CoD to DnD 4E

LV= 4d6 +6

HP= LV×6

AC, Fortitude, etc =HP÷2

Initiative=LV÷2

Perception=LV

Speed=1d4+4

Weapon Range=5+Weapon Range Squares

Attack Damage=1d10+ Damage Squares

VS=Weapon Accuracy Squares +1D10

Weapon Reload: Standard Action for LMG, Shotguns, and Sniper Rifles. Minor action for all other weapons.

Multiple Weapon Hits: If fire rate squares are six or less it hits once.

7 to 10 squares hits 1d3 times

11 squares or up hits 1d4+1 times

There are three loadouts. The basic loadout consists of a Primary weapon, a Secondary weapon, 1 lethal, and 1 tactical.

The heavy loadout consists of 2 primary weapons and either a lethal or tactical.

The third loadout consists of a primary weapon, a secondary weapon and 2 tacticals.

You can carry 3 of each tactical and 3 lethal with the exception of combat axes. You can only carry 2 combat axes. A combat axe has a melee/range 5 attack.

VS=1d10+3

Damage is 1d12 +8 (3d12+24 on critical)

Classes, Specialist Weapons, Wonder Weapons, and the Trophy system are unused.

Here's my loadout.

Primary: SVG-100 Custom (SVG-100 Sniper Rifle, Suppressor, Varix 3 optical)

Damage 16/20

Range 14/20+1-2=13/20

Fire Rate 2/20

Accuracy 13/20+1=14/20

Magazine 6 (5 reloads)

Secondary: L-CAR9 Custom (L-CAR9 machine Pistol, dual wield, Reflex Optical)

Damage 7/20

Range 6/20

Fire Rate 16/20+2=18/20

Accuracy 8/20+2=10/20

Magazine 40 1.5 reload

Lethal: 2 Combat Axes

Tactical: 3 Shock Charges

So here's how I set up my character:

Duncan LV18

Medium Natural Humanoid (Human)

HP 180 Bloodied 90 AC 27

Fortitude 25 Reflex 20 Will 18

Initiative 9 Perception 18

Speed 7

Standard Actions

SVG-100 Custom 6/Encounter

Attack: Ranged 18 (One creature) +22 vs Fortitude

Hit: 2d8 +10 Damage (4d12+ 30 Damage on a critical) this attack doesn't reveal the users location

L-CAR9 Akimbo 4/Encounter

Attack: Ranged 11 (One creature) +11 vs Reflex

Hit: 1d8 (Hits 1d10 times each attack has its own vs roll)

Combat Axe At Will

Attack: Melee/Ranged 5 (One creature) +13 vs AC

Hit: 1d12 + 8 Damage (3d12 + 24 Damage on a critical

Reload SVG 5/Encounter

Effect: The SVG-100 Custom regains 6 uses for this Encounter

Minor Actions

Reload Akimbo 2/Encounter

Effect: The L-CAR9 Akimbo regains 4 uses for this Encounter

Shock Charge 3/Encounter

Effect: A Shock Charge is placed in an unoccupied square within 4 squares of Duncan

Triggered Actions

Shock Charge 3/Encounter

Trigger: An enemy steps in a square occupied by a shock charge

Effect: The shock charge explodes in an Area Burst 3. All in the burst are stunned for 1d4 +1 turns.

Any attack made against a creature stunned in this way is considered an automatic critical.

Str 17 (+0) Dex 18 (+0) Wis 15 (+0)

Con 15 (+0) Int 15 (+0) Cha 10 (+0)

Equipment: SVG-100 Custom (SVG-100 Sniper Rifle Varix 3 Optical Suppressor), L-CAR9 Akimbo (Reflex Optical Dual Wield),

2 Combat Axes, 3 Shock Charges, 5 SVG-100 Magazines, 4 L-CAR9 Magazines