Aliens Fireteam Elite to DnD 4E
LV=Character LV + Class LV + 2
HP=(LV×10)+(Combat Rating÷10)
AC=3d12+15
Fort=3d12+15
Ref=3d12+15
Will=3d12+15
Init=LV÷2
Perc=LV
Speed=1d6+2
Stats=HP÷3
Class Bonuses
Gunner: +5 Initiative
Demolisher: +5 Damage
Technician: +5 Reflex
Doc: +5 Will
Recon: +5 Perception
Lancer: Trait
Immovable Object
If the lancer didn't move during its prior turn it gains +5 for its attack roll and deals an additional 1d10 damage
Phalanx: +5 AC, +5 Fortitude, -1 Speed Shield Bash Standard Action
Attack: Melee (one creature) +(LV) VS Fortitude
Hit: 1d12 +8 Damage
Of all the classes only the Phalanx has access to a melee attack
Attack Hit(s). A single shot weapon hits 1 time, burst weapons hit the number of times listed in the burst, and automatic hit the # listed in fire rate
Weapon uses/Encounter often equal magazine capacity with the exception of flamethrowers which use 1/10 magazine (4 instead of 40 for example) burst weapons which use magazine size÷burst hit count for uses/Encounter and hit multiple times per use (for instance a burst 3 weapon with a magazine containing 18 rounds would have a use of 6/Encounter and hit 1d3 times), and automatic weapons which has a number of uses based on magazine capacity÷rate of fire (for instance a magazine of 150 with a rate of fire of 15.3 would be 150÷15.3=9.8 which would round up to 10. Those numbers would give 10/Encounter uses and hit 1d12+3 times).
Damage=Damage÷30
VS=2d12+((Accuracy+Stability)÷8)
Critical Modifier=Weak Point Damage÷115
Weapon Ranges
Flamethrower 3
Shotgun Close Burst 5
Riot Gun 6
Machine Pistol 10
Hand Cannon 10
Machine Gun 15
DMR 20
Auto Rifle 15
Sniper Rifle 40
M94 Area Burst 3 in 10
M95 Area Burst 3 in 15
M12A2 Area Burst 3 in 20
Side Arms are unique dealing 1d6 +4 Damage, has a use of 10/Encounter, has a Range of 10, and a VS of 2d12+16
Weapon Reload time
Minor if reload time is 2.0 or less
Standard if reload time is 2.1 or more
Weapon Reloads
Flamethrower 3/Encounter
Shotguns 8/Encounter
Riot gun 10/Encounter
Machine Pistol 5/Encounter
Hand Cannon 12/Encounter
Machine Gun 1/Encounter
Launcher 2/Encounter
DMR 5/Encounter
Auto Rifle 8/Encounter
Sniper Rifle 6/Encounter
Side Arm 20/Encounter
Attack based abilities that deal damage like grenade deal a base 2d10 +5 Damage and have a VS of 3d12+4
Synth statistics
Medium Natural Humanoid (Living Construct)
LV= (Character LV ×.75) + (Class LV ÷2) +2
HP=LV×10
AC=3d10+10
Fortitude=3d10+10
Reflex=3d10+10
Will=3d10+10
Initiative=LV÷2
Perception=LV
Speed=1d6+2
Stats=HP÷2.5
Synth weapons don't have attachments
