Disclaimer: I do not own RWBY or Yu-Gi-Oh, and they both belong to their respective owners.

RWBY belongs to RoosterTeeth

Yu-Gi-Oh belongs to Konami

Yu-Gi-Oh: RWBY Chronicles

Card Guide 3

Hey everyone, It's Maxgundam1998 with another card guide. Since Revenants, Nether Husks, Cursed Chaos cards are a thing, I'll just do brief fun facts on the cards since I don't want to spoil any characters.

Lancer Huntress: Nella
[LV: 4] [Attribute: Earth]
[Warrior/Effect]
[ATK: 1900] [DEF: 500]
Effect: Once per turn, you can target one monster on the field and apply one of the following effects: 1) Increase that monster's attack points by 500 and its level by one. 2) Decrease its attack points by 800 and its level by one.

Nella is a knight in training and is currently working with the Huntresses to educate her combat skills. Her combat style focuses on keeping a sturdy defense and exploiting the weakness in her enemies. She can be also super supportive for others. The lance is her greatest weapon, and over several years of training, she has earned the title of lance master, but she's the only one, so there reallyis no competition, but she still a master with it. She movement ranges from, quick forward thrusts, pole vaulting into the air, and spinning it like a staff. Despite her great combat strength, she really doesn't like fighting and prefers other methods of resolving problems. The only reason why she took up the lance was to protect the family she loves. She sends funds to them daily and hopes one day she able to enjoy a peaceful life back home. She's calm and understanding and is opened minded about other ideas. Despite the fighting she enjoys spending quality time with the friends she made on the force. Her hobbies include a majority of sports, such as tennis, basketball, soccer, and ping pong. Her friends call her the queen of sports, and is the winner of the Huntress' annual Ping Pong tournament. She's also a vegetarian, and has develop a liking for tofu, and likes tofu based foods, as long as they don't have meat in them. Nella is the type of person who may seem like a strict person at first glance, but just spending one day with her will tell them she is a great girl to hang out with. Her skills in combat are recognized by her fellow comrades and they say she is one of the last few people you want to face in battle to the death. Although, killing makes Nella a bit queasy as she tries to only wound to avoid bloodshed, but will kill if the situation calls for it. Another hobby she likes to do is watch cat videos.

Cursed Chaos – Iron Maiden
[LV: 10] [Attribute: Dark]
[Fiend/Dark Tuner/Effect]
[ATK: 0] [DEF: 0]
Effect: When this monster is successfully tribute summoned, special summon one level 4 or level 5 dark attribute monster from your graveyard, but negate its effects and change its attack and defense points to 0.

Cursed Chaos monsters are a series of Dark Tuners that can channel the powers of the Nether world. The Iron Maiden is a woman who was encase in a coffin that was filled with spikes, and died in the process. She represents the agony and anger towards those who put her there. In order for her to perform a dark tuning, she throws out her dark spiked chains and wraps the materials around, implanting her anger and rage within. This dark tuner represents the anger and rage of the deceased.

Cursed Chaos – Executioner
[LV: 9] [Attribute: Dark]
[Fiend/Dark Tuner/Effect]
[ATK: 0] [DEF: 0]
Effect: If your opponent controls a level 7 or higher monster(s), while you control no monsters, you can special summon this card from your hand or graveyard. You can only use both of these effects once per duel.

This Cursed Chaos monster is one of the most sadistic monsters of the Netherworld. They prefer to make their foes suffer deadly deaths. These types of monsters carry the blade of a guillotine, attach it to a rope and carry it around to throw it at others. The have massive bodies and are heavier lifters but are weak in fighting, hence why they Dark Tune with others. By implanting their blades within other monsters, they can bring out the deadly might of their killer instinct. It is said they are executioners who have gone mad, after killing many souls in the executioner profession.

Nether Husk – Rally Flag
[LV: 2] [Attribute: Dark]
[Fiend/Effect]
[ATK: 900] [DEF: 1000]
Effect: When this card is successfully summoned, you can reveal the top 5 cards of your deck and add one Dark Tuner monster among the revealed cards to your hand. Send the rest back the bottom of the deck in any order you choose. You can only use the effect of Nether Husk – Rally Flag once per turn.

Nether Husk are a type of solider created from nether energy by the Revenant, like the Cursed Chaos Dark tuners. Different Nether Husks are created for specific reasons, as they only obey either Revenant or Cursed Chaos monsters. Nether Husks resemble skeletal creatures, with dragon bones for intimidation. They are creatures with a mind of their own, but they are made to have complete loyalty to the Revenants. Rally Flag is simply the solider who waves the Revenant banner high in the flag and charges forward to signal that the attack is commencing. Other than that, they don't really do much else, but they can poke the enemy with the flag. They also are excellent at sewing fabric, since their flags tend to get damage and dirty, meaning they are also tasked with doing the laundry.

Nether Husk – Lancer Knight
[LV: 5] [Attribute: Dark]
[Fiend/Effect]
[ATK: 1200] [DEF: 2000]
Effect: When you control a Nether Husk, Cursed Chaos, or Revenant Monster on your field, you can special summon this card from your hand. You can only control one Nether Husk - Lancer Knight on your field.
While in Attack Position: All Dark Attribute monsters you control gain 800 attack points.
While in Defense Position: Your opponent cannot target your Dark attribute monsters with card effects.

Among the army of the Nether Husks, the Lancer Knight is toughest of them all. Wielding a giant lance and a shield in separate hands, they specialize in the block and then poke maneuver. They can't act as shields for other comrades with their high defense, and can charge in rapidly. These knights often move in a group, believing unity and teamwork to be the strongest form of combat among all else. Their hard defense is almost impervious in combat.

Star Breaker Revenant – Ashley
[LV: -6] [Attribute: Dark]
[Warrior/Dark Synchro/Effect]
[ATK: 2400] [DEF: 1900]
Effect: If this card battles and opponent's monster with a level, apply one of the following effects, depending on the Level of that monster.
4 or lower: At the start of damage step: Inflict damage to your opponent equal to half of the ATK of the monster
5 or 6: This card cannot be destroyed by battle or by card effects until the end of the Damage Step. Also, if the opponent's monster is still on the field at the end of the Damage Step: Inflict damage to your opponent equal to 200 x the level of that monster.
7 or higher: During damage calculation: This card gains ATK equal to half the ATK of that Monster during that damage calculation only.

Ashley Luna is second in command of the Revenants and best friend of Malisha. She is very energetic and seems to be filled with unlimited energy. Malisha complains that she doesn't use that energy to study. Ashley considers studying a waste of time and huge boring snooze fest as she usually falls asleep after the first five minutes of reading an educational book. Her hobbies include watching sci-fi movies while eating junk food, freestyle dancing, staying up till midnight, and dragging her friends off to fun events, disregarding their opinions. Her form of combat focuses around pressure points to immobilize opponents and doing material arts moves, and mimicking iconic moves such as Ryu's Shoryuken just for the fun of it. Ashley enjoys the thrill of fighting and is confident to talk at the same time. One of her main features is that she tries to overcompensate, just to let her opponents know that they are dealing with someone who fights hard and with style. Her weapons are two-gauntlet like piercers, that can attach to her shoulders and her forearms. These weapons specialize in putting a certain amount of force in one area, and then having it spread upon impact, either breaking or crippling her enemies. Ashley's gauntlets specialize in adapting to certain enemies of different strengths and stats. She's constantly nagging her friends to get up more and have fun and live an exciting life. She may come off as annoying to some while others a fun person to live with. Ashley is a girl that loves to go out and encourage her friends to just live more. Even though she's a Revenant, she's only in it to help Malisha, but loves to help out others. Her motto is "Excite Life".

Vanguard Revenant – Lola
[LV: -7] [Attribute: Dark]
[Warrior/Dark Synchro/Effect]
[ATK: 2700] [DEF: 2000]
Effect: While this card is face-up on the field, neither player can tribute this card for summons or effects that require tribute. This card cannot be used as extra-deck material by either player. While this card is face-up on the field, in the graveyard, or removed from play face-up, your opponent cannot gain control of this card. When this card attacks an opponent's monster, banish the top card of their deck, and apply the following effects based on the card that was banished.
Monster: Increase this card's attack points by 300x for each level of the banished monster.
Spell: Inflict 400 points of damage to your opponent for each face-up removed from play card they control.
Trap: Special summon one non-extra deck monster from your graveyard, whose level is equal or lower to the opponent's battling monster.

In battle, there's always that unit who always leads the first charge of the attack, and Lola is the Vanguard of the Revenants. Malisha commands and manages the entire Revenant group, but Lola is more specialize in combat encounters, and was recognized for it. Malisha saw that Lola was the type of leader to inspire moral and confidence in others with her Dauntless attitude and through her courageous actions, as both her actions and words speak at high volumes, enforcing a positive effect on others. Lola is rude and appears aloof at times, but she says she prefers not to develop deep emotional bonds with others, saying it hinders her work. She has gone to the extent of developing respectable bonds, with other Revenants such as Saika and Malisha. She is highly confident in her skills when it comes to combat and dueling, usually mocking the opponent to try and mentally enrage them. She hates people who claim to be strong, when in reality they are all bark and no bite. To her, people like them are those who don't know the reality of battle. Hobbies that she likes to do during her free-time include weapon maintenance, playing chess or checkers (Mindy is the only person who she considers to be a formidable chess or checkers opponent), and exercising daily. Her combat style involves using a double sword combat technique, and having two wrist mounted energy disk launchers on her wrists. She prefers to take down stronger opponents, and then take care of the remaining units. She can direct and coordinate several Nether Husks and other Revenants in mid-battle constantly changing her strategy that best fits the current situation, and is creative in solving different problems. Lola is a Revenant with both brawn and brains in combat, and will not hesitate to bring down her swords. At times, she can lose her cool when battles become either to intense, causing her to break lose, or when her troops don't follow orders or if they are ineffective during battle.

Black Dust – Gravity Element
[Spell: Quick-Play]
Effect: Target one opponent's attack position monster and change it into defense position. If you control a Huntress monster with 'Weiss' in their name, you can use the second effect instead.
Halve the attack or defense points of one monster your opponent controls, and negate its effects, until the end of the turn.

Characters: Anna and Ruby

"So, let me get this straight. One round of gravity dust based ammo, can turn you into a blinding, light speed, Grimm slicer?" Anna asked.

"Uh huh. It's one of my favorites, and quite handy against hordes of Grimm. Normally, I would have trouble buying it, but Weiss' Dust connections back on Remnant really helped out a lot. Sometimes I feel bad for all the teasing we give her after all the strings she pulled." Ruby said.

"Don't worry Ruby. I'm sure Weiss knows you mean well. Also, how strong is the Gravity Dust?" Anna asked.

"Imagine getting punched in the gut by a log, and then thrown back into a stone brick wall. The recoil is nasty on it. My back still hurts just by thinking about it." Ruby said, rubbing her back.

"Ouch. That sounds Ruby. By the way, you must be pretty strong to carry a gigantic scythe like that, and swing it around without breaking a sweat. I think it's kind of cool that you can do it." Anna said.

"Aw. You're making me blush. Besides, I've been working out lately." Ruby happily said.

Red Dust – Fire Element
[Spell: Quick-Play]
Effect: Target one Huntress monster you control: increase its attack points by 800 and give it can inflict piercing damage. If you control a Huntress monster with 'Weiss' in their name, you can activate the second effect instead.
2) Target one Huntress monster you control: Double its attack points for this turn only, but it cannot attack your opponent directly.

Characters: Mia, Yang, Ruby and Weiss.

"This is quite an aggressive card. That Dust Crystal looks like it can burn you just by looking at it." Mia said.

Weiss only smiled. "That's partially true. Fire based Dust can cause 3rd degree burns if not handle carefully. Or they can cause explosions, if some idiot decides to sneeze in them." Weiss said smirking at Ruby.

"Heh, heh. I'll try to be careful next time." Ruby said, looking embarrassed.

"Glad to hear it. Also, this card's effect was mostly inspired by Yang and her, personality." Weiss said.

"Aw. Thanks Weiss. You're not as cold hearted as you were made out to be." Yang said.

"Yang. I've come to terms to that I'll never get rid of the title Ice Queen, and that joke is starting to get old." Weiss said.

Yellow Dust – Lightning Element
[Spell: Quick-Play]
Effect: When a Huntress monster you control battles an opponent's monster, decrease the attack points of the opponent's battling monster by 600 points. If you control a Huntress monster with 'Weiss' in their name, you can use the second effect instead.
2) When a Huntress Monster you control battles an opponent's monster, negate your monster's attack and return the opponent's battling monster to their hand.

Characters: Ruby, Weiss, Blake, and Yang

"Well, it took a couple of chapters, but we finally have all of the dust cards. Red Dust – Fire Element, White Dust – Ice Element, Black Dust – Gravity Element and Yellow Dust – Lightning Element. All the Dust that represent team RWBY are here!" Ruby shouted with glee.

"I have to say that I never would expected to see Dust in the form of trading cards. I'm actually starting to enjoy seeing all these cards." Blake said in an amusing tone.

"And it's all thanks to our favorite Ice Queen right here! We're proud of you Weiss!" Yang said, slapping Weiss on the back.

"Why thank you. However, there is another dust card in development." Weiss said, holding her head high.

"Really? Well don't keep us in the dark." Blake said.

"Yeah! Tell us!" Ruby and Yang said together.

"I suppose I have no choice. Behold! The spell card "RWBY Dust – Finale Strike". Choose the name myself." Weiss said.

Blake and Yang were a bit taken back by the name, and were worried if the Duel Monsters game was slowly altering her brain. Ruby on the other hand seemed to like it. "THAT LOOKS AWESOME! What does it do? Please tell me!" Ruby begged.

"You're all going have to wait until it's been use." Weiss said.

"No fair, Weiss! I'm your best friend, that's considered illegal!" Ruby yelled with disappointment.

Huntress Aura
[Trap: Normal]
Effect: Huntress monsters you control cannot be destroyed by battle or card effects for this turn only. If your opponent controls more monsters than you: Banish this card from your graveyard, then special summon one Huntress monster with 2000 or less attack points from your graveyard.

Characters: Jaune and Ren

"You know, it's weird that this card doesn't work on us. I mean, we are Huntsmen and we have aura." Jaune said.

"Well, Jaune. I think the reason for that is because we become compatible with the Hero based decks, meaning we are entirely different from team RWBY. It's not a bad thing, but more of a distinctive trait." Ren said.

"As always, you say the wisest but understandable things. You think we'll get some support cards? I mean, it would be weird if team JNPR were the only Hunter Heroes." Jaune said.

"It's highly likely." Ren said.

Dust Management
[Trap: Continuous]
Effect: Your opponent cannot negate the activation of any spell cards you control or play. Once per turn, you can use one of the following effects.
1) During your Main Phase 1, you can add one Quick-Play Dust card from your deck and add it to your hand.
2) When you declare an attack with a Huntress Monster, banish one Quick-Play spell card from your graveyard and use its effects. If a Dust card was banished by this effect, you can activate the second effect, and ignore the conditions.
3) Target up to four Dust Quick-Play spells that are in your graveyard and/or removed from play, and return them to the deck. Send this card to the graveyard and then draw three cards from your deck.

Characters: Anna, Ruby, and Weiss

"I've got to say, Weiss. You have quite the imagination to conceive a card like this." Anna said.

"All in a day's work." Weiss said confidently.

"That's my best friend! The master of dust!" Ruby said.

"Now's that's a title I can go with." Weiss said.

"Don't let it go to your head. Her ego is already big enough as it is." Anna said.

Author's Note
Well the third card guide is out and is now up for reference. Also, if you want to correct my PSCT, go right ahead, I don't really mind. Since there is much to say, I'll reply to Guest Quest's recent review. One: Those match ups do sound fun, and I'll look into it. Two: I'm still waiting for more generic Link Monsters. I know the HEROES got their Link Monster, so it's compatible with Hunter HEROES, but I'm still going to wait for a while, until I use decks that won't always have a Decode Talker.

Anyways, I'm now going to be working on my next fic. Also, tell me; what's your favorite card that I made so far? Let me know in the review section. Nothing much else to say, but have a nice day.

(Side note): Just want to say thanks to Guest Quest for taking the time to correct my card effects. Also, Dust Management allows the player to target cards that are banished or in the graveyard. As for Lola's effect, I guess it's kind of a bummer that she can't be immune to card effects. I thought about immunity to effects, but I thought it wouldn't fit her character.