Shin Megami Tensei V to Dnd4e
Nahobino's Name
LV=LV÷3
Medium Immortal Humanoid (Human)
HP=HP÷3
AC=Strength÷3
Fortitude=Vitality÷3
Reflex=Agility÷3
Will=Magic÷3
Initiative=Agility÷5
Perception=Luck÷3
Speed=Agility÷10
Damage Types/Weakness/Resistance
Neutral=Typeless
Force=Force
Ice=Cold
Fire=Fire
Electricity=Lightning
Holy=Radiant
Dark=Necrotic
Almighty=Typeless
Vulnerable takes 10 additional damage from an attack of that type
Resist takes 5 less damage from an attack of that type
Immune takes 10 less damage from an attack of that type
Reflect takes 15 less damage from an attack of that type
Drain takes 20 less damage from an attack of that type
Attacks and Damages
Damage bonuses is based on the denominator for the attack. Weak=+5, Medium=+10, Heavy=+15, Severe=+20
VS=(Agility+Strength+Magic)÷8
The Standard At Will Action is a melee attack that deals damage = to Strength ÷4. 100÷4=25=2d10+5
Magic based are ranged attacks. The damage is calculated with (Magic÷5) +Denominator. Range =5 for Weak, 10 for Medium, 15 for Heavy, 20 for Severe
Strength based attacks and Physical moves count as melee attacks. The damage is calculated so (Strength÷5) +Denominator.
Hits all target moves have their damage calculated identically to basic magic or strength attacks. The difference is that the attack is a close burst 3 hitting all in burst.
Str=Strength÷4
Dex=Agility÷4
Wis=(Magic+Vitality)÷8
Con=Vitality÷4
Int=(Magic+Luck)÷8
Cha=Luck÷4
Addendum
If you have used the Demi-Fiend essence your Nahobino gains these bonuses
+HP = to in game LV
+10 to AC, Fortitude, Reflex, and Will
+5 Initiative
Immunity to all Negative effects and Ongoing Damage
Resist 10 All Damage
+3 to Str, Dex, etc
He also gains these actions in place of his normal actions
Candelabra Flare (Force, Fire, Cold, Lightning, Necrotic, Radiant) Recharge 5, 6
Attack: Ranged 20 (One Creature) +# VS Reflex
Hit: #d#
Effect: On a Hit if an enemy is weak to Force, Fire, Cold, Lightning, Necrotic, or Radiant Damage they take 20 damage of one of those damage types. If the target has no weaknesses they take 20 typeless damage.
Murakumo At Will
Attack: Melee (one creature) +#VS AC
Hit: #d# +20 Damage
Effect: This attacks Damage is unaffected by resistances or immunities
Menorah's Glory (Force, Fire, Cold, Lightning, Necrotic, Radiant) Encounter
Attack: Area Burst 5 (all in burst) +#VS Will
Hit: #d# +20, Force, Fire, Cold, Lightning, Necrotic, and Radiant damage. Damage Dealt by this attack isn't effected by enemy resistances or Immunities.
Effect: After the Attack Name loses all resistances and immunities.
