Location: Midgard, United States of America, New York, Long Island, Farm Road 3.141, Half-Blood Hill, Camp Halfblood
POV: Narrator
Ever since word got out that Hadrian befriended the Trickster Quartet and the undefeatable Annabeth Chase, Adrain quickly gained several new friends and allies. He's now on good terms with the majority of the Apollo, Hermes, Athena, and Aphrodite cabins as well as his mother, Lady Hecate's unofficial cabin. His closest of friends are Will Solace, Conor Stoll, Travis Stoll, Fred Weasely, George Weasely, Annabeth Chase and the son of Aphrodite Blaise Zabini, a future Slytherin. All in all, he's been welcomed with open arms despite his unusual claiming and hellhound familiar.
Being the closest in age Hadrian Peverell, Will Solace, Blaise Zabini, and the Stoll brothers naturally hang out the most. Adrian has taken on Blaise as his trickster apprentice and the two have become best mates. Recently Blaise has begun teaching him how to control and consciously use charm-speak, an ability similar to the imperious that Hadrian didn't even realize he had. Unlike the Stoll's Hadrian and Blaise are far better at escaping a prank unpunished due to their unassuming nature. This means they spend most of their time with Will when the Stoll brothers are busy with extra chores. Will is studying to be the head healer for the camp, therefore, they spend most of their spare time learning alongside him in the infirmity.
Like with the trickster Quartet, Adrian, Blaise, and Will have their differences. Blaise is a natural diplomat and Will is enamored with medicine and healing. Hadrian has always been more of a commander or a warrior. While he can be fairly diplomatic it's not his natural state. Likewise, while Hadrian's intrigued by mortal and Godly healing methods he knows it's not his passion. He still studies everything religiously just in case mind you. No demigod has ever had an easy life. He certainly didn't during his life as Harry Potter. He's still waiting for the ball to drop. One never knows when one needs to know how to properly heal a wound or talk themselves out of a confrontation. It's better to be prepared now than needing to learn in the heat of the moment or when in pain and wounded.
All his training came in handy when he finally convinced Clarissa to stop bullying the healers and staff for wasting their free period in the infirmary. It was rather simple he just hit at her one sore spot, war.
"You learn a surprising lot about the best attack and defense methods while studying with the medical unit. There are literally millions of ways to kill someone without even being present."
Intrigued by his description, Clarissa tried working in the infirmary for a week. She provided an excellent study partner for learning about how to cause and heal obscure wounds. It was almost like working alongside an anger prone Wednesday. Sadly Clarissa quickly grew bored finding it not to her taste. Despite hesitantly welcoming her in her studies, no one was particularly surprised. Clarissa is the stereotypical child of Ares and has always been more of a fighter than a healer. The Ares cabin has pretty much left him alone since Clarissa's brief stint as a healer.
Aside from his fighting techniques and knowledge, Hadrian's healing and magic abilities have also vastly improved with his time here. When they're short-staffed they let him and Will practice their skills on injured campers. Nero gets to help out as well. He's now trained as the infirmary's errand puppy. There's even talk of training Nero as a therapy dog. The happy pup gets pets and treats for his efforts. The best part is Nero has gone from being seen as a fearsome monster to the infirmary's mascot. The Aphrodite cabin even made him and Nero three sets of matching monochrome uniforms that quote 'bring out their eyes and highlight their adorable hair and fur'.
During his short stay, he and Will have introduced new methods of healing to the camp. Like most of his friends, Will's mortal parent has magic and passed the trait along to him. As of the past two weeks, Will has taken to waking up a little earlier to study potions with Adrian, Blaise, and the Trickster Quartet. Now the camp infirmary has its own potions stock. The other demigods were hesitant at first given the foul smell and taste of most potions but soon took to taking them with them on quests.
Annabeth put it best when scolding a member of her cabin who was sick with a cold. "There's no need to waste perfectly good ambrosia when you can just take a pepper-up potion."
The Ares cabin loves to shout "No pain, no gain!" before downing the murky liquid-like Aunt Petunia did cheap whiskey after Aunt Marge left from one of her yearly visits.
Despite their differences and in camp fights he's found most demigods are loyal to each other. They're all the first and last of their species. Not to mention they live in a world that expects them to conform to both sides of their DNA. Not everyone says it but they're all glad to have a place in the world here at camp. So yeah everything is going well for him at camp. Or rather it was until yesterday. Yesterday he was nearly fatally injured in an intense game of pankration with the Ares cabin. He didn't die but it was a near thing. By the time he arrived in the infirmary his body had already healed itself. The healers on staff were confused until they saw his glowing blood while checking his vitals.
He finally figured out what Nero's mom meant when she said he smelled like he had the blood of a God but the flesh of a demigod. It turns out he kept his Godly blood along with all the quirks his blood gained during his last life. As his parents actually are Gods, he should be one as well, but he's not. So ultimately it wasn't all that shocking for him. Apparently he's the only one to think so and as he can't exactly go about sharing his full past everyone's become suspicious of him again. It's not like Hogwarts where he was practically outlawed but it's still annoying. The slight distrust in campers' eyes and hesitation to take a potion he brewed.
After the initial discovery of his ichor blood, several more tests were run over him. From what the healers on staff can tell he was either born with some birth defect or he nearly died as an infant. Depending on which scenario turns out to be true he will either come into his Godhood slowly during his teen years or immediately upon his death. As the goal for most demigods is to become fully-fledged Gods, Chiron and Dionysus tried to keep the news from spreading. That of course meant that everyone at camp knew by the next day. He's spent a lot of time hiding from the other campers since deciding on a strategy. Thankfully he has amazing friends who are more than willing to back him up.
Location: Midgard, United States of America, New York, Long Island, Farm Road 3.141, Half-Blood Hill, Camp Halfblood
Date: Saturday, June 30th, 2005
Time: 12:05 am
POV: Hadrian 'Adrian' Freyr Peverell
"Hey! Adrian! Wait up!" Annabeth shouts running towards him and Nero from the direction of the dining pavilion. Hadrian slows down his run to a jog waiting for Annabeth to catch up while Nero skids to a stop and dashes off to mark a tree. The and Nero are already on their second lap of the day. "Is it true? Are you really the child of two Gods?" She asks as Hadrian picks his pace back up Annabeth matches his stride as Nero rejoins them before bounding off again.
"That's what the healers have said yeah." He replies wishing for a conversation change as they head toward the beach. He hasn't mentioned that he already knows who his parents are to Annabeth, Will or Blaise yet. He doesn't want the entire world knowing. There's a very real possibility of the Norse outright killing his Dad if word gets out. He can't die so there's no worry about that. The possible torture on the other hand… he'd prefer to avoid.
"Where do you live when you're not here then?"
'Not the conversation change I wanted, but okay.' Adrain thinks to himself "I live with My Aunt Morticia and Uncle Gomez here in America."
"Why didn't you tell me you were adopted," Annabeth asks insulted.
"Because I wasn't." Adrain says confused "My mum was living life as a mortal when she had me. Despite being the son of two Gods both my parents allowed themselves to be born to mortal families. The morning after they were murdered my Aunt Petunia and Uncle Vernon found me on their steps during a blizzard. They live in England but were going on vacation here in America anyway. When they found me they took me to my Aunt Morticia and Uncle Gomez who took me in and raised me."
"Wait, let me make sure I'm getting this correct. A mortal family somewhere in England found you when you were a baby on their doorstep, in a blizzard, and they took you in but they didn't adopt you. Instead, they took you overseas and left you with relieves here in America?"
"Pretty much, yeah. It's for the best though. Aunt Petunia is really obsessed with mortal muggle normality. She's completely forsaken her magic and her magical heritage to live as a mortal muggle housewife in suburban England. They only visit on holidays because Uncle Gomez and Aunt Rosemary are her older siblings and even then it's rare."
Annabeth continues running alongside him deep in thought. Every now and then she'll give him a once over or a worried frown. The thoughtful look that most children of Athena have is intensified as though she's trying to figure out a puzzle. They've made their first lap, his third, around the camp by the time Fred, George, Conor, and Travis join them on their run.
"Guys tell me if this makes any sense because I feel like I'm missing something." Annabeth says hesitantly "God-marked here says his Mom and Dad had him while mortal. After they were murdered his mortal Aunt and Uncle who live somewhere in England found him on their doorstep, in a blizzard, AND took him overseas."
"Where do you live?" Travis asks confused.
"Oh, uh, our family mansion moves a lot," Adrian responds absentmindedly.
"What?" Annabeth asks bewildered
"It's slightly sediment." He says sparring them a confused glance as he absentmindedly ducks under the brush. "It likes to move states, change its exterior, see the sights. Kinda annoying honestly but it stays in one place if we are attending school, expecting visitors or hosting a party."
"How is that even possible?" Annabeth asks still clearly bewildered.
"Magic," Fred responds with a fond smile. "When a house or any building soaks up enough ambient magic from its inhabitants they can gain sentience and unusual quirks."
"Take our boarding school for instance." George pipes in
"Our magical boarding school," Fred corrects
"Quite right you are, Fred," George readily agrees "Hogwarts is a magical boarding school in bumfuck nowhere Scotland, not Westover Hall which is in Maine of the good old US of A," George says happily. "Hogwarts is renowned for its unorthodox and ever-changing floor plan."
"It's a strategists dream fort," Fred adds
"We have countless classrooms and hallways lost to the centuries due to the password or language being forgotten," George adds with a shake of his head. "Sometimes an entire section of the castle will vanish for decades or more because Lady Hogwarts decided to change its location."
"Hogwarts has moving staircases, which will lift off and change their destination while you're walking on them." Fred tacks on
"Right, but what dear old Travis meant was who do you live with Adrain." Conor swiftly interjects as they continue to run uphill.
"Not that we're not happy to learn more about Hogwarts and magic," Travis adds on with a wistful smile. "I can't wait until my letters come."
"I live with my mum's mortal family the Addams, they're mortals blessed with magic."
"Oh, I've heard about them," George says happily.
"Don't you two, like, live in England?" Annabeth asks amused and bewildered.
"Yes, but the Addams family and clan are world-renowned for their odd habits, unusual appearances, and powerful magic." Fred defends before quoting someone in a mocking voice. "Unusual family, The Addams. Very polite, world-renowned for their odd habits and talents in necromancy. Got booted out of England a few generations back because they couldn't stay dead."
"It was on the Wizarding wireless radio just last month." George confirms "They were doing a special on Lady Addam's greenhouse. Mum was livid."
"She was." Fred agrees "Kept going on about how it was an outrage that they let such a dark family in the spotlight in such a fashion."
"Okay, this is clearly going nowhere. When do you plan to go back?" Annabeth asks finally changing the subject.
"Saturday by the latest. Why?" Hadrian asks as they pass the amphitheater.
"Because little brother," Fred says throwing his arm over his shoulder
"we're planning on heading back to the Burrow on Sunday," George continues
"And we need to swap addresses so we can write." they finish off as one.
"But- but Adrian just said his house moved," Annabeth says clearly out of her depth.
"Which shouldn't be a problem since magical buildings need a base address just in case they move plots," Travis explains.
"So where do you live?" Conor asks intrigued as their group makes their way to the dining pavilion for breakfast. "It's gotta be something ridiculously common but unused by mortal muggles like 666 Mainstreet."
"0001 Cemetery Lane," Hadrian says with a happy smile his eyes shining with wicked amusement at his happiness. "The Addams family mansion moves around a lot but we mainly stick to America. Our main plots of land are in San Francisco California, Manhattan New York, Westfield New Jersey, and Boston and Salem Massachusetts."
"You've GOT to send me books on how that's even possible," Annabeth says with a shake of her head as they move to join the breakfast line.
"What I want to know is how the twins plan on sending owls overseas," Hadrian asks
Annabeth and the twins share a confused look. "Who said," Fred asks
"anything about" George continues.
"using owls?" Fred asks.
"We send mail other campers all the time." Fred and George finish as one.
"You do?" He asks honestly surprised
"Yeah, it's another feature of Iris messaging," Conor explains happily helping himself to scrambled eggs.
