A new update to my card list; here are all the cards from Chapters 6-10 of Hidden Memories.
Chapter 6: Hero vs Hunter
Morningstar:
Cyspirit Prisoner
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 2100 Level: 5
If there is a Cyberse Link Monster on the field, you can Special Summon this card (from your hand). If this card is used as material for the Link Summon of a "Cyspirit" monster: You can add 1 "Cyspirit" card from your Deck to your hand. You can only use this effect of "Cyspirit Prisoner" once per turn.
Cyspirit Tunnel Tyke
Attribute: LIGHT Type: [Cyberse/Effect] ATK 200 DEF 500 Level: 2
If your opponent controls a Link Monster and you do not, you can Special Summon this card (from your hand). You can send this face-up card on your field to the GY; Special Summon 1 Link-2 or lower "Cyspirit" monster from your GY. You can only activate each effect of "Cyspirit Tunnel Tyke" once per turn.
Cyspirit Route Normal Trap Card
During your opponent's turn, if a Link Monster is Special Summoned to your opponent's field (except from the Extra Deck): Target 1 Link Monster your opponent controls and 1 "Cyspirit" Link Monster you control; for the rest of the turn, your opponent's monster can only attack your monster, and no other monsters your opponent controls can declare an attack. During the End Phase, if your opponent's monster did not attack, inflict damage to your opponent equal to the targeted monsters' combined ATK.
Cyberse Infinite Coding Continuous Spell Card
Each time a Cyberse Link Monster is Link Summoned: Place 1 Cyberse Counter on this card (max. 5). Once per turn: You can remove 2 Cyberse Counters from this card; draw 1 card. If this card leaves the field while it has 2 or more Cyberse Counters on it: You can Special Summon 1 Cyberse Link Monster from your Extra Deck whose Link Rating is equal to or less than the number of Cyberse Counters on this card when it was removed from the field (This Special Summon is treated as a Link Summon).
Cyspirit Deletion Normal Spell Card
Target 1 face-up Cyberse monster you control and 1 face-up monster your opponent controls; send both cards to the GY, and if 1 of the targeted cards was a "Cyspirit" monster, draw 1 card. You can banish this card from your GY and target 1 "Cyspirit" Link Monster you control; for the rest of the turn, all battle damage that monster would inflict to your opponent is doubled.
Cyspirit Formation Continuous Spell Card
If you control a Link-3 or higher "Cyspirit" Link Monster(s) that points to at least 1 monster, your opponent cannot target those monsters with card effects and they cannot be destroyed by card effects. During your End Phase, if you control a Link-4 or higher "Cyspirit" monster and your opponent took no battle damage this turn: You can halve your opponent's LP. Destroy this card if you control no "Cyspirit" monsters.
Cyspirit Reinforcements Normal Spell Card
If you control two or more face-up "Cyspirit" monsters: Target 1 Level 6 or lower "Cyspirit" monster in your GY; Special Summon that monster in Attack Position. If you control a "Cyspirit" Link Monster and your opponent targets a "Cyspirit" monster that is not a Link Monster for an attack, you can banish this card from your GY; change the attack target to a "Cyspirit" Link Monster you control. You can only use each effect of "Cyspirit Reinforcements" once per turn.
Cyspirit Sanctuary Field Spell Card
All "Cyspirit" monsters you control gain 300 ATK/DEF. If you control no monsters: You can Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY, also for the rest of the turn, you cannot Special Summon monsters, except "Cyspirit" monsters. If you control a "Cyspirit" Link Monster: You can target 1 face-up monster on the field; move it to a Main Monster Zone on its controller's field. You can only activate each effect of "Cyspirit Sanctuary" once per turn.
Cyspirit Storm Normal Spell Card
If you control a "Cyspirit" Link Monster that points to at least 2 monsters: Destroy 1 Spell/Trap Card on the field. When a card or effect is activated that would change the ATK of exactly 1 "Cyspirit" monster on your field: You can banish this card from your GY; negate that activation. You can only use each effect of "Cyspirit Storm" once per turn.
Playmaker:
Cyberse Advantage Equip Spell Card
Equip only to a Link-3 or higher Cyberse Link Monster: When this card is activated: Send 1 Cyberse monster from your hand to the GY; the equipped monster gains ATK equal to the sent monster's ATK. If the equipped monster attacks an opponent's monster with higher ATK: You can Tribute 1 other Cyberse Link Monster you control; the equipped monster gains ATK equal to the Tributed monster's ATK until the end of the Damage Step. During your End Phase, destroy this card. You can only control 1 "Cyberse Advantage".
Cyberse Dimension Continuous Spell Card
Target 1 Cyberse monster you control; banish it. You can send this face-up card to the GY; Special Summon that banished monster, and if it is a Link Monster, draw 1 card.
Link Treasure Normal Spell Card
Draw 1 card for each Link Monster on the field. You can only activate 1 "Link Treasure" per turn.
Link Treasure Ticket Normal Spell Card
Target 1 Link Monster you control; draw cards equal to its Link Rating, then send an equal number of cards from the top of your Deck to the GY. You can only activate 1 "Link Treasure Ticket" per turn.
Security Port Quick-Play Spell Card
If you would take effect damage while you control a face-up Cyberse monster: Reduce the damage to 0, then draw 1 card. You can only use 1 "Security Port" per turn.
Chapter 7: The Hanoi Project
Morningstar:
Cyspirit Nova
Attribute: LIGHT Type: [Cyberse/Normal] ATK 1500 DEF 1000 Level: 3
This dragon has a lot of growing up to do. And when it does…
Cyspirit Illusionist
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2400 DEF 1000 Level: 6
If there are no monsters on the field, you can Special Summon this card (from your hand), but its ATK becomes 1800. If this monster is Special Summoned by its own effect: You can add 1 "Cyspirit" card from your Deck to your hand. This card cannot declare an attack the turn you activate this effect. You can only Special Summon "Cyspirit Illusionist" once per turn this way.
Cyspirit Bombastic Bombardier
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2600 LINK-3 ↖↗→
2+ "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Inflict 300 damage to your opponent for each monster this card points to.
-2 or more: Inflict 400 damage to your opponent for each "Cyspirit" Link Monster you control.
-3: Inflict 500 damage to your opponent for each "Cyspirit" Link Monster in your GY.
You can only activate 1 effect of "Cyspirit Bombastic Bombardier" per turn, and only once per turn. This card cannot declare an attack the turn you activate its effects.
Cyspirit Odd Outlaw
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 500 LINK-1 ←
1 "Cyspirit" Normal Monster
Once per turn, if this card points to a Link Monster: You can target cards in your opponent's hand equal to that monster's Link Rating; shuffle the targeted cards back into the owner's Deck(s), and for every 2 cards shuffled by this effect, your opponent draws 1 card, then if the Link Monster this card points to is a "Cyspirit" Link Monster, you can draw 1 card for every 2 cards shuffled by this card's effect. This card cannot be used as Link Material the turn you activate this effect.
Cyspirit Bombardment Normal Trap Card
Send 1 "Cyspirit" Link Monster you control to the GY; inflict damage to your opponent equal to half that monster's ATK. You can banish this card and 1 "Cyspirit" Link Monster from your GY; inflict damage to your opponent equal to that monster's Link Rating x 400. Your opponent takes no effect damage the turn you activate this card, except from the effect of "Cyspirit Bombardment".
Cyspirit Opening Quick-Play Spell Card
If your opponent takes battle damage from the direct attack of your "Cyspirit" monster: You can target 1 monster you control, except the attacking monster; Tribute that monster, then the attacking monster can attack again in a row. You can only use 1 "Cyspirit Opening" per turn.
Prototype AI Duelists:
Tentacluster Explostinger
Attribute: DARK Type: [Machine/Effect] ATK 0 DEF 0 Level: 2
If you would take effect damage, you can send this card from your hand to the GY; reduce that damage to 0, then during the End Phase, inflict damage to your opponent equal to the damage you would have taken. You can only use this effect of "Tentacluster Explostinger" once per turn.
Tentacluster Ink Coating Normal Trap Card
You take no battle damage from attacks involving your "Tentacluster" monsters until the end of the turn. You can banish this card from your GY; until the end of the turn, you take no battle damage from attacks involving your "Tentacluster" monsters. You can only use 1 "Tentacluster Ink Coating" effect per turn, and only once that turn.
Chapter 8: The Devil's Gunwoman
Morningstar:
Cyspirit Power Quick-Play Spell Card
Target 1 Link-3 or higher "Cyspirit" Link Monster you control that is in the Extra Monster Zone; send every face-up "Cyspirit" monster you control, except the targeted monster, to the GY, then, until the End Phase, that monster gains ATK equal to the combined ATK the sent monsters had on the field, and each time it destroys an opponent's monster by battle, you can inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Cyspirit Power" per turn. During the End Phase of the turn you activated this card: Destroy every monster you control.
Linkage Release Normal Spell Card
Target 1 of your banished Link Monsters; shuffle that monster into your Extra Deck, then draw cards equal to that monster's Link Rating, and if you do, you take damage equal to that monster's ATK during the End Phase. You can only use 1 "Linkage Release" per turn.
Chapter 9: The Knight of LINK VRAINS
Galahad:
Beginning of Heaven and Earth Normal Trap Card (TCG/OCG)
Reveal 3 monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the GY. Otherwise, send them all to the GY. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Chapter 10: The War Begins
No new cards
Every now and then, we'll get a chapter where no new cards appeared. If that happens, I'll do the same thing for them that I did for Chapter 10. In addition, if the card in question is a TCG/OCG card that I changed, I'll state "TCG/OCG" next to its name.
