A teacher with a grudge against Yumi challenges her to a duel to settle their differences. Can she survive the onslaught of his powerful cards while getting a passing grade in the class?
School had been back in session for almost two weeks now, everyone having settled into the routine. For Yumi, this usually meant trying desperately to pay attention to lessons before her mind wandered to something more stimulating. By all accounts, she was doing fairly okay in most of her classes, but her extreme lack of interest in most of what she was learning combined with her boundless energy just made it hard to concentrate.
One of the classes she had the most trouble in was math taught by Mr. Harada. Balding, permanently scowling, and never seen without the tiniest of mustaches, he was the picture of a teacher you didn't want out to get you. He'd always seemed to dislike her since she began attending, but things were steadily getting worse. Even the smallest issues would get her sent out into the hall for the rest of the period, being lucky to even make it fifteen minutes into a lesson most days before he called her out in front of the entire class.
It had gotten so bad that even Kaguya felt the need to comment on the raw deal Yumi was getting, and she'd normally enjoy watching others suffer (at first she'd found it funny, but now it was just kind of sad). Even those doing the same thing as her literally right next to her were overlooked.
Seeing no other option, Yumi turned to the only person of authority she thought she could trust in this school. Taking her case to Professor Yoshimitsu, he agreed to try and talk some sense into his colleague, or at least get to the bottom of why he seemed to hate her so much.
It was around lunchtime when he put his plan into action, entering the faculty room and scanning for Harada. He'd always known him to take his lunch in here while looking over lessons or grading papers and, as expected, there he was at his desk doing just that.
Pen in one hand and chopsticks in the other, Harada didn't notice the professor sit down next to him in a vacant chair until he let out a sigh. "Really starting to feel my age these days," he said while leaning back.
Harada chuckled, nodding in agreement. "I know what you mean. I keep having to ask my wife to fix my back when I get home in the evening since it's always so soar." He marked a question with an X before setting his pen down and turning towards the other teacher. "How goes things in the lab these days?"
He waved his hand dismissively. "Oh, about the same. We almost had a fire, but it was taken care of pretty fast. I guess that's still kind of exciting in its own way." Scratching his beard, he asked, "And what's new in the world of math?"
"Not too much," he said. "A discipline problem here or there, but nothing unusual."
"I've been meaning to ask you about that," the professor said, shifting in his chair a bit to lean forward. "Every now and then I'll be walking by around the time you're teaching, and almost every time I see this same student standing outside."
His expression darkened a bit, a minute flair of the nostril indicating his distaste for Yumi. "Yes, that one is a problem. Hopefully she learns her lesson soon so there won't be any more disruptions in class."
"Disruptions?" he said while raising a brow, not entirely convinced of this claim. "What do you mean?"
"Well, disruptions," he replied, as if the word alone explained itself all on its own. "Not paying attention in class, using a cell phone, fidgeting and making noise. You know what I mean."
"It's like that every day?"
"More or less. It's an ongoing problem."
"Hmm." He tapped his chin, then asked, "Well, have you talked to her about it?" The bewildered expression on Harada's face confirmed that he did not. "I wouldn't tell you how to teach your students, of coursed. You're a talented educator. Just that, in my time, whenever I've had an issue with a student, I might try to see what they have to say about it. Find some common ground and talk about the problem."
Harada turned these words over in his head for a moment, realizing almost immediately that Yumi had orchestrated this conversation. Despite his dislike for this student, he held no ill will towards the other teacher for it. He'd worked with Yoshimitsu for the better part of two decades now with the bulk of their interactions being respectful and pleasant without getting too familiar (just how he liked it), so something this minor wouldn't be enough to come between them.
In fact, he'd have to find some way to thank him for this, since it just gave him a brilliant idea. With an uncharacteristic smile, Harada finally said, "You know, you might be right. Thank you for talking with me about this." Without another word, the two parted ways for a productive and happy lunch.
It would be a full day before he put his own plan into action. Classes went by, strangely enough, without a single hitch, Yumi finally getting to complete a full math lesson for the first time in four days. So good, in fact, that she was completely caught off guard when Harada approached her at the end of the day.
"Takano, a moment," he said, gesturing towards her as she was about to walk off. A feeling of dread overtook her, looking to her friends for reassurance, but none of them were foolish enough to believe this would be anything good. Reluctantly, she turned to face her teacher.
Yumi didn't trust the smile on his face, as it may actually have been the first one she'd ever seen from him. "Lately, it seems that people believe I've been too harsh in reprimanding you." Her heart felt like it stopped, the rest of her clenching in ways she didn't even think were possible as she waited for what he'd say next. "Now that I think of it, that might be right."
Almost three full seconds passed before that sentence could fully process in her brain. "What?" she asked in utter bewilderment.
He nodded. "It's true. In an effort to enforce discipline in the classroom, I fell into a pattern of singling you out. That was wrong on my part, so I should apologize."
"T-that's not necessary!" she said, waving her arms back and forth and hoping beyond hope she could escape this conversation as quickly as possible.
"Of course it is," he said, seemingly incapable of noticing just how uncomfortable Yumi had become. "I feel like I should do something to make it up to you, like..." He snapped his fingers. "Duel Monsters."
Hearing those words was enough to catch her attention. "Of course. I learned recently you've started to make a name for yourself in the game. It just so happens I'm also a fan, so how about a friendly duel? Just so there's no hard feelings."
"Sure!" she said, almost immediately forgetting all her prior reservations and fear. As always, she was ready and willing to take on just about anyone who challenged her.
Harada nodded, secretly pleased that his scheme had gone off without a hitch. "Then how about tomorrow?" It was decided, Yumi rushing off with Ami and Suzy now that school was over. Waiting until they were out of sight, he couldn't help but chuckle at his own brilliance. Dueling had caused this problem and now it was going to end it.
Though he'd never claim to like Takano Yumi, he was mostly indifferent to her at the beginning. She was just another slacker who wouldn't amount to anything destined for public school and a life of menial labor or housewifery like the rest. But things changed after the break ended.
Almost immediately, this nobody was catapulted to almost celebrity status around the school. Chiba's Champion, they called her, and all because she won a single tournament. If that had been the end of it, there wouldn't be a problem, but he knew better. What kind of example would it set if the other students believed a slacker like that could get ahead in life with nothing but luck (because skill obviously had nothing to do with her accomplishments)? What kind of motivation would they have to study hard and achieve things in school?
As an educator, he couldn't allow that to happen. In a way, it was almost lucky the "issue" of his punishments was brought up like it was. They hadn't seemed to be much of a deterrent, other children still flocking to her as they had before due to her title. But should someone else claim that title, there'd be no reason for anyone to think twice about her.
All he had to do was win and this would all be taken care of. True, he was no expert at the game, but his skills combined with his precision made deck should be more than enough to crush a small timer like her. They ought to be, at least, otherwise the money he'd spent collecting these cards would be a total waste, and they were far too valuable for that to be true.
The following day proceeded as normal, both Harada and Yumi going about their routines while anticipating the battle ahead. Coincidentally, they both made sure to thank Professor Yoshimitsu at different points for facilitated all of this.
Soon enough, lunchtime was upon them. Yumi quickly scarfed down her food, having to pause for a few moments while choking, and got up to leave the classroom. "Where are you going?" Ami asked her, not even halfway finished with her own meal.
"The duel," she said. "We agreed that this would be the right time before classes started, which is good, since I don't think I could wait much longer." True to her word, she was already hopping up and down as she clamped her duel disk to her arm.
"I have to see this," Suzy said, picking up her lunch and following Yumi out the door with Ami in tow, Kaguya reluctantly joining them with the requisite eye roll. In truth, she was curious to see first hand just what kind of skills Yumi had managed to build up over the summer, though she was more hoping to watch her suffer an embarrassing defeat.
Harada was already waiting in the courtyard, several students and teachers having stopped to find out just what was about to go down. Surprisingly enough, he was wearing one of the garishly large duel vests over his gray suit. Rarely seen due to just how expensive they were (and for the fact they were kind of silly looking), it seemed to signify he really intended to take this seriously.
Yumi, of course, was immediately enamored with it. If not for the subtle urging of those around her, she'd likely have spent the entire lunch period admiring the thing. "Thanks for letting me duel you," she said, cutting her opponent's deck before trading it back for her own.
"No need to thank me," he said with a smile just a bit too sweet. "Let's just have some fun." Decks inserted, they both took positions on opposite ends of the field, shouting out the customary "Duel!" in unison. Hands drawn, Harada made the bold move of handing the first turn to Yumi. "It's the polite thing to do, giving my student the first strike."
"I hope you're not going easy on me," she said, taking the turn nonetheless. "Let's start things off with this monster!" Laying a card down, a fighter clad in white appeared on the field, leaning its head back with a roar. "I summon Terriger, the Magic-Equipped Warrior! When he's Normal Summoned, I get to play a Normal Monster from my hand that's Level 4 or less."
Her selection was instant, laying down Scaredy Lion without a moment's hesitation. Her moves were finally beginning to reflect the confidence she'd built over the last month, hands moving almost on instinct by this point. A similar instinct took over as the two monsters began to glow. "Now, I overlay my Level 4 Terriger with my Level 4 Scaredy Lion! Xyz Summon, Rank 4! Cairngorgon, Dark-Line Change-Warrior!"
The gemstone-clad behemoth crashed onto the field from out of the summoning portal, rising to full height and raising its bashing fist into the sky to catch the light, shining a rainbow of colors across the field that quickly turned into shadows. Needless to say, the crowd was impressed with the showy display.
"Since I can't attack yet, I'll just a set a card and end my turn with that." In truth, she was hoping to end her turn quickly, since that meant she'd get to see what kinds of cards her teacher had. The whole scenario was unlikely to begin with, but with a duel disk like that, he might actually be a serious player.
With a smirk, Harada placed his next to his deck, a card ejected into it. "Draw!" he declared, adding it to his others. "With someone as powerful as you," he began, his compliment being an obvious lie, "I'll have to use my strongest cards from the very start."
This was his queue to activate a Field Magic. "Geartown!" Inserting it into his disk, the ground began to rumble as various bits of machinery and gears burst from it. The school building itself transformed into a mechanical city filled with all sorts of rusty moving parts, mesmerizing Yumi and everyone else watching.
"So long as this card is still on the field, I can summon my monsters with one less release than I'd normally have to." Immediately after saying that, he took another card and placed it on the field. "Now, I summon my Antique Gear Beast!"
The robotic cat pounced onto the field, recessed eyes gleaming a bright red. "Yumi!" Suzy shouted from the sidelines. "Look! It really is one of them!"
"I know!" she shouted, waving her arms in excitement. "Antique Gear cards!"
"What's so special about those cards?" Ami asked them, her relative disinterest in playing the game for herself having shielded her from things like trends or important developments in the meta.
Priding herself on knowing the history of Duel Monsters, Suzy was more than happy to explain. "Antique Gear cards are all super rare and were only made for a few years not long after the game first started. They were designed by a famous pro from Italy who started working for the company after retiring. And Mr. Harada just played one of the originals!"
With a nod, Harada continued on with his turn. "I appreciate the introduction. Now that we're all up to speed, I'll activate this card." As he inserted a green-bordered card into his disk, heavy winds picked up. Yumi's Mirror Force was lifted up before being carried off into the sky, the vortex also ripping off the mechanical fixtures that had overtaken the school. "Heavy Storm will destroy all the cards in both our Magic and Trap Zones."
"Did he mean to destroy his own card, too?" Ami asked Suzy in a low voice.
She nodded quickly. "That card has a second effect when it's destroyed like that. And now..." Her enthusiasm matched Yumi's as she nearly shook in anticipating on the duel field.
"With Geartown destroyed, I now get to summon another Antique Gear monster, and this one comes from my deck." It only took him a second to make his selection, his intention of truly going all out from the start making itself known. "Come out, Antique Gear Gadjildragon!"
With a roar, the machine descended onto the field and took a place behind its owner. "Amazing!" Yumi was far too busy being impressed by the card itself to realize she'd been left defenseless after her Trap was destroyed. Not that it would have done much good to begin with, as the Antique Gear cards were almost universally equipped to shutdown any backrow interference when they attacked.
"Quite. Before I attack, I'll activate the Permanent Magic Card, Antique Gear Fortress." From behind him rose an enormous stronghold outfitted with guns, the dragon perched atop it. "As long as this remains here, my Antique Gear monsters can't be targeted by your effects the turn they're summoned or destroyed by card effects." The extra security was part of his strategy, locking down his field as much as possible before moving in to attack.
With caution no longer needed, he continued forward. "Now, Gadjildragon, destroy that Xyz Monster! Precious Burst!" The dragon let out a beam of white-hot energy, clashing with Cairngorgon's punch before quickly shattering its bashing gem and overtaking it. The leftover damage was dealt to Yumi, though that was far from the final attack she'd have to endure this turn. "Antique Gear Beast, direct attack! Precious Fang!"
Though the blow was heavy, Yumi managed to survive the attack. Recovering after a bite from the Beast, she was left with only 1450 Life Points for the rest of the duel. This did little to dampen her spirits, though, the smile permanently affixed to her face only making Harada more irritated. "I set a card and end my turn."
"Draw!" she declared, taking a moment to squeal about how exciting it was to fight against such strong cards. "That dragon is going to be tough to get over," she thought aloud. "I guess in the meantime, all I can do is this." She played Rusty Swordsman to the field, equipping it with Power of Unity before moving in to attack. "Power of Unity gives my monster 800 more ATK, so now it's more than a match for Antique Gear Beast. Rusty Slice!"
The knight effortlessly cut the monster in half, inflicting 300 damage in the process. Unfortunately, that was about all she could do for the time being. Setting a card face-down, she had to end her turn with the threat of Gadjildragon still looming overhead.
Harada scoffed, beginning his turn by drawing a card. "I'm a bit disappointed in your performance," he told her with a wag of his finger. "From everything I'd heard, I would have thought you could deal with at least this much. But I suppose you're still only a child."
Another structure began to rise up from the ground. "Permanent Magic, Antique Gear Castle! From now on, all my Antique Gear monsters gain 300 ATK." A paltry sum to be sure, but even a small increase only furthered the absolute superiority of the dragon.
"After that, I summon my Antique Gear Wyvern to the field." A smaller reptilian machine arrived to take the place of the fallen Beast. "Once summoned, Wyvern lets me search another Antique Gear card from my deck and add it to my hand." He took a card ejected from his duel disk and presented it to Yumi. "The card I choose is Antique Gear Box, which activates its own effect. When it's added to my hand by an effect, I can add another EARTH Machine monster with 500 ATK or DEF from my deck to my hand."
The logical choice was Antique Gear Gadget, bringing his hand up to two cards again like at the start of the turn. While they might not be the strongest cards, they provided material for the future. That aside, however, the Castle was going into effect at the same time, a shield being raised on a rope pulley. "Oh, and by the way, whenever I Normal Summon or Set a monster, Antique Gear Castle gains a counter. When I Advance Summon, I can release my Castle as material as long as the number of counters matches how many monster I would need for the summon."
"That's pretty handy," Yumi said. "I wonder if there's a version I could use for myself."
"Doubtful," he said, confident in knowing he'd soon be declared the winner. "And with that out of the way, let's take care of that monster. Atta-"
"Hold up!" she shouted, forcing the turn to a screeching halt. "Before you can attack me, I activate my face-down card, Armored Block! I pick a monster on my field with an Equip Magic, and until the end of the turn, it can't be destroyed."
Harada grit his teeth, irritated both by her proud smile and the fact she managed to find the flaw in his Antique Gear's effect. If a card was used before a battle could even be declared, there wasn't anything he could do to stop it. That being said, there was nothing saying he couldn't still commence with the battle.
"If that's the case, then I'll still battle. Gadjildragon, attack!" Just as before, the monster reared back and prepared to blast its opponent.
"Didn't you hear? Armored Block prevents Rusty Swordsman's destruction."
"But you'll still take the damage!" he declared, Yumi's Life Points falling to 450 despite her monster's best attempts to shield her. "You managed to stop me from eliminating your monster, so you've lasted the turn. If you can, try and make a comeback."
"I will!" she replied, drawing her card. Determination or not, though, her options were slim. "I activate Pot of Greed, letting me draw two new cards from my deck and add them to my hand." Unfortunately, neither of these cards was especially beneficial to her at the moment. "Rusty Swordsman, attack Antique Gear Wyvern!"
This battle was about all she could do this turn, only managing to inflict another 300 damage before setting a card and ending her turn. At the moment, all she could hope for was another Equip Magic to try and turn things around, since even another monster on the field couldn't boost Swordsman's ATK enough to overtake the dragon. Even if it did, whatever she played to do so would be vulnerable to Wyvern or another card. With her Life so low, she couldn't afford that gamble.
Proceeding with his turn, Harada played the card he'd drawn. "I activate Cyclone! Destroy your set card." Despite Gadjildragon's effect, he'd always been a cautious player. Should that face-down be the right kind of card, it could circumvent his attack again and potentially have even worse consequences than just stopping destruction. Even with the boost from Power of Unity, his monsters were more than safe, he assumed.
"Then I'll use my Trap Card, Emissaries of Reconciliation! Now the destruction isn't just negated, but the damage!" Hard to argue with that assessment. Realizing he'd waste both his card and the turn, Harada was forced to pass to Yumi. He was far from upset about it, though, as it would only be a single turn more before he could win.
"Looks like it's finally time to go on the offensive," Yumi said, smiling at the card she'd just drawn. "I activate an Equip Magic, Necklace of Supplantation! Now, whenever my Normal Monster attacks one of yours with a higher Level, it gets an ATK boost matching the difference." On her order, the knight launched forward to slay the dragon, the jewelry hanging from its neck empowering it to 4300 ATK with the 4 Level difference.
The first clean hit she'd landed all game, Harada's Life Points fell to 2400 as Gadjildragon collapsed. Strangely enough, he seemed rather unconcerned if a bit annoyed. Upon ending her turn, he raised a hand. "Now I activate my Trap Card, Antique Gear Reborn!"
As the name implied, it allowed him to revive his fallen Gadjildragon, only with the condition he had no monsters on the field. "And, when a monster revives using the effect of Reborn, it gains 200 ATK permanently." The look of shock on Yumi's face amused him, drawing a card before resigning to another turn of waiting (making sure Gadjildragon was in Defense Position).
Though he couldn't yet overcome the enhanced Rusty Swordsman, it would only be a matter of time. Even so, only be able to keep one monster on the field at a time could present a problem. It was probably for the best so as not to waste monsters, though, as reviving his biggest monster would be a better counter than sending Gadget or Box to the slaughter.
The previous turns events repeated themselves, with Yumi attacking only for Gadjildragon to be revived right after. The only difference was her setting a card before ending, still unable to breach Harada's defenses.
Unfortunately for her, he wasn't planning on setting up a loop. "I activate Pot of Greed," he declared, playing the card he'd just drawn. "Now I can draw two more cards." Beside a second copy of Reborn, he'd managed to get the card he needed to turn things back around. "I use my own Equip Magic, Demon's Axe! Now my Antique Gear Gadjildragon gains 1000 more ATK, putting it above your Rusty Swordsman even at its strongest."
He was right, of course. Even if her face-down card was something substantial, Yumi wouldn't even be able to use it. Meaning all she could do now was endure. "Precious Burst!" The only hope she had of buying another turn was through Armored Block's second effect. Given that it doesn't actually activate when banished, it was able to get around the Antique Gear effect once more. Even so, all she had left was 250 Life Points.
"Draw!" Yumi set a card, still unable to do much of anything. While she did actually have a monster in hand, Power of Unity required it to be face-up in order to gain the effect. While she might momentarily be able to defeat Gadjildragon by doing that, her current Life Points would make that the same as surrendering then and there. She'd be forced to end her turn, choosing to keep Rusty Swordsman in Attack Position as a deterrent, betting the duel on her last 50 Life Points.
Whether out of cautiousness or overconfidence, Harada decided to merely attack with his dragon instead of attempting to win on that turn. With another set card entering the fray, he didn't want to make the mistake of playing carelessly. Having such an overwhelming lead like this, though, meant he could likely afford the extra turn. Without Rusty Swordsman on the field now, too, Yumi would have nothing to counterattack with.
Despite the worry (or in Kaguya's case, hope) she might lose, Yumi stood firm and pushed ahead. Draw a card, she decided it was now or never. "I activate Charity of the Ordinary!" she declared, her second set card opening up. "I get to draw two cards, but if I can't banish a Normal Monster in my hand after that, I have to discard everything."
Taking her cards, she assessed them both: Djinn of the Lamp and Flame Viper. After carefully considering each one compared to her other cards, she chose to keep Flame Viper. "I summon this card!" To the bewilderment of everyone watching, the tiny reptile appear on the field belching flames. "Now I've got everything I need to win."
Harada couldn't help but start to laugh. "Optimism is a good thing to have, but how do you expect to win with such a weak card?" The monster itself seemed to take exception to this comment, thrashing about and squeaking in anger.
"Simple," Yumi replied, "I just need to do this." She inserted a card into her duel disk, declaring Flame Viper as the target. "Mage Power, activate!" Because of this, her monster would grow 500 ATK stronger with every card in her backrow. But she wasn't done there. "And at the same time, I use Komboriboh to add Necklace of Supplantation back to my hand, equipping it, too."
Now, Flame Viper had a base ATK stat of 1900. It was about to grow much, much larger, though, as it launched an attack on Antique Gear Gadjildragon. With an eight Level difference, Yumi's monster now had 5900 ATK, crushing the machine with ease and leaving its owner with only 1000 Life Points.
Harada wasn't ready to take this lying down, though. Once Yumi ended her turn, he made his move. "Antique Gear Reborn!" he declared, presumably to revive Gadjildragon once again. This wasn't the case, though, as Antique Gear Wyvern took to the field. "When this monster is summoned, I can add an Antique Gear card to my hand. And my choice is this."
From his deck, he held out the card Antique Gear Bomb. "When I use this card, I destroy one of my monsters to damage you equal to half its ATK. Though, with how few Life Points you have left, it doesn't really matter how much damage it actually is." The disappointed looks from the crowd summed things up pretty adequately, a few even starting to walk away now that the duel seemed to be over. "I'd wanted to end this was an attack from my dragon, but you've forced my hand."
"You won't play that card," Yumi declared with a confidence that said she believed this to be true wholeheartedly. Her teacher's look of confusion forced her to repeat it. "You won't play it. It won't do any good."
"I think you're mistaken," he said as he began his turn. "If you need some convincing for some reason, then just watch. I-"
"I activate my Trap Card, Majesty Eclipse." Before he could play the Bomb, Yumi's card flipped up. "For the rest of the turn, I take no effect damage." Harada started to grind his teeth, slowly putting the card back with the rest of his hand. "You could try to play it if you want, but I don't think that would help you much." Her smile was almost infuriating.
Even so, his conviction didn't waver. "I'll admit saving that card was a clever strategy. But even so, all I need to do is wait a single turn. After that, you've lost." For safety, he also set the Antique Gear Soldier in his hand to build up a defense, not to mention add the second counter to his Castle. Should things really go awry and three monsters worth of attacks manage to break through, he still had a secret weapon in his hand just waiting to come out, easily summoned thanks to Castle.
"There's not going to be another turn after this one," Yumi said after seeing her newest card. "Equip Magic, Big Bang Shoot!" Flame Viper hopped inside the robotic shoe, becoming a literal snake in a boot. Not only did it increase its ATK, but it offered an important secondary effect. "Thanks to this card, my monsters now inflict piercing damage when they battle yours."
Harada was horrified. He looked through his hand, his field, and anywhere he could to find an answer. There was none, though. His monsters might be protected from destruction by effects with infinite revival potential, but there was nothing he could do to prevent this damage.
The attack was declared, Flame Viper crushing Wyvern underfoot and dealing enough damage to win the duel. As Yumi was congratulated on her win, she took a moment to approach Harada, thanking him for the experience. "It was really exciting to see such rare cards like that," she said with a bow.
"Oh, that's alright. It was a good duel." After so much scheming, he couldn't help but feel a bit guilty having her act so polite to him. The rest of the day came and went as normal, with Harada begrudgingly admitting that, for a slacker, she did have some amount of skill in Duel Monsters if nothing else. Additionally, he resolved to be less harsh towards her, if for no other reason than to honor the sort of implicit agreement to do so that duel represented.
Though losing the duel had been quite the surprise for him, the biggest shock of all came a day later as he graded papers over lunch. Nothing if not fair (at least in this regard), he'd just finished giving a 93 to a student's test, the name concealed beneath the clip on his clipboard as a means of remaining totally impartial while he assessed. And, upon removing it to get to the next one, he caught the name: Takano Yumi.
And just like that, everything he'd done seemed to have been for nothing.
Cards Used in Order of Appearance
Terriger, the Magic-Equipped Warrior (Terratiger, the Empowered Warrior)
EARTH
Level 4
Warrior/Effect
1800 ATK/1200 DEF
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF
Cairngorgon, Dark-Line Change-Warrior (Cairngorgon, Antiluminescent Knight)
DARK
Rank 4
Rock/Xyz/Effect
2450 ATK/1950 DEF
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
Geartown
Field Spell Card
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
Antique Gear Beast (Ancient Gear Beast)
EARTH
Level 6
Machine/Effect
2000 ATK/2000 DEF
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).
Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.
Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Antique Gear Gadjildragon (Ancient Gear Gadjiltron Dragon)
EARTH
Level 8
Machine/Effect
3000 ATK/2000 DEF
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.
● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.
Antique Gear Fortress (Ancient Gear Fortress)
Continuous Spell Card
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF
Power of Unity (United We Stand)
Equip Spell Card
The equipped monster gains 800 ATK and DEF for each face-up monster you control.
Antique Gear Castle (Ancient Gear Castle)
Continuous Spell Card
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
Antique Gear Wyvern (Ancient Gear Wyvern)
EARTH
Level 4
Machine/Effect
1700 ATK/1200 DEF
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
Antique Gear Box (Ancient Gear Box)
EARTH
Level 4
Machine/Effect
500 ATK/2000 DEF
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
Antique Gear Gadget (Ancient Gear Gadget)
EARTH
Level 4
Machine/Effect
500 ATK/2000 DEF
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.
Pot of Greed
Normal Spell Card
Draw 2 cards.
Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap on the field; destroy that target.
Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.
Antique Gear Reborn (Ancient Gear Reborn)
Continuous Trap Card
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
Demon's Axe (Axe of Despair)
Equip Spell Card
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
Charity of the Ordinary (Common Charity)
Normal Trap Card
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
Djinn of the Lamp (Lord of the Lamp)
DARK
Level 4
Fiend
1400 ATK/1200 DEF
Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF
Mage Power
Equip Spell Card
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.
Antique Gear Bomb (Ancient Gear Explosive)
Normal Spell Card
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve one instance of effect damage you take this turn.
Antique Gear Soldier (Ancient Gear Soldier)
EARTH
Level 4
Machine/Effect
1300 ATK/1300 DEF
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Big Bang Shoot (Big Bang Shot)
Equip Spell Card
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.
Sorry for the wait, thanks for reading, and always remember to na no ne.
