Dead Space to DnD 4E

Isaac Clarke

LV= Rig Upgrade Points

Medium Natural Humanoid (Human)

HP= 100+ (1d20×Hit Point Rig Upgrade#)

AC= 20 +2 for every Rig Armor Upgrade #

Fortitude= (3× Hitpoint bar slot upgrades) +3d10

Reflex= (Stasis + Kinesis upgrade points) ×2

Will= 3d10 +10

Initiative= 1d10 +5

Perception= 1d20 +5

Speed= 1d6 +4

Attacks

VS AC= 3d6 +1d10 +6

Gun range= in game gun type Near=5 Medium=12 Far=20

Damage=1d12+in game damage squares

Uses per Encounter= CLP squares

Reload is 3 per weapon

Minor Actions

Stasis 3/Encounter

Melee/Ranged 5 +# VS Reflex

Effect: Roll a d20. On a 20 the target is stopped for 1d2 rounds. On any other number they are slowed for 1d4 +4 rounds

Kinesis 1/ Turn

Melee/Ranged 5 +# VS Fortitude

Damage =1d10 and the target is pushed back 1d4 squares. If used against a slowed target this attack deals an additional 1d10 damage. If used against a stopped target they take 3d12 +10 damage and are pushed 8 squares.

Med Activation 2/Encounter

Effect: Roll a d8.

On a 1-4 Isaac regains 25 HP

On a 5-7 Isaac regain 50 HP

On a 8 Isaac regains 100 HP

Health restored in this way can't exceed Max HP

Stats=AC+Fortitude+Reflex+Will

Isaac Clarke LV 29

Medium Natural Humanoid (Human)

HP 116 Bloodied 58 AC 30

Fortitude 41 Reflex 34 Will 29

Initiative +7 Perception +23

Speed 5 Fly 3 (Clumsy)

Standard Actions

Plasma Core Compressor 7/Encounter

Attack: Ranged 12 (one creature) +21 VS AC

Hit: 2d12 +7 Damage

Rip Core Directed Ejection Field 12/Encounter

Attack: Ranged 20 (all creatures in line) +25 VS AC

Hit: 2d10 +7 Damage (this attack deals 3 less damage for each creature it hits)

Minor Actions

Stasis 3/Encounter

Attack: Melee/Ranged 5 (one creature) +25 VS Reflex

Effect: on a hit roll a d20. On a 20 the target is stopped for 1d2 rounds. On any other number they are slowed for 1d4 +4 rounds

Kinesis 1/ Turn

Melee/Ranged 5 +19 VS Fortitude

Damage =1d10 and the target is pushed back 1d4 squares. If used against a slowed target this attack deals an additional 1d10 damage. If used against a stopped target they take 3d12 +10 damage and are pushed 8 squares.

Med Activation 2/Encounter

Effect: Roll a d8.

On a 1-4 Isaac regains 25 HP

On a 5-7 Isaac regain 50 HP

On a 8 Isaac regains 100 HP

Health restored in this way can't exceed Max HP

Reload 3/Encounter

Effect: the Plasma Core Compressor regains 7/Encounter uses and the RIP Core Directed Ejection Field regains 12/Encounter uses. Uses restored in this way can't exceed max

Str 26 Dex 22 Int 18

Con 28 Wis 19 Cha 21

Equipment: Legendary Suit (R.I.G.) 2 Medical Packs, Cut and Blast (Heavy Elite Frame, Upper Weapon Plasma Core Compressor, Lower Weapon RIP Core Directed Ejection Field)