Resident Evil 8 Village to DnD 4E

Ethan Winters

LV= 3d8 +6

Ethan is a Medium Natural Humanoid (Human)

HP= 100+5d20+10 per meal

AC, Fortitude, etc= HP÷2.25

Initiative=Reflex÷2

Perception=HP÷15

Speed=HP÷30

Stats=HP÷1.5

Weapon Range/Reach: Pistols 15, Shotgun close burst 5, Sniper Rifle 30, Magnum 10, Assault Rifle 10, Grenade Launcher Area burst 3 in 10

VS=3d12+14

Melee VS=Ethan's HP÷8

Weapon Damage= if damage beneath 400 take in game damage ÷30, if between 401 and 1000 ÷40, 1001 to 2000 ÷60, 2001 and up ÷90 Shotguns deal an extra 50% damage to melee targets Magnums deal an additional 50% damage on a critical

Melee weapons deal damage equal to Ethan's HP÷10

Explosives deal 4d10 +5 Damage. Pipe Bombs affect an area burst 1 within 5 Mines are placed in an adjacent unoccupied square and affect all in an area burst 3.

Rate of fire: .8 and up Standard Action, .5 to .8 Hits once Minor Action, .4 to .26 hits 1d4 times Standard Action, .25 to .21 hits 1d6 times Standard Action, .2 and under hits 1d8 times Standard Action.

Reload Speed: 2 or up Standard Action, 1.9 or under Minor Actions.

Ethan can carry a Pistol, a Shotgun, a Melee Weapon, one other Weapon, a First Aid Med, 90 Pistol rounds, 30 Shotgun shells, and 3 Explosives.

Triggered Actions

Get Off! Recharge 3 numbers

Trigger: Ethan is grabbed, pinned, or immobilized

Effect: The effect ends even if it normally can't be ended and Ethan can make a melee or pistol based attack.

After beating the game, Ethan gains the plant Subtype and these triggered skills.

Fungal Resilience Recharge 2 numbers

Trigger: Ethan is hit by a critical that would deal more than 1/10th of Ethan's HP as damage

Effect: Roll a D20 on an even number Ethan takes half damage on an odd number Ethan takes full damage

For Rose Recharge 1 number

Trigger: Ethan is reduced to 0 HP by a non critical hit

Effect: Roll a D20 on a number below 15 Ethan is reduced to 0 HP as normal, on a 15 and above all negative effects on Ethan end and he regains 1/10th his HP

For a fairly balanced set up I gave Ethan this loadout.

Pistol

LEMI

Power 160

Rate of Fire .36

Reload Speed 2.2

Ammo Capacity 22

Shotgun

M1897

Power 800

Rate of Fire 1.5

Reload Speed 2.2

Ammo Capacity 11

Other Weapon

Handcannon PZ

Power 3200

Rate of Fire .9

Reload Speed 1.8

Ammo Capacity 5

3 Pipe Bombs

1 First Aid Med

Knife

Ethan Winters LV 19

Medium Natural Humanoid (Human, Plant)

HP 216 Bloodied 108 AC 23

Fortitude 25 Reflex 22 Will 26

Initiative +11 Perception +14

Speed 4 Climb 3

Standard Actions

Knife At Will

Attack: Melee (one creature) +27 VS AC

Hit: 1d12 +10 Damage

LEMI 22/Encounter

Attack: Ranged 15 (one creature) +41 VS Reflex

Hit: 1d6 +2 Damage

M1897 11/Encounter

Attack: Close Burst 5 (all in burst) +30 VS Fortitude

Hit: 1d12 +8 Damage (2d10 +10 Damage to a melee target)

Handcannon PZ 5/Encounter

Attack: Ranged 10 (one creature) +33 VS AC

Hit: 3d8 +12 Damage (4d10 +14 Damage on a critical)

Pipe Bomb 3/Encounter

Attack: Area Burst 1 in 5 (all in burst) +25 VS Reflex

Hit: 4d10 +5 Damage (miss deals half Damage)

Minor Actions

First Aid Med Encounter

Effect: Ethan regains 108 HP (not over max)

Reload LEMI 4/Encounter

Effect: The LEMI gains 22/Encounter uses (not over max)

Reload M1897 2/Encounter

Effect: The M1897 gains 11/Encounter uses (not over max)

Triggered Actions

Get Off! Recharge 1, 2, 3

Trigger: Ethan is grabbed, pinned, or immobilized

Effect: The effect ends even if it normally can't be ended and Ethan can make a melee or pistol based attack

Fungal Resilience 4, 5

Trigger: Ethan is hit by a critical that would deal more than 1/10th of Ethan's HP as damage

Effect: Roll a D20 on an even number Ethan takes half damage on an odd number Ethan takes full damage

For Rose Recharge 6

Trigger: Ethan is reduced to 0 HP by a non critical hit

Effect: Roll a D20 on a number below 15 Ethan is reduced to 0 HP as normal, on a 15 and above all negative effects on Ethan end and he regains 1/10th his HP

Str 22 (+0) Dex 17 (+0) Wis 15 (+0)

Con 25 (+0) Int 13 (+0) Cha 16 (+0)

Equipment: LEMI (Pistol), M1897 (Shotgun), First Aid Med, Knife, 3 Pipe Bombs, 88 pistol rounds, 22 shotgun shells