The WFA proudly presents... Unbound Legends!

Plot: Taking place on an alternative, medieval-estque world, humanity has centered their lives around the art of elemental magic and developed various nations dedicating themselves towards certain disciplines. But from the skies of Heaven falls an omnipotent power brought to Earth by a supernatural force of benevolence that mortals can come to in order to fix their past misdeeds. However, this gift soon causes a rift in the balance of the nations, as powerful figures seek to obtain this object for themselves. Now warriors from around the world seek this gift for their own reasons, unaware there might be a more malevolent scheme behind this.

Primary Elements:

-Fire - Hailing from Ragnarok, fire users are typically warm and passionate, and willing to defend with a heated rage. They follow a constitutional monarchy, with the sovereign exercising authority in accordance with a written or unwritten constitution, while the Legislative Power is exercised by a Parliament, usually elected by citizens. The culture of Ragnarok is deeply embedded in tradition, and is popular with their social conventions, sports, food and drink, geographic scenery, art, and theatre. They represent responsibility.

-Ice - Hailing from Khione, ice users are at first frigid and stoic, yet have souls that can't get any warmer. They follow a representative democracy, where a small group of individuals discuss issues. Their nation is known for it's freezing cold weather, but most architects use this opportunity to build igloos and ice structures for businesses and homes. In terms of thinking and culture, Khione is the most open-minded and progressive out of all the element nations, with laws that grants equality and fair treatment towards minorities. They represent progression.

-Earth - Hailing from Gaea, earth users are sturdy and strong. Their bodies are hardened and large, with some of the thickest plating known to man. They follow an oligarchic republic, in which power rests with a small number of people. These people may be distinguished by nobility, wealth, family ties, education or corporate, religious, political, or military control. The nation is almost entirely filled with mountain ranges and geographical wonders, along with a lush and diverse culture of wildlife and flora, making it a wonder to behold. With it's exotic culture and traditions, Gaea is a gem in the rough of nations. They represent stability.

-Lava - Hailing from Pele, lava was originally a hybrid element, combining both fire and earth together, but the amalgamation was popular enough to occupy an entire province, and soon a nation. Their cores are eternally more than just warm. With lava churning in their systems, their tempers are like volcanoes, building up and ready to explode. They follow an oligarchic republic, in which power rests with a small number of people. These people may be distinguished by nobility, wealth, family ties, education or corporate, religious, political, or military control. Originally, Pele was a province under Gaea's annexation, before winning independence after the Gaean Civil War. Their culture is an ancient blend of ethnic influences and unique tradition, which includes stellar sights of volcanic mountain ranges, white sand coastlines, and verdant, lush flora. They represent power.

-Wind - Hailing from Aboreas, wind users have complete mastery of the sky. The gentle breezes can turn to tornadoes in mere moments. They follow a democractic republic, a form of government operating on principles adopted from a republic and a democracy. Aboreas has a wide culture, known for its wide skies, towering architects, and love for aristocratic sports. Aboreas encourages a lifestyle based on humility, honor, and determination. They generally believe the world is full of sickness, and encourages people to let go of their stress and experience the goodness of life. They represent freedom.

-Thunder - Hailing from Relampago, thunder users have boundless energy. They're free, powerful, wild, and always ready to strike. They follow a hereditary monarchy, meaning those who rule all hail from the same family, either by blood or marriage. Relampago specializes in barter trade, exporting goods like crops, silk, and substances such as drugs and alcohol. They also have a penchant for gentlemen's clubs and bars. Of all the cultures, the Thunder Elementals have one of the most fascinating, having unique holidays, white sand beaches, ancient ruins, and good food. They represent legacy.

-Water - Hailing from Sirena, water users are peaceful in nature. They are able to shoot high-pressure blasts of water, sometimes icy cold or scalding heat depending on their mood. They follow a hereditary monarchy, meaning those who rule all hail from the same family, either by blood or marriage. The culture is very much based around it's oceanic area, adopting customs that's been derived from beneath the sea. The most notable aspect of Sirena is its compassion of their life under the seas, creating art and architecture based off its wildlife and mythology. They represent change.

-Nature - Hailing from Zallah, nature users have a powerful bond with nature. They have phenomenal senses and can even communicate with feral creatures. They follow an elective monarchy, taking a page out of democratic elections. Once elected, the ruler is monarch for life or until their abdication. Their family do not succeed automatically and must be nominated or "run" for the position themselves. Zallah is widely a jungle area, in which they develop a network of treehouses for homes and businesses. The denizens art and structures are based on their powerful devotion towards mother nature. They represent balance.

-Sand - Hailing from Setesh, sand users are a deeply religious and hospitable clan. Their control over the countless grains of sand is merely jaw-dropping and astounding to witness. They follow a theocratic monarchy, where it's laws base from religious texts; in this case, Qur'an, the religious text of Islam. Setesh celebrates the holy month of Ramadan and the Hajj (pilgrimage) season, and the national holidays that follow them. They believe that mankind is dependent on the fate as determined by God and is powerless in controlling many of life's events. As a result, religious affiliation is essential to everyone in Setesh. They're always welcoming visitors and travelers with food and shelter. They're also well educated, and have extensive knowledge on foreign languages, classical text, and astronomy. They represent faith.

-Metal - Hailing from Eligius, metal users are cold as steel and harder than nails. Like proud warriors, they're hot-blooded and ready for battle. They follow socialism, in which advocates that the means of production, distribution, and exchange should be owned or regulated by the community as a whole. Of all the nations, Eligius is the most advanced when it comes to industrial engineering and militarized weaponry. While most of their economy is focused on their defense, they have a long and rich cultural history, steeped in literature, ballet, painting and classical music. They represent preservation.

-Light - Hailing from Belenus, light users are the carriers of the sun, and warriors of God. The most religious of all the nations, they put God first before themselves, drawing their power from sunlight, "the light of God" in their eyes. They follow a theocratic absolute elective monarchy, lead by a Pope, who controls the church and all branches of government. Their laws are all based off religious texts - in this case, the Holy Bible. The branch of Christianity they follow is Catholicism. Belenus is famous for their gothic architecture and art, loosely based off their faith. They are also known for its extensive religious festivities, holy masses, and charitable values. They represent security.

-Darkness - Hailing from Thanatos, darkness users rely on stealth, speed, and trickery overall. They are masters of the dark arts, being able to create shadows and cast evil magic to inflict pain. They follow an absolute imperialistic monarchy, where power is solely given by one, supreme ruler, who relies on a cult of personality to expand his image; and looks to extend its power and influence through diplomacy and military force. Thanatos is the richest nation, thanks to its large economy and strong capitalism. Although they often celebrate their achievements, most darkness users are seen as vain, shallow, evil, and corrupt. Their culture shows their greed, with it's expensive food, breathtaking architecture, classic theater, and long, lavish festivals. They represent dominance.

Uncommon Elements:

-Venom - Deep within the Nartaka Caverns, outside the mountainous ranges of Gaea, says to inhabit a small group of toxic benders. Splitting from the nature and life comes these poisonous few, and the venom users can morph their poison to either stall one's movements or force out one's final breaths.

-Blood - The Cult of Sanguiny is a cult that is devoted towards offering blood sacrifices towards Sanguiny, the elemental creature of blood. They're also known for capturing and torturing other elements to convert into bloodbending. Blood users can manipulate both theirs and others blood to various capabilities. They reside on an island outside of Sirena called Bellona.

-Plague - Of all the element users, a plague user is the most vile and sickening. It solely exists to spread its disease, capable of wiping out a small city. Aside from their brooding and dementing demeanor, most plague users are typically resurrected beings, serving their master to spread his influence over the nations.

-Hellfire - Like their familiar realm of Hell, hellfire users are typically wicked and demonic. Hellfire utilizes in summoning the cursed flames of Hell, which can completely destroy anything, both body and soul.

-Love - In a realm called The Vanishing Room, resides love users, whose power is almost thinly disguised light, though it's not fueled by holiness, but forbidden and twisted desires. The Vanishing Room is open to anyone with love in their hearts, as long as it hurts.

-Illusion - Not too much is known about illusion users, aside from their obvious ability to sway the mind and manipulation their perception, thus separating their mind from reality. Anyone with this ability is more than just dangerous to cross. It's commonly discouraged regardless due to lingering effects that may be placed victims.

-Sound - Not much is known about sound users, aside from their powerful and dangerous usage of the periodic disturbance of a medium that radiates outward linearly in the form of a pressure wave, mainly in a sonic wave or heavy vibrations.

-Gravity - The Gravity Tribe, who resides on the island nearby Zallah dubbed Yachama, are an enigmatic and mysterious tribe of gravity users. Controlling the heavy force that keeps feet to the ground, being able to increase and decrease its influence can be problematic in battle, but it seems all the Gravity Tribe wants is to be left alone.

Rare Elements:

-Tech - Deep within Eligius, there lies Project Olympus, a privately funded program which seeks to take element users, dead or alive, metal or not-metal benders, and convert them into automatons. These cyborgs are designed and programmed to serve Eligius as either assassins, spies, sentinels, or vigilantes.

-Magnetism - A distinct element, magnetism users can generate any matter that is magnetic; whether it'd be natural, organic, or artificial. Magnetism users are known for manipulating and controlling them as they will and indirectly use them to manipulate other things.

-Ink - A combination of water and darkness, ink contains a concentration thicker than any other pigment. Such techniques include moving ink, change the color, consistency and viscosity between solid and liquid. Ink users can even manipulate the skin tattooed on one's skin.

-Smoke - Not much is known about smoke users, but they can channel the collection of airborne solid and liquid particulates and gases emitted when a material undergoes combustion or pyrolysis, together with the quantity of air that is entrained or otherwise mixed into the mass.

-Crystal - Refined in the earth, crystal users control the naturally occurring, homogeneous inorganic solid substances with a definite chemical composition and characteristic crystalline structure, color, and hardness. Like their geo-based counterparts protrude mineral formations from their body.

-Storm - A special ability combining the might of thunder and wind, storm users are the innovators of commanding and controlling the most ferocious of storms. Whether it'd be strong winds, heavy rain, and thunderstorms, the power of storm users are unmatched.

-Lunar - Although this element has yet to be discovered, lunar users draw power from the bright moon. Whether it'd be using lunar energy for battle, or changing the phases of the moon, lunar users can be the subject of legend...

-Aether - One of the more rarer and less tabu of elements, aether users can control the material that fills the region of the universe above the terrestrial sphere. Although in order to unlock such an element, they must be able to master all of the basic element disciplines. Once one masters the power of aether, they are considered a quintessential element user.

Divine Elements:

-Cosmos - To those who can control space and stars, cosmos users can use this element to travel across different dimensions, deform the physical space, and encrypt messages and symbols with stars.

-Time - The Time Keeper is tasked to control and monitor the flow of time, and to prevent it from being dismantled. This task, while seemingly easy, is extremely daunting and can cause psychological strains. Such abilities ranges from slowing down time to reversing time for a short bit. Time is definitely not stable, and can change if anything is done. The Time Keeper can see far enough to know the fates of others, and can find the deepest, darkest secrets.


App:

-Name:

-Personal Nicknames:

-Element:

-Age:

-Gender:

-Birthplace:

-Alignment:

-Occupation:

-Species:

-Appearance:

-Personality:

-Spirit Creature (optional):

-Abilities/Skills:

-Weapons:

-Weaknesses:

-Clothing Style:

-Religion:

-Sexuality:

-Crush (optional):

-Views/Philosophies (optional):

-History:

Spirit Animal App (only if you have one)

-Name:

-Species:

-Element:

-Appearance:

-Personality:

-History:


App Rules:

-You can send in multiple OCs

-All characters are expected to be human, but if you want to send in a character whose not human (say an Angel, Devil, Hellspawn, Cyborg, etc.) PM me, and we can talk about it.

-Since this is not the modern world, some of your typical clothing choices is likely not to exist. Some clothing that's notable includes fur coats, robes, shawls, cloaks, trench coats, robes, gis (if bending an element), and so on. It's stuff like t-shirts, jeans, and hoodies that are non-existent. For inspiration for looks, seek out images for Avatar: The Last Airbender and Game of Thrones characters. You'll get the idea.

-OCs are allowed up to three weapons - a primary (their main weapon), secondary (backup weapon), and tertiary (a weapon rarely used, but could serve as their trump card.) On the topic of weapons, they can be anything, really - swords, bow and arrows, axes, spears, scythes, mallets, whips, claws, etc. But there can be no guns! Considering the timeline of this universe, guns haven't been made yet. Also, please describe your weapons, and try your hand at naming them. Weapons may be optional, but it's recommended that you name and describe them.

-For abilities/skills, just think of ways your character can bend their element.

-OCs can deviate from one element to another. Just PM me that you want your character to transition elements so there aren't any spoilers. Also, OCs must bend one element, unless it's a hybrid element, but there's little room for those characters at the moment.

-To explain Spirit Creatures, a character can tap into the spiritual power of their creature if they're powerful enough. If your OC has one, it must have a name. But keep in mind not every creature can appear.

-You can send in OCs who are siblings and control different elements, just give me an explanation on why that's the case, and you're good. And yes, you can send OCs who are already romantically connected to one another (I see you, Chris and Scarlet.)

-For any further questions, fill free to PM me.