last updated: 23/10/2017

last edit: 19/10/2017


LV2 here, and welcome to the real reboot of Grimm Reaper. The story starts with the character bio, so if you want none of that than just skip the chapter. He will be keeping most of his ability's and weapons from the original, but I've tweaked everything at least a little bit. Except for his appearance. But since I never fully described him in the original story, there might be a lot you don't recognize. Also, I gave him a name. An actual name.

For his semblance, in the original I had absolutely no idea what it might be, and furthermore I never really bothered to try to think of one. But with the help of those World Of Remnant video's, and JAConemanband's video about aura and semblances, I got thinking. Now Lucifer has a semblance. I also changed a lot of things in the original bio to make him more like an assassin, but still his own thing as originally planned. Deal with it.

Now, a bunch of people wanted me to put up bio's on all the bad guys of Grimm Reaper: Eclipse. If you REALLY want it that bad, I'll maybe put them up on my profile one of these days, or at the end of the story when I finish it. But otherwise? No.

Final comment, I swear. As you read this, (If you read this), you will likely see words or terms you are not familiar with because either you haven't read my other stories, or I just made them up now. There is an index at the bottom of the page. Unless I'm lazy. In which case, you might be waiting for it for a while.

(BTW, slight spoiler alert. The spoilers reside in Lucifer's History, Homeland, Lucy's history. The bio page is 60% for personal reference, and 40% because a fair amount of people seem to like it.)

Name: Lucifer 'MK.1-7' Shard.

Other Titles: The Forever Fall Reaper - The Angel Of Death - Lucifer The Hewer.

Sex: Male.

Age: 16, appears to be 20.

Race/Complexion: Human, pale white.

Weight: 219lbs.

Height: 6'7.

Build: Lean, tall, and very muscular.

Aura Type: Dark.

Occupation: Assassin, student at Beacon, errand boy for Junior's club.

Insignia: The iconic Assassins Creed insignia in white.

Color: White. Although, he doesn't use it much, preferring the much more advantageous color black for fighting, or much anything really.

Homeland: France, Earth.

Weapon/s: As an assassin, he is trained extensively in many different firearms and blades. But his personal weapons include:

Hunting Bow: A bow Lucifer crafted for himself using the strong flexible wood of a BlackBark tree from the Forever Fall, and the silk of an Arachnia Grimm. He only carries it with him for hunting.

Venom: An intricately designed and decorated traditional kukri. (The MASTER ASSASSINS KUKRI from AC Syndicate but with a slightly longer blade) this blade, laced with King Taijitu venom and infused with fire dust caries a silent power with it that kills quick and painfully. Lucifer keeps it in his trench coat.

Helping Hand: A black and gold hidden blade (just search up AC Syndicate hidden blade gauntlet. It's the black and gold one) with a grappling hook (hookshot/rope dart), and a hidden dart gun that fires hallucinogenic darts. It also doubles as brass (technically iron) knuckles.

The Undertaker: A black revolver action hand cannon, with white designs on it. (Looks like a larger version of Absolver from Hitman: Absolution) these 50 MM. Armor piercing Magma dust rounds pack just enough power to punch through just about any type of body armor or bone plating. This is a spin action revolver that holds 10 rounds in a single standard cylinder. unfortunately, the bullets are custom made, giving Lucifer a very limited amount. Lucifer carries this in a holster inside his trench coat.

Standard issue Huntsmen Combat Survival knife, or SHC Survival knife: This is pretty much the Crocodile Dundee knife (search it up), except Lucifer has infused the blade with wind dust for longer throwing distance. He keeps it in its leather sheath on his back.

Deadly Midnight: (From the original grim reaper) This is a modified huntsmen class weapon. It has three functions. One handed scythe, automatic silenced shotgun that holds over 60 burn dust rounds in a clip, and a katana. Every time Lucifer kills a human/powerful being with this weapon, it as well as himself become more powerful and deadly. He holds this in its compact form (scythe blade folded against the handle) magnetized to the back of his armor.

The stats on the shotgun mode are as follows. It looks similar to an AA-12 but with a slightly longer barrel, a fire rate of 350 rpm, and a weight of 8.2 kg. It's decorated with a solid red and black finish like the rest of Deadly Midnights forms, and has a Salvo 12 silencer lined with freeze dust as well as a 1X42 Trijicon Reflex optic sight. It feeds a 60 round drum, and fires a multitude of ammo. But the kind most commonly used by Lucifer are burn dust enhanced subsonic 12 gauge rounds. Quiet as a whisper. Figuratively speaking of course.

The stats on the scythe mode are as follows. It looks similar to a smaller version of Qrow's scythe, with a 3'10 long handle, and a 2'6 long blade. This is its default mode, and to go into standby the blade folds into a hollow compartment in the handle. In this mode, it can be used as a baton, or as a stylish yet oversized paper weight.

Semblance: Soul Griever. After activating his semblance, Lucifer's aura physically manifests itself as a scythe (same one as on the cover image, minus the lantern) that whistles when swung through the air at high speeds. It also absorbs the aura of the people whom are ended by its blade, but it can also draw large amounts from the aura reserves of those nearby whom harbor ill intent towards him specifically. When added upon the similar affect of his aura, this pretty much means its impossible to beat him by depleting his aura while he is using his semblance. When he kills someone with Soul Griever, not only does Lucifer's blood magic grow stronger, but it also absorbs their soul, making his own aura more powerful. When the semblance is activated, the sclera of Lucifer's eyes will become pitch black, and his Irises will become a shining metallic gold. His fangs will also grow in length. Also, with the insane amount of aura it can gather over time, it can be used to dramatically increase Lucifer's speed for a limited amount of time. And finally, when using his semblance, Lucifer can use double the amount of blood magic without getting tired, and absorb aura based attacks with his scythe. Plus the weapon itself is almost indestructible, and even if its destroyed Lucifer can just make another instantaneously. But there is one major flaw with this semblance. While he has this weapon out he is unable to use his aura for blocking attacks, or healing himself.

The scythe's handle is 7'1 long, and the blade is 4'6 in length and is built for speed and slicing through anything, rather than brute force and hard hits. Although, it can still very well be used that way. The entire pole is decorated with ivory gripping carved to look like bones, and the miniature skull and spine of a Basilisk Grimm are carved out of ivory and connect the blade to the pole. In total, the whole weapon weighs 14.3 Kilograms, the pole making up most of the weight and the blade barely weighing anything in comparison. Dust can be incorporated into this weapon, but only in the form of crystals by insertion into the mouth of the skull. Soul Griever can also absorb aura based attacks. When travelling through the air at high speeds, the air going through the bone carvings will make a high pitched whistling sound.

Shadow Drive:

In Shadow Drive, Soul Griever's blade gives off a haunting bluish glow, will cause incredible burning pain to anyone who touches it when the moon is out (Discluding Lucifer) and the whistle will be much quieter. The pole becomes slimmer, especially near the end, and on the bottom there is a slim pointed blade meant for jabs and slashes. It also gains a secondary scythe blade on the opposite end of the larger one, replacing the Basilisk skull. The secondary blade is only 6 inch's in length, and can absorb dust in any of its purified forms (Like powdered dust, crystal dust, and liquid dust). Soul Griever will also be able to release the aura attacks that it absorbs in the form of a deadly cutting wave that can travel several feet. It can also be used in accordance with dust, making it an even deadlier form of attack. In this form, Soul Griever will be able to be summoned back, should it be dropped, and will completely ignore aura. And finally, all the stat boosts Lucifer gains when using Soul Griever are twice as high.

Unique Ability/s:

Blood Magic: Lucifer uses blood magic incorporated into his weapon and fighting style, which increases in power every time he kills something. This gives him his telekinesis, dark glyphs, armor and so on. When he kills someone he absorbs all of their aura (so pretty much their soul) into his weapon, making Deadly Midnight and his ability's become more powerful.

Telekinesis: Lucifer has telekinesis to a certain extent. If he can lift it on his own, he can lift it with his mind. This is from extensive knowledge in blood magic, something that is long forgotten on remnant. It is very limited however, as he can only lift objects, or slightly decrease the forward momentum of an object already in motion. He cannot make them go anywhere, and even then it requires extreme focus. Unfortunately, he has no idea he can do this. You know, aside from being able to open and close doors.

Shadow Drive: This is a powerful type of blood magic, combined with aura, that Lucifer gains the ability to use a little later in the story. This allows Lucifer to use a more powerful version of Soul Griever, create realistic auditory and optical illusions, quickly heal minor wounds by inflicting similar wounds on others, and use far more powerful blood glyphs than before. Iit only lasts for so long though, before Lucifer will be left with the regular version of his semblance.

Parasite: Lucifer's aura draws energy from the ill intent of both people and Grimm alike within half a mile of himself. This isn't permanent however, the power drawn from them disappearing as soon as they die, calm down, or move out of range. This ability is imperative, however, to using his semblance.

Harden: This. Is not. Sexual. Lucifer can use his aura to infuse his clothes, flesh, skin and bone to be much stronger.

Eagle Vision: You know what this is. Except Lucifer's eagle vision is much more developed than most of the assassins in games.

Psyche Enhancement: Lucifer has been neurologically enhanced to easily understand and retain information. He also has a near photographic memory. Unfortunately, Lucifer's memory from before this surgical enhancement is lost.

Immune System Enhancement: Lucifer has been trained and enhanced to withstand any truth serum, many different man-made toxins, nerve gas, and a great many natural sicknesses. He also has no allergies as an added bonus.

Hearing Enhancement: Lucifer's hearing has been enhanced to be so acute, he can hear light footsteps in other rooms, the heartbeats of anyone within a meter of him, or even a dog whistle. Basically, you can't sneak up on him unless you happen to be vampire Batman.

Strength Enhancement: Lucifer's muscles and cell tissue were heavily modified and overdeveloped by the Templars so that he could maintain his base strength (About the same as the average soldier) without having to exercise at all.

Stamina Enhancement: The Templars biologically and neurologically enhanced Lucifer to be able to go nearly a week without food or water and still fight at his best.

Reflex Enhancement: Lucifer's already above average reflexes, have been tripled by the Templars making him the fastest man on Remnant.

Bone Enhancement: Lucifer's bones were genetically modified and reinforced with Remnium, allowing him to take a lickin' and keep on tickin'.

Skin Enhancement: Lucifer's skin has been enhanced on a cellular level to be much tougher, and incredibly resistant to radiation burns and fire. This causes it to always look very pale. He also doesn't get pimples or sores, the lucky bastard.

Appearance: Lucifer has shining golden red eyes, (Think the hellfire eyes of Rattlesnake Jake, but not elliptical. Yes, I'm referring to Rango. Shut up.) midnight Black hair with a single Silver streak through it, a handsome face and a scar from his right cheek bone to his chin that only succeeds in making him more handsome. He also appears to be 20 even though he is 16. His hands are rough and calloused over from constantly working and training. Between his shoulder blades, remains the black cross tattoo branded into him by the Templars. Having been modified to kill in any way necessary, Lucifer has extremely dense teeth, and elongated fangs between his incisors and premolars. (And no, he doesn't sparkle.)

Casual 1: A Grimm leather jacket and pants made out of Grimm fur. Same boots as used in the combat attire. Plus, he carries around his skull half-face mask.

Casual 2: Black jeans, his fingerless glove, a black T-shirt and a white version of the Assassins Creed Syndicate Hoodie (Obviously not what its called on Remnant, I just gave the name for reference). You would even think he's just any other person, except for the huge ass knife strapped on underneath his hoodie.

Combat Attire: Its a belt, with a hand-carved stone buckle that activates his armor only when Lucifer touches it. When activated, it covers his entire body, minus the head, hands and feet, with Kevlar padded clothing, covered with King Taijitu scales over his torso, and a black pointed water resistant hood. On the back it includes a magnetic pad for holding weapons (Later moved to his leg). On his feet, he wears Black composite toed, water proof combat boots. On his left hand he wears a fingerless glove with metal plating on the back of the hand and fingers. On his head, he wears a skeleton 3-panel half-face mask made out of neoprene and cotton. On top of all that he wearss a Black trench coat that's slightly worn around the edges, and has Graphene woven in. It also has his insignia on the back of the inside. Stitched onto the inside is a holster, a sheath, a pouch for bullets, a pouch for darts and 8 small pouches for dust crystals. 2 for Wind, 2 for Burn, 2 for Lightning, and 2 for Magma.

Formal Attire: An all Black Suit with a crimson Red tie. His insignia is stitched onto the back of the inside, in White.

Combat ability: Lucifer is well trained and highly skilled in countless firearms and hand held weapons, and is very resourceful. He has also mastered basic hand to hand combat and gymnastics. His bones have been surgically reinforced with Remnium, which is much, much more resilient than bone is, allowing for him to take harder hits and keep going. His strength has also been modified to be double the amount of an average soldier and his reaction time tripled. His extra strong teeth and fangs allow for weaponless stealth take downs by grabbing the victim by the neck, and ripping out their throats. Lucifer is also very familiar with human anatomy making him a far more effective killer. He is also very observant and has good deductive skills allowing him to spot weaknesses and create strategies based on those weaknesses incredibly fast. He uses his blood magic to assist himself whenever he can without giving away that he has it. Lucifer always 'shoots to kill' so to say, under normal circumstances. However, his strategy is different if he knows they have done nothing wrong, or if he's fighting children, no matter how evil they may be. In the case of that, he does his best to subdue them rather than kill. Otherwise, he never shows mercy to his enemies.

Weaknesses: Lucifer's biggest weakness is his lack of experience, especially with fighting opponents on his level. Lucifer also has a huge soft spot for kids, which can easily be exploited. Finally, Lucifer's lack of skill in the field of aura can also be used against him. And I suppose his social skills are a tad bit lacking.

Fighting Style: Although his preferred style is stealth based, Lucifer is almost always on the offensive, and uses everything around him to his advantage. Be it using a rocky terrain to unbalance his foe or throwing sand in their eyes to blind them. He will always prefer dodging an attack over blocking or deflecting it since his speed and reflexes allow it, and there is less chance of him being injured. When given the choice, Lucifer will always prefer to use CQC rather than use a ranged weapon. In the case of a large group facing off against him though, Lucifer will use any weapon available to him. Unfortunately, he has no techniques of his own design, most of them being exceptionally well known, making it easy for a trained eye to see his next move coming. With the exception of his scythe, of course. But when it comes to a full frontal assault, Lucifer is anything but discreet, showing no hesitation to get his hands dirty. Quite literally. Lets face it, in a full frontal fight, being killed by Lucifer is a sh*tty way to die.

History: Lucien was born on May 1st, 1784. He was named after the moon, which shone even in the darkness, and brought hope for the coming day. His mother Amber and father Pierre made a living off of growing and selling flowers, primarily roses. Just after his 5th birthday, the French Revolution broke out, and Templars whom had used a piece of Eden to acquire futuristic technology, kidnapped him during the chaos. He was taken to an off world base, where he was wiped of his memories, and surgically enhanced on a cellular level. The Templar's began to train him to be their ultimate weapon against the assassins. He was named MK. 1-7, as there had been six others before him, all of which had been defective. After many years of training, survival training, and essential education, Lucien was made an honorary Templar and given a new name. With his new found authority, Lucifer dug into his past, and found out where he had truly come from. Soon after, Lucifer hijacked a ship and flew away, in a random direction. He eventually found himself over Remnant, out of fuel. So Lucifer did the sensible thing and crash landed the ship.


Name: Lucy Mars

Other Titles: Gunslinger.

Sex: Female.

Age: 18.

Race/Complexion:Wolf fauness, white.

Weight: 152 lbs.

Height: 6'4.

Build: Tall, and slim.

Aura Type: Light.

Occupation: Student at Beacon.

Insignia: Remnants shattered moon, in light purple.

Color: Light purple.

Homeland: Vale, Remnant.

Physical Condition: Fine. Lucy is a good runner, and incredible tracker. But she has trouble dodging.

Weapon/s:

Caliburn: A larger version of an 1860 Colt Army. It has a chrome silver finish, with Caliburn inscribed on the side, as well as some ominous looking designs, in gold. It was given to her as a gift from her grandfather Roland. It was actually forged from King Arthur's sword Caliburn, and as such, is a holy weapon. It fires high impact armor piercing rounds.

Semblance: Play dead. No, no seriously. When facing a fatal blow, she can teleport a small distance away leaving behind a corporeal illusion (an illusion that can interact with the real world) of herself dying. Added bonus, she gets treats from Ike for doing it sometimes, much to her displeasure.

Unique Ability's: None.

Appearance: Lucy has thick, smooth mercury red hair that she normally lets cascade down her shoulders, but will put it into twin tails when fighting. Her eyes are a dark, vibrant purple, and on her head a pair of red wolf ears poke out of her hair. Lucy stands at about 6'4, and has a very slender physique and smooth white skin.

Normal Attire: Running shoes, jeans, a tank top and a black leather jacket with her insignia stitched on the back in light purple.

Combat Attire: Riding boots, black jeans, a T-shirt and a light brown duster. Over top of that, she has a series of belts hanging around her waist, one holding the holster for her gun, one for grenades, one for ammunition and one for supply pouches. (Lucy only has one of her belts during her initiation)

Formal attire: A very expensive purple cocktail dress, and ruby earrings. (Ruby as in the gem, idiot. Not the character. Not the team either.)

School Attire: The standard Beacon uniform for women, nothing special about it. Except her skirt is a fair amount shorter than everyone else's.

Combat Ability:

Fighting Style: Very blunt, and loud to say the least. Lucy believes in putting down enemy's with firepower, and brute strength. The bigger the guns are, the better. But she does always have an actual plan just in case hitting it really hard doesn't work. She CAN be discreet, but just isn't. Like, ever.

Weaknesses: Her biggest weakness is fighting sniper's, and those that can adapt to others fighting style's. Another one of her weaknesses is fighting against hand to hand specialists, as she is only adept in shooting things.

History: Lucy was born into a family that lived off the grid. She idolized her huntsmen father growing up, and as soon as she could hold a gun (9) she wouldn't stop bothering her father until he taught her how to shoot. Turns out Lucy was a child prodigy of some sort, and had soon mastered even the powerful kick of a hand cannon, or .50 cal magnums still with 110% accuracy. But she still preferred Caliburn, an old west style revolver her grandfather had given her. He had also taught her the Gunslinger's Creed. Lucy memorized it, even though she didn't entirely know what it meant. Lucy found out just after her 14th birthday. Her house was broken into by a rogue huntsman, and her grandfather shot him down, to protect her. But not before the rogue had seriously injured her mother. After that, she signed up at Signal, determined to prevent something like that from happening to anyone else, and to make her family proud.


Name: Timothy Lars Vitaly

Other Tittles: None.

Sex: Male.

Age: 17

Race/Complexion: Human, lightly tanned white.

Weight: 192 lbs.

Height: 6'2.

Build: Tall, lightly muscled.

Aura Type: Light/dark.

Occupation: Student of Beacon, gunsmith.

Insignia: A smoking gold revolver.

Color: Blue. It reminds him of water, and therefore the opposite of home.

Homeland: Vacuo, Remnant.

Physical condition: Very fit, and a good runner. He is also a very good climber. But he suffers from a medical condition (pretty sure it doesn't have a name) that dulls his pain receptors to almost nothing. In short, he feels almost no pain.

Personality: He is a nice and considerate person, but is insensitive when it comes to death. He will only ever risk his life for money, innocent lives, or someone who he is incredibly loyal to. He is very intelligent, and graduated Signal with flying colors. His aim is incredible, but nothing compared to Lucifer. Timothy cares deeply about his team and would do anything he could to save them if they were in trouble. He has a fetish for setting stuff on fire, always aims for the heart, and never misses. and he has absolutely no problem with killing people, so long as they deserve it. And for some reason, he doesn't name any of his weapons.

His alternate personality, see mental health below, is clearly crazy. Dik, as his evil self is called, thinks himself better than everyone else with the exception of those he respects or admires, and will taunt and insult those who claim him to be inferior to no end as he fights them. Dik can be honorable, but usually will do anything to get his way. He loves to kill anything that breathes, and would clean and bathe himself in blood if he could. But he always knows when a fight is lost, and retreats to save his life rather than fight to save another. He absolutely loves fighting, and will only run from a fight if it is likely to cost him his life. he's a total asshole, but is also a good actor. his fighting style is brutal and merciless, and he is very good at what he does. Dik always aims for the head when he uses a gun, unless he wants to cause his enemy pain. Fortunately, Dik rarely makes an appearance.

Mental health: Not the best. He suffers from the following:

An unnamed disorder that acts as a mix of Multiple personality disorder, optical heterochromia iridium and psychosis. Meaning, he has a second personality that has a different eye color, and is psychotic. You can tell which one he is, because the crazy one calls himself Dik instead of Timothy, (probably because he's a dick) and has pale yellow eyes.

Euphoria. Except instead of experiencing joy when he plays, its when he kills something. Oh Joy.

Pyromania. Goody, these just keep getting better and better. Now he loves setting things on fire. Useful for camping I guess. On second thought...

Appearance: Timothy has dark Grey hair with Blue dyed tips, and bright emerald green eyes. pale yellow, if he becomes Dik.

COMBAT: He wears a light Black (or white, depending on the terrain) Kevlar version of a standard Atlesian officers uniform with golden coloring in different spots. it has a waterproof hood attached for rainy missions, and polarized, bullet proof sunglasses. his insignia is stitched onto the right shoulder, and the special Atlesian forces insignia on the left. His team's name is stitched on over his left breast(yeah, yeah, laugh it up Francis). He wears dark green Rocky AlphaForce composite toe waterproof duty boots. And on his hands he wears foliage green Wiley X Aries flame resistant combat gloves. On his right hand he wears two silver rings, one with a large blue diamond embedded. The other sports a large emerald.

Formal Attire: Typical black suit.

SCHOOL: The standard Beacon Academy uniform, with his rings on.

Weapons:

AS50 Semi Automatic Sniper Rifle. With an extended clip to hold 12 rounds, a .50 BMG CYCLOPS fast attach silencer, a tactical laser, a Tactical 4X32 Prismatic Glass Crosshair Reticle Scope with fiber optic sight, and armor piercing rounds infused with magma dust. Timothy rarely has this with him if he isn't planning on using it.

Taurus Raging Bull .454 Casull .44 Remington Magnum. Woo, that's a mouthful. Timothy uses hollow point burn dust infused rounds in this gun, and it has a matte-Black finish to prevent it from glaring in the field. He keeps it strapped inside its holster to keep it from falling out when he runs. His holster is strapped to his right thigh.

Extra Lightweight M-4 Carbine Service Rifle. This is the only weapon that both personalities put effort into acquiring and building. Its a highly customized piston operated M-4, with 45 round mags with stippling, a standard A2 pistol grip with stippling,a metallic blue custom trigger, a flip up backup iron sight on the right side, an ambidextrous safety selector, a UBR collapsible stock, a MOE M-LOK Carbine length hand guard, M-LOK 8 slot Aluminum Railson the bottom and sides of the hand guard, an Aimpoint Micro H-1 Optic sight, a nickle coated bolt carrier, a Magpul MS3 QD sling, CMT AMMO GRADE upper and lower Billet Receivers, a Surefire X300 Ultra flashlight, a custom made barrel lined with freeze dust, an SBV1017 Compensator, and an M9 Bayonet attached. This gun is also outfitted with a custom pixilated camouflage skin, Grey and dark Navy Blue. The rounds are custom made, .223 incendiary armor piercing rounds infused with wind dust, and laced with mildly powerful man made neurotoxins. Timothy has yet to name it. (fun fact, an M-4 is known as a C-8 here in Canada. not sure why. personally, I think M-4 sounds cooler.)

Ka-Bar USMC Combat knife. With a black blade and green handle. He keeps this in its sheath strapped to his left thigh. Infused with burn dust.

M9 Bayonet. With a Black blade and foliage green handle, he usually keeps it attached to his custom lightweight M-4. But the sheath is strapped to his left thigh right beside the Ka-Bar. Infused with lightning dust for a shock factor. Shut up, its funny.


Name: Ike Gerate

Other Titles: None.

Sex: Male.

Age: 17

Race/Complexion: Half eagle fauness, pale white.

Weight: 187 lbs.

Height: 6'3

Build: Slightly muscular.

Aura Type: Light.

Occupation: Student of Beacon.

Insignia: A long sword running down the middle of an opened book.

Color: Grey.

Homeland: Atlas, Remnant.

Physical Condition: Average. But for what he lacks in physically, his aura more than makes up for.

Personality: Ike is a kind and almost always selfless man who, much like super pacifist Batman (inside joke), refuses to use any weapon of any kind, or even gadgets. Instead he uses his hands. Ike believes that to be rewarded, the easy way out is never the way to go but he knows good and well when something is TOO hard to do. (COUGH Basilisk COUGH) unfortunately, he tends to overdo things a little (a lot) when someone calls him a coward, which doesn't do well with nearby structures (COUGH Beacon COUGH warehouse COUGH). Another one of Ike's "redeeming quality's" is his love for knowledge, and especially using that knowledge against his enemy's. But Ike has a lot of secrets about himself and his past that he doesn't want others knowing about.

Weapon/s: Nothing but his hands and his aura. So instead of weapons, I shall list Ike's vast amount of techniques. All of them can be used with and/or enhanced by dust.

Gut Buster: Despite its humorous name, this is a very much lethal strike, normally used with the palm of your hand. Ike coats his hand with his aura, pouring as much as he can into it and condensing it, then striking the victim preferably in the stomach where it will do the most damage. He then pretty much releases his aura out of his hand in the form of a shockwave. Doesn't sound too bad to you? That's the kinetic force of two grenades concentrated in a single spot and blasted into your stomach. Without any aura, bones or armor to protect you, your insides would now be mashed potatoes. Moral of the story, Ike's aura hurts like a bitch.

Sonic Strike: Now before you start with your 'gotta go fast' bullsh*t, at least let me get through this attack. Like most of these attacks, this appropriately named technique is simple yet complex. Used with the knee, fist or any other part of the body that can be used as a weapon, Ike uses his aura to harden as well as shield his chosen body part. Then he uses his aura to throw his fist, for example, towards his target at supersonic speeds. Doesn't do too much damage, but its fast, and it knocks you back pretty good. Its also almost impossible to dodge.

Hard Strike: This unoriginally named technique is pretty much the previous one, but Ike happens to be favoring strength over speed. He protects his chosen body part/weapon with his aura, but instead of boosting his speed he gives his attack 250 lbs worth of extra force.

Nerve Strike: Ike uses two fingers to jab several pressure points in the nerves with aura enhanced strikes, paralyzing the victim until he releases his aura from their nerves. The downside is that its very taxing to his reserves over time.

Aura Taser: Ike grabs hold of you somewhere, and concentrates his aura carefully. He then collects all the electricity in your body, the air around him, and his own body, the zaps you with it. Not as effective as factory made tasers, but it will still make you think twice about trying to hit him again. Think of it like a joy buzzer.

Aura Bolt: This is a more powerful version of the aura taser. The only downside is it requires Lightning dust to work, and its very draining to Ike's aura. Ike collects all the power from the dust, as well as the electricity in the air around him, and shoots it at you in the form of a big ass lightning bolt. This attack can only be enhanced with lightning dust.

AAB (Aura Arm Blade): Ike actually copied this off the best and brightest of the Atlesian specialists, but his classmates don't know that. Its simple, really. He just concentrates all of his aura around one or two of his arms making blades out of it that also double as protective shields around his arms. This of course at the cost of the ability to use his aura in defense of the rest of his body.

STD (Sonic Transmission Disorientation): This technique is like iron man's hand repulser's, but all Ike needs is his bare hands. The attack doesn't physically damage the opponent, but rather disorientate them with high frequency aura-based sound waves. Unfortunately, it requires continued contact with the victims head, making it more of a torture tool than an in-combat weapon. Originally developed by the Atlesian specialists. This is an exception to the previous statement that all of his techniques can be enhanced with dust.

Semblance: Clairsentience. This is knowing when something bad is about to happen via a bad feeling in your stomach, or the opposite for something good. Its kinda like having spidey sense.

Unique Ability's: Honestly, these are just more techniques that I didn't think qualified as weapons.

Heal +50: Using his aura, Ike can heal his own or others injuries over time, as long as they aren't fatal. Its name is also a reference to Ike's favorite RPG game. It can be used over time to constantly heal a wound, but its very draining.

Harden: Not sexual. Seriously, get your head out of the gutter. This technique is one that Ike actually copied from Lucifer. He uses his aura to harden his skin and bone in a certain place to make his much more resistant to physical damage. Ike rarely uses it though, seeing as how he has more effective ways of not dying.

ASS (Aura Speed Step): This is pretty much the flash step from Bleach. Using his aura (what else) Ike gives himself a quick burst of speed, allowing him to move at the speed of light, giving off the impression that he can teleport. but really, he just moves faster. This was also stolen from the Atlesian Specialists. Yes, they do suck at naming things don't they?

Eagle Sight: This is Eagle Sight, not Eagle Vision from the game. Because of his heritage, not only can Ike see in the dark, but he can clearly see things nearly 3 times further away than what other people can. He also gets this really weird head twitch sometimes.

Aura Field: Designed for defense against high impact attacks, this technique creates a nearly indestructible field of aura in front of the user that protects them from any and all attacks (Except from behind). It is also aura efficient, but it requires a lot of focus.

Full Aura Shield: This is like the aura shield, but it creates, essentially, a bubble around him that consists of solid aura. It isn't as strong though, because instead of being concentrated in a single spot, it is spread out. For reference, John from Infected Rose can also use this technique.

Appearance: Ike has intense Auburn eyes, and well cared for hair of the same color.

Normal Attire: A White dress shirt with the top 4 buttons undone, dark Grey jeans and a Black leather belt with a silver buckle. Over the bridge of his nose, his Blue metal rimmed rectangular glasses. and finally, a simple golden ring, and average looking running shoes.

Combat Attire: A Black suit with a white shirt and red tie, combined with a Grey fedora and riding boots that go to just below his knees, covering the pant legs on their way up. He also wears a pair of blue, metal rimmed rectangular glasses and a Black leather belt with a silver buckle. Draped over his belt and hanging down just above his ankles is a silk cape, fiery Red and ocean Blue in color, sporting his insignia in light Grey.

Formal attire: A considerably more expensive suit than the one he fights in, although it still looks exactly the same. Only, there is a noticeable absence of his cape, boots and fedora, not to mention his normally lightly messy hair is now neatly combed. Oh yeah, and its made of silk.

School Attire: The standard Beacon uniform, with the addition of a Grey fedora and his glasses.

Combat Ability:

Fighting Style: Ike always does his best to do the bare minimum when fighting, but not because of laziness or ignorance. Its because, unless he's fighting Grimm, he doesn't want to cause permanent or fatal damage to his opponent regardless of whether or not they deserve it. He'll make an exception in the case of a healing factor though. When he goes full out though, he is not to be taken lightly. He also tends to go a little overboard when he's called a coward.

Weaknesses: Ike almost always over does things, and has trouble staying quiet when he fights. Also, if his glasses were to be knocked off he would be nearly blind, not including his inability to see the color green. His loss of damage control when he's called a coward though, can certainly be taken advantage of.


Now you know what I meant in chapter 2 when I said heavily customized. I hope it makes you all happy, even the few fans of the original grim reaper that I'm pretty sure exist. In the words of my father, see y'all later. The next chapter is coming later this week. (And by week, I mean month. And by month I mean whenever I finish it. This story is by no means on a schedule)


(Index)

Remnium_/ A rare metal found only on Remnant, that is as strong as titanium, and more flexible than most metals. It also works alongside dust better than most other metals, making it even more expensive.

BlackBark Tree_/ A type of tree infamous for only being found in one place on Remnant. Forever Fall. It displays similar properties to Remnium, but is illegal to be cut down and processed due to the sap inside that attracts Grimm, and the Grimm infested area in which it resides.

Atlesian Specialist_/ An elite huntsman that works exclusively for the Atlesian military. Made up of only the best and brightest from the academys around Remnant, most of the Atlesian specialist's operations are classified even to most of the council. They also suck at naming things.

VEPD_/ Vale Elite Police Department. Mainly made up of retired Huntsman, experienced detectives and Beacon graduates that didn't like field work, this police department is made up of highly trained, and usually intelligent, officers who do their jobs for all the right reasons.

Aura Bond_/ A bracelet, strap, etc, that represses aura, allowing one to train without the bonus of aura, or to restrain someone who would otherwise break away easily.