Quirk Idea from Imya
QUIRK: Fortune
TYPE: Emitter & Accumulation
DESCRIPTION: The user is able to skewer probabilities in their favour by subconsciously spending "Luck" to initiate a kinetic reaction around them. The effects range from minute and simplistic, such as the enemies shoes becoming loose and untied, to firearms jamming when aimed at the user. The amount of "luck" used is proportional to how big the effect is and higher concentrations of adrenaline in the users system to prompt bigger reactions. Whilst in effect, the user exhales a thin mist that changes colour according to how much "luck" or "bad luck" the user has, ranging from bright gold to dark purple.
DRAWBACKS: The user cannot control how much "luck" is used and what effects it'll create. So for example, if a gun is aimed at the user, they don't know if it'll jam, if something or someone will intervene, if they'll trip; etc. A second drawback is that if too much "good luck" is used up, "bad luck" occurs, directly affecting the user. In order to prevent any "bad luck" from occurring and using up their "good luck" the user must recharge normally.
