-There are at least three different timelines for Spyro, but I'm going to use the feats from all three 0f them. As, I think they're all the same Spyro reincarnated anyway, since that's what the prophecy says, and Skylands was made at the end of Dawn of the Dragon.
Spyro hails from a rare line of magical purple dragons that come from a faraway land few have ever travelled. It's been said that the Scrolls of the Ancients mention Spyro prominently - the old Portal Masters having chronicled his many exciting adventures and heroic deeds. Finally, it was Master Eon himself who reached out and invited him to join the Skylanders. Now calling Skylands his home, Spyro remains one of its most valued protectors, with evil facing a new enemy - and the Skylanders gaining a valued ally.
Power Stats
Tier: High 5-A/ But can be High 4-A, with enough training
Name: Spyro
Origin: Skylanders
Gender: Male
Age: Unknown (Likely in his teens like his other counterparts)
Classification: Purple Dragon, Magic Element Skylander, Artisan Dragon, Member of Eon's Elite
Power Abilities: Superhuman Physical Characteristics, Weapon Mastery (Used Weapon against the Sorceress), Vehicular Mastery, 4th Wall Awareness (From time to time, made quips while turned towards the audience. Is aware of the 3-hits-and-the-Boss-is-defeated cliché), Elemental Breaths (Of the Fire, Lightning, Ice, Wind and Water varieties), Chi Manipulation and Martial Arts with Dragon-Kata, Poison Breath and Plasma Breath (Only in Ripto's Arena), Magic, Teleportation with Teleport spell, Telekinesis with Move spell, Weather Manipulation with Shock spell, Transmutation by himself with Egg spell, Limited Flight, True Flight and Invincibility with power ups, Underwater Breathing (Type 2), Explosion Manipulation with Elemental Bombs, Attack Reflection with Wing Shield, Dimensional Travel with Shadow stone, Resistance to Transmutation (Can take Gnasty Gnorc energy blasts, which can turn the opponent into crystal), Immunity to Life-Draining (Is immune to the Dark Gems' influence, which suck the life out of everything around them) and Magic-Draining Effects (The Shadow Realm, which is stated to absorb all the magic out of a creature, had no effect on him), Proficient in melee combat, Flight, Magic, Elemental Breaths (Of the Fire, Lightning, Ice and Earth varieties), Time Manipulation (In the form of slowing time), some degree of Clairvoyance (According to the Chronicler, Dragon Time allows Spyro to "see things almost before they happen"), Aether Manipulation (Can also be used to heal himself and open portals to other dimensions), Portal Creation (Aether Fury summons a portal from which multiple Spyro heads appear and home in on, repeatedly attacking enemies), Summoning (Fire Fury summons meteors from thin air), Homing Attack, Force field Creation (Can create an orb-shaped shield of electricity around him), Vibration Manipulation (Can create shockwaves), Creation (Is able to create ice pillars and spikes), Weather Manipulation, Explosion Manipulation, Light Manipulation, Darkness Manipulation, Atomic Manipulation and Deconstruction (According to lead concept artist Jared Pullen, blasts from Dark Aether dismantles the target at an atomic level), Petrification (Dark Aether Fury turns opponents into stone), Can encase himself inside a time crystal, True Flight, Breath Attack, Fire Manipulation (Fire will envelop his horns), Magic, Summoning, Can transform into his Legendary Form and Dark Form to receive a boost in power, Darkness Manipulation (As Dark Spyro), Explosion Manipulation (One of his flame balls will explode on contact), Status Effect Inducement via Stun Charge, Resistance to Mind Control (Dragons are completely immune to the mind controlling powers of Brain).
Attack Potency: City level (Defeated Grendor, who froze all the fairies across the realms and the Sorcerer, who brought a thunderstorm, which would require this much energy), higher with power-ups or weapons (Matched and defeated Ripto, who can easily dispatch Gulp and Crush. Thanks to several weapons he was also able to defeat the Sorceress). Dwarf Star level (Defeated Malefor alongside Cynder. Created a vortex that pulled a nearby celestial body. Countered and reversed the power of The Destroyer, which was destroying the planet and creating a new one. Was able to pull the shattered pieces of the planet back together). Multi-Solar System level (destroyed a black hole that was consuming the skylands, using only his fire breath alone, why'll inside the black hole. Survived the resulting explosion of the black hole collapsing in on itself, while he was still inside it).
Speed: Massively Hypersonic+, likely Relativistic+ (Shouldn't be much slower than Lightning Rod)/ Faster than Light+, when flying (has been able to keep up with the super-chargers going at full speed, which can go 10x the speed of light).
Lifting Strength: Superhuman | Superhuman. Class Z with magic (Reconstructed an entire planet by pulling the shattered pieces back together)
Striking Strength: Dwarf Star Level/ Multi-solar System (when pushing himself to the absolute limit)
Durability: City level (Far superior to Corporal Slug, can take hits from bosses like Gnasty Gnorc)/ Dwarf Star level (Took hits from Malefor, a purple dragon with the same power and potential as Spyro)/ Multi-Solar System Level (destroyed a black hole that was consuming the skylands, using only his fire breath alone, why'll inside the black hole. Survived the resulting explosion of the black hole collapsing in on itself, while he was still inside it)/ Galaxy Level (Survived a direct blast, from a more powerful version of himself 'Dark Spyro', this was after the black hole feat and was more powerful than his power).
Stamina: Very high (Can chase the Thieves for extended periods of time with no signs of fatigue. Can stay underwater for minutes at a time) | Very high (Fought in the siege of the Dragon City and proceeded to fight the Destroyer and Malefor)
Range: Standard melee range. Tens of meters with breaths. | Standard melee range. Tens of meters with breaths. Planetary with his Fury Wave.
Standard Equipment: Shadow stone, Tank, U.F.O., used several weapons against the Sorceress.
Intelligence: Gifted (Has a photographic memory, and as a result, has encyclopaedic knowledge of all the islands and creatures in Skylands he has encountered, more so than any other Skylander, this includes Drobot, who has been said to closely examine all of his surroundings. Spyro is also an extremely quick learner, able to master new abilities in a matter of hours, he can come up with quick plans on the fly. Exploits his opponent's weaknesses to the best of his ability. Can skilfully operate a tank, an airplane and a U.F.O, he was able to understand Volteer's fast intellect and wide use of vocabulary. Fought an invisible Ape Commander by tracking his shadow. Utilized the Green Chains that tied him and Cynder together in creative ways. Has figured out Cynder's unusual plan with only a slight hint).
Weaknesses: Somewhat cocky and impulsive, Can become greatly disheartened when he isn't able to master new powers quickly. If he uses all of his powers and abilities, then it will take some time for Spyro to recover all of them.
Closest Character: When looking at the characters from all other forms of media- the character that has the greatest resemblance to Spyro is- Goku (from the Dragon Ball Franchise), as they both have similar origins, purposes and how they became incredible heroes, and become stronger after every battle. Turning them from the greatest threats their worlds have known, into their greatest protectors.
Notable Attacks/Techniques:
Dragon's Fire: Breathes balls of flame from his mouth, incinerating enemies- this flame is said to burn hotter than an atomic flame.
Long Range Raze: Enhancing his lung capacity, this ability lets Spyro shoot flame balls that travel much farther than before.
Triple Flame balls: Shoots three Flame balls instead of one.
Fire Shield: Generates fire shields around him when he uses his Flame ball attack.
Exploding Fire blast: His central Flame ball ignites into an explosive force that not only does more damage but hits multiple enemies.
Fiery Frenzy: Spyro charges and shoots a giant fireball with two fireballs beside it.
The Day bringer Flame: Builds up this attack, which generates a flame so big and bright it is said to bring daylight to the sky.
Fire Ball: Spyro can shoot a projectile of pure flames, which detonates on impact. After exploding, it scatters multiple smaller explosives.
Comet Dash: While covered in fire, Spyro dashes forward, dealing damage as he charges into or through enemies.
Fire Fury: The most powerful Fire-based attack in Spyro's arsenal. Spyro summons meteors from thin air before scattering them around his position.
Charge: Runs head down knocking over enemies with his horns- said to hit with a force so strong it can break a 2 ft. wall of traptanium- needing over 93 megatons of force.
Sprint Charge: Is able to charge for a longer distance.
Stun Charge: Enemies hit by his charge become temporarily stunned.
Comet Dash: A magic aura surrounds his horns imbuing them with extra power and damage that burns enemies in its path.
Ibex's Wrath Charge: Builds up speed and such a destructive force that it causes the very air around him to ignite into the magical form of fiery ibex horns.
Head Start: Summon a magic worm ally at the end of your charge and send it after your enemies.
Horn Blast: Spyro releases a blast of magical energy from his horns.
Horn Havoc: Spyro hits an enemy with a Horn Blast to charge his horns with energy. While his horns are charged, Spyro will deal extra damage when he shoots Dragon's Fire.
Spyro's Flight: Spyro takes to the skies. Well, off the ground at least! Can fly over water and move at speed, faster than light.
Spyro's Earth Pound: Performs a devastating dive-bomb head smash while flying, creating a small earthquake damaging enemies all around him.
Fire-slam: While flying, Spyro shoots fireballs and performs a flaming slam.
Dragon Kata: An ancient Dragon martial art that requires the Shadow-stone to be performed.
Horn Jab: Spyro performs a quick forward jab with his horns.
Horn Slide: Spyro charges up until a sound is heard, then slides along the floor horns first, damaging multiple enemies.
Horn Toss: Spyro uses his horns to flip an enemy over, causing it to take damage from gravity as well as the horns.
Tail Hammer: Spyro performs a vertical downward spinning motion, striking enemies from above.
Tail Swipe: Spyro performs a quick horizontal spinning motion, knocking surrounding enemies backward with his tail.
Tail Stab: Spyro quickly jabs the enemy immediately in front of him with his tail.
Tail Thunder: Spyro performs a powerful vertical upward spinning motion, striking enemies from below with his tail.
Chi Wings: Spyro focuses his Chi energy, channels it toward his wings, and swipes at enemies in front of him, releasing the energy and creating a very powerful attack.
Chi Punch: Spyro concentrates his Chi energy into a small yet long ranged energy ball fired in front of him.
Chi Roar: Spyro channels his Chi energy into a mighty Dragon roar, creating a powerful shockwave that affects all enemies in its radius.
Wing Shield: Spyro can use his wings as an improvised shield. His wings can deflect enemy projectiles, although it's useless against melee attacks.
Electricity Breath: Used to activate various machinery and is useful against robotic enemies.
Ti-Bolt: Allows Spyro to send out multiple lightning bolts at once.
Electric Arc: Initially, fires a homing orb-shaped projectile that knocks enemies into the air. When an opponent is struck mid-air, the blast of electricity will trap them in a cage made of lightning.
Electric Orb: Spyro fires an orb made of electricity. Upon hitting an opponent or a solid surface, briefly charges up and detonates, sending victims skyward.
Electric Whirlwind: While covered in electricity, Spyro spins around on his tail, effectively forming a tiny electric tornado. When striking an enemy, sends them into the air. Briefly leaves Spyro dizzy.
Electricity Fury: The most powerful Electricity-based attack in Spyro's arsenal. Spyro creates an orb-shaped shield of electricity before shooting it outward as a devastating blast.
Ice Breath: Has a short range, similarly to the Fire Breath. It can freeze enemies and steam that can be used as a surface to swing off of.
Ice Shards: Shards of ice spat out by Spyro. Used for long-ranged combat.
Polar Bomb: An ice bomb that detonates on impact. Deals damage and freezes enemies. Can make platforms when shot onto liquids. An icy cloud spreads out upon detonation, freezing nearby enemies.
Ice Tail: Spyro freezes his tail and swings it around himself. Hit enemies are instantly frozen and float in the air for a brief moment before falling back down.
Snow Storm: Spyro spins around mid-air, creating an icy vortex that shoots projectiles outwards at a rapid pace.
Ice Fury: The most powerful Electricity-based attack in Spyro's arsenal. Spyro creates an orb-shaped shield around himself before shooting dozens of icicles outward.
Water Breath: Deals no damage, but is effective against fire-based enemies. Mainly used to solve puzzles.
Aqua Bomb: A ball of water spat out by Spyro. Upon hitting a surface, sprays water around the blast radius.
Wind Breath: Spyro can release gusts of wind to assist his gliding.
Tornado Wind: Spyro unleashes a small tornado that increases his gliding distance.
Lightning Wind: Spyro releases a small storm after charging it up for a brief moment. Makes machines malfunction.
Bubble Breath: Fires numerous bubbles from Spyro's mouth. Only ever used to capture Butterflies.
Magic: Spyro has immense amounts of magic within him, allowing him to use many magical spells and powers. He is also one of the few Dragons capable of using the Shadow-stone without losing consciousness.
Teleport Spell: Allows Spyro to teleport, although he needs to know the coordinates of his destination.
Move Spell: Allows Spyro to move objects with his mind.
Shock Spell: Calls down lightning from the sky to damage enemies in an area-of-effect.
Egg Spell: Allows Spyro to turn into an egg. Used to go into small holes and openings.
Cyclone Spell: Summons a small tornado that harms enemies it comes in contact with.
Banish Spell: An ability that is extremely effective against Shadow creatures. Summons a powerful blast from the sky that damages enemies in an area-of-effect. Used to defeat the Sorcerer.
Earth Breath: Spyro's second Breath Ability, mastered after training from Terrador, the Earth Guardian. Its most basic form is a short-ranged and cone-shaped blast. Each individual shot has enough power to send enemies stumbling back and can be released rapid-fire.
Earth Bomb: Fires a projectile that explodes and damages enemies within its blast radius. Upon detonation, creates a small tornado that sucks in opponents and deals additional damage.
Earth Flail: Summons a green ball attached to Spyro's mouth that can be swung around, damaging opponents.
Earth Pound: After slamming downward into an opponent or the earth, sends a wave across the ground, knocking enemies into the air.
Earth Boulder: Spyro can encase himself in a green ball with spikes on the outside and manipulate the ball from the inside as well as charge it up, allowing him to hurl himself in any given direction. After jumping and hitting the ground, causes a shockwave that knocks enemies into the air.
Earth Missile: Fires a green, rocket-shaped projectile. Upon hitting a solid surface, the rocket scatters into three smaller ones in the opposite direction of the surface. The attack can be charged up - a green orb appears in Spyro's mouth when the charge is finished. When charged up, the rocket is much faster and scatters into four projectiles.
Earth Fury: The most powerful Earth-based attack in Spyro's arsenal. Spyro bends the ground to his will, sending shockwaves across it.
Dragon Time: An ability given to Spyro by the Chronicler. Allows Spyro to briefly slow down time. According to the Chronicler, allows Spyro to 'see things almost before they happen', possibly hinting at some degree of Clairvoyance.
The Time Crystal: The result of Spyro's Time Fury. Creates a golden crystal that encases him and his nearby environment. The crystal grants immense protection, but grows weaker over time. Spyro himself is unable to destroy the crystal once inside, which resulted in him, Cynder and Sparx being trapped within for 3 years.
Light Aether: The true power of a Purple Dragon. A spiritual matter that everything in the universe is composed of. Originally unlocked by Spyro after mastering all four Elements. Fires purple beams of energy as attacks.
Aether Fury: Spyro summons a portal from which multiple Spyro heads appear. The Spyro heads hone in on and repeatedly attack his opponent.
Dark Spyro: The result of Aether being corrupted by dark magic or extreme negative emotions. In this form, Spyro loses consciousness and allows the Dark energy to take over- In this form, all his physical and magical abilities and stats, increase by 10x and becomes more violent and less caring of his surroundings. However, he can transform back into ordinary Spyro when faced with positive emotions or memories.
Dark Aether: A power only usable by Dark Spyro. Fire beams of purple energy that dismantle targets at an atomic level- he can fire purple beams that can track targets, move at incredible speeds and can stay for long periods of time.
Dark Aether Fury: Spyro launches two shockwaves, the first of which petrifies the opponents, while the second shatters them.
