromancy] (Active) Level: 24 - EXP: 0% - Cost: MP Varies
-One new Technique can be gained every five Levels
Techniques:
-[Drain HP] Cost: MP Varies
Drain HP from one target
For every 10MP used, gain HP equal to 1 x Skill Level from the target
-[Stiffen Limbs] Cost: 150MP
Reduces Movement and Attack Speed by 20% (unless resisted. Stackable)
-[Persist Wounds] Cost: 150MP
Make wounds last longer on a target
Prevents HP Regen from working for 1 minute x Skill Level on target
-[Ray of Death] Cost: 300MP
Fire a ray of death magic at a target
Inflict magical damage equal to 250% of (INT x Skill Level) to target
-[Create Zombie] Cost: 500MP
Infuse Necrotic energy into a corpse to turn it into a Zombie
-Create a Zombie under your command (Body required)
Types of [Zombie]: [Zombie], [Fire Reaper], [Shinobi Necro],
-[Command Undead] Cost: 300MP
Take control of a Zombie whose Level is equal or lower then Skill Level
-[Create Spirit] Cost: 500MP
Infuse Necrotic energy to mold a spirit
-Create a Spirit under your command
Types of [Spirit]: [Ghost], [Flame Ghost], [Spirit Reaper],

[Steal] (Active) Level: 28 - EXP: 0% - Cost: 100MP
-Allows user to choose one item to steal from target
-Chance of Success: 1% x Skill Level (This is affected by LUC)

[Glyphs] (Active) Level: 30 - EXP: 0% - Cost: MP Varies
-Number of Glyphs can hold at a time: 1 x Skill Level
-Size of Glyphs: up to 10cm x Skill Level
-Create a Glyph with a special effect (Affected by INT, WIS, LUC and Skill Level)
Techniques:
-[Shield Glyph] Cost: 50MP
Durability equals 200% of (INT x Skill Level)
-[Repel Glyph] Cost: 50MP
Force equals 1 metre x Skill Level
-[Hold Glyph] Cost: 50MP
Holds object, person or animal in place for 5 seconds x Skill Level
-[Gravity Glyph] Cost: 100MP
Change direction of gravity
-[Accelerate Glyph] Cost: 100MP
Increase speed of anything passing through by 20% x Skill Level
-[Multiply Glyph] Cost: 100MP
Multiples passing through attacks by 1 x Skill Level
-[Spiral Glyph] Cost: 100MP
Increases Armour Piercing of anything passing through by 1% x Skill Level
-[Concentrate Glyph] Cost: 100MP
Focuses any attack passing through
-[Damage Glyph] Cost: 100MP
Increase damage of any attack passing through by 1% x Skill Level
-[Cast Glyph] Cost: 100MP
Can cast a different spell through it
Cost of spell still applies
-[Ignite Glyph] Cost: 150MP
Adds Fire to attacks passing through
-[Wet Glyph] Cost: 150MP
Adds Water to attacks passing through
-[Freeze Glyph] Cost: 150MP
Adds Ice to attacks passing through
-[Spark Glyph] Cost: 150MP
Adds Thunder to attacks passing through
-[Gust Glyph] Cost: 150MP
Adds Wind to attacks passing through
-[Geo Glyph] Cost: 150MP
Adds Earth to attacks passing through
-[Flash Glyph] Cost: 150MP
Adds Light to attacks passing through

[Calligraphy] (Passive) Level: 71 - EXP: 0%
-Passively increase writing speed by 1% x Skill Level
-All writing will be legible

[Memory Partition] (Passive) Level: 44 - EXP: 0%
-Allows the user to have up to Skill Level Partitions in their mind

[Black Magick] (Active) Level: 30 - EXP: 0% - Cost: MP Varies
-Info: Two new Techniques can be gained every five Levels
Techniques:
-[Fire] Cost: 50MP
Creates ball of fire to deal damage
Deal magical Fire damage equal to 200% of (INT x Skill Level)
-[Blizzard] Cost: 50MP
Creates chunk of ice to deal damage
Deal magical Ice damage equal to 200% of (INT x Skill Level)
-[Thunder] Cost: 50MP
Fires lightning to deal damage
Deal Thunder damage equal to 200% of (INT x Skill Level)
-[Aero] Cost: 50MP
Creates damaging whorl of wind
Deal Wind damage equal to 200% of (INT x Skill Level)

-[Quake] Cost: 50MP
Summons rocks of earth to slam upwards underneath the target to deal damage
Deal Earth damage equal to 200% of (INT x Skill Level)
-[Water] Cost: 50MP
Envelops target in a damaging sphere of water
Deal Water damage equal to 200% of (INT x Skill Level)
-[Banish] Cost: 50MP
Fires light to deal damage
Deal Light damage equal to 200% of (INT x Skill Level)
-[Dark] Cost: 50MP
Fires a ball of darkness to deal damage
Deal Dark damage equal to 200% of (INT x Skill Level)
-[Leaf] Cost: 50MP
Fires a slash of pure mana to deal damage
Deal magical damage equal to 200% of (INT x Skill Level)
-[Bio] Cost: 50MP
Fires poison to deal damage
Deal magical damage equal to 200% of (INT x Skill Level)
Can inflict [Poison]
-[Quarter] Cost: 100MP
Use powerful warping magic to deal damage
Deal magical damage equal to enemy's HP/4
Chance of Success: 1% x Skill Level
Also affected by INT, WIS and LUC
-[Fira] Cost: 100MP
Creates pillar of fire to deal damage
Deal Fire damage equal to 350% of (INT x Skill Level)
-[Blizzara] Cost: 100MP
Creates boulder of ice to deal damage
Deal Ice damage equal to 350% of (INT x Skill Level)
-[Thundara] Cost: 100MP
Creates bolt of lightning to deal damage
Deal Lightning damage equal to 350% of (INT x Skill Level)
-[Aerora] Cost: 100MP
Create a twister of wind
Deal Wind damage equal to 350% of (INT x Skill Level)

[Area] (Active) Level: 7 - EXP: 0% - Cost: MP Varies
-Must be used as a prefix to spell or [Skill] used upon
-For every 1000MP used, make a spell or [Skill] affect up to Skill Level metres around target or from point of cast

[Bushido] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[Wind Slash] Cost: 150MP
A technique that focuses the spirit in the user to engulf the target in a whirlwind
Range: 1m x Skill Level
Deals wind damage equal to 200% of Skill Level x (END + ATK)
-[Iai Blow] Cost: 200MP
An attack with a swift and deadly swing. Has a small chance of striking a vital organ, killing the target
Requires: Bladed weapon
Deals damage equal to 250% of Skill Level x (STR + ATK)
Chance of scoring deadly hit: 1% x Skill Level
-[Spirit Blade] Cost: 200MP
A technique that focuses the spirit in the user to cause an unseen spectre-sword to slash at the target
Requires: Bladed weapon
Deals damage equal to 250% of Skill Level x (END + ATK)

[Armor of Fafnir - Gamer Edition] (Passive) Level: 38 - EXP: 0%
Description: [Armor of Fafnir] is the [Noble Phantasm] of [Siegfried] which allows his skin to cancel physical attacks and magic below a certain level, reducing damage taken. This version is similar but relies on the user's own endurance and resilience to act as a shield to lessen damage taken as well as increasing their resistance to status effects.
-Passively reduce damage taken by 1% x Skill Level of END
-Passively increase resistance to status effects by 1% x Skill Level
-Both effects are halved when struck by powers that are effective against Dragons
-[Locked (lv:75)]

[Blut] (Active) Level: 43 - EXP: 0% - Cost: 150RP/Min (300MP/Min)
-Only one technique can be active at a time
Techniques:
-[Blut Arterie]
The offensive form of [Blut] which grants the user inhuman attack power.
Increase STR by 20% x Skill Level
Increase DEX by 5% x Skill Level
-[Blut Vene]
The defensive form of [Blut] which grants the user inhuman durability, it is represented by a faint blue pattern tracing the veins beneath the surface of their skin, which is only visible on the afflicted area when struck.
Increase DEF by 10 + (20% x Skill Level) of END

[Bookmaker] (Passive/Active) Level: 55 - EXP: 0% - Cost: MP Varies
Description:
Bookmaker allows the user to create documents, scrolls, books, maps and anything else needed to in their creation with the aid of magic.
-Info: A new Technique is gained every ten Skill Levels
Techniques:
-[Create Ink] Cost: 50MP
Create a pot of ink. Colour is up to user's wish
Can be used to refill ink in an existing pen
-[Create Pen] Cost: 50MP
Create pen or quill of preferred type to use
-[Create Paper] Cost: 50MP
Create a piece of paper
Size and colour depends on user's wish
-[Create Document] Cost: 150MP
Create a legal document based on the user's wish
Can make an blank document instead
-[Create Book] Cost: 200MP
Creates a book on knowledge that the user already knows on a topic
Can make an blank book instead
-[Copy Book] Cost: 200MP
Make a perfect copy an existing non-enchanted book
-[Forge Documents] Cost: 200MP
Make forgeries of existing documents.
Believeability of documents made is based on Skill Level, INT and WIS

[Curse Magic] (Active) Level: 93 - EXP: 0% - Cost: MP Varies
-Inflict a [Curse] on the target for INT x Skill Level minutes (resisting targets may decrease time limit)
-Change of Success on resisting target: 1% x Skill Level

[Eromancy] (Active) Level: 70 - EXP: 0% - Cost: MP Varies
-Info: Two new Techniques can be gained every five Skill Levels
Techniques:
-[Erotic Scan] Cost: 50MP
Allows the user to see sexual orientation, fetishes and arousal of target
-[Clean] Cost: 50MP
Causes the target to be cleaned
-[Strip] Cost: 50MP
Causes the target's clothes to become unequipped
-[Arouse] Cost: 50MP
Causes the target to become aroused up to Skill Level times
Chance of Success depends on Skill Level and target's WIS
-[Alter Flavour] Cost: 50MP
Causes the target's fluids to be altered to taste and smell to the caster's wishes
Lasts until dispelled or cancelled
-[Lubricate] Cost: 50MP
Conjures a lubricant at target hole
-[Create Toy] Cost: 50MP
Conjures a sex toy based on the user's desires
-[Erotic Dreams] Cost: 50MP
Causes target to have erotic dreams about the user when they next sleep
Has less effect on people whose sexual orientation is not aimed at the user's current gender
-[Bind] Cost: 50MP
Causes the target to be bound by magical methods
Specifics are up to user
-[Touch of Pleasure] Cost: 100MP/Min
Allows the user to force anyone in contact with them to experience pleasure up to Skill Level times
At higher levels it can be altered at will
-[Phantom Hands] Cost: 100MP/Min
Causes the target to be molested by invisible hands that are under the user's control
-[Vibrating Parts] Cost: 100MP/Min
Allows the user to make a body part of their choice to vibrate rapidly
Intensity can be controlled by user
-[Create Costume] Cost: 100MP
Conjures a sexy costume based on the user's desires (Costumes have no DEF)
-[Enhance Feelings] Cost: 100MP
Enhance the feelings of the target up to Skill Level
Lasts until dispelled or cancelled
-[Tongue Length Manipulation] Cost: 100MP/Min
Allows the user to shape shift their tongue to any length and control it at will
-[Pleasure Bolt] Cost: 100MP
Shooting a bolt of magic that causes pleasure to a target struck
-[Drain Strength] Cost: 100MP
Causes target to lose 90% of STR (Can't be used in battle)
Time Limit: 5mins x Skill Level
-[Phantom Shaft] Cost: 100MP
Causes the target to be penetrated by a invisible shaft
Size depends on user's own or desired size
-[Aura of Lust] Cost: 150MP/Min
Allows you to give off an aura of lust which lowers inhibitions and raises lust and desire of those around you up to Skill Level times.
-[Alter Sensitivity] Cost: 150MP
Causes the target's sensitivity to be increased/decreased up to Skill Level times
-[Alter Libido] Cost: 150MP
Causes the target's libido to increased/decreased up to Skill Level times
-[Imbue Stretchiness] Cost: 150MP
Causes the target's holes to be more elastic
-[Alter Fertility] Cost: 150MP
Causes the target's fertility to increased/decreased up to Skill Level times
-[Alter Tightness] Cost: 150MP
Causes the tightness of the target's holes to increased/decreased up to Skill Level times
-[Shrink] Cost: 150MP
Causes the target's body to shrink up to Skill Level times
Can be used on specific body parts
-[Enlarge] Cost: 150MP
Causes the target's body to grow up to Skill Level times
Can be used on specific body parts
-[Mirror Feeling] Cost: 150MP
Causes one target to experience what the second target fells
-[Enhance Pleasure] Cost: 150MP
Any pleasure caused by the caster is enhanced up to Skill Level times
Lasts until dispelled or cancelled
-[Liquid Production] Cost: 200MP
Causes the target to produce more sexual fluids
Can be used to make female targets lactate
-[Alter Appearance] Cost: 200MP
Allows the user to alter the target's appearance freely (Purely cosmetic changes)
Lasts until dispelled or cancelled
-[Alter Size] Cost: 200MP/Min
Causes the target to alter their sexual organs to increase/decrease in size upto Skill Level times
-[Alter Age] Cost: 200MP
Causes the target to alter their age up to Skill Level years (Purely cosmetic change)

[Spatial Magic] (Active) Level: 11 - EXP: 0% - Cost: MP Varies
-Info: One new Technique can be gained every ten Skill Levels
-[Float] Cost: 5000MP
Reduce the effect of gravity on a target
Reduce gravity on target by up to 1% x Skill Level
Time Limit: 1min x Skill Level
-[Press] Cost: 5000MP
Increase the effect of gravity on a target
Increase gravity on target by up to Skill Level times
Time Limit: 1min x Skill Level
-[Holes] Cost: 10000MP
Open a multiple torso sized holes in space within the same area and can be freely moved by the user
Distance between holes is equal to 1metre x Skill Level
Max No. Holes: 1 + Skill Level
Time Limit: 1min x Skill Level
-[Portal] Cost: 10000MP
Open a portal to another place within range
Distance between portals is equal to INT x Skill Level metres

[Time Magick] (Active) Level: 6 - EXP: 0% - Cost: MP Varies
-Info: One new Technique can be gained every ten Skill Levels
Techniques:
-[Quicken] Cost: 2500MP
Alter time to allow the target to move faster
Increases all speeds of target by 1% x Skill Level
Time Limit: 1m x Skill Level
-[Slow] Cost: 2500MP
Alter time to slow down the target
Reduces all speeds of target by 1% x Skill Level
Time Limit: 1m x Skill Level
-[Reverse] Cost: 5000MP
Reverse the flow of time to cause a projectile or spell to fly back at their caster
Chance of Success: 1% x Skill Level
Can be affected by INT, WIS and LUC

[Transmute] (Active) Level: 10 - EXP: 0% - Cost: MP Varies
-Allows the user to transform and manipulate any item as they wish
-Requires contact with target

[Smithing] (Passive) Level: 37 - EXP: 0%
-Increase speed of making a metal [Weapon], [Armour] or [Item] by 1% x Skill Level
-Increase success of making a new metal [Weapon], [Armour] or [Item] by 1% x Skill Level
-Increase quality of metal [Weapons], [Armour] or [Items] made by 1% x Skill Level
-Increases success of repairing metal [Weapons], [Armour] and [Items] by 1% x Skill Level

[Enchant] (Active) Level: 56 - EXP: 0% - Cost: MP Varies
Description:
The art of [Enchanting] is to imbue the effect of spells into items to provide a longer effect that can help or hinder the owner until it wears off.
-For 1000MP, you can imbue an [Item], [Weapon], [Armour] or [Accessory] with an effect of one known spell/enchantment for INT x Skill Level minutes
-For 100,000MP - (100 x Skill Level), you can make said enchantment permanent or remove it without damaging the [Item], [Weapon], [Armour] or [Accessory] used
Ranks Available: Novice, Apprentice, Adept
Number of Enchantments Extra per [Item]: 1 + (Skill Level/20)

[Divination] (Passive/Active) Level: 85 - EXP: 0%
Description:
[Divination] is a branch of magic that involves gathering information from the future, present or past through various means. It's regarded as an inexact science that requires a certain mind, sensibility and logical thinking to understand what is gained through it from various tools and rituals. [Divination] also has ties with [Legilimency] and wandlore and is considered a more practical way to analyse and interpret the user's surroundings by logical thinking and sensibility of mind and body rather then the calculation based version known as [Arithmancy]. This [Skill] allows you to take greater notice of your surroundings and use logical thinking and sensibility of both mind and body to predict what occurs around the user while also allowing them to access various branches to help divine the future.
-Allows the user to use various means to get hints of the future
-Allows the user to notice their surroundings easier and use logical thinking and sensibility to predict what is to occur
-Affected by Skill Level, INT, WIS and LUC

[Discipline] (Active) Level: 1 - EXP: 0% - Cost: SP Varies
Description:
A set of abilities designed to aid in causing damage without the need for weapons. Turning bare fists into lethal weapons.
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[Cyclone] Cost: 80SP
Turn in a circle to attack enemies with backhand blows
Inflict 200% of (STR x Skill Level) to each enemy
-[Pummel] Cost: 80SP
Strike many times in quick succession
Inflict 150% of (STR x Skill Level) per strike
Can strike target up to 3 + Skill Level blows
-[Aurablast] Cost: 80SP
Employ one's martial spirit to strike a distant foe
Inflict 250% of (STR x Skill Level) on target
Range: 3 metres + Skill Level

[Tailoring] (Passive) Level: 31 - EXP: 0%
Description:
Tailoring is the trade of a creating clothing, toys and linen out of clothe and other textiles as well as repairing them.
-Increase speed of making a clothing, linen and cloth toys by 1% x Skill Level
-Increase success of making a clothing, linen and cloth toys by 1% x Skill Level
-Increase quality of clothing, linen and cloth toys made by 1% x Skill Level
-Increases success of repairing clothing, linen and cloth toys by 1% x Skill Level

[Carpentry] (Passive) Level: 21 - EXP: 0%
Description: Carpentry is the trade of a creating weapons, buildings, vehicles and other items out of wood as well as repairing them.
-Increase speed of making a wooden [Weapons], buildings, vehicles and other [Items] by 1% x Skill Level
-Increase success of making a wooden [Weapons], buildings, vehicles and other [Items] by 1% x Skill Level
-Increase quality of wooden [Weapons], buildings, vehicles and other [Items] made by 1% x Skill Level
-Increases success of repairing wooden [Weapons], buildings, vehicles and other [Items] by 1% x Skill Level

[Snipe] (Active) Level: 1 - EXP: Cost: 100SP
Description:
[Snipe] allows the user's next long ranged attack, magic or [Skill] to add a portion of their LUC stat to its accuracy, increasing it and making it easier to hit their target.
-Add (1% x Skill Level) of LUC to accuracy of next long ranged attack, magic or [Skill] used

[Plant Magic] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
Description: This is the magic to alter the very nature of plants around the user, making them grow in ways they wish, come alive or command them to act how they wish.
-Allows the user to alter and control plants however they wish
Techniques:
None

[Ninjutsu] (Active) Level: 1 - EXP: 0% - Cost: SP Varies
Description: The art of using life energy to generate various elemental attacks that can inflict status effects on their targets.
-Note: Gain one new technique each five Levels
Techniques:
-[Fire Veil] Cost: 150SP
Create a burst of flames that can inflict damage and confuses the target
Deal fire damage equal to 150% (END x Skill Level)
Can inflict [Confuse]
-[Water Veil] Cost: 150SP
Create a burst of water that can inflict damage and silences the target
Deal water damage equal to 150% (END x Skill Level)
Can inflict [Silence]
-[Sand Veil] Cost: 150SP
Creates a burst of sand that inflicts damage and blinds the target
Deal earth damage equal to 150% (END x Skill Level)
Can inflict [Blind]

[Sage Magic] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
Description:
The advanced spells of both [Black] and [White Magick] that are restricted to only be learnt by [Sages] due to their destructive power and intense magical cost.
-Note: Gain two new Techniques every five Levels
Techniques:
-[Rejuvenation] Cost: 5000MP
Release a blast of powerful [White Magic] to heal and cure all Status Ailments
Cure all Status Ailments
Restore HP on target equal to 500% of INT x Skill Level
-[Rebirth] Cost: 5000MP
Use powerful [White Magic] to instantly revive a dead target
Revive target and restore HP to 100%
(Can only be used up to a week since target died. Can be affected by condition of the body)
-[Blazing Extinction] Cost: 5000MP
Release a torrent of flames that strikes all enemies around the user
Deals fire damage equal to 500% of (INT x Skill Level) to each target
Only targets enemies around you
Range: 3 metre + Skill Level

[Linguist] (Passive) Level: 40 - EXP: 0%
Description:
Languages divide the people of the world and those who understand two or more are bridges between them. [Linguist] allows the user to learn languages at an accelerated rate and even aids with the sentence structure, syntax and other rules involved on being concisely understood by those you are speaking with.
-Allows you to speak, understand, read and write in various known languages
-Increase speed of learning languages by 1% x Skill Level
Known Languages:
-[Japanese] Level: MAX
-[English] Level: MAX
-[Latin] Level: 8/10
-[French] Level: MAX
-[Gaeilge (Irish)] Level: 5/10
-[Bulgarian] Level: 7/10

[Luck Magic] (Passive/Active) Level: 10 - EXP: 0% - Cost: MP Varies
Description:
A magic based on the manipulation of Luck used by Leprechauns to bless or curse those they wish.
-Passively increase LUC by 1% x Skill Level
-For each 1000MP, you can increase or decrease the target's LUC by (1% x Skill Level) + (total Gold/(100 - Skill Level))
-Time Limit: 1 minute x Skill Level

[Multicast] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
Description:
A skill employed by powerful Magus to fire multiple copies of the same spell at a time at while saving magic in battle.
-Must be used as a prefix to spell or [Skill] used upon
-For every 1000MP used, spell or [Skill] is cast Skill Level additional times without cost

[Ward Creation] (Active) Level: 26 - EXP: 0% - Cost: MP Varies
Description:
[Ward Creation] is the means to create magical barriers, protections and counterattacks, both short and long term, through series of magical runes to supply them with various effects.
-Allows the user to create magical barriers and protections for defence
-Permanent wards require material to make the wardstone
Techniques:
-[Anti-Apparation] Cost: MP Varies
A ward to stop people from performing apparation inside, into or out of the warded area
Cost depends on size, Skill Level, INT and WIS
-[Anti-Pest] Cost: MP Varies
A ward to stop insects and small animals known as pests from entering the warded area
Cost depends on size, Skill Level, INT and WIS
-[Anti-Portkey] Cost: MP Varies
A ward to stop portkeys from working inside, into or out of the warded area
Cost depends on size, Skill Level, INT and WIS
-[Aversion] Cost: MP Varies
A ward to dissuade people from entering the warded area
Cost depends on size, Skill Level, INT and WIS
-[Muggle-Repelling] Cost: MP Varies
A ward to stop non-magical people from entering the warded area
Cost depends on size, Skill Level, INT and WIS
-[Shield] Cost: MP Varies
A ward to act as a temporary shield
Can block up to Skill Level attacks
Cost depends on size, Skill Level, INT and WIS

[Gourmet Cells - Gamer Edition] (Passive) Level: 18 - EXP: 0%
Description: [Gourmet Cells]
are the physical embodiment of savouriness and Appetite Energy; known as the source of life and all known ingredients in the [Toriko World]. These cells have extreme regenerative and strength-enhancing qualities, can empower evolution, but most importantly greatly enhance flavour of any organism they are part of. This version still houses these powers but does not rely on needing to consume [Gourmet Cells] within food to make them become stronger, instead relying on any sort of food eaten to help the user become stronger but due to these unique [Gourmet Cells], they make the user release a strong alluring scent that convinces monsters that they would be tasty to eat and requires much more food to become stronger.
-Gain [Trait]: [Monster Attracter]
-HP Regen is active during battle
-Passively increase STR, DEX and END by 5% x Skill Level
-Passively increase HP per END by 5 x Skill Level
-Passively increase HP Regen by 5% x Skill Level

[Chivalry] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
Description:
A set of techniques that allows for the defence of allies with a practiced blade, strong shield and holy power.
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[Nurse] Cost: 80MP
Releases a healing aura that restores HP and remedies status ailments.
Restore HP equal to 200% of (Skill Level x INT). Cure status ailments
Range: 1m x Skill Level from user
-[Defense] Cost: 80MP
Raises DEF and Magic Resistance by 15%
Time Limit: 5 mins x Skill Level
-[Shield Bash] Cost: 80MP
Delivers an attack that can stun the target (Shield required)
Chance of Success dependant on Skill Level, INT, WIS and LUC

[Overcharge] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
Description:
A skill employed by powerful Devouts to overpower a spell to increase its power and duration, making even the weakest of healing spell become a powerful cure-all.
-Must be used as a prefix to spell or [Skill] used upon
-For every 1000MP used, increase duration and damage/healing of spell or [Skill] by Skill Level times

[Breath of Moon] (Active) Level: 16 - EXP: 0% - Cost: SP Varies
Description:
[Breath of Moon] is a swordsmanship style derived from a more powerful style: [Breath of Sun], by [Michikatsu Tsugikuni] and reliant on using a particular breathing technique to reinforce the user. This [Skill] allows the user to create many "chaotic crescent blades" when using any of its techniques that vary in length and size and enhance their destructive power.
-Gain [Skill]: [Total Concentration Breathing - Moon Style]
-Requires [Skill]: [Total Concentration Breathing - Moon Style] to be active to use
Techniques:
-[First Form: Dark Moon - Evening Palace] Cost: 300SP
A swift drawing of the sword and slash in a single motion, like Iaido, releasing numerous chaotic crescent blades.
Deals physical damage equal to 300% of (Skill Level x (ATK + STR))
-[Second Form: Pearl Flowers Moongazing] Cost: 200SP/per Slash
Several slashes which sent a barrage of chaotic crescent blades forwards at the target
Deals physical damage equal to 150% of (Skill Level x (ATK + STR)) per slash
-[Third Form: Loathsome Moon - Chains] Cost: 250SP
A pair of crescent slashes which forms a storm of smaller crescents being spread, causing huge destruction in a small area.
Deals physical damage equal to 400% of (Skill Level x (ATK + STR)) to anything within Skill Level metres arc in front of the user
-[Fourth Form: Shifting Moon Phase] Cost: 250SP/Min
The user utilizes this technique to evade incoming attacks with high-speed twists and rotations, thus creating afterimages. The afterimages work most effectively on enemies with good vision as they will probably fail attack the afterimage instead of the actual body of the user.
Increase DEX by 25% x Skill Level when active, leaving afterimages
-[Fifth Form: Moon Spirit Calamitous Eddy] Cost: 350SP
A series of multiple curved slashes layered over one another to resemble a rising vortex with numerous chaotic crescent blades originating from them.
Deals physical damage equal to 400% of (Skill Level x (ATK + STR)) to anything struck by the vortex and blades
-[Sixth Form: Perpetual Night, Lonely Moon - Incessant] Cost: 300SP/per slash
A wild storm of slashes in multiple directions which are powerful enough to slice up multiple opponents around the user.
Deals physical damage equal to 150% of (Skill Level x (ATK + STR)) to anything struck in Skill Level metres around the user. (Each slash that lands causes its own damage)
-[Seventh Form: Mirror of Misfortune - Moonlit] Cost: 300SP
A powerful frontal slash with a sword that then creates a multi-directional frontal assault, powerful enough to create several deep gouges in the ground.
Deal physical damage equal to 300% of (Skill Level x (ATK + STR))
-[Eighth Form: Moon-Dragon Ringtail] Cost: 400SP
A direct frontal attack that creates single gigantic slash.
Deals physical damage equal to 500% of (Skill Level x (ATK + STR))
-[Ninth Form: Waning Moonswaths] Cost: 250SP/Slash
A seemingly endless stream of slashes, capable of cutting down the intended target from long range.
Deals physical damage equal to 150% of (Skill Level x (ATK + STR)) per slash
Range: Skill Level metres
-[Tenth Form: Drilling Slashes - Moon Through Bamboo Leaves] Cost: 400SP
A triple-layered slash twister, capable of mowing down targets into three clean pieces.
Deal physical damage equal to 500% of (Skill Level x (ATK + STR)) to those struck
-[Eleventh Form: Lunar Crescent Dragon Dance] Cost: 350SP/Min
Resembling a dragon, the user moves in circles to avoid enemy attacks and slashes then multiple times at the target.
Increase DEX by 20% x Skill Level when active
Deal physical damage equal to 200% of (Skill Level x (ATK + STR)) per slash
-[Twelfth Form: Temporal Lunar Slash] Cost: 400SP
A triple slash attack that occurs near instantaneous to prevent being blocked by the targeted enemy.
Deal physical damage equal to 250% of (Skill Level x (ATK + STR)) per slash
-[Thirteenth Form: Blood Moon Rain] Cost: 500SP
An upward swing that causes the blood of the target to rain down all around the area their in. Striking from behind, its a move that splits the target completely in half before using a pair of spiral swings to sever the neck and waist.
Deal physical damage equal to 450% of (Skill Level x (ATK + STR))
-[Fourteenth Form: Catastrophe - Tenman Crescent Moon] Cost: 500SP
A swing of the user's sword that creates a chaotic vortex of powerful omni-directional slashes that destroys whatever is caught up within its attack radius.
Deals physical damage equal to 500% of (Skill Level x (ATK + STR)) to anything within Skill Level metres of the user
-[Fifteenth Form: Eclipse Shadow] Cost: 1000SP
A swift swipe that follows a prior form is a flawless switch at the last second, the user will combine the momentum from the previous form in a reverse grip back swing and release chaotic blades.
Deals physical damage equal to double previous form used
-[Sixteenth Form: Moonbow - Half Moon] Cost: 1000SP
A downward slash with a sword that results in a powerful sixfold slash that crashes down onto the user's opponents. The attack itself is powerful enough to create several miniature craters where the slashes have landed.
Deal physical damage equal to 450% of (Skill Level x (ATK + STR)) per slash

[Total Concentration Breathing - Moon Style] (Passive/Active) Level: 26 - EXP: 0% - Cost: 50SP/Sec
Description:
[Total Concentration Breathing] is an advanced application of [Breathing]: a state where a [Breathing Style] user inhales the maximum amount of oxygen within a specific breath pattern to raise their physical and mental prowess to their utmost limits. It is often used by Demon Slayers for a brief moment to temporarily boost their combat capabilities to prepare a decisive attack but skilled users are capable of keeping it constantly active to provide a greater, permanent boost to their combat capabilities.
-Passively increase STR, DEX, END, INT and WIS by 1% x Skill Level
-Passively increase HP/SP Regen by 10% x Skill Level
-Increase STR, DEX, END, INT and WIS by 20% + Skill Level
-Increase HP/SP Regen by 25% + Skill Level

[Power of Destruction] (Active) Level: 13 - EXP: 0% - Cost: MP Varies
Description:
The heritage of the [Bael Clan] of Devils, the [Power of Destruction] is a type of demonic energy, that grants its users great explosive power and can completely annihilate things when used. It is said to be a very difficult power to defend against due to it's erasure properties as well the possibility of molding it into different forms and is even capable of cutting down even the consciousness and souls of living creatures.
-All techniques are 1% x Skill Level Armour Piercing

-Can infuse [Power of Destruction] into other [Skills] to increase damage dealt by 5% x Skill Level. Increases [Skill] Cost by 100% - Skill Level
Techniques:
-[Gehen] Cost: MP Varies
Destroys the target by invading the weaknesses to blow it apart from the inside
-Allows the user to destroy both physical and magical targets on magic's contact
-Cost depends on target's DUR, Skill Level, INT and WIS
-[Destruction Sphere] Cost: 100MP
A football sized sphere of power which can be fired at a target
Deals destruction damage equal to 300% of (INT x Skill Level) to a target
-[Destruction Saw] Cost: 300MP
A sharp cutting disk of power which can be telekinetically controlled by the user
Deals destruction damage equal to 350% of (INT x Skill Level)
DUR equals 200% of (INT x Skill Level) and loses 1% of INT in DUR per minute
-[Destruction Flare] Cost: 500MP
A ball of condensed power which expands into a dome once it hits the target or the user activates it.
Deals destruction damage equal to 250% of (INT x Skill Level) to each target in range per second
Time Limit: 10 seconds x Skill Level
Maximum Range: 3 metres + Skill Level
-[Ruin the Extinct] Cost: MP Varies
Create numerous, highly mobile spheres of power which can be controlled by the user to precisely destroy things.
For each 250MP used, can make up to 5 x Skill Level bullets
Each bullet deals destruction damage equal to 350% of (INT x Skill Level)
-[Extinguished Star] Cost: 500MP
A massive sphere of compressed power that moves at slow speeds towards the enemy with a strong gravity force to pull enemies towards it similar to a black hole.
Deals destruction damage equal to 1000% of (INT x Skill Level)
-[Ruin the Extingushed Star] MP Varies
A combined technique of [Ruin the Extinct] and [Extinguished Star] allowing the user to create multiple small spheres of power that has a strong gravity pull and can easily be controlled by the user
For each 500MP used, can make up to 5 x Skill Level spheres
Each sphere deals destruction damage equal to 500% of (INT x Skill Level)

[Gentle Sword Training Style] (Passive/Active) Level: 15 - EXP: 0% - Cost: 250SP/Min
Description:
A elegant sword training style that focuses on speed and precise strikes.
-Passively increase DEX by 2% x Skill Level
-Requires wielding a sword to be active
-Can't be used with another [Sword Training Style Skill]
-Increase DEX by 5% x Skill Level

[Strong Sword Training Style] (Passive/Active) Level: 15 - EXP: 0% - Cost: 250SP/Min
Description:
A brutal sword training style that focuses on power and savage strikes.
-Passively increase STR by 2% x Skill Level
-Requires wielding a sword to be active
-Can't be used with another [Sword Training Style Skill]
-Increase STR by 5% x Skill Level

[Jewel Crafting] (Passive) Level: 15 - EXP: 62%
Description:
Requiring a steady hand and keen eye, [Jewel Crafting] is the art of shaping, cutting and splitting jewels to make them useable for making jewellery.
-Increase speed of making/shaping jewels by 1% x Skill Level
-Increase success of making/shaping a new jewels by 1% x Skill Level
-Increase quality of jewels made by 1% x Skill Level

[Danger Sense] (Passive) Level: 10 - EXP: 0%
Description: A natural survival instinct. The higher the skill level, the earlier it can sense danger. It allows the user to sense when a bad thing might happen around them.
-Allows the user to sense danger up to 3 metres + Skill Level around them

[Spider Thread Creation] (Active) Level: 10 - EXP: 0% - Cost: MP Varies
Description: A [Skill] that allows the user to create various spider thread from their hands by using magic.
-Allows you to create and manipulate various spider threads
Variants:
-[Sticky Thread] Cost: MP Varies
A sticky thread which excels at trapping enemies and preventing them from moving.
For each 150MP used, you can create up to 1 x Skill Level metres of sticky thread
DUR equals to 200% of INT x Skill Level
-[Steel Thread] Cost: MP Varies
A tough thread used for defence against enemy attacks or when making a nest.
For each 250MP used, you can create up to 1 x Skill Level metres of steel thread
ATK equals to 100% of INT x Skill Level
DUR equals to 250% of INT x Skill Level
-[Acromantula Silk] Cost: MP Varies
A tough but soft thread highly valued for creating high quality clothing.
For each 250MP used, you can create up to 1 x Skill Level metres of Acromantula Silk
ATK equals to 50% of INT x Skill Level
DUR equals to 150% of INT x Skill Level

[Instrument Mastery] (Passive) Level: 5 - EXP: 0%
-Known Instruments: [Guitar]
-Grants the user the knowledge of playing instruments
-Passively increases effect of playing instruments by 1% x Skill Level
-Passively increase success of playing instruments by 1% x Skill Level

[Requip Magic] (Active) Level: 1 - EXP: 0% - Cost: MP Varies
Description: [Requip Magic] allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle. Requip users can also project a holographic inventory screen where they can view and organize items in their pocket dimension, as well as add items without the user equipping it on themselves. Due to the [Gamer] having an [Inventory], there is no limit on how much they can store for this [Skill].
-For 200MP - (Skill Level), an item can be instantly stored in the [Inventory]
-For 200MP - (Skill Level), an item can be instantly summoned from the [Inventory]
-For items to be stored, physical contact or magical seal needs to be applied to it
-For 300MP - (Skill Level), an item can have a magical seal applied to it or removed from it

[Archive Magic] (Passive/Active) Level: 1 - EXP: 0% 0 Cost: MP Varies
Description: [Archive Magic] allows the user to convert information into magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic. It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows the user to transfer information from person to person more quickly than through verbal communication.
-Increase INT and WIS 1% x Skill Level
-Gain access to a [Magical Database System] with the ability to convert thoughts and memories into it protecting that information
-Can create programs using stored magical data to perform different tasks through screens
Techniques:
None


Familiars:

Name: Mel
Level 50
EXP: 29500/50000
Race: Slime Queen
HP: 1225/1225
MP: 1200/1200
SP: 1175/1175
STR: 39
DEX: 45
END: 45
INT: 46
WIS: 42
CHA: 41
LUC: 35
HP Regen: 90/min (+50%): 135/min
MP Regen: 82/min
SP Regen: 90/min
Abilities:
[Ultraspeed Regeneration]: HP Regen is always active. Increase HP Regen by 50%
[Dissolve] Cost: SP Varies : Can fire or use slime to dissolve a target.
[Consumption]: Can consume enemies and items to gain new [Abilities]. Can gain stats from enemies as well.
[Metamorphosis]: Can change its appearance into forms that it knows about or can create on their own.
[Venom Generation] Cost: MP Varies : Can generate and fire various venoms and poisons at targets. Also grants immunity to the user from venoms and poisons weaker than what it has already obtained.
Current Venoms: [Basilisk Venom], [Acromantula Venom]
[Petrifying Gaze] Cost: 5000MP : Can lock their gaze onto a target and inflict [Petrify] on them. This is effected by the power of the user compared to the target's magical resistance.
[Harden]: Cost: SP Varies : Can harden body to protect itself or aid in forming a weapon. Increases DEF or ATK of hardened targets.
[Spider Thread Generation]: Cost: MP Varies : Can generate and control spider thread allowing them to shape and form it however is desired.
[Stomach]: Can store portions of its mass or items into a space for safe keeping.
[Sticky Grasp] Cost: 100SP/Min : Can use the stickiness of slime to attach itself against surfaces, allowing it to climb walks or stick to targets.
[Slime Generation]: Cost: SP Varies : Can generate and control slime in whatever manner is desired.
[Phoenix Tears Generation]: Cost: MP Varies : Can generate and control healing liquid that can heal wounds, cure diseases and reattach limbs.
[Phoenix Voice]: Cost: MP Varies : Can empower your voice with Phoenix song, allowing to bolster allies and weaken enemies.
[Flame-portation]: Cost: MP Varies : Can teleport by using flames.
[Fire Generation]: Cost: MP Varies : Can create and manipulate fire.
[Slime-Clone Creation]: Cost: SP Varies : Can create clones made out of Slime that can follow orders. Only has a portion of user's stats.
Bio: The first familiar of [Gamer: Kichirou], this [Baby Slime Queen] is unique due to its [Consumption] ability allowing it to grow stronger quicker and also gain unique abilities from other sources and [Metamorphosis] allowing it to change into other animals and things.