Quirk Idea by one step behind

QUIRK: Against the Odds

TYPE: Emitter

DESCRIPTION: Depending on the odds against the user, said user is able to activate their quirk and receive a physical increase in strength and speed depending on the situation and odds against them. For example, if the user is up against five villains, the user can activate their quirk and receive a boost depending enough to combat the odds against them in that particular situation. The quirk only works with physical odds or threats, and not non-life threatening ones like tests or stress.

DRAWBACKS: The user doesn't control how much of a boost they receive, for it's all decided by their quirk. There is a cool down time with each activation, so if the villain or opponent later turns out they're a lot stronger than what they originally perceived, the user will have to out wait the cool down time before activating their quirk once more.