The prompt for this was "The Ozluminati and Winter spend a Friday night playing D&D with Ozpin as GM."


"Alright then," said Ozpin. "And what is your character's name?"

"Stella," answered Winter. She thought it was a fitting name for a cleric of Selune without being too on-the-nose.

"OK, then the last thing to take care of is your inventory," said Ozpin as Winter wrote the name at the top of her character sheet. Winter had played Dungeons and Dragons a few times while she was still at Atlas, but she wasn't familiar with the edition they were using. Ozpin apparently liked to be there when his players made their characters anyways to ensure that he could fit them into the adventure. And, for some reason, he had insisted that the others *not* be present for Winter's character creation.

"As a cleric," continued the headmaster. "You start with a simple melee weapon, chain mail, a shield, a holy symbol, and ten gold pieces." Winter nodded, selecting a mace as her weapon and jotting the equipment down on her sheet. "Also, roll this." He handed Winter two ten-sided dice that she knew were used as a d100.

Winter rolled the dice. One showed a result of 90, while the other showed a 2. She looked at Ozpin expectantly.

"A 92, that's good," commented Ozpin, glancing at his notes. "That was to see if you get any additional starting gear."

"Oh, alright," replied Winter. "I've never played with a mechanic like that before."

"I like think it adds something unexpected to the game," explained Ozpin. "It's fun, even if it's not entirely balanced. 92 gets you an extra weapon." He held out a d20. "Let's see what it is."

Winter rolled the die and nearly cheered when it landed on 20.

Ozpin raised his eyebrows at the die. "You get a +1 melee weapon of your choice."

Winter looked up at the headmaster in surprise. "I start the game with a +1 weapon?"

"Like I said, it's not entirely balanced. But I think it will make things interesting. Besides, the others are a level ahead of you, so this will help you hold your own."

Winter chose a war hammer as her weapon, and with that her character was finished. Minutes later, the door to the Beacon staff lounge opened and Glynda Goodwitch, James Ironwood, and Qrow Branwen entered. Greetings were exchanged, the board was set up, and the game was ready to begin. Ozpin addressed the three returning players.

"The three of you are waiting in the Apple's Core Tavern where the sheriff told you that you'd be meeting the extra adventurer he'd hired. When she enters, you immediately recognize her from the description that he gave." Ozpin turned to Winter. "Go ahead and describe your character."

Winter waited for the other three to turn their attention to her before speaking. "Stella is a fairly tall human in her mid-twenties. She has long blonde hair and grey eyes. She wears chainmail and an amulet with the symbol of Selune on it. She carries a shield and a war hammer of expert craftsmanship."

After that, the others gave brief descriptions of their own characters. Glynda played an elven wizard, James was a dwarven fighter, and Qrow was a human ranger, all much as Winter had expected. At least until Qrow's character introduced himself.

"Merric Hilltopple," said Qrow in a slightly high-pitched voice. "I'm the owner of the elephant out front."

"Oh yes," added Ozpin. "I should have mentioned that there was a large elephant tied to a post outside of the tavern."

Winter glanced back and forth between the two men, looking for some sign that they were joking. "You have an elephant?"

"Yep," replied Qrow. "I rolled it for my extra gear at first level."

"An elephant?" repeated Winter.

"Yeah, his name's Stompy. He comes in handy too. Not many bandits expect to see an elephant coming their way. Hang on, next level I get an animal companion. Can I get a second el-"

"No," interrupted Ozpin with a steely glare.

"Wow," whispered Winter. "I thought I was lucky to get a magic weapon."

Glynda sighed. "We didn't get anything."

Soon after introductions were out of the way, the party left the tavern. Their mission was to find and defeat a group of goblins who had been attacking travelers in the area. They set off down the road, the four of them riding on Stompy's back.

As a ranger, Qrow had put a number of ranks into tracking, and the sheriff had given them some clue as to where they should start looking. It didn't take them long to find the goblins' hideout, a small hovel in the woods.

"What's our plan of attack?" asked Winter.

"Uh, we have an elephant," answered Qrow. "We stomp in there and crush them all."

Winter rolled her eyes. "I think we can come up with something a little better than that."

"Actually, he has a point," James put in. Winter turned to him with a shocked look on her face. "A few goblins aren't likely to be much of a threat to an elephant. Also, Glynda and I haven't been rolling particularly well."

"You haven't made any rolls yet, sir."

"I meant for the whole campaign," James explained. "In nine hours of gameplay, I think I've made four successful rolls."

Winter was about to protest, but Qrow spoke first.

"I tell Stompy to charge in."

Winter tried to stop him, but it was too late. Ozpin described how the elephant trampled over the hovel, sending goblins scattering in all directions. They truly were no match for Stompy, but Winter wasn't willing to just sit back.

"I leap down from Stompy's back and charge the nearest goblin," she declared when it was her turn.

"Roll acrobatics to land on your feet," Ozpin ordered.

Winter rolled the d20 and deflated when it landed on 2. Adding her measly acrobatics bonus, she was left with a 3.

"You trip and fall forward as you land," described Ozpin. "You are prone and your turn ends."

James jumped down from the elephant to help Winter, but the party's luck didn't improve much from there. Even once the two melee characters were engaged with the goblins, they missed almost every attack they made. Glynda's luck was just as bad, but fortunately she had some spells that didn't require a roll to hit. Qrow and Stompy were the only ones doing any real damage, but it seemed this would be more than enough to deal with the enemies in front of them. It quickly turned into a victory for the party, but Winter was still frustrated.

"I have a +1 weapon, and I still couldn't hit anything!" she complained as her companions looted the bodies. Then she noticed the pensive look on Glynda's face.

"Qrow wasn't around when you made your character, was he?" asked the older woman.

"No. Why do you ask?"

"He was when James and I made our characters. And look at that, we didn't get any bonus equipment." She turned to glare at Qrow.

James' eyes widened in realization. "He's the reason we can't make a decent roll!"

"Whoa, hang on," protested Qrow. "That's ridiculous. I've just been having better luck than you guys."

It looked like an argument was going to break out between the three older players, when Ozpin interrupted.

"You suddenly feel the ground shake and hear a crashing noise. A few trees topple over as a pair of elephants comes stomping into view, each one ridden by a trio of goblin archers." The players stared at their DM in shock as he placed models for the elephants onto the board in front of them. The headmaster made eye contact with Qrow.

"You know what's even worse luck than your Semblance? Pissing off your Dungeon Master by cheating through the game with an elephant. Roll initiative."


This was just a fun little idea I had. Qrow's Semblance messing with everyone wasn't even really the main point of it. I just wanted to express my desire for more elephants in DnD.

Thanks for reading.