Here we are, in the ninth chapter. It appears I have already a nice group of readers that always comment, that makes my really happy.
The nerd who likes digimon - Well, let's find out, shall we?
Guest - Believe it or not, it is. There are worse names, trust me on that. There's a cave called 'Milk'... It even happens to be connected to a quest for Redoran House - long story short, local lord went mad from grief and started to attack travelers, while the cave itself was his base of operations. The quest was called 'The Mad Lord of Milk'. I don't know what the developers where taking when they were making the game, but I want some of that too. xD
Mehrunes Dragonbro - No power in the world can change my update rate - floods, wild fires and the wrath of demons shall not affect me! My university and parents, sure, but nothing else. xD
Lunar Loon - Tedious Job can't kill my Muse, my Muse will kill the (Ted)ious Job with a minigun. The only danger is that something will entertain me much more than writing itself, but no worries, my reserve laptop can't keep up with gaming world, it's my stolen original laptop that was the source of entertainment. Research, yes, I do it. I like to think I know a lot about lore, but I trust collective knowledge of uesp wiki much more. For this chapter for example I searched for info about Hasphat Antabolis, Caius Cosades, Fighters Guild, The Sleepers Awake quest, Erabenimsun Nerevarine quest, Erabenimsun warriors, 'The War of the First Council' book, Blade trainers and spells vendors.
Its your Uncle bourbon - ...If your next review will be even shorter, I won't bother to respond. Just saying. Please, don't answer with 'ok'.
Get ready! Azirra receives her first mission and makes preparations, while Ted/Rotheimaak confronts Ulath-Pal. Hopefully it will live up to your expectations.
After succeeding in swapping the two soul gems, Ajira told her she had no more work for today and to check tomorrow or the day after. For the soul gem, being of lesser kind, Azirra got eighty-five septims from Ra'Virr, and for the iron boots scavenged from the slaver she got one hundred sixty. Finally, she decided to speak to her new superior, since the blessing had worn off and she was no longer a spectacle wherever she went (the moment could be better, she was at the time hanging upside down, but she was used to Divines making fun of her).
Since she was wearing her simple traveling clothes, no one paid much attention to her on the way. Despite this, our heroine constantly had a feeling of being followed. Since on the walk from the hall of Mages Guild to Caius' house she noticed no followers, she decided it was just her paranoia at work. She knocked on the door, which opened almost immediately.
"Come in. Don't forget to close the door."
After doing what she was told, the Khajiit faced Caius, who happened to stand in the middle of the room, just like most of the time she first met him. Absolutely nothing about the place was different. If she didn't know better, she would think he was standing here all this time, just waiting for her to report.
"You weren't followed?"
"If I were to notice someone trailing me, do you think I'd be even here?"
"True. Since you are here, I assume you are ready for your first mission?"
Azirra smiled weakly.
"I don't think I'd ever be truly ready for this, but I might as well start it now. I feel a bit more confident than before."
"Oh, don't worry. I'm guessing the other Blades told you something about how they began." Was that a small smile? "Don't worry. Unlike you, the other Blades in Balmora were already experienced when they were recruited, so their orders were more demanding. You will have an easy start... I hope so."
"'Hope so'? You truly lifted my spirits."
"That's enough of small talk. Novice, attention!"
Azirra straightened up. Jeez, now he is a drill sergeant.
"We will start with simple information gathering. The area of interests are two secret cults: the Nerevarine cult and the Sixth House cult. Have you heard about either of those before, Novice?"
"No, sir!"
"...That was just a small joke, don't shout so much, we're spies, not soldiers."
Azirra relaxed and glared daggers at the amused Cosades.
"As long as you remember who your superior is and act with some respect, you don't have to be tense all of the time when talking with me. Feel free to ask questions, within reason. I want to make sure we understand each other. Is that clear?"
"It is. I have a question then: what are those cults? Some Daedra worshippers?"
"No. I already gathered some information from my sources, but it's not exactly satisfying. Your task is to find a better intel. In this city's branch of Fighters Guild works a man named Hasphat Antabolis. He trains people in athletics, blocking, and hand-to-hand combat, but that's not important to you. What does matter is his hobby: history. He might know what we need."
"How should I act?"
"It's not the first time I need to consult an expert. We have a simple system for that. If we want to learn something from an informant, we must do them a favour. Hasphat doesn't owe us anything, so when you ask him about the two cults, be prepared to do something in exchange for info. Unless he will demand something outrageous, which I doubt, I expect you to take care of it on your own. I'm not going to hold your hand all the way."
Azirra nodded slowly.
"So, I must ask about the Nerevarine and the Sixth House cults, do him a favour and come back?"
"Pretty much. That reminds me something... Here, take these books." He pointed at two tomes on the table. Azirra glanced at the covers.
"'Guide to Vvardenfell' and 'The War of the First Council'?"
"Make sure to read them in your free time. The first one is a gift from our agent in Seyda Need, scout Elone. The other is from me. You can hardly be a part of history if you do not understand it in the first place."
"Will do. If that's all, I'll be... Wait, I just remembered. You mentioned there's a Blade agent in Ald'ruhn."
"Correct. You're going there soon?"
"Yes, I was told mages in that branch sold nice Destruction spell books."
"In that case, meet with Gildan, our spy in the Redoran district. If you will stand on the staircase leading to the local temple and face east, it will be the first house to your left. Don't forget to tell her our password for new members."
"I'll remember. Goodbye, Spymaster."
"Good luck, Novice. Hopefully you won't need it."
That wasn't so bad, decided Azirra on her way out. She took a good look at her surroundings, however the street was as empty as when she arrived. She put on the hood of her coat and went in the direction of the river. Looks like this whole mission won't be actually dangerous. I doubt a historian can give some hard task.
Suddenly, someone blocked her path and Azirra, surprised, took a step back. It was a poorly dressed Dunmer. He seemed... distant. He was looking at her and yet it seemed as if he wasn't even quite there. In his right hand, he held a torch, even though it was noon. He looked relaxed, even lost in thoughts, and yet the young mage had a feeling she would be more confident if he held a sword, as long as he wouldn't look at her like that. Over his arm, Azirra noticed a figure in bone mold armor, who was looking at the two of them with attention. She noticed people like him before on the streets and assumed those were city guards. She returned her gaze to the Dunmer in front of her.
"C-can I help you?" For some reason the absent look of that mer was scaring her.
"At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping."
Azirra took another step back. Never in her life had she been so creeped out by a single sentence.
"...What?"
"It is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust."
"G-get away from me, madman!"
For a second, the Dunmer stood there in silence. The guard placed his hand on the hilt of his sword and headed in their direction.
"My starkest madness seeming is divinest sense," said stranger in the end. "Come! Grasp the chain and prove you're sane!"
"What's going on here?" asked the guard, warily eyeing the Dunmer.
"I don't know, he just walked up and started to speak like that!"
"You must leave" Distant look in stranger's eyes diminished and for once he seemed to actually notice the Khajiit. There was a shadow of a frown on his face. "Leave while you still can. For when Lord Dagoth shall come from the Red Mountain to cleanse this land, all outlander taints in His holy land shall perish."
And finally, to Azirra's relief, the man left. The Khajiit and the guard followed him with their eyes, until he stopped at the edge of the river and remained there, unmoving.
"What was that?" asked finally Azirra, hoping the local knew more. As it turns out, he did.
"That was a Sleeper. There aren't many of them, but just the presence of one is disturbing."
She frowned.
"What do you mean by 'Sleeper'?"
The guard sighed.
"He wasn't always like that. I knew the guy. Rararyn Radarys was a commoner, a normal miner. One night he left his house and started walking the streets with the torch and continued to do so even when it burned out and the day came. He has been around ever since. The only reason he's alive is because the concerned priests from the Temple feed him by force, since he doesn't even eat on his own anymore. He also never sleeps... or maybe I should say he always sleeps. People like him are called Sleepers."
And just when I thought this couldn't get creepier, thought Azirra with terror.
"How is this possible? Is this some sort of a curse?"
"That's what the priests say. And they can't even do anything to help - Ordinators in Vivec once tried to take one of them to the Ministry of Truth so that priesthood could try to heal them, but they just died on the spot, without any known reason. They aren't dangerous, at least they haven't been so far, they are just... absent. So, our policy is to keep an eye on them, but not attack unless they turn hostile." The guard looked her straight in the eyes... or that's how it looked, no way to tell for sure with a full helmet. "Sleepers in Balmora have never spoken to anyone before, though I heard those in different cities sometimes did. Always a warning to outlanders and an... invitation to Dunmers."
"Invitation to what?" Azirra was almost too scared to ask. That was daedra level of dread right there.
"You are new in this land, aren't you? He did mention Dagoth Ur and if that name doesn't explain everything to you, then you must be."
"My third day in Vvardenfell."
"...You've picked a bad time to come here, Khajiit. Well, I guess you should know some things. Dagoth Ur was once a mer, mortal, and a friend to the Tribunal, who at the time were mortal too. He betrayed them however, and, just like Almalexia, Sotha Sil, and Vivec transcended into godhood by their good actions, he obtained dark powers by his act of evil. Now he is the enemy, the Devil under the Red Mountain. From there, he poisons the sky with his ash storms, kills people and livestock with the Blight and taunts those of weaker will with his false visions. The Sleepers are his prophets and the Dreamers, more violent and barbaric servants, are his hounds. Finally, his corprus beasts. Bodies of those with corprus are twisted beyond recognition and they lose mind in the process. Be careful, Khajiit. Bandits are no longer the worst thing you can meet in the wild."
And with those words he left, as if his single purpose in life was giving Azirra nightmare fuel.
No number of septims could lift Azirra's spirits after her talk with the guard. Even the money she got from selling the slaver's iron cuirass (she decided to keep the boots, greaves and short enchanted sword), which amounted to three hundred septims, couldn't keep her from worrying about the fact she was living on the island that was a hunting grounds of an evil incarnate. With almost nine hundred coins in her backpack, Azirra bought a number of items that would be necessary in the life of an adventurer mage: a very detailed map of Vvardenfell, a tinder-box, a pen, a bottle of ink, an empty book for a journal, lockpicks and probes (it appears that Ra'Virr truly had everything she could ask for), some chalk. And rope. You can never have too much rope.
After buying said essentials, our heroine entered the building of Fighters Guild, which happened to be right next to that of Mages Guild, as it often is with those two organizations in many cities. Right after entering and turning left she found herself in a tiny hall with staircases leading for higher and lower levels. There were two people nearby, both sitting on the crates in the corner. One being a Redguard man in common clothes, the other petite Breton woman in a set of... some sort of light armor, making it the third type she had not recognized since her arrival to Vvardenfell. She really had to learn more about the local culture.
"Welcome, adventurer!" greeted her Redguard. Azirra smiled - at last, someone looked at her and the first thing they thought was 'adventurer'. Maybe, given enough time, she will even convince herself she is one. "Looking for an Equalizer? Something to give you an edge against a superior opponent? When you need to do a lot of damage in a hurry, my poisoned blades are both trusty and not too expensive."
"I have a blade of my own, it even has an enchantment," noticed Azirra, pointing at the scabbard at her side.
"Really? Can I see it? I like to compare the craftsmanship of my own weapons with others."
"Sure." Azirra pulled out the sword and handed it to him.
"An iron shard blade? Not bad. Frost enchantment is a good choice, as long as you do not plan to fight Nords. The blade itself is pretty well made, although it could have been better. Really nice weapon, for an iron one that is. As long as you know how to handle it, you can deal a lot of damage with this. Have you paid a lot for this?"
"Not a single septim. A certain thug decided a single Khajiit in the middle of nowhere would be an easy target."
The Redguards grinned.
"Now that is the kind of person I like."
Azirra gave him a little smile. While she was now more or less at peace with what happened yesterday, she still wasn't willing to go around and talk casually about killing people.
"If it's not the blade you need, perhaps are you here for armor or training? Or maybe you are in the Guild and are searching for some work? If that's so, ask Eydis upstairs."
"I'm looking for a trainer. I was told there's one that teaches athletics, blocking, and hand-to-hand combat at the same time." Azirra decided earlier that it would gather less attention if she were to ask about her informer as if she didn't knew his name.
"You're looking for Hasphat Antabolis. Go downstairs. At the end of the corridor is a training room. That's where he usually is at this time."
"Thanks. See you later, I have a feeling we will make some trading from time to time."
"So, you are with Caius... Very well then, I assume you know the rules. I'll help you if you will help me."
Hasphat Antabolis, the Imperial drillmaster, was a man of short stature, but with enough muscles to make up for it in battle. Unlike most of the warriors, however, he had a spark of great scholarly knowledge visible in his eye.
The massive book about the history of the Reman dynasty was a good clue as well.
"What kind of help do you require?"
"As a historian, I'm interested in the relicts of ancient civilizations. The Dwemers are of particular importance to me, since their achievements still remain mostly unknown. Recently, I learned of the existence of a certain object. I'm very curious about this... Dwemer puzzle box, as my source calls it. I wish to study it and you will deliver it to me."
Azirra nodded calmly, although she was already getting worried. Things like that couldn't possibly be easy to obtain.
"Where is it?"
"In the ruins, nearby. Getting there and back again shouldn't take you much time. They're called Arkngthand."
"..."
"Don't look at me like that. All Dwemer ruins have strange names. Anyway, the box itself should be a cube the size of a fist, maybe a little bigger. One side is covered in circular symbols and the others with lined marks. It's made of dwarven metal, like almost all artifacts of the Dwemer."
"Is there anything I should know about the ruins?"
"Deeper levels may contain some Dwemer constructs, be very careful with those. I doubt you will have to get so deep though. According to the text I found, such items should be in a chamber close to the entrance, some sort of security protocol, so that it could be easily accessed. Oh, one more thing. Some of the legionaries at Moonmoth Fort warned me there might be a band of smugglers or bandits in the area. I doubt they are in the ruins itself, that would be stupid even for bandits given the dangers of Dwemer cities. It would take a stupidity of an orc berserker to live in such a place. Nonetheless, keep your guard up."
Lovely.
"Are you alright? Your eye is twitching."
With a sigh Azirra collapsed on her bed in Balmora's Mages Guild, tired, but at least with some hope about the incoming mission.
After her talk with Antabolis, she used the Guild's teleportation network to travel to Ald'ruhn. Terrible place. All she saw in her brief visit was an ash storm, which made the simple task of finding Gildan very difficult. Normally it would take a two minute walk to her house, but the search was just annoying when sand found its way into your ears, eyes and nose. At least she got something out of this – a fellow Blade taught her how to cast Far Silence, the perfect spell if she had to face a mage (it would take away the ability to cast spells only for ten seconds, but she figured it was enough time). Gildan seemed shocked when she got the spell right at her sixth try. Azirra had no idea what was so strange about it, the spell seemed simple enough to her.
Argonian Heen-La had a great selection of spell books, just like Ajira told her. At first, she thought she could afford only two of them and there wouldn't be much gold left. However, she had the smart idea of selling him books from which she learned Poison and Poisonous Touch. While they were no longer so valuable with used up enchantments, she still gained four hundred septims from that. She bought Greater Shock Ball and Sleep, which with the fee for a return to Balmora lowered her fortune to four hundred and sixty septims, but it was worth it - with those two spells she could tire out and hurt her enemies from a distance, making them vulnerable in melee. It didn't hurt that she heard the Dwemer constructs were weak to shock.
She sighed and pulled out both books from her backpack and opened them. After the short rush of knowledge came to a stop, she put them away with the intention of reading them in the morning - while so far she was very lucky and managed to learn every spell just with the enchantment, these two seemed more complicated and she would rather not take any chances.
That left her with two other books to read before sleep - 'Guide to Vvardenfell' and 'The War of the First Council'. The choice seemed obvious to her. She stretched and sinked deeper into the quilt as the words of an ancient historian told her the epic story of kings and gods... Nah, just kidding, it was boring enough to serve as a lullaby.
"The War of the First Council was a First Age religious conflict between the secular Houses Dwemer and Dagoth and the orthodox Dunmer Houses Indoril, Redoran, Dres, Hlaalu, and Telvanni. The First Council was the first pan-Dunmer governing body, which collapsed over disputes about sorceries and enchantments practiced by the Dwemer and declared profane by the other Houses. The Secular Houses, less numerous, but politically and magically more advanced, and aided by the Nord and Orc clans drawn by promise of land and booty, initially campaigned with great success in the north of Morrowind, and occupied much of the land now comprising Redoran, Vvardenfell, and Telvanni District."
Azirra looked in exasperation at the book. Caius has some rather poor taste in literature.
"The Orthodox Houses, widely dispersed and poorly organized, suffered defeat after defeat until Nerevar was made general of all House troops and levies. Nerevar secured the aid of nomad barbarian tribesmen, and contrived to force a major battle at the Secular stronghold of Red Mountain on Vvardenfell."
Khajiit yawned. Gods, this bed is so soft...
"The Secular forces were outmaneuvered and defeated with the help of Ashlander scouts, and the survivors forced to take refuge in the Dwemer stronghold at Red Mountain."
Azirra yawned again. I guess I can finish it tomorrow...
"After a brief siege, treason permitted Nerevar and his troops to enter the stronghold, where the Secular leaders..."
The time has come.
Ted... No, Rotheimaak. He should get in the proper mindset. Thinking like a mortal is not going to help in this clash.
It was six in the morning, right after the sunrise, when one of the scouts of the tribe came running from the south. A few minutes later, Ashkhan and two of his followers left the camp, probably to squeeze money out of some unfortunate wanderer. Rotheimaak, who at the time was silently observing the location from nearby mountain, smirked and took to the sky.
I would recognize the armor anywhere, that's Ulath-Pal. That means the Dunmer in normal clothes is his bodyguard. The third must be Ranabi, he wears the robe of a mage. Three out of four thugs that need to be put down... That would make things so much easier, but it won't be too easy. All three are good at fighting and three high level characters were enough to kill a dragon in Skyrim... The Shout should even the odds, I'm really glad I picked it.
The dragon pulled his wings into his sides, initiating a dive with a mad smile on his face.
I love this attack. Why didn't they include it in the game?
"Incoming!"
Ahaz's shout was the only warning Ulath-Pal received, but it was enough - at the last possible moment he threw himself behind a nearby rock. Instead of arrows, however, it was a giant lizard that hit the ground in his former position. Ashkhan growled.
The massive beast humiliated him in the middle of his own camp. Ever since then, he was looking forward to fighting the monster... on his own terms, that is. Facing him in a duel was a bad idea - even if he were to ignore his enemy's unknown magical technique, it was clear who could overpower whom. As a result, up until now, Ashkhan was forced to stay his blade and wait until the opportunity presented itself to attack him in group, when no one was there to witness it, lest he would lose his honour.
"No! How could I've missed?!"
It appears that the spirits of the ancestors favour me today.
"Kill the beast!" he ordered.
The lizard faced them and took a deep breath. Ulath-Pal instantly recognized the action and braced himself, placing his feet far apart to resist the wave of energy.
You won't get me twice with the same attack, s'wit.
"Iiz!"
A layer of ice covered his body and Ulath-Pal realized with terror that the enemy wasn't a one-trick guar. Judging by a yelp behind him, Ranabi also got caught in the blast, however Ahaz managed to jump to the side. This was followed by his charge with his enchanted axe, however it wasn't meant for the Ashkhan to witness the fight - despite being literally frozen in place he slowly tilted backwards and fell.
Ulath-Pal put his entire strength into breaking from the effects of the vile sorcery. Once he managed to do so, the first thing he saw was a collapsing Ahaz, with a big chunk of his left arm missing. Ashkhan scowled, roared in fury and rushed at the monster.
His axe, the War Axe of the Erabenimsun, with ease cut through the scales of his enemy, just like any weapon made of malachit should. The Thunder Lizard growled and, not paying any attention to the danger, attempted to bite off the Dunmer's head. With a quick dodge, he found himself near the beast's throat and he took a swing, which the dragon sadly managed to avoid. The enemy looked at him with bloodshot eyes, snarled and... turned left?
"Where are you going, I'm not finished with... ARGH!"
That fetcher... That damned fetcher slammed him with his tail.
Ulath-Pal stood up and ran to aid Ranabi, who had just started to bombard the lizard with every single spell he knew. The beast hissed in pain and took to the air, quickly leaving the Ashkhan's reach. He wasn't complaining - he used that moment to cast Vitality, slightly increasing his adrenaline, so that he could ignore more pain. The spell caster rushed to Ahaz's side and shook him.
"He's unconscious, what should we do?!"
"Leave him. He won't survive with a wound like that anyway. Better cast some spells on yourself before it returns."
The lizard suddenly appeared above the mountain range. Ranabi sent several weak fireballs in his direction, but it failed to stop the dragon. The claws found their target and the wizard cried as he was lifted into the air. Ulath-Pal watched hopelessly as the monster flied higher and dropped his companion. The Ashkhan gnashed his teeth as the body hit the ground.
"Stop killing my men already and face me, coward!"
Rotheimaak leered at the screaming Dunmer far beneath him. Fortunately, this time he managed to stay in control of his senses during the battle, although for a second he slipped - he couldn't afford fighting like an animal, not with these warriors.
Killing two supporters was easy enough, both physically and emotionally. They might have been strong, but he was even stronger and the first Dunmer forgot that, simply trying to overwhelm him, which proved to be his great mistake. Ranabi was annoying. The stronger spells hurt him, but not wounded. He decided that attacking two elves at the same time was stupid, so he ended up using the advantage of flight to remove him from the equation before the last enemy could take action.
Had he faced them on the very first day, he would have perish without a doubt. Not only had he lacked any skills back then, he also wasn't ready mentally. Now, however, it was a different story. He might not be a master of combat, hell, probably any other dragon would kick his ass, but he understood his strengths and weaknesses. He had to fight, because there was no other option. Even if he spared Ulath-Pal today, he would have to kill someone in defense sooner or later... He already DID kill someone in defense. Not to mention the Ashkhan was doomed to die anyway - if not because of him, then because of Nerevarine.
Rotheimaak focused on his last opponent.
Let's end this.
The dragon dived and the Dunmer froze, waiting for a moment to strike. Ted was now flying more or less on his level, just above the ground, with the intention of grabbing him the same way he captured Ranabi. He closed the distance, reached out with his back legs...
The plan was sound. It's a shame he had done it once already, and the Dunmer expected it.
Rotheimaak roared when the glass axe hit him in the foot with maximal force. He lost his balance and slammed into the ground a few meters away from the warrior.
That was stupid of me, thought Ted in a daze. Suddenly there was the sensation of a pressure on his back, quickly approaching the head. His eyes widened in panic. He's on me! No! Not the finishing attack!
With the armed Ashkhan so close to his neck, Ted came up with only one way of defense. It wasn't complicated. It wasn't subtle. It wasn't impressive. It wasn't even a true defense. But it could work.
He just rolled over on his back.
*CRACK*
And so ends the story of Ulath-Pal.
A/N:
I just can't freaking write fluent fight scenes. Argh.
Before I'll get to plot discussion, let me point out Gildan gave us absolutely nothing in game when you asked her for help, just like two other Blades that weren't mentioned in the story so far. Instead they were recommending you people who could be useful. Gildan would recommend Wayn... In other words, the guy Azirra talked with at Fighters Guild. Agent from Caldera would tell you to check out Llaros Uvayn in the same town (she's selling a lot of useful spells, so it's actually a really good advice). The last guy, who lives in the middle of nowhere, would recommend, wait for it, Galbedir. Yeah, the brat from the Guild, one of the most annoying characters in the game (I have a feeling Azirra will give her some serious thrashing at one point just because I'd love to see this). Sure, she has some nice scrolls, but seriously, at this point you probably already met her on your own. Also, the fight with Erabenimsun warriors in the game was much simpler than what Ted did - since he was a dragon he couldn't just walk into a tent and best each of them in a one-on-one combat.
So... Now we all know what is the purpose of Dwemer puzzle box. Heh. Sorry to dissapoint you, Skyrim players, that's just a simple fetching job. Well, if diving into a Dwemer ruin and fighting bandits when you are on the first level counts as a simple job, that is.
The Sleepers awake! Normally you would have to first finish the quest for Antabolis before they appeared, but I decided I might show them already. More confusing, yes. More frightening, definitely. And that's the point. Both Skyrim and Oblivion failed to creep me out just by putting a strange dude in the middle of the city, but not Morrowind. Somehow that old game managed to do what newer ones couldn't even with better graphics.
Ted defeated Ulath-Pal and two of his companions, leaving only one man standing in the way of pacification of Erabenimsun. Ted is overpowered and useless at the same time - sure, he managed to learn one word of power by meditating an entire day, but when it comes to the fight itself he topples over faster than Mirmulnir. The thing about guides is that usually they aren't best at fighting and at least for now Ted is no exception - being a dragon gave him a victory, but that's all he has going for him. Furthermore, there's still one more person he has to beat and chances are this time he will have to actually play by the rules - no dropping your enemies from the sky, no freezing your opponent, no crushing hugs. Winning this way is not going to be easy for him.
The next chapter... The next chapter! Prepare yourself! This is going to be Azirra's and Rotheimaak's greatest challenge so far. Either will they both show the world what they are made of... or die trying.
