Super Smash Bros. Ultimate 'Persona 5 Crossover'

By Tayla Drago

(Note: Hi, I'm Tayla Drago, Anime lover and supporter of all voice actors who loves playing certain games I'm good at...Action, hack 'n slash, some adventure, Tetris attack type of puzzle, some certain RPG 'mostly tactical one', and some good fighting ones the most. That's right...I'm talking about the awesome Super Smash Bros. Ultimate with the other series; from Nintendo 64, Game Cube, Nintendo Wii, Nintendo 3DS, Nintendo Wii U, and Nintendo Switch the most. I grew up playing with fighting video games a lot and Kirby series, and just Persona 5 to try to play in a beginners mode since I'm not really a pro. Anyways, I've made a fan fiction story here to take place after Persona 5 Strikers during the Halloween event a few months have pass from saving the world last time – featuring Keiko 'to have a main role in it', Morgana 'to have his other form back' Akechi, Ryuji, Ann, Yusuke, Makoto, Futaba, Haru, Caroline and Justine 'as Lavenza', and their Personas. Something to replace the male Joker character with my OC one'. Others from the Strikers ones as well and the original game. From the gaming character of heroes, items, helpers, enemies, and bosses crossover with a Succubus to cause some trouble from an upcoming game itself, to enter in the world of video games for the Phantom Thieves are back to stop their new enemy and the world. It's time for some Super Smash Bros. Ultimate 'and some other ones'. Along with some Persona 5: Dancing in Starlight scenes as well, just a little. From them, another enemy from Castlevania, and a few more from Megaman Zero 4. So I hope you all like this one.)

Episode #1 – A Gamer's Dream and a Dangerous Nightmares

Tayla: First we talk about the game series itself, so just a little in this chapter here.

Original -

The Super Smash Bros. series is a departure from the general genre of fighting games; instead of depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as damage is taken and can reach a maximum damage of 999%. As this percentage rises, the character is knocked progressively farther by attacks. To knock out (KO) an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries. When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others. Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but harder for them to recover once sent flying.

While games such as Street Fighter and Tekken require players to memorize complicated button-input combinations, Super Smash Bros. uses the same control combinations to access all moves for all characters. Characters are additionally not limited to only facing opponents, instead being allowed to move freely. The game focuses more on aerial and platforming skills than other fighting games, with larger, more dynamic stages rather than a simple flat platform. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible.

Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items. They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and Poke'Balls. The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from Metroid and Sector Z from Star Fox. Although stages are rendered in three dimensions, players move within a two-dimensional plane. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Each stage offers unique game play and strategic motives, making the chosen stage an additional factor in the fight.

In the game's single-player mode, the player battles a series of computer-controlled opponents in a specific order, attempting to defeat them with a limited number of lives in a limited amount of time. While the player can determine the difficulty level and number of lives, the series of opponents never changes. If the player loses all of their lives or runs out of time, they can continue at the cost of a loss of overall points. This mode is referred to as Classic Mode in sequels. The single-player mode also includes two mini games, "Break the Targets" and "Board the Platforms", in which the objective is to break each target or board multiple special platforms, respectively. A "Training Mode" is also available in which players can manipulate the environment and experiment against computer opponents without the restrictions of a standard match.

Up to four people can play in multiplayer mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play. This gives each player a certain number of lives or a selected time limit, before beginning the match. Free for all or team battles are also a choice during matches using stock or time. A winner is declared once time runs out, or if all players except one or a team has lost all of their lives. A multiplayer game may also end in a tie if two or more players have the same score when time expires, which causes the round to end in sudden death.

Melee -

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.

Brawl -

Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.

The characters in Brawl fight using a variety of attacks, that give the player a wider selection than the predecessors. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces character-specific super attacks, referred to as "Final Smashes". Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves can be performed by destroying a Smash Ball: a colorful floating orb bearing the Smash Bros. logo.

Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.

3DS/Wii U -

Like in previous games in the series, Super Smash Bros. is a multiplayer fighting game where players use various attacks, techniques, and items to deal damage to their opponents and knock them out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield, most of which represent the various video games represented in the series. An item called a Smash Ball allows players to use a powerful, character-specific attack known as a "Final Smash". Another item is an Assist Trophy, which summons various non-playable characters from a represented series onto the field to assist the summoner. Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games. Each stage now features an alternate Omega form, which replaces the stage's layout with a flat surface with ledges on both sides and removes all stage hazards, similar to the stage "Final Destination", a flat, medium-sized stage with no hazards. Certain stages, collectible trophies, and game features are exclusive to each version, with the Wii U version primarily featuring elements taken from home console titles and the 3DS version taking elements primarily from handheld titles. Both games feature revisited stages from past entries in the series and new stages representing newly introduced properties or recent entries in existing ones.

New to the series is the ability to customize both existing characters and custom Mii Fighters, altering their attacks and giving them unique power-ups. These characters can be transferred between the 3DS and Wii U versions of the game, as well as certain items earned in specific modes. Additionally, players can use Amiibo to train computer-controlled players and import them into a match. Both versions of the game support local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory." For Fun features random stages and items, with time matches only and Omega stages omitted, while For Glory features stock matches with no items exclusively on Omega stages and features both standard Smash and 1-on-1 battles, all of which the player's wins and losses are recorded from For Glory. Customized characters, Mii Fighters, and Amiibo cannot be used in online matches against strangers. Additionally, solo play once again features Classic mode, which features an intensity setting directly influenced by Masahiro Sakurai's previous project Kid Icarus: Uprising, in which players can make the game more difficult by spending in-game currency to earn greater rewards. Both versions share two new modes. Target Blast has players beat up a ticking bomb before launching it into a set of targets, with the goal of earning as many points as possible by causing chain reactions. Trophy Rush has players clear out falling crates to build up a Fever meter and quickly earn new trophies and customization items.

In addition to a moderation system to prevent griefing, the game features an online ranking system called "Global Smash Power" for a player's solo mode score, which shows how many other players someone has outscored, rather than listing their position on a leader board. Although the game does not feature a ranking system for online matches, matchmaking between players of similar skill levels was introduced. Online also features Spectator Mode, where spectators can place bets on other players to win more gold, and Conquest, in which players can support selected characters by playing as them online, earning rewards if their supported team wins, and earning bonus rewards for going on a win streak.

Ultimate -

Super Smash Bros. Ultimate is a fighting game for up to eight players in which characters from Nintendo games and other third-party franchises must try to knock each other out of an arena. Each player has a percentage meter which raises when they take damage, making them easier to launch in the air and out of the arena. Standard battles use one of three victory conditions: Timed, where players aim to win the most points by defeating opponents within a time limit, Stock, where players have a set number of lives and must aim to be the last player standing, and Stamina, where players must simply reduce their opponent's health down to zero to defeat them. Players can adjust the rules to their liking and save them as presets for future matches.

Players can use various items to attack enemies or grant them power-ups, along with Poké Balls and Assist Trophies which respectively summon Pokémon and other non-playable characters to assist them in battle. In Timed matches, certain Assist Trophies can be attacked and defeated to earn points. Each character also possesses a powerful Final Smash attack, which can be performed either by obtaining a Smash Ball item or by filling up a special meter, both of which can be toggled on and off. The game features 103 different stages included in the base game, with additional ones coming packaged with DLC fighters. They can all be played in alternative Battlefield and Omega forms or can be toggled to remove stage hazards. A new feature called Stage Morph allows players to select two stages that the game alternates between at certain intervals during a match. Other tweaks include new icons and gauges for character-specific abilities, such as Cloud's Limit gauge.

In addition to returning modes such as Classic and Special Smash, new modes added to the game include Smash down, where each character can only be played once, Squad Strike, where players battle in teams of multiple characters, and Tournament, which allows up to 32 players to battle in tournament brackets.

Tayla: And so, that's the whole thing to talk about. Now to get to half of the story to start things off.

From night time for a gaming company was shipping in a brand new game to be coming to video game store world wide. From the U.S.A., other states, countries, and even more in Japan to take storm of a sale out with a deal to the first people to show up in line to be ready for it; elsewhere in other parts of the United States to be a night for everyone to be out, partying, or sleeping in some town for some of the people...Just not the animals to go wild – a bit too much in the area. Dogs, cats, birds, and certain type of bugs all over. For one strange looking bat to be flying around at someone's home near a window to be closed to go right through the walls like it was magic; as it flies around a man to be sleeping in his bed to have this strange bat to crawl on his body to leave one bite from the blood to injected in – his body wakes him up in a trans with no control to get out of bed. He wasn't the only one, a woman was the same, and so much more all over town to be the work of something far evil in different world, or out of this world. For one to be sounding like a big type of bird.

?: Good, little Dee armies, gather the group we needed.

With a lot of small ones to be in hurry? Huh...? Same with the other giant looking lizard to have lots of other different armies of odd monsters.

?: They've been taken over. Now, my solders. Take to the ones who are well under.

From turtles, wizards, plants, and an odd looking mushroom thing. Another was dark monsters to work with a powerful warrior of evil to carrying the rest of the people.

?: It's time to make our move.

And last was...some over weighted one with a weapon to use to teleport the mind control people from the town these guys just hit.

?: Heh, heh...I got 'em all.

Something was not right. For some certain people of males and females young and old to be carried, making them walk under a spell, transported somewhere else from out of the neighborhood, and walking to a portal hole to be made from the heavy man to use his gun for the other solder to control everyone, while the other one's little army got the rest, and the big monster making his evil laugh. These four evil villains and army did their part to capture the humans for some reason to then have two living beings; from light and darkness in two different portal holes carefully to bring all the capture people from within somewhere unknown, which this isn't the first time either on people going missing lately. Not just people, but to pro-gamers all over the world lately. As the four take off for the real master mind to be watching along with her other group of to be watching it all.

Viscous Woman: Good, good...Things are turning out smoothly as I planned. Now, boys. Off to your next destinations to get more gamers for me, all the way from country Japan.

More trouble to be coming to Japan next too? What was this unknown woman was up to...? Not good. Well, she wasn't the only one making random character do all the dirty work of villainy, but another group was watching over from afar to get their attentions to be very familiar back in the other world.

Lavenza: Oh, no. Trouble...This is something I cannot handle alone, but I know a group of people who can. In that case...

Remember her? From the Velvet Room itself had the warden Lavenza who works for Igor as the master of the place. Soon to be from one girl into two of them – Caroline and Justine again 'for they can use this type of ability' as the come apart to get the help they needed.

Justine: It would appear for this type of nightmare must be stopped. Are you ready to call for them, Caroline?

Caroline: Hmph. You don't have to tel me twice, Justine. There's only one group to stop this chaos from spreading any further.

Saying together...

Caroline and Justine: The Phantom Thieves!

Oh, you all know what that means...! They're coming back! With some help of course to be from another world of another video game character too. I can't say who it is first, but the way he was small, cute, and was exploring to say one thing.

?: Hi!

That's all I can give you a hint for now until way later on. From the dangers of all player of gamers to be capture little by little all over the world, who knows on how worse it'll keep on getting like this. Something has to be done – in order to save the people again from a bigger threat that Mementos and the Metaverse was before, but this next one was far different than anything else.

Atlus Gaming Company, Nintendo Company, HAL Laboratory, and SEGA program presents...

SUPER SMASH BROS. ULTIMATE 'PERSONA 5 CROSSOVER'