Aliens Fireteam Elite to DnD 4E

LV=Character LV + Class LV + 2

HP=(LV×10)+(Combat Rating÷10)

AC=3d12+15

Fort=3d12+15

Ref=3d12+15

Will=3d12+15

Init=LV÷2

Perc=LV

Speed=1d6+2

Stats=HP÷3

Class Bonuses

Gunner: +5 Initiative

Demolisher: +5 Damage

Technician: +5 Reflex

Doc: +5 Will

Recon: +5 Perception

Lancer: Trait

Immovable Object

If the lancer didn't move during its prior turn it gains +5 for its attack roll and deals an additional 1d10 damage

Phalanx: +5 AC, +5 Fortitude, -1 Speed Shield Bash Standard Action

Attack: Melee (one creature) +(LV) VS Fortitude

Hit: 1d12 +8 Damage

Of all the classes only the Phalanx has access to a melee attack

Attack Hit(s). A single shot weapon hits 1 time, burst weapons hit the number of times listed in the burst, and automatic hit the # listed in fire rate

Weapon uses/Encounter often equal magazine capacity with the exception of flamethrowers which use 1/10 magazine (4 instead of 40 for example) burst weapons which use magazine size÷burst hit count for uses/Encounter and hit multiple times per use (for instance a burst 3 weapon with a magazine containing 18 rounds would have a use of 6/Encounter and hit 1d3 times), and automatic weapons which has a number of uses based on magazine capacity÷rate of fire (for instance a magazine of 150 with a rate of fire of 15.3 would be 150÷15.3=9.8 which would round up to 10. Those numbers would give 10/Encounter uses and hit 1d12+3 times).

Damage=Damage÷30

VS=2d12+((Accuracy+Stability)÷8)

Critical Modifier=Weak Point Damage÷115

Weapon Ranges

Flamethrower 3

Shotgun Close Burst 5

Riot Gun 6

Machine Pistol 10

Hand Cannon 10

Machine Gun 15

DMR 20

Auto Rifle 15

Sniper Rifle 40

M94 Area Burst 3 in 10

M95 Area Burst 3 in 15

M12A2 Area Burst 3 in 20

Side Arms are unique dealing 1d6 +4 Damage, has a use of 10/Encounter, has a Range of 10, and a VS of 2d12+16

Weapon Reload time

Minor if reload time is 2.0 or less

Standard if reload time is 2.1 or more

Weapon Reloads

Flamethrower 3/Encounter

Shotguns 8/Encounter

Riot gun 10/Encounter

Machine Pistol 5/Encounter

Hand Cannon 12/Encounter

Machine Gun 1/Encounter

Launcher 2/Encounter

DMR 5/Encounter

Auto Rifle 8/Encounter

Sniper Rifle 6/Encounter

Side Arm 20/Encounter

Attack based abilities that deal damage like grenade deal a base 2d10 +5 Damage and have a VS of 3d12+4

Synth statistics

Medium Natural Humanoid (Living Construct)

LV= (Character LV ×.75) + (Class LV ÷2) +2

HP=LV×10

AC=3d10+10

Fortitude=3d10+10

Reflex=3d10+10

Will=3d10+10

Initiative=LV÷2

Perception=LV

Speed=1d6+2

Stats=HP÷2.5

Synth weapons don't have attachments