Dead Space to DnD 4E
Isaac Clarke
LV= Rig Upgrade Points
Medium Natural Humanoid (Human)
HP= 100+ (1d20×Hit Point Rig Upgrade#)
AC= 20 +2 for every Rig Armor Upgrade #
Fortitude= (3× Hitpoint bar slot upgrades) +3d10
Reflex= (Stasis + Kinesis upgrade points) ×2
Will= 3d10 +10
Initiative= 1d10 +5
Perception= 1d20 +5
Speed= 1d6 +4
Attacks
VS AC= 3d6 +1d10 +6
Gun range= in game gun type Near=5 Medium=12 Far=20
Damage=1d12+in game damage squares
Uses per Encounter= CLP squares
Reload is 3 per weapon
Minor Actions
Stasis 3/Encounter
Melee/Ranged 5 +# VS Reflex
Effect: Roll a d20. On a 20 the target is stopped for 1d2 rounds. On any other number they are slowed for 1d4 +4 rounds
Kinesis 1/ Turn
Melee/Ranged 5 +# VS Fortitude
Damage =1d10 and the target is pushed back 1d4 squares. If used against a slowed target this attack deals an additional 1d10 damage. If used against a stopped target they take 3d12 +10 damage and are pushed 8 squares.
Med Activation 2/Encounter
Effect: Roll a d8.
On a 1-4 Isaac regains 25 HP
On a 5-7 Isaac regain 50 HP
On a 8 Isaac regains 100 HP
Health restored in this way can't exceed Max HP
Stats=AC+Fortitude+Reflex+Will
Isaac Clarke LV 29
Medium Natural Humanoid (Human)
HP 116 Bloodied 58 AC 30
Fortitude 41 Reflex 34 Will 29
Initiative +7 Perception +23
Speed 5 Fly 3 (Clumsy)
Standard Actions
Plasma Core Compressor 7/Encounter
Attack: Ranged 12 (one creature) +21 VS AC
Hit: 2d12 +7 Damage
Rip Core Directed Ejection Field 12/Encounter
Attack: Ranged 20 (all creatures in line) +25 VS AC
Hit: 2d10 +7 Damage (this attack deals 3 less damage for each creature it hits)
Minor Actions
Stasis 3/Encounter
Attack: Melee/Ranged 5 (one creature) +25 VS Reflex
Effect: on a hit roll a d20. On a 20 the target is stopped for 1d2 rounds. On any other number they are slowed for 1d4 +4 rounds
Kinesis 1/ Turn
Melee/Ranged 5 +19 VS Fortitude
Damage =1d10 and the target is pushed back 1d4 squares. If used against a slowed target this attack deals an additional 1d10 damage. If used against a stopped target they take 3d12 +10 damage and are pushed 8 squares.
Med Activation 2/Encounter
Effect: Roll a d8.
On a 1-4 Isaac regains 25 HP
On a 5-7 Isaac regain 50 HP
On a 8 Isaac regains 100 HP
Health restored in this way can't exceed Max HP
Reload 3/Encounter
Effect: the Plasma Core Compressor regains 7/Encounter uses and the RIP Core Directed Ejection Field regains 12/Encounter uses. Uses restored in this way can't exceed max
Str 26 Dex 22 Int 18
Con 28 Wis 19 Cha 21
Equipment: Legendary Suit (R.I.G.) 2 Medical Packs, Cut and Blast (Heavy Elite Frame, Upper Weapon Plasma Core Compressor, Lower Weapon RIP Core Directed Ejection Field)
