World War Z to DnD 4E

LV=Job LV

Medium Natural Humanoid (Human)

HP=100+(20d10)

AC, Fortitude, etc=(HP÷3)+40

Initiative=Reflex-10

Perception=HP÷15

Speed=1d6+2

Stats=HP÷2

Attacks

VS=((Weapon Handling + Accuracy)÷2)×5

VS for Melee is 3d10 +10 VS Fortitude

Damage=power #d4 +power # (4 power= 4d4 +4 Damage)

Melee weapons deal 1d12 +¼ LV Damage

Hits: Semi Auto hits once, Full Auto Hits 1d Fire Rate # times, Burst Fire hits 1d3 times

Silenced Weapons deals double damage to unaware targets

Max Penetration can pierce through multiple enemies (Max Penetration 2 can hit 3 enemies in a line.

Explosives deal 1d20 +10 Damage. Molotov Cocktails deal ongoing 5 fire damage (Save Ends)

Breach Charge planted on an adjacent creature/structure and deals 3d12 damage (48 Damage to a structure).

Stun Guns stun a target for 1d4 +1 turns. VS=HP÷10

Each individual is equipped with a Melee Weapon, a Primary Weapon, a Secondary Weapon, a Heavy Weapon, a First Aid Kit, and a Class Exclusive Item(s)

(Vanguard get an electric shield, Medics get a Stim Pistol, Slashers get a 5 use Stun Gun, Fixers get an extra reload for Primary and Secondary Weapons, Drone Masters get a 5 use Stun Drone, Hellraisers Exterminators and Gunslingers all start with 2 explosives of some kind.)

My Class was a LV 32 Hellraiser

Rather than list all my Class skills I'm just listing the ones I use.

Throwing Arm: Throw C4 1 square further

Unshakable: Self inflicted explosive damage is reduced to 0

Demolition Squad: Explosives deal 25% more damage

Walk Softly: Gains S890 for Primary weapon

Tooled Up: Starts with 3 C4

Hollywood: Gains Resist 5 Fire per Tier

Scorched Earth: All Squares adjacent to a C4 explosion inflict 10 fire damage to all who enter the squares for 3 turns

Thumper: Gains use of a Thumper GL for a Secondary weapon

Knock Knock: Starts with a Breaching Charge

Throwing Arm 2: Can throw C4 1 square farther

Primary Weapon

S890 Combat Shotgun

(Eagle Scout Shotgun)

Range Increased by 150%

Each pellet can pierce 1 additional target

Semi-Auto

Silenced

Power 9 (4+3+3+2+3+1+2+4+3=24+9=33)

Accuracy 4

Handling 4

Fire Rate 2

Max Penetration 2

Magazine 8 shells carry 64 shells/8 reloads

Secondary Weapon

Thumper GL

Semi-Auto

Power 10 (4+3+3+2+4+2+4+3+1+1=27+10=37) (37×1.25=46.25)

Accuracy 6

Handling 7

Fire Rate 2

Max Penetration 0

Magazine 1 Shell Carry 5 shells/ Reload 5

Heavy Weapon Not Used

Hailstorm MGL

Damage 1d20 +17 Damage (30×1.25=37.5 37)

Magazine 8 Grenade Canisters No Reloads

Melee Weapon

Fire Axe

Damage 1d12 +8 damage

Equipment:

Med Kit Restores ½ HP (not over max)

3 C4 Blocks 1d20 +18 Damage Area Burst 2 (1d20+10=30×1.25=37.5 38)

Breaching Charge 4d10 +5 Damage to a creature (3d12=36×1.25=45)

60 Damage to a Structure (48×1.25=60)

Here's my Character

Angel Flores LV 32

Medium Natural Humanoid (Human)

HP 211 Bloodied 105 AC 28

Fortitude 32 Reflex 25 Will 25

Initiative +15 Perception +14

Speed 5 Resist 15 Fire

Standard Actions

The Eagle Scout 8/Encounter

Attack: Close Burst 5 (All in Burst) +20 VS Reflex

Hit: 3d10 +3 Damage (1d8 +7 Damage on a miss). This Attack deals double damage to an unaware target. This attack hits a melee target 1d4 +1 times.

Thumper GL Encounter

Attack: Area Burst 1 in 10 (All in Burst) +32 VS AC

Hit: 4d8 +14 Damage

Fire Axe At Will

Attack: Melee (one creature) +30 VS Fortitude

Hit: 1d12 +8 Damage

Reload Thumper 5/Encounter

Effect allows use of Thumper GL

Minor Actions

Reload Eagle Scout 8/Encounter

Effect: Allows use of The Eagle Scout 8/Encounter

Throw C4 3/Encounter

Effect: Throws an Activated block of C4 into an unoccupied space within 5 squares

Plant Breaching Charge Encounter

Effect: Plants a Breaching Charge on an adjacent Structure or Creature

Detonate C4 At Will

Effect: Detonates all activated C4 blocks dealing 3d10 +8 Damage to all in 2 squares of the block

Detonate Breaching Charge Encounter

Effect: Detonates the Breaching Charge dealing 45 damage to a creature that it's attached to or 60 damage if it's attached to a structure.

Triggered Actions

Scorched Earth At Will

Trigger: Detonate C4 is used

Effect: All squares damaged by Detonate C4 catch fire dealing 10 fire damage to any creature that moves through or enters an affected square

Screaming Eagle

Trigger: Angel Flores is Bloodied

Effect: Angel makes a Fire Axe attack, Thumper GL attack, and 2 Eagle Scout attacks against 1 target. Angel can move up to 3 squares before making any attacks, and can shift 1 square after each attack.

Defiance Encounter

Trigger: Angel is reduced to 0 HP

Effect: All negative effects on Angel ends and he regains 105 HP.

Str 19 (+0) Dex 21 (+0) Wis 14 (+0)

Con 23 (+0) Int 15 (+0) Cha 14 (+0)

Equipment: The Eagle Scout (S890 Shotgun), Fire Axe, Thumper GL, 3 C4 Blocks, 1 Breaching Charge, 1 Med Kit, 64 Shotgun Shells, 5 Thumper Shells.