Disclaimer: I do not own RWBY or Yu-Gi-Oh, and they both belong to their respective owners.
RWBY belongs to RoosterTeeth
Yu-Gi-Oh belongs to Konami
Yu-Gi-Oh: RWBY Chronicles
Card Guide 2
Hello duelists and RWBY fans all of kind! Maxgundam here, with another card guide. Last time, I said I would update the first one frequently, but I decided to make multiple. The way this new system works, is that for every ten or more new cards that appeared after a certain chapter, I'll make a card guide. And of course, to avoid rule breaking, I'll either have my characters comment on the cards, or do card bios on the monsters that I've created. So let's get this party started!
Monsters
Necro Huntress: Muerta
[LV: 4] [Attribute: Dark]
[Spellcaster/Effect]
[ATK: 1600] [DEF: 1700]
Effect: When this card is special summoned from the graveyard, you can add one level 4 or below monster "Huntress" or "RWBY-Soul" monster from your deck to your hand. You can only use this effect once per turn.
Little is known about this necromancer, but only that she is highly fascinated about death, and what lies beyond it. She can inflict dangerous curses, which are all unpleasant to experience for anyone, who angers her. She doesn't socialize much, as she spends most of her time in her own room, dabbling in voodoo. She can infuse skeletons with some of her aura, to give them enough energy to fight for her. She can summon ghastly ghosts, to terrorize her foes, and if enough energy is used, they might go insane for a while. She often uses this ability on Halloween nights to give others a scare just for fun, much to her friends' annoyance. Another ability of hers is that she can talk to the souls that have left the land. On occasions, she will help guide the souls to the afterlife, in hopes that they will achieve a state of peace after death. She loves to scare others for fun, through either pranks, or minor necromancy spells. The ghosts that she summons are the ones who either decided to stay on earth, and roam the planet, or spirits that decided to stay with her. She may not interact much with the living, because she prefers to talk to the dead. To her death is the beginning of happiness, that we leave the world of the living to enter the world of greatness. While misunderstood by most, she is actually a nice person, if you get on her good side. She sometimes hangs out with the huntress spirits, even though she creeps them out just a bit. Just don't make her angry. Next thing you'll be knowing, is that you will be looking at your own corpse, or die a slow, painful death. She also has a pet rat named Plague. Many of her friends avoid him, as they worried he really does have the Plague. This is not true as Muerta had this rat treated via Necromancy.
Aerial Recon Huntress: Amelia
[LV: 3] [Attribute: Wind]
[Warrior/Effect]
[ATK: 1300] [DEF: 1100]
Effect: When this monster inflicts battle damage, you can set one "Huntress" Spell/Trap from your deck on your field.
At a young age, Amelia dreamed of being a fighter pilot. It was always her dream to fly in the skies like a bird. She enrolled in flight school and earned multiple degrees, and eventually made it into the air force. Due to her reputation, she was offered a position in the jet recon squad. A squad of fighters, with jetpacks. Amelia started out rough, but eventually became one of the best Jet Flyer Huntresses in the Spirit World. She enjoys flying the most, and says that she cannot live without the sky. She is really outgoing, and enjoys making jokes, and the good ones. She is also easily excited and is willing to jump into action head first, and dive bomb the enemy with her plasma pistols. She cares deeply about her allies, and always tries to make the best decision to make sure that everyone can comeback alive and well. In her eyes, life should be enjoyed till the end, and as long as you do what you love, your time is never wasted. Most of her friends say she's a bit reckless, but very fun to hang out with. In battle, she is not to be taken lightly. She can maneuver in the skies so easily, using little fuel. Her accuracy with shooting is around 98 percent that she came accustomed with a sniper rifle, but she said it didn't fit her style. In case of close ranged combat, she carries a flip-out Combat knife, but she doesn't really practices with it much, since she spends so much time in the skies. Her Jet pack can let her hover in the air. While the wings aren't retractable, they are highly aerodynamic, allowing Amelia to make sharp curves and turns, although it can be a bit heavy on land. To counter this, she wears training weights during training to endure the jet pack's weight. She can fly around 200 mph, and she can go faster, but it will strain her body. She also acts as a scout for the Huntresses, relaying information back to them, using the inbuilt camera in her goggles. Amelia is an extraordinary Jet Pack Huntress, and will use her skills to help anybody she cares about. She is the hardest worker out of all the Huntresses.
Steam Huntress: Jessica
[LV: 3] [Attribute: Water]
[Warrior/Effect]
[ATK: 1100 DEF: 1100]
Effect: During the damage step of a battle involving a "Huntress" monster that you control between another monster your opponent, you can discard this card from your hand and have your monster gain 1100 attack points and 1100 defense points.
Jessica is highly fascinated by steam, as she believes it can have many uses. She began experimenting with it in the labs, by pouring mixtures into boiling water, turning it into steam, and containing it into air sealed flasks. While many told her that this is the same thing as gas chemicals, she pays no mind to them, saying steam is completely different. Her research is approved by her friends, as it aids them in battle, either boasting their stats, or weakening the opponent. She has made many different types of steam, with strength steam, spicy steam, speed steam, and even healing steam. Her friends are baffled by how she does it, but pay no mind to it, since it was helpful to them. She uses these flasks in her steam gun, which loads a flasks, and heats it up to make the molecules vibrate, and then fires it. The gun has rapid fire mode, which is used with mini flasks, such as exploding steam, itching steam, or vomit steam, which makes foes vomit. It also has a sniper configuration which is used for long ranged support. Jessica is calm and collected, and likes to drink a cup of tea. She is obsessed with her research, as she will go on about it telling her friends about her strides, why it's good, and its importance in the word, and will not stop, until she is done, or something more serious is happening. She neat and tidy, and will clean up any messes. She acts very lady like, being really polite around others, and never says any foul language. She is really direct, and will say what she truly thinks about a person, in the most polite manner. She is devoted to the Huntresses cause, but even more to her research. She is the most cleanest and has the cleanest room out of all the huntresses.
Grand Mage Huntress: Mana
[LV: 2] [Attribute: Light]
[Spellcaster/Effect]
[ATK: 700] [DEF: 400]
Effect: Once per turn, you can discard one spell card from your hand, and add "RWBY-Soul" tuner monster to your hand.
Mana is a huntress who studied many magical arts, and has been around for a while. She is usually found reading or studying a book, as she has a whole library of them. She has master multiple spells, mostly for healing wounds, purging evil, removing poison, and treating illness. She doesn't prefer to fight, as she despise violence, and tries to settle matters in a peaceful manner. This includes trying to talk things over a cup of coffee or tea, or making mutual deals with the enemy. However, if necessary, she knows a few combat spells, which are mostly rune based, meaning non elemental. She is the eldest of most huntresses in the Spirit World, and gives advice to her comrades, as well as saying a couple of confusing but wise lines. She enjoys reading during her free time, but she's also the teacher of her young apprentice, Lucy. She cares deeply for her, and sees her as her own daughter. Mana is a gentle soul, who wants nothing more than peace for the entire world. She hopes to live long enough to see that day. She's the best at reading people.
Apprentice Mage Huntress: Lucy
[LV: 1] [Attribute: Light]
[Spellcaster/Effect]
[ATK: 500] [DEF: 500]
Effect: If you control a "RWBY-Soul" Monster(s), you can special summon this card from your hand. Then target one "RWBY-Soul" monster that you control, and increase's its level equal to the current level of the targeted monster. You must perform an immediate synchro summon with the targeted card and this monster for a "Huntress" synchro monster. If you cannot, you take 1000 points of damage. If this card was summoned this way, it is banished instead of being sent to the graveyard.
Lucy was just a normal village girl who wished to learn more about the world. She is very timid at times, and has a hard time socializing with others. One day, while out in the forest, she found Mana who was being attacked by bandits. Normally she would run away, but she sensed something from a tome that had fallen to the ground. Upon picking it up, her domain magical powers awoken and the bandits ran in fear from the light, not knowing it came from a little girl. Lucy was then taken in by Mana, and she gave her the option of becoming her apprentice. Lucy agreed wanting to use her talent to make the world a better place. Lucy is a bit clumsy at times, but she works really hard to achieve her goal. She has master a few spells, such as Mana's rune magic, and healing magic. She's also a vegetarian, not wanting to eat any meat, which caused tofu to be her favorite food. Many of Lucy's friends think that she is cute, and she is slowly becoming more confident. However, this doesn't mean that her spells, won't result in an accident. She has a high hatred for snakes.
JNPR-Soul: Pyrrha Nikos
[LV: 4] [Attribute: Earth]
[Warrior/Effect]
[ATK: 1500] [DEF: 900]
Effect: If you control a "Jaune" fusion monster, you can special summon this card from your hand. When this card is sent from the field to the graveyard as fusion material to summon a "Pyrrha" fusion monster, select one face-up spell or trap card your opponent controls, and return it to the bottom of their deck.
Jaune was impressed by the artwork and the card design. "Wow. I never thought Pyrrha could look this cute." He said, smiling. Pyrrha in the distance began blushing.
"I mean, look at her. I just don't know what else to say about her." Jaune said, this caused Pyrrha to turned even redder and smile. Zack then began to show concern.
"Hey Pyrrha? Are you sick? Hello? Anybody there?" Zack asked, as she waved her hand, in front of the feverish Pyrrha. Zack then did the one sensible thing he would do. Grab a bucket of water and drench her. Pyrrha then snapped out of her love daze.
"Zack! What was that for!?" Pyrrha yelled, looking a bit angry.
"I thought something was wrong with you. I mean, your face was all red, your eyes were drifting off into space, and you had a dreamy smile. I thought you were sick with something." Zack said. Pyrrha then calm down, knowing Zack meant nothing ill intent.
"Well, I guess you could say something like that." Pyrrha responded.
"What are you sick with then?" Zack asked.
"Love." Pyrrha said.
"….Wha?" was Zack's only response.
Skilled Hunter HERO – Pyrrha Nikos
[LV: 7] [Attribute: Earth]
[Warrior/Fusion/Effect]
[ATK: 2600] [DEF: 2300]
JNPR-Soul: Pyrrha Nikos + One Earth Attribute Monster
Effect: When your opponent activates a spell or trap card involving a battle with this monster, negate the activation and return it to its original position. If this card destroys a monster that was summon from the extra deck, target one spell or trap card that they control and return it to the bottom of the deck.
Mia then began examining the card. "You know, this effect can be deadly against Pendulum users." She stated.
"How so Mia?" Pyrrha asked.
"Well, Pendulum summoning can summon pendulum monsters from the extra deck, meaning they were special summoned from the extra deck. Your effect states the destroyed monster has to come from the extra deck in order to return a spell or trap to the deck. It didn't state if it had to be a Fusion, Synchro, or XYZ. That means, your effect also applies to pendulum monsters, special summoned from the extra deck. Plus, a pendulum user will likely have a pendulum scale, so you can disrupt their field using this ability. It's a two for one deal!" Mia exclaimed.
Everyone just stared at Mia. There was also a cricket in the vicinity. "Is there something on my face?" Mia asked.
"Your sister is really smart. How are you two related?" Ren asked. Zack then thought about it.
"I have no idea. We just are. Genetics are strange." Zack said.
JNPR-Soul: Jaune Arc
[LV: 3] [Attribute: Light]
[Warrior/Effect]
[ATK: 1300] [DEF: 500]
Effect: If you control a "Pyrrha" fusion monster, you can special summon this card from your hand. When this card is sent from the field to the graveyard as fusion material to summon a "Jaune" fusion monster, select one Hunter HERO you control, and give it 300 attack points until the end of the turn.
"It's kind of embarrassing to see myself like that. It feels kind of awkward." Jaune said. Ruby then patted him on the back.
"Don't sweat Jaune. You'll get used to it. Take it from me. Leader to leader." Ruby said.
"Thanks Ruby." Jaune said. Pyrrha from afar watched, hoping what Jaune said meant it was together, together. Mia then walked up to her. "Relax Pyrrha. If Jaune is dense to not notice your love, he has to dense not to notice Ruby's love. Plus, I think Ruby wouldn't notice herself."
"Thanks Mia. But how can you be so sure of it?" Pyrrha asked.
"Trust me. When it comes to love, Jaune reminds me of my brother. He's pretty much an open book to me." Mia said. Pyrrha chuckled a bit seeing a little girl making deductions. "Something funny?" Mia asked.
"Nothing." Pyrrha replied with a soft smile.
Tactician Hunter HERO – Jaune Arc
[LV: 5] [Attribute: Light]
[Warrior/Fusion/Effect]
[ATK: 2300] [DEF: 1300]
JNPR-Soul: Jaune Arc + One Light Attribute Monster
Effect: When this card battles a monster whose attack points are different from their original attack points, change that monster's attack points to normal, and have this card gain attack points equal to half of the added or subtracted amount.
Mia was highly impressed. "Wow Jaune, I'm quite surprised. I never would have thought that you were an expert tactician."
"Well thanks Mia. I am the leader after all, and it's my job to keep the team safe, and functioning." Jaune said. In the distance, Ren and Nora were having a conversation.
"Nora. I keep telling you to wait until all the pancakes are done. It's important to eat together, so we can have some quality breakfast time." Ren said.
"But they're so good! I just can't help myself!" Nora complained.
"I never would have thought you would turn out like this when I first met you. It's kind of interesting in a way." Ren said.
"You called me interesting! Thanks Ren." Nora said, hugging Ren.
Mia stared at the situation. "Aren't you going to do something about it?" Mia asked.
"Nah. That's completely normal in our team. Just let them be." Jaune said.
Mia then turned her head towards the Ren and Nora, who were still having their conversation. She then decided to go with it, as they looked like a nice couple.
JNPR-Soul: Lie Ren
[LV: 3] [Attribute: Water]
[Warrior/Effect]
[ATK: 1200] [DEF: 1800]
Effect: If you control a "Nora" fusion monster, you can special summon this card from your hand to the field. When this card is sent from the field to the graveyard as fusion material for a "Ren" fusion monster, you can special summon one JNPR-Soul card to the field.
Nora was staring at the picture with heart shape eyes. Zack and Mia were a creep out by it.
"She's been staring at that card for hours. You think she's hypnotized?" Mia asked.
"I don't know sis. I picking up weird vibes in the air around her." Zack said.
"What kind of vibes? The good ones, the bad ones, or the strange ones?" Mia asked.
"I say it's around the strangely awkward section." Zack said. Suddenly Pyrrha came up.
"I wouldn't worry about it too much. It's just an average day for us. Now come on. Let's let her be. Snapping out of her daze is just as dangerous as waking a sleep walker." Pyrrha said.
Lotus Hunter HERO – Lie Ren
[LV: 6] [Attribute: Water]
[Warrior/Fusion/Effect]
[ATK: 2100] [DEF: 1400]
JNPR-Soul: Jaune Arc + One Water Attribute Monster
Effect: Once per turn, you can banish one "HERO" monster from your graveyard, then target one monster on the field with the same attribute of the banish monster, and return that card to the bottom of the deck. This card cannot declare an attack on the turn you use this effect.
Ren looked up at the card in confusion.
"This effect that the game has given me is nothing like my semblance." Ren said.
"Who knows? The cards do whatever they want. But hey! I prefer enemy head on instead of playing hide and seek with them." Zack said.
"But hiding does have its advantages. Such as setting up ambush attacks. The element of surprise is strong." Ren said.
"Yeah, I suppose. But hey, nothing's wrong with a straight out, full frontal assault." Zack said, pumping his fist. Nora then appeared behind him.
"You said it Zack-man! Full out attack!" Nora yelled.
JNPR-Soul: Nora Valkyrie
[LV: 4] [Attribute: Light]
[Warrior/Effect]
[ATK: 1800] [DEF: 0]
Effect: If you control a "Ren" fusion monster, you can special summon this card from your hand to your field. When this card is sent from the field to the graveyard as fusion material for a "Nora" fusion monster, you can target one face-up monster your opponent controls, and set that monster.
"Huh. Your miniature form is quite strong. Stronger than all the other miniature forms of your friends." Mia said.
"Oh yeah! Nothing can stop me! I'm the queen of the castle!" Nora sung.
"Queen?" Mia asked. Ren then stepped in to intervene.
"Pay no mind to her Ms. Aegis. It's just her thing." Ren said.
"I can see that." Mia said. She then started to worry about the future of living with Nora.
Mighty Hunter HERO – Nora Valkyrie
[LV: 8] [Attribute: Light]
[Warrior/Fusion/Effect]
[ATK: 2900] [DEF: 2100]
JNPR-Soul: Nora Valkyrie + One Thunder-Type Monster
Effect: This card is unaffected by all of your opponent's spell and trap effects. If this card battles a Thunder-Type Monster, this card gains that monster's attack points during the damage step.
Zack and Mia just stared at the card. Zack had a toothy grin, while Mia had her jaw hanging.
"Ok. This card is just overpowered. The inability to be unaffected by spell and trap effects is just way too much. She even has 2900 attack points! Zack. I don't know if you can handle it." Mia said.
"This body can handle anything! If I can survive real damage in duels, then I can probably take on the entire world!" Zack yelled. Nora then came up from behind.
"You think you can handle me!?" Nora yelled.
"Oh, I can handle you!" Zack yelled.
"Alright solider! Drop down and give me 200!" Nora yelled.
"Yes ma'am! 1. 2. 3. 4. 5. 6…" Zack said, as he began doing pushups.
"This could only end in disaster." Mia said, shaking her head.
Spells
Huntress Soul
[Spell: Normal]
Effect: Target one level 4 or lower "Huntress" monster in your graveyard, and special summon it to the field. You can only use one "Huntress Soul" once per turn.
The people who were seeing this card were Ruby, Blake and Anna.
"Uh Anna, can I ask you a question?" Ruby asked.
"Sure thing. Anything for my spirit." Anna replied.
"Why don't you use Monster Reborn instead of Huntress Soul? I mean, you can bring me back, Weiss, Blake, Yang, or an opponent's monster. Why go with a weaker version?" Ruby asked.
"Ruby brings up a good point. I mean, it's not banned." Blake said.
Anna then thought about it for a moment. "Well, it can be searched by using Amelia's ability, or used in conjunction with other Huntress cards."
"Well, I guess that makes sense. You're pretty smart Anna." Ruby said.
"Oh, it's just common dueling knowledge." Anna said.
"Still, how come you only have one of each card in your deck? I mean, you could have more Pot of-." Blake was about to say until interrupted by Anna.
"Blake. I think it's best if we don't question it. Am I making my point clear Blake?" Anna asked, having her right index finger on her lips. Blake only nodded her head slowly. The three girls then began laughing at the little situation.
White Dust – Ice Element
[Spell: Quick-Play]
Effect: (1) Destroy one face-up spell or trap card on the field. If you have a control a "Huntress" monster with "Weiss" in their name you can activate the secondary effect instead.
(2) Destroy Spell/Trap cards equal to the number of "Huntress" cards that you control. For every card destroyed by this effect, inflict 300 points of damage to your opponent.
Weiss in the meanwhile, had a boastful face, showing that she is very proud of the card she made.
"I've got to say Weiss. You certainly have the imagination to create a card like this. It's impressive." Anna said.
"Oh please. Stuff like this is child's play. I also made plenty more cards like this." Weiss said.
"What kinds?" Anna asked.
"Well there's a Red Dust, Black Dust and Yellow Dust, all based around my expertise in dust, and how to use it." Weiss said. Anna then thought of something.
"Um Weiss. The four Dust based cards you made, spell out RWBY if you put them in the right order. Was that your intention?" Anna asked. Weiss didn't know what to say.
"It was…just a coincidence. Ok. Although, I guess it is nice to have dust cards that represent our team." Weiss said, trying to hide her true feelings.
"Yeah right.You may be smart, but your feeling for your teammates is crystal clear." Anna thought, in a deadpanned tone.
Huntress Semblance Spirit
[Spell: Normal]
Effect: Target one "Huntress" Synchro that you control, then target one level 6 or higher "Huntress" Synchro monster in your graveyard. Equip the second target to the first target. The equipped card gains the effects of the monster that is equipped to it.
"I guess this card shows your sisterly bond, although I can use this card with any of your teammates." Anna said.
"So Yang. How did it felt to have my semblance?" Ruby asked.
"It felt like amazing! It's like everything else around me slows down. Also, it reminded me of mom." Yang said softly.
"Well, I do have her looks." Ruby said
"Yeah. Anyways, I wonder how it would feel to have Weiss' semblance." Yang said.
"I just hope we don't become an Ice Queen if that happens." Ruby said.
"Hey!" Weiss exclaimed.
Trap
Huntress Paradigm Shift
[Trap: Counter]
Effect: During the damage step when a "Huntress" monster you control is targeted for an attack, you can switch its Battle position. If you control another "Huntress" monster, you can have the monster who swapped modes, gain either attack or defense points, equal to halve of the second "Huntress" monster's attack points, until the end of the turn.
(This card can work with any Huntress monster. Not just synchro Huntress monsters).
"Now this card is all about teamwork!" Ruby said, happily.
"I find it hard to believe that you two are best friends." Anna said.
"We're not. Just friends. Nothing more." Weiss said.
"I don't know. The artwork on the card says otherwise. It shows that you two have a strong bond and trust between each other." Anna said.
"Well…that's just normal for teammates to trust their leaders. I would trust Ruby with my own life, and believe that she would keep me safe! She may be a dolt at times, but she has become somewhat of a respectable leader for this team. And let the world damn me if I'm wrong." Weiss said, unaware of what she said. She then turned around to see Ruby crying tears of joy.
"*sniff*. That was the most *sniff* kindest, friendliest *sniff* comment that you ever said about me. WEISS!" Ruby yelled, tackling Weiss with a huge, while smiling.
"RUBY! PLEASE STOP CRYING! YOU'RE GOING *sniff* make me cry to." Weiss said, as tears swell up.
"I'm so sorry!" Ruby said, while crying.
"Ruby you dolt!" Weiss said, crying as well.
Anna just smiled warmly.
"Ruby and Weiss sure do have a special bond between them. I just hope they stop crying soon. I'm a huge sucker for this stuff." Anna thought, as she tried to hold back her tears.
