Shin Megami Tensei V to Dnd4e

Nahobino's Name

LV=LV÷3

Medium Immortal Humanoid (Human)

HP=HP÷3

AC=Strength÷3

Fortitude=Vitality÷3

Reflex=Agility÷3

Will=Magic÷3

Initiative=Agility÷5

Perception=Luck÷3

Speed=Agility÷10

Damage Types/Weakness/Resistance

Neutral=Typeless

Force=Force

Ice=Cold

Fire=Fire

Electricity=Lightning

Holy=Radiant

Dark=Necrotic

Almighty=Typeless

Vulnerable takes 10 additional damage from an attack of that type

Resist takes 5 less damage from an attack of that type

Immune takes 10 less damage from an attack of that type

Reflect takes 15 less damage from an attack of that type

Drain takes 20 less damage from an attack of that type

Attacks and Damages

Damage bonuses is based on the denominator for the attack. Weak=+5, Medium=+10, Heavy=+15, Severe=+20

VS=(Agility+Strength+Magic)÷8

The Standard At Will Action is a melee attack that deals damage = to Strength ÷4. 100÷4=25=2d10+5

Magic based are ranged attacks. The damage is calculated with (Magic÷5) +Denominator. Range =5 for Weak, 10 for Medium, 15 for Heavy, 20 for Severe

Strength based attacks and Physical moves count as melee attacks. The damage is calculated so (Strength÷5) +Denominator.

Hits all target moves have their damage calculated identically to basic magic or strength attacks. The difference is that the attack is a close burst 3 hitting all in burst.

Str=Strength÷4

Dex=Agility÷4

Wis=(Magic+Vitality)÷8

Con=Vitality÷4

Int=(Magic+Luck)÷8

Cha=Luck÷4

Addendum

If you have used the Demi-Fiend essence your Nahobino gains these bonuses

+HP = to in game LV

+10 to AC, Fortitude, Reflex, and Will

+5 Initiative

Immunity to all Negative effects and Ongoing Damage

Resist 10 All Damage

+3 to Str, Dex, etc

He also gains these actions in place of his normal actions

Candelabra Flare (Force, Fire, Cold, Lightning, Necrotic, Radiant) Recharge 5, 6

Attack: Ranged 20 (One Creature) +# VS Reflex

Hit: #d#

Effect: On a Hit if an enemy is weak to Force, Fire, Cold, Lightning, Necrotic, or Radiant Damage they take 20 damage of one of those damage types. If the target has no weaknesses they take 20 typeless damage.

Murakumo At Will

Attack: Melee (one creature) +#VS AC

Hit: #d# +20 Damage

Effect: This attacks Damage is unaffected by resistances or immunities

Menorah's Glory (Force, Fire, Cold, Lightning, Necrotic, Radiant) Encounter

Attack: Area Burst 5 (all in burst) +#VS Will

Hit: #d# +20, Force, Fire, Cold, Lightning, Necrotic, and Radiant damage. Damage Dealt by this attack isn't effected by enemy resistances or Immunities.

Effect: After the Attack Name loses all resistances and immunities.