For this incarnation of Pinhead, we'll be using only the films Clive Barker himself considers canon. It's not essential but it will help with the story aspects of this chapter to get the low down on Hellraiser 1-3.
Condemend by The Leviathan, the very entity he once served to punish the flesh, Hells Priest now suffered the same agonizing torture he delt out onto the mortal world. But he would soon find himself liberated from his restraints and back in the halls of the Asylum, as a gift from The Entity. Now serving a new master, Pinhead hunts down and punishes those bound by the flesh of the mortal coil. Will Hell's former Priest appease his new master and savior? Find out, only on Dead By Daylight: The Blood Moon.
The halls of the Asylum. Distorted and riddled with chains dangling from the ceiling in every room. Pillars of hooks with meat hoisted up on them replaced the sacerficial hooks in this nightmarescape. And within these halls, the former Cenobite stalks the corridors for survivors. He had almost came to a finish as well, save for one survivor left.
While the former Hell Priest had seen better days, his body now scared from the punishments he had to endure from The Leviathans wrath, hooks embeded in his arms as a constant reminder of the restraints he had to break to find his new freedom, he was in no way, weakend. In fact, he was probably more lethal than ever before. Taking a more hands on approach once he had found the survivor, utilizing the chains in his arms as whips to cut into his victims while pursuing them. All the while lecturing them as they flee with phrases such as "Do not flee from your punishment" and "The longer you hide, the more it will hurt. So keep hiding."
The disgraced Priest than activates his special attribute. Similar to Darkness gameplay, the chains come to life, coiling over Pinhead and sliterhing into each corner of the screen, waiting to strike. This allowed the Cenobite to strike twice in a row, fully incompacitating his prey. It takes time to charge, but very effective in the final stretch of the game.
Now with the lone survivor down and The Entity's hunger satisfied, Pinhead was free to do with them as he saw fit. Summoning his old friend, the Chatter, to restrain the victim, Pinhead pulls out a single nail from his own head and presents it to the victim as another nail grows in its place. In lighting speed, Pinhead embeds several nails into the head of his hapless victim until the screaming stops. Chatter then releases the persons head and lets them fall to the floor, bidding Pinhead a farewell nod before vanishing.
The former Priest of Hell then turns and resumes his stroll through the Asylum, listening to the whails of the damned he has confined to the spirit of this building.
The Cenobites had proven their use to The Entity and, by doing so, were saved by it from the fate of The Leviathan. No longer were they to punish the flesh but prep it for the consumption of the never ending hunger of their new mast. Forever to find new ways to bleed the fear and agony out of victims whose curiosity had led them to their domain. And their ideas for methods to preform, showing no signs of running short anytime soon.
