World War Z to DnD 4E
LV=Job LV
Medium Natural Humanoid (Human)
HP=100+(20d10)
AC, Fortitude, etc=(HP÷3)+40
Initiative=Reflex-10
Perception=HP÷15
Speed=1d6+2
Stats=HP÷2
Attacks
VS=((Weapon Handling + Accuracy)÷2)×5
VS for Melee is 3d10 +10 VS Fortitude
Damage=power #d4 +power # (4 power= 4d4 +4 Damage)
Melee weapons deal 1d12 +¼ LV Damage
Hits: Semi Auto hits once, Full Auto Hits 1d Fire Rate # times, Burst Fire hits 1d3 times
Silenced Weapons deals double damage to unaware targets
Max Penetration can pierce through multiple enemies (Max Penetration 2 can hit 3 enemies in a line.
Explosives deal 1d20 +10 Damage. Molotov Cocktails deal ongoing 5 fire damage (Save Ends)
Breach Charge planted on an adjacent creature/structure and deals 3d12 damage (48 Damage to a structure).
Stun Guns stun a target for 1d4 +1 turns. VS=HP÷10
Each individual is equipped with a Melee Weapon, a Primary Weapon, a Secondary Weapon, a Heavy Weapon, a First Aid Kit, and a Class Exclusive Item(s)
(Vanguard get an electric shield, Medics get a Stim Pistol, Slashers get a 5 use Stun Gun, Fixers get an extra reload for Primary and Secondary Weapons, Drone Masters get a 5 use Stun Drone, Hellraisers Exterminators and Gunslingers all start with 2 explosives of some kind.)
My Class was a LV 32 Hellraiser
Rather than list all my Class skills I'm just listing the ones I use.
Throwing Arm: Throw C4 1 square further
Unshakable: Self inflicted explosive damage is reduced to 0
Demolition Squad: Explosives deal 25% more damage
Walk Softly: Gains S890 for Primary weapon
Tooled Up: Starts with 3 C4
Hollywood: Gains Resist 5 Fire per Tier
Scorched Earth: All Squares adjacent to a C4 explosion inflict 10 fire damage to all who enter the squares for 3 turns
Thumper: Gains use of a Thumper GL for a Secondary weapon
Knock Knock: Starts with a Breaching Charge
Throwing Arm 2: Can throw C4 1 square farther
Primary Weapon
S890 Combat Shotgun
(Eagle Scout Shotgun)
Range Increased by 150%
Each pellet can pierce 1 additional target
Semi-Auto
Silenced
Power 9 (4+3+3+2+3+1+2+4+3=24+9=33)
Accuracy 4
Handling 4
Fire Rate 2
Max Penetration 2
Magazine 8 shells carry 64 shells/8 reloads
Secondary Weapon
Thumper GL
Semi-Auto
Power 10 (4+3+3+2+4+2+4+3+1+1=27+10=37) (37×1.25=46.25)
Accuracy 6
Handling 7
Fire Rate 2
Max Penetration 0
Magazine 1 Shell Carry 5 shells/ Reload 5
Heavy Weapon Not Used
Hailstorm MGL
Damage 1d20 +17 Damage (30×1.25=37.5 37)
Magazine 8 Grenade Canisters No Reloads
Melee Weapon
Fire Axe
Damage 1d12 +8 damage
Equipment:
Med Kit Restores ½ HP (not over max)
3 C4 Blocks 1d20 +18 Damage Area Burst 2 (1d20+10=30×1.25=37.5 38)
Breaching Charge 4d10 +5 Damage to a creature (3d12=36×1.25=45)
60 Damage to a Structure (48×1.25=60)
Here's my Character
Angel Flores LV 32
Medium Natural Humanoid (Human)
HP 211 Bloodied 105 AC 28
Fortitude 32 Reflex 25 Will 25
Initiative +15 Perception +14
Speed 5 Resist 15 Fire
Standard Actions
The Eagle Scout 8/Encounter
Attack: Close Burst 5 (All in Burst) +20 VS Reflex
Hit: 3d10 +3 Damage (1d8 +7 Damage on a miss). This Attack deals double damage to an unaware target. This attack hits a melee target 1d4 +1 times.
Thumper GL Encounter
Attack: Area Burst 1 in 10 (All in Burst) +32 VS AC
Hit: 4d8 +14 Damage
Fire Axe At Will
Attack: Melee (one creature) +30 VS Fortitude
Hit: 1d12 +8 Damage
Reload Thumper 5/Encounter
Effect allows use of Thumper GL
Minor Actions
Reload Eagle Scout 8/Encounter
Effect: Allows use of The Eagle Scout 8/Encounter
Throw C4 3/Encounter
Effect: Throws an Activated block of C4 into an unoccupied space within 5 squares
Plant Breaching Charge Encounter
Effect: Plants a Breaching Charge on an adjacent Structure or Creature
Detonate C4 At Will
Effect: Detonates all activated C4 blocks dealing 3d10 +8 Damage to all in 2 squares of the block
Detonate Breaching Charge Encounter
Effect: Detonates the Breaching Charge dealing 45 damage to a creature that it's attached to or 60 damage if it's attached to a structure.
Triggered Actions
Scorched Earth At Will
Trigger: Detonate C4 is used
Effect: All squares damaged by Detonate C4 catch fire dealing 10 fire damage to any creature that moves through or enters an affected square
Screaming Eagle
Trigger: Angel Flores is Bloodied
Effect: Angel makes a Fire Axe attack, Thumper GL attack, and 2 Eagle Scout attacks against 1 target. Angel can move up to 3 squares before making any attacks, and can shift 1 square after each attack.
Defiance Encounter
Trigger: Angel is reduced to 0 HP
Effect: All negative effects on Angel ends and he regains 105 HP.
Str 19 (+0) Dex 21 (+0) Wis 14 (+0)
Con 23 (+0) Int 15 (+0) Cha 14 (+0)
Equipment: The Eagle Scout (S890 Shotgun), Fire Axe, Thumper GL, 3 C4 Blocks, 1 Breaching Charge, 1 Med Kit, 64 Shotgun Shells, 5 Thumper Shells.
