Disclaimer: I do not own RWBY or Yu-Gi-Oh, and they both belong to their respective owners.

RWBY belongs to RoosterTeeth

Yu-Gi-Oh belongs to Konami

Yu-Gi-Oh: RWBY Chronicles

Card Guide 4

Hello fellow duelists. Maxgundam here with another card guide! This list will contain my own OC Action Cards, Hunter HEROES, and some new Huntress monsters. Enjoy.

Monsters

Scot Huntress – Stella
[LV: 3] [Attribute: Dark]
[Warrior/Flip/Effect]
[ATK: 500] [DEF: 1800]
Flip: Excavate the top two cards of your deck. Add one of the revealed cards to your hand and shuffle the other back into your deck.
Effect: When this card is sent to the graveyard, you can special summon one Huntress monster from your hand with 2000 or less attack points.

Stella is one of the best spies on the force. She's capable of performing espionage, infiltration, extraction, stealth, and stealth takedowns. She's a silent runner, mostly due to her special shoes, meaning she can run around without being heard. She is equipped with a grappling hook, special goggles that have both thermal and night vision. She has a very small body, allowing her to squeeze into tight areas and hard to reach areas. When not sneaking around and spying on the enemy, she is usually sleeping during the day, since she mostly works at night. Other times, she'll be found eating tons of sweets, due to her big sweet tooth. She's not afraid to admit it, but she did develop an unhealthy addiction to it. She'll even take a giant chocolate cake as part of her pay check. Most of her friends tried to restrain her unhealthy eating habits, but Stella is also good at hiding her sweets. One time, Muerta found a Cupcake in one of her skeletons rib cages. Gina had a crème brulee in her hat somehow. There was also a chocolate bar hidden in the main lobby somewhere. Stella is very sweet, always trying to encourage others to do there best. She prefers to work alone on her missions, since one person draws in less attention. Stella is always a great huntress that the Hunters can count on to do something and get away with it every single time. Is currently banned from playing hide and seek.

Dread Battler Huntress – Selena
[LV: 7] [Attribute: Dark]
[Beast-Warrior/Synchro/Effect]
[ATK: 2600] [DEF: 1600]
[1 Tuner Monster + 1 or more Non-Tuner monster]
Effect: This card cannot be destroyed by card effects. When this card battles a monster with 2000 or more attack points, that monster loses 700 attack points. When this card inflicts battle damage, you can destroy one face-up spell or trap card your opponent controls.

Selena is a Dread Fighter that focuses on fighting with swift attacks. With the addition of being a Fox Faunus, her senses are more heighten, allowing her to react faster than most humans. Unlike most Hunters, Selena prefers to outwit her opponents, with her fast movements and evading attacks. She prefers to keep herself at striking distance, of her enemy, constantly trying to break her guard. After the guard has been broken, she goes all out with all her strength. While she uses a standard short katana, she brings along an endless supply of shurikens, smoke-bombs, of all different types. With her semblance, she has high resistance to spell-based attacks, due to her time helping her sister with her magic tricks. Along with spell resistance, she is immune to a variety of status aliments. Selena is a calm-natured woman who is easy to reason with, even in stressful and dangerous situations and is also dedicated to her profession. However, the only time she gets competitive and hot headed is whenever she starts butting heads with Jinoga. She often meditates during the day, to clear her mind of distractions. Other times, she'll practice sword swings. Or, she'll be a test subject for Gina's magic tricks, and she always survives. Selena is a huntress who keeps calm even in the most distressful times, looking for other alternatives to her problems. Although, some question how she can keep a straight face when looking at the face of adversity, every, single time. Doesn't mind loud noises, and not a lot of things annoy her. Only Jinoga.

Wonder Magician Huntress – Gina
[LV: 4] [Attribute: Light]
[Spellcaster/Synchro/Pendulum/Effect]
Scale [6:6]
[ATK: 800] [DEF: 2000]
[1 Tuner Monster + 1 or more Non-Tuner Monster]
Pendulum Effect: Once per turn, whenever a Huntress monster gains attack points by a card effect, you can banish one spell card from your graveyard, and have that monster gain the same amount of attack points.
Effect: 1): Once per turn, you can pay half your life points and banish any number of spell cards from your graveyard. If you do, destroy all monsters on the field, based on their attack or defense, that are equal or lower to the number of Spell cards banished, x700. Treat face-down monsters as if they have 0ATK/DEF.
2): Once per turn, when this card battles a monster with 2000 or more attack points, end the battle, and add one banished card back to your hand. (I decided to change the effect a little).

As a young girl, Gina was inspired by many great magicians and was determined to become one. One of her greatest inspirations was the Dark Magician, the Performapals. Her face was always smiling when she saw them in action. After training for hard and long hours, she became the Magician Huntress. She performs for audiences to make them smile. She fights to protect the smiles of others. Being a Magician, she can make things levitate with her wand, make things appear and disappear at will with a single snap of her fingers, as long as she has a magically connection to the item. Her signature attacks are her fire-based attacks, which are mostly in the form of fireworks. Her Top Hat can store anything and is only accessed by Gina herself. How she does it? Magic. Along with magic, she is also good with knifes, and carries thousands of them. Her accuracies with knives is very high, although she doesn't use them to kill often. She has a great affinity for magic, but her physical build is pretty average. Some of her magic tricks are dangerous to cause damage to her own teammates. She prefers to be supportive rather than fight. Out of fighting, she's is often watching DVDs of the other Magicians perform, coming up with new magic tricks, hosting her own magic show, and practices cooking once in a while. She's actually good at it. She loves every one of her friends and is always trying to make them smile. Especially Medusa, since the only smiles she makes are the sadistic and sarcastic smiles. She loves her step-sister Selena the most and is attached to her. However, most people worry that she trusts others to easily, and that someone might take advantage of that. Smiles are the one thing she wants to see on everyone's faces and she'll always smile as well. Eats the most pudding out of everyone at the fortress.

Star Brawler Hunter HERO Jade
[LV: 4] [Attribute: Fire]
[Warrior/Effect]
[ATK: 1900] [DEF: 2000]
Effect: This card cannot be Normal Summoned/Set. This card can only be Special Summoned from your hand, when you successfully Special Summon an Extra Deck monster that was face-down in your extra deck and cannot be Special Summoned by other ways.
While this card is in Attack Mode, apply the following effects: Your opponent can only target this card for an attack, and they cannot attack anything else, nor declare direct attacks. Any Battle Damage dealt to you involving this card is halved. If this card were to leave the field, you can banish one normal trap from your graveyard and this card remains on the field.

Jade is the type of guy to talk with his fists. Whether it be friend or foe, they always understand him and his intentions. However, he won't fight for the thrill of it. He only raises his fists when something he wants to protect is threaten. Jade has high levels of endurance and is willing to take one for the team. With his Golden Star Gauntlets, he can deliver cosmic punches to his opponents. At times he can use fire to a lower extent than most pyromancers, but he can manage to heat up his gauntlets, or fire small fireballs. He has mastered multiple fighting techniques but is fonder of judo. He can block most attacks, and prefers to fight with endurance, instead of overpowering his opponent. Despite being a brawler, he's patient, and is not willing to take risks that could endanger his friends. He'll only risk his life if it means that others will survive. He made an oath saying, "I'll protect all that shines", and continues to upholds that oath. Outside of fighting, he is found exercising, or teaching others fighting techniques. He doesn't have many hobbies, but just does whatever his friends are doing, or whatever social media is into. If there is one thing he can't do, it's puzzles or anything that requires critical thinking. He prefers straight forward thinking and always knows what he wants to do. Standing proud and fierce, he'll protect everything that he holds dear to him, no matter what. He is really bad at word play and tongue twisters, so don't expect him to say 'ora', 'atat' or 'muda' multiple times. He tried it once but ended up biting his own tongue.

Precision Hunter HERO Skybolt
[LV: 3] [Attribute: Wind]
[Spellcaster/Effect]
[ATK: 1500] [DEF: 1300]
Effect: When this card is used for Fusion Summon of HERO option, activate one of the following effects.
1) Force your opponent to discard one card from their hand.
2) Inflict damage equal to half of the Fusion Summoned monster's attack points.

Skybolt was a traveling mage, who explored the Spirit World, meeting new friends and making new enemies as well. He then came across the Huntsmen's Fortress and decided to work there. He is a master with the Bow and Arrow and have magical properties. His combat style focuses on limiting his opponent's movements, such as firing arrows at their feet to prevent them from moving. He can even shoot a weapon out of a warrior's hand. He also has a magic eye, allowing him to see things differently. He can spot weak areas in a person's armor, find smaller details that no one else can see, and see trajectories that his arrows can take. He often talks in a strange way, such as saying 'following the sky', which confuses his friends most of the time. He's really outgoing, but in a calm manner, that it's easy to hang around him if you can understand the meaning behind most of his word play. Muerta is one of few who understands him, and in turn, Skybolt understands Muerta's talk about death. He usually prefers to spend time with others, getting to know more about them. He loves trying out new things and tries to improve at them. Skybolt believes that certain events happen for a reason, and that for those reasons, we must take action to respond to those events. Despite his calm tone and nature, he's pretty wild and takes many risks. He believes if we don't take risks, you won't know what you can or can't do.

Terra Hunter HERO Smite
[LV: 4] [Attribute: Earth/Fire]
[Rock/Effect]
[ATK: 1600] [DEF: 1500]
Effect: This card is also treated as a Fire Attribute Monster. When this card is successfully summoned, you can send one Hunter HERO or JNPR – Soul monster from your deck to your graveyard or banish it. You can tribute this card and banish fusion materials from your hand, field and/or graveyard, to summon a Hunter HERO fusion monster (This is treated as a Fusion Summon). If your opponent controls more Special Summoned monsters, you can send banish monster back to your graveyard instead for the summoning.

A magic made golem forged from a volcano, Smite's original purpose was to serve in as a solider for a wicked magician. As time went on, Smite started to question what he was doing. It wasn't until he met the first Huntress who taught Smite about the world. Ironically, the Huntress came to stop the magician, and Smite aided her in overturning his previous master. He then joined the Huntsmen's Fortress to create a future. As a magical Magma/Earth golem, he can bend the earth at his will, and even magma. He speaks in a mystic tongue, but everyone can understand, regardless of what language they speak, because, well, magic. Instead of destroying, he prefers creating, such as barriers to shield his comrades, magma moats to stop his enemies, or earth weapons for his allies. He's also an artist of sorts, making earth statues, magma paintings or doing any form of creative expression. He even tried poetry at one point. His relation with the Hunters is pretty stable, but some of them are a bit nervous around him. The reason for this is that if the harness the Smite wears comes off, they'll be exposed to his full body heat, which could melt down anything. Smite doesn't mind that at all. Although, he has been pestered by language scholars to understand his mystic murmurs. It's enough to almost take off his harness to show how he feels about being annoyed all day.

Striker Hunter HERO Zet
[LV: 4] [Attribute: Light]
[Warrior/Thunder/Effect]
[ATK: 1800] [DEF: 800]
Effect: This card is always treated as a Thunder Type monster. When this card attacks an opponent's monster, this card gains 800 attack points until the end of the damage step. When this card is used as Fusion material for a HERO Fusion monster, that monster gains the following effects:
1) When this card attacks, it gains 500 attack points until the end of the damage step.
2) Any monster that this card battles are treated as Thunder Type monsters.

If anyone embodies the word violent the most, it would be Zet. As a young boy, he usually looked forward to brawling other strong people, even though it resulted in him getting a black eye, and some broken teeth. As he grew older, he didn't change much and kept on brawling, but fair a little bit better. It wasn't until long when questioned what he wanted to do with his life, and he decided to join the Huntsmen cause. There he was able to get his hands on some high-tech equipment. He called it Striker Armor. The Striker Armor is equipped with forward jet boosters, and hydraulics to increase striking power. It fits Zet's fighting style to rush down his enemies quickly and with great strength. However, his defense is lacking as he's prone to even the simplest of counter attacks. Because of this, Steve has to accompany him to look after Zet's back. With his strength, he often tries to overwhelm his opponents, but in a reckless fashion. However out of battle, he's pretty laid back and a bit lazy. Often playing video games, or weight lifting in the lounge room, putting no effort what so effort. He lives on the battlefield and doesn't really see much point in life than just fighting. He prefers to hang out with his best friend, Steve, since Steve is the only one who is tolerable to hang out with Zet for an entire day. Everyone else usually end up annoyed by his attitude in the first fifteen minutes. Others can at least go for thirty-five. Steve on the other hand can do it as long as he can. Zet is a nice guy, just a bit arrogant and dense at times. He can be a fun guy to get along if you get past all of the other annoying things about him. Zet likes joking around with others, but sometimes doesn't know when to stop. He's like the big brother who loves you but likes to mess around with you at the same time. Never skips arm, and leg day.

Impulse Hunter HERO Shin
[LV: 7] [Attribute: Wind]
[Machine/Fusion/Effect]
[ATK: 2500] [DEF: 2000]
[1 Hunter HERO + Wind Attribute Monster]
Effect: When this card is Fusion Summoned, draw one card from your deck. Once per turn, you can send up to one card that is equipped to this monster and send it to the graveyard. Then target one Fusion HERO monster in your graveyard and equip it to this card. If this card is the only monster on your field, you can target a HERO Fusion monster in your extra deck instead. This monster gains the effects of any monster equipped to this card. Any cards in this card's column are unaffected by your opponent's card effects.

Forged to fight in conditions that organic beings wouldn't be able to handle, the Impulse Hunter was made for adaptability on the battlefield. At first Shin's potential is locked, because he is normally a metal shell, who only knows programs, objectives, and only follow orders without questions. However, when two souls enter his body, his artificial intelligence awakens allowing him to think like a human, and how to survive. For combat, he brings in two high-tech submachine guns, which can combine into an assault rifle. When in rifle mode, the gun can connect with his chest for a Sum Zero Discharge laser attack. On his back, he has a jet booster, capable of mid-air flight, or fast maneuverability on the field. The booster also houses two beam sabers for close range combat. His special abilities are that he can absorb other powers of his allies, or in others cases combine their aura with his. His second ability is that he can shield his abilities from being tampered with his 'Zone Protect' skill. When two HEROES are fused with in him, his personality is that of a yes man, and a vigilante solider. He takes his job seriously and always gets straight to the point. He doesn't like jokes and he hates those who goof around. No matter what, he'll make sure the mission is completed. He is also good at teamwork, adapting his fighting style to match and keep up with the other hunters. To his enemies, a fighting killing machine that shows no mercy to anyone.

Spells

(Action spells will have some fun flavor text that I came up for them)

Critical Hit!
[Spell: Action]
Effect: Target one monster on your field. That monster inflicts double the damage for one battle

That sweet moment when your body flashes with energy, makes you say an awesome killer quote.

Quick Thinking
[Spell: Action]
Effect: Swap the battle modes of one monster you control.

When a jolt is seen in your head, that means your reflexes are now godly. Or you watch too much Gundam.

Destruction Rewind
[Spell: Action]
Effect: If a spell or trap card was destroyed on your field this turn or the previous turn, place that card back onto your field as it was before. (The card can be activated right away, and it regains any counters it lost).

Wait. What just happened? I wasn't looking. Can we go back to that moment?

Med-Booster
[Spell: Action]
Effect: Increase your Life Points by 1000.

On the verge of death, your enemy stands still. He breathes heavily, tired from fighting. You're ready to win. You're ready to strike. Slowly, you raise your weapon and…. oh wait. He healed. Never mind, because you're dead now.

Hunter Reinforcements
[Trap: Normal]
Effect: Any damage you take from a battle involving one Hunter HERO you control this turn is reduce to zero. If your opponent controls more special summoned monsters than you, add one level 4 or lower Hunter HERO monster and one Polymerization or Fusion card, from your graveyard, back to your hand. Whenever a card effect on your field would be negated, you can banish this card from your graveyard, and a card of the same type that is being negated, to prevent negation.

Hunter Reinforcements showed multiple Hunter HEROES charging into battle, with one of them raising a battle flag. The people looking at this card are Shadow Mist and Zack.

"You know. This card reminds me of a song." Shadow Mist said.

"Really? What is it?" Zack asked.

"Raise your flag. Oranges never looked so triumphant. EI, EI, OH!" Shadow Mist chanted, as she threw her fist into the air.

"What? I'm sure the song came from a Mecha anime. I think it involved a gigantic club wielding machine devil. And maybe a red flower." Zack said.

Author's Note

The fourth card guide is out! Now on to the responses. I'll only reply to those who have questions, and not to people I already talked to.

Guest: Past characters will be very tricky for me, so I'll think I'll hold back, or just mention them in the future. As for a tournament, I guess one will appear in the future.

Mario alejandro: Ace Fusion sounds fun. But it'll require a lot of though and creativity to apply it to the game. I'll keep it in mind though.

Guest: The Seal of Orichalos is a major card that was used in the past and involved a gigantic leviathan. I might have plans with it, depending on where this story goes. However, Salem will not be appearing anytime soon. I need to know more about her if I want to put her in the story. Who knows what that women are. She could be Ruby's mom. She could be a past magical Maiden. A zombie. Or the clone template for Cinder. I think it's best for Rooster Teeth to do the back-story work first.

Guest: I always prefer God's Anger as the Egyptian God cards theme. Sounds more destructive and divine. As for your main response, we hardly saw most of CFVY and SSSN, with the exception of Sun and Neptune. If I'm to add in more characters, they have to have more back-ground information. I don't know much about Fox or Yatsuhashi. Coco and Velvet are the only two of team CFVY who displayed some form of personality. On the other hand, Penny might be a different story since her character was established pretty well. Cinder might be complicated since the protagonist of team RWBY don't find out that she's the villain until the end of Vol. 3. I actually have plans for Remnant very soon, but there different. As for my Champion Duelists, I didn't actually think of him let. Lol. As for the Egyptian God cards, I'll find a way to put them in. Somehow.

Johnathen: Not sure how that would work out. I mean, if were something like the Future Card Buddyfight Dungeon World, where the main characters had an alternative card, then that could work.

Guest Quest:

Blazeman and Shadow Mist effects are just going to be, eh, I don't know, left like that. I already wrote the chapter, and I'm going to stick to my guns. I'm not going to bother with the naming too, since people know their actually names.

As for proof reading and grammar errors, it's a learning experience for me. I suppose an editor would be cool. I guess it's more of psychological stubbornness in my head that makes me say no to it. But hey, if anyone is willing to be my Beta Reader, just PM me. They just got to tell me how it works.

Link Monsters still won't be making there appearance sometime soon. I still prefer to have a large amount of generic Link Monsters first, that isn't a Decode or Power Code Talker. Maybe in an OVA chapter.

The Next Chapter is a mentioning for the 5D's-RWBY fic. Tyrannozaur already did his mention with my chapter. This my mention for our crossover in the future.

A Ritual user will soon come. It might take some time though. I already thought out the user's personality and traits.

Anna and Zack. Think what you want. I'll decide whether they fall for each other or not. I'm mostly leaning towards just good friends.

OCs for me are a bit tricky since I had no plans for them in the first place. As for custom cards, I'm okay with it, but I might reject it if I don't think it's effective for the deck.

Ok. I think I got all of the people I didn't answered via PM. Well. I got nothing else to say, but, have a swell day.