So you guys are probably wondering, WHY IS KRISETCHERS UPDATING SO FAST?!
Hehe! Well you see, I'll be gone for an entire half of August, so that is why I am updating a bit faster before all goes a small break! (or maybe I'll just upload the next part while on vacation lol).
So yes, enjoy this chapter! Scenes change, and games are preparing to go amuck! Also, some deep conversations between the players make them think twice about certain people, and it's not good.
Enjoy!
Episode 3 (Part 3)
"FIND BOO!" was the yelled statement. As a picture of Boo flashed onto the screen, pandemonium struck within the minds of all players present.
"AH!" Dry Bones shouted, raising a sign up randomly. But Piantissimo had risen a sign up as well at his exact moment, and Tiny did as well, all three of them so raising their signs so fast that is seemed as if all three players had done it at the same time. Zess blinked twice, her arms down.
"Hold on…we're supposed to find Boo?" she asked, flabbergasted. "How are we supposed to do that? With the sign?" As Piantissimo looked at Zess in disbelief, Dry Bones laughed with humor.
Dry Bones: I don't think she got the rules completely. But Zess! She makes the games fun. So seeing her mess up in this one just lightened up the mood, so good for her.
"Was the right answer B?" Tiny asked them. Dry Bones and Piantissimo, still holding their signs up high, displayed different letters to the surprise of Tiny: they were both holding A.
"A?" she gasped, looking at her sign in shock. Out of all the panic, she had raised the wrong sign.
Piantissimo: I saw Tiny raise the wrong flag, and my first thought was a good one: I had eliminated a competitor for the plus one.
Tiny: Not only did I not get the final plus one of the game, BUT I messed up for the team. It was such a double whammy for me, and I was disappointed.
"I guess…I have won," Piantissimo said, voice proud and not acknowledging the flustered look of the player besides him.
"Hey, what about me!" Dry Bones pointed out with a cry. "I could have won too!"
Minigame Madness was done.
"Well, so that's how the rules of the game went," Zess said to the group as a laugh, after hearing the host's second explanation. Everyone smiled, but they were curious about the results of the game over anything.
"So your bets were played on two players," McHallyboo began, "and those two were Piantissimo and Tiny!" As Piantissimo nodded at the announcement, it was Tiny who had a sorry look on her face.
"The game went so fast, I couldn't even think about what sign I was raising," Tiny said, shaking her head. "I wanted to raise the 'A' sign in the air, but before I knew it, I had mistakenly raised the 'B' sign instead." She seemed defeated.
"It is okay," Éclair said, looking at Tiny. "We know you really wanted to win for the team, but it was hard."
Eclair: It was suspicious, but Tiny is one of the players on my "list to trust", so I chose to believe her. I do not think she is the Mole, though but her story did have a few inconsistencies.
Dashell: Like I always questioned, does the Mole know who we betted on while they played their minigame? Because if they did...then that opens a whole list of sabotages. Mimi, Piantissimo, and Tiny are all suspect.
"Well, since we know that one of your bets are now voided," McHallyboo said, "I'm assuming you players are hoping that Piantissimo held up his sign faster than Dry Bones, right?" McHallyboo said to the players, facing them all. They all waited, nervousness and uncertainty running through their minds. Even Dry Bones and Piantissimo didn't know the answers for the game's result.
Piantissimo: If I lost to this guy…I would be questioning all of my skills in athleticism.
"I was just looking at Boo the whole time during the game," Dry Bones spoke in defense. "I'm sorry guys if I raised it too fast!"
"So who won?" Mimi asked, anxious on the answer. "Who did it first!?"
"The results were this," McHallyboo announced, reading from a piece of paper that was printed out and handed to him just minutes ago. "Piantissimo….you raised your sign in…1.020 seconds." Everyone had mixed thoughts: it was fast, but hopefully fast enough. They faced Dry Bones.
"Dry Bones…you raised your sign…in…" The players seemed to all lean closer in anticipation, waiting for the announced time.
"1.020 seconds." Everyone took in the host's words with shock. A few of them were stunned with disbelief at the truth: the times had tied.
"Wait…WHA?" Piantissimo said, realizing the impossible occurrence himself. "Wasn't that my time? Did we…actually and absolutely get the same exact time?" McHallyboo nodded.
"It is impossible," stated Eclair. "That is to the last possible fraction of a second." Everyone seemed stunned.
"It happens in track races," Dashell said, shrugging. "So it's not that rare."
"I rose it THAT FAST?!" was Dry Bones sentence of shock, looking thrilled himself. "That's awesome!" Everyone didn't know what to think, but most confusingly, nor did they not know what the results of the game would be.
Zess: So this fellow claims he randomly raised his sign, and happened to get the right one, risking our loss? I don't get this guy's actions. If he's the Mole, goodie good for him!
"This is birth to a new Mole event," the host said, smiling. "What a record, to start your day."
"I don't think we tied THAT closely," Piantissimo said, looking suspiciously at the host. Dry Bones shrugged.
"Well, what happens now?" Tiny asked, looking worriedly at the host. "Are you not going to give us any money, just because it's a draw? I was hoping the team would be awarded some." Everyone turned to the host."
"Well, technically, in a Mario Party," McHallyboo began, closing his eyes and his memories going back to his own installment of the game, "when a game is drawed, in a Battle Mini-game….which 3-Door Monty is…both best players are awarded the role of first place." The group as a whole tried to analyze McHallyboo's words
"So," McHallyboo said, smiling to the two teams, "I said in this mission to "bet on a winner". And since technically, Dry Bones and Piantissimo are both the winners in this game…you win the money." Everyone began to holler with happiness for the results of their final game.
"Yes, ten thousand big ones, right in the bag!" Zess said, hugging her teammates one by one. It was a success for their game, and their pot reached a very crucial amount: three-fourths of its way to the first hundred grand of the pot.
Team Pot
75,000 COINS
"Wait," Dry Bones said slowly, "err…what happens to the plus ones?" Everyone stopped at the statement.
Tiny: All of a sudden, I knew that if both Piantissimo and Dry Bones were going to win plus ones, my place in execution would become a lot more riskier and likely.
"Oh, well, technically, no more than 1 'plus ones' are allowed to be distributed for each of the games," McHallyboo said to them. "And unlike the last mission, there is no randomizer to determine which of the two of you will receive the award. So you win the ten grand…but neither of you get plus ones." Piantissimo's face was in angered disbelief.
"That's the most unfair statement I've ever heard!" he stated with frustration. "I believe Dry Bones and I both deserve out awards."
"Sorry, but rules are rules," McHallyboo told the player. "There is very little use questioning them."
Piantissimo: I was mad. COMPLETELY mad. But I didn't want to fight with…the host. If a player told me that, I would have gotten into their face and fought for that plus one so badly. This game just doesn't face fair to me at all.
Dry Bones: Oh well, you can't win everything! I think this was the lesson that stuck out to me from this game.
"Well, I'm happy we are three-fourths of our way to 100,000 coins," spoke Snifit to the others. "That's cool." Everyone nodded, realizing the significant increase to their pot.
"Not bad," Dashell said with a nod. "Almost one-fifth there. Not bad."
Snifit: Even though only one of us was going to win the won 75,000 coins in the end, we all felt like we each won 75,000 coins. So was it the phenomenal feeling of teamwork? Or just self-interest and pride, thinking that just each of us ourselves would win the game, and for that fact we were happy?
"Very philosophical, Snifit," McHallyboo complimented, hearing the player's little spiel of cooperation and self-interest. "I guess that's for all of you, individually, to decide." The players, indeed, thought about it for the smallest of moments.
The players were in the white room for an hour, waiting for their further news on Episode 3's process.
"I wonder where we'll go next," Tiny said, not knowing herself the next location of the game.
"Dashell…I have just remembered," Éclair said with a grateful tone, "we are both holding plus ones. We are likely to go on."
"I know, Éclair," Dashell said back, relief on his face. "Just don't blame me if you find it missing. I might end up with two coins at the end of this episode." Éclair gasped, playfully hitting Dashell on the side with a laugh. Mimi just grinned at Zess.
"Oh, when you're older, Mimi," Zess said with a roll of her eyes, but she was smiling as well.
"Phew, that bathroom is just terrible," Dry Bones said, stumbling out of the room's door for the second time. "Toilet flushes too loud. Almost tripped on this metal stick thing on the ground on the way out." Tiny gave him a weird look.
"Okay, so since there's not much to do here," McHallyboo said honestly, looking around at the white walls of blankness around him, "I would like to say that the remainder of Episode 3 will be taking place somewhere else: we will all be moving to a new location." Everyone turned to the host with surprise.
"Where's that?" Mimi asked, immediately interested. "Is it somewhere exciting and fun?
"Well, you as a group get to choose," McHallyboo began. "This episode, well, we're still in the Mario World. And in Mario Party, there are boards to choose from." The players seemed collectively surprised.
Snifit: There were some nice maps to choose from. They had a cool city scene in Neon Heights. Pagoda Park was also a great display of Chinese civilization.
Tiny: It was really important in choosing our next location, so I wanted to voice my opinion in doing so.
"So your choices are from the following," the host read from the list of players. "First: Peach's Birthday Cake. It is a board upon an enormous pastry: a St. Honore cake. Consider it a sweet location."
"Hmm, I remember hearing about that location," Snifit said. "There were candles, and I'm pretty sure it was a large strawberry short cake, not a St. Honore. And I also remember Bowser being on that board, which was a first for a Mario Party."
"Does it matter?" Dry Bones said excitedly at the board' mention. "Let's go for it!"
"What on earth are we going to do upon a large birthday cake?" Piantissimo questioned with ridicule. "Are we really going to play an entire mission there?" McHallyboo contined.
"Second, we have…Pyramid Park," the host continued. "It's a desert location for those who've always wanted to see pyramids of ancient origins and dry, sunny land." The players all faced each other: the last place they wanted to go to was a location that reminded them of their desert walk in Episode 1.
"Yeowch," Zess moaned, making a face. "I can already feel the blisters forming below my feet from that description!"
"Third, one of my personal boards: Goomba Booty Boardwalk," the host told them. "You will be upon a tropical land of friendly dolphins and civilians of Piantas." The players seemed content at the land's description, which contrasted much with the previous mentioned board.
"And lastly…Boo's Haunted Bash," McHallyboo to them all, and some of them got a dark feeling from its name. "It's a combination of graveyards, dark forests, and a majestic mansion. As scary as it is, it's beautiful."
"Let's choose the cake board," Dry Bones immediately said, shuddering at the haunted-setting board.
"But like I said before," Piantissimo spoke to the others, "What on earth are we going to do on a cake? The missions seem so boring and easy if we go to a location like that."
"Maybe that's the point," Dashell thought. "The missions will be easier on the cake." But with a shake of his head, everyone knew that Piantissimo wouldn't agree.
"Yeah, I might get a sugar coma on that board," Zess said, laughing heartily. "So it's a no for me too."
Tiny Kong: I thought the birthday cake would have been the best board. But oh well. In the end, it didn't matter for me where the group went.
"Well, then how about Goomba's Booty Boardwalk?" Tiny brought up. "Does anyone want to go there? Either that or Boo's Haunted Bash."
"Goomba's board is beautiful-sounding," Éclair said. "I would like to go there, because it is very sunny and visually-appealing. Will we go there?"
"Wait, didn't we already go to a tropical location already?" Piantissimo realized, and everyone remembered as well. "Shouldn't we choose another location?"
"Well, would you rather go to a scorching desert and burn your expensive running shoes?" Mimi ridiculed with a roll of her eyes.
"To keep this game exciting, yes," Piantissimo said, a little insulted.
"Hmm, the haunted house location," Snifit said quietly. "I feel like there are some good missions in store for us there. Forests. Big houses." Everyone at first looked at the player weirdly. But then, Zess jumped up.
"Hmm, now that I think of it," Zess began, "that Boo face in the previous mission was probably a sign for us to go to Boo's Haunted Bash!" Everyone looked at the player.
"That's…a stretch," Dashell said honestly. "But sure. It seems like our best option out of all the boards."
"WHAT! No!" Dry Bones fought, his face showing terror. "Why can't we go to Peach's Birthday Cake? That's so much nicer!"
"As much as I do not like the haunted theme either," Éclair voiced, "I believe we may find some valuable aspects and uncover mysteries in the location of a haunted house. It seems magical."
"That makes…no sense," Dry Bones muttered.
"Yeah, I haven't been to a haunted house ride in forever," Mimi said, sounding excited. "Let's explore it!"
"Hopefully it's not too scary for you," Zess said to Mimi with a wink. "It's pretty dark there!" Mimi shook her head.
"Nope," she replied. "I am the bravest player here, and a little silly scary haunted house can't bother me." Everyone looked at each other.
"Please choose soon," McHallyboo to them, looking at his watch. "We're scheduled to be in your second location in approximately one minute." Everyone faced each other.
"Okay, so no tropical place or desert?" Dashell confirmed. "Haunted house? Do we all agree?"
"No!" was Dry Bones' shout.
"Hmm…I suppose," Piantissimo said, folding his arms.
"Well…I think the largest consensus is to go to the haunted house," Tiny said, sounding a little unsure herself, "though I won't like it too much either, I think it's a good place to settle our thoughts and whatnot." Dashell faced the host.
"Boo's Haunted Bash, sir." McHallyboo nodded at the interesting choice.
"Well...now that you've chosen it," McHallyboo grinned, "Be ready."
"No! Anything but the haunted house!" Dry Bones covered his eyes.
"To the board!"
And slowly, the place around them started to change. The white elements of their room seemed to be fade slowly into non-existence, and the electronic screen showing the remains of Three-Door Monty flicked off before their eyes. The walls of their room were gone, and the blinding white lights around them began to disappear, as if energy and happiness was being sucked out of the room slowly and certainly. The players watched their surroundings silently change.
Now, the white walls had faded, and they were in an area much larger than they were in before. But the thing that changed the most was that it was dark. Darkness was in front of them, and little sounds began to surround them from all corners of their existences.
"HOO, HOO!" An owl suddenly flapped its wings and headed directly towards Mimi, as she screamed and ducked. The players gasped and looked around them at the unusual atmosphere. From their sides, cricket chips began to hit their ears, getting louder and louder by the second. A large image in front of them was constructed with flashes of dark light, seen in their background, and it was a structure with windows, a rooftop, and a large metal front door.
"The mansion," Éclair gasped, looking out ahead of her. Everyone looked to their sides, and slowly one by one, the pixels beside them began to form the most real of trees. Before they knew it, and after a few blinks, the players found themselves at the very edge of a forest. In front of them, in their distance of their land, was the large mansion of the world itself.
"This…is worse than my nightmares," Dry Bones said, petrified and looking ahead at the scene before him.
"Hmm, well, it's not as colorful as a desert," Zess thought, "but at least the air is cool here!" They players continued to look around, realizing how dark and eerie their settings really were.
Dashell: Didn't want to admit it, but I was creeped out of my mind. I didn't want to go anywhere in this game.
"That metal gate," Snifit said, and he was the first player to walk forwards, a few feet to a gate that separated the players from the mansion in their distance and reaching the gate before them. "There's a piece of paper on it." He slowly made his way to the blocking obstacle, as the players began to look around more.
"Where's McHallyboo?" Tiny asked flabbergasted, looking around her.
"Here," Snifit said mysteriously. He had walked back to their location, holding the note for everyone to see.
Good day, players!
In this board, the land will already be dark at as soon as 2PM in the afternoon. Coincidentally, that is also when the Mole appeared too!
Since you all missed the reservations to reserve rooms last night at the Boo Manor, you won't be able to get inside for the day/night. But please make yourself comfortable with the camping equipment located near the edge of the forest!
Haunting your entrance into this world,
McHallyboo
"Sleeping…OUTSIDE?!" Mimi exclaimed, facing the note with disbelief.
Zess: It seemed unusually pointless, especially since there was a mansion house just 2 minutes away from us. Where's the love for the players, McHallyboo?
"Hmm." Piantissimo grabbed the note, read it for himself, and then threw it at the ground.
"Typical," he said with low hopes. "We're sleeping outside."
"Well! Guess we're going to have to find our camping equipment!" Zess said out loud, walking backwards towards the edge of the forest. "Before the sun disappears." The others looked up at the sky and saw it was true: though it was dark, there was still a slimmer of sunlight still above them, still giving them light in their gloomy and eerie setting.
"Okay, let me collect wood!" Mimi said, marching off into the distance.
"Wait, I won't want to go alone!" Dry Bones called out, following her as well. "I'll go collect wood!"
Dry Bones: It was dark. And scary. And I was silently blaming the entire group for choosing this location.
"I will search for luggage," Eclair decided, turning around to the forest.
"Do you want me to come with you, or will you be fine?" Dashell asked cautiously to Éclair.
"As long as we find materials to survive the night, then I will be okay," Éclair replied, turning around with a smile. "Thank you though, Dashell." Dashell watched her walk into the woods alone, a bit of worry on his face.
Dashell: I was starting to forget just how fake everything was. It was a fake forest, right? But why was I concerned about her safety? No one was going to attack her, I think.
"Well, I guess this is our home," Tiny Kong said in a voice reflecting uncertainty, looking at the campsite they had all arrived at. It was how everyone at that moment felt as a group. The Mole, too.
Tiny Kong: I hope it just all goes well from now on. We were, after all, in a dangerous location.
"I KNEW we should have just went to Peach's Birthday Cake," Dry Bones whined with a piece of log in his hands, crying at the same he was carrying it. They were building the necessity of a camping ground's center: a fireplace.
"You're such a baby," Mimi smiled, sitting on a log and watching her teammates gather piles of wood for her. "I'm not scared of the forest. I just…don't want to sleep outside." As the sun was in its last moments of existence, Zess looked up at the sky.
"Well, it won't be long before the sun sets and we're in complete darkness," Zess announced to them, looking up at the little bits of sunlight above her. "I guess it's good I'm getting everyone to gather wood together." Mimi nodded, and then hopped off her log.
"Oh, by the way Zess," Mimi said, looking apologetically at the player before her, "Sorry for thinking at times in this game that you were just, well…" She paused for a second, as Zess turned to her with interest.
"…a little old player who couldn't do much. That was silly of me to think, wasn't it?" Dry Bones looked at Mimi, stunned at her apology. Zess smiled lightly.
"Yes, a very silly thought for you to think!" Zess said, carrying a piece of log into the preparing fireplace, but then she smiled at the girl. "But you're an enjoyable girl yourself, Ms. Shipeshafter. Keep up the good side of your attitude, even after you're out of this game." Mimi smiled back.
"Umm, I hate to break the sentiment," Dry Bones said nervously, pointing towards the house in their distance, "but I just saw the lights flash in those windows over there." Everyone turned to the direction Dry Bones pointed to: it was the windows of the mansion, in their distance, and one of the windows had recently lit up. The three players within the woods looked at it with curiosity. Dry Bones gulped with fear.
Dry Bones: Just what did the rest of our game have in store? I didn't want to think about it at all. I just wanted to hop on frosting and cake, and now we're here? Ay…caramba.
"Maybe it's telling us to go into the spooky haunted house," Zess said, laughing at Dry Bones' horrified reaction to her suggestion.
The sky was now darker in the day, and there were still pieces of camping equipment that were being discovered every minute. Éclair, who spotted a bag, was attempting to retrieve a luggage bag that was stuck in a branch above her.
"Oh, hello princess." Éclair turned around.
"Good afternoon," she said politely but slowly to the person who had approached her. It was Piantissimo.
"Man, this game really ticks me off sometimes, but what can you do?" he said to her, looking at the bag that she was trying to retrieve. "Is that a tent bag?"
"I am not sure," Éclair said, "but it will be useful in this treacherous forest." Piantissimo leaped up onto a stump by the side of the tree, his foot planted into the side of the plant. Reaching out his arm as far as he could, he snatched its handle, then fell back to the main ground of the forest. He held out the bag for Éclair to grab.
"Here you go," he said to her in a triumphant voice. Éclair only bowed slightly.
Piantissimo: I couldn't tell why Éclair had a small reluctance in talking to me. It's only understandable that maybe she didn't trust me completely, and trusted some others instead. That's all right. I had my own list of Mole-suspects as well.
"So, this game and all its players!" Piantissimo started, pacing around behind her. "I mean, you can never tell who to trust and who to not trust. They are just a big old group of deceivers!" Éclair, disinterested, didn't say anything.
"Don't you think so?" Piantissimo asked slowly.
""There are perhaps a small number of people, despite our surroundings of mistrust and deceit, whom I still have some trust in," Éclair replied. " It is good to trust at least one or two people in this game." Piantissimo turned to her.
"Oh, you too?" Piantissimo said, his voice in interest to Éclair. "That's awesome! I mean, of course! There are some people I trust, and then some people I don't trust." Éclair, still disinterested, continued collecting sticks for their fire. Piantissimo looked at her from the corner of his eye.
"I mean, that Dashell dude. I thought I could trust him, but….geez." Éclair suddenly stopped collecting sticks.
"Dashell?" she asked quietly. "What about…Dashell?" Piantissimo only laughed lightly.
"Oh, it is nothing," he said, laughing and swiping the air in a small motion. "It is simply nothing. He's a smart guy." As Éclair faced him concerned, he continued to talk a bit.
"Except for that time during our game of Saboteur Island Sabotage, when he devised that plan to make Dry Bones run for the megaphone," Piantissimo spoke, still looking upward in his direction. "What a foolish plan. I mean, that was all his idea."
"Dashell…he created that plan?" Éclair asked, her voice different.
"Of course he did!" Piantissimo told her. "Why do you seem so interested in that fact, princess?"
"I…" Éclair shook her head, looking down. "I was just wondering. Thank you for telling me, Piantissimo." Her face suddenly changed into one of confusion and sadness, but Piantissimo didn't notice.
"Well, I'll be off," Piantissimo said, turning his body away. "I need to gather some of the food before someone else steals them. Enjoy your baggage hunting…princess." As he walked off, Éclair was left to think on her own.
"Ah…do you not know how nice a historic desert would have felt?" McHallyboo looked at the lamp by his mansion chair.
"Or perhaps a nice calm boardwalk? It's a shame we couldn't go to any of those places." McHallyboo dimmed the light of the mansion room down, so no one from outside could see.
"I chose this place because I think it would suit me the best," the figure replied, looking at a map in their hands. He or she was studying it.
"Well, thank you for meeting me here in the middle of the night…while the others are still sleeping," McHallyboo spoke, sipping from a cup of tea. "Saboteur." The Mole continued reading their map.
"I hope the others are faring nicely. Did they find enough luggage equipment to rest themselves a nice night?"
"There were eight sleeping bags and one tent. Everyone made the decision to sleep outside."
"Hmm, I do hope they have bug spray," McHallyboo said with concern.
"It's quite good that they do not have a can of Mole spray hanging around," the Mole said with a small smile, as McHallyboo chuckled loudly at the Mole's pun. He then looked at the grandfather clock against the wall of the room.
"Take your sleeping bag, and go back," he said, looking out the window. "Pretend you were never here. You were sleeping…along with the players."
"I understand," the Mole replied. McHallyboo spoke more.
"They are an intelligent group of players. And with the decreased number of players left in this group, it will only get easier for them to spot you and harder for you to hide among a decreased number of people."
The Mole stopped reading their map, looking at the host from the antique armchair they were sitting in.
"Yes. That is why I am terrified for the end of this episode."
It was morning time. A bird called through the woods, and the dead oak trees reflected the sunlight that shone upon them. The sun hit one of the players, and she woke up from her sleeping bag on the ground of their land's forest. Tiny Kong sat up.
"Huh….oh," she said, at first alarmed but then relaxing with slight gloom. Their location was so odd and new to her that even she forgot for a second where she was. She could only sit up in silence.
"Hey…Snifit!" Tiny noticed, seeing the figure walk through the trees of the forest to the camping site. Besides her, the fire pit had died out from last night. Snifit was walking back to the camping location, nothing but dead sticks in his hands.
"What are you doing?" she asked, not being able to help feeling a small bit of suspicious.
"Hey, morning," Snifit said, looking at her, and then paused.
"I could have sworn your sleeping bag was on the other side of the fire pit when I woke up," he said. Tiny looked confused.
"I couldn't rest at all," Tiny said, shaking her head. "I moved from the forest's edge, cause I heard strange noises." She looked at the woods behind Snifit.
"This location…it's just," she began. "It's so gloomy and haunting. I can't believe we decided on this place…but I guess it's for the best. If we want to discover who the Mole is together." As she talked, Snifit listened.
"We'll all find the Mole together," Snifit said, trying to sound reassuring to her. Tiny nodded.
"And we're probably bound for a second mission soon," Snifit said, looking at the forest as well.
"Just the whole location of this place…I thought it would be okay, but it just gives me these dead, ghostly feelings." She smiled at her unintentional pun, as Snifit laughed.
"Speaking of ghosts, yes," Snifit said with thought, as he opened up a can of meat that was provided to them from a bag last night. "I think we will see ghosts very soon in this game."
"Why do you say that?" Tiny asked, looking at him strangely. "Did you find something?" Snifit looked at her, then lifted up an object he removed from his pocket.
"This key will help us." It was the key to the mansion, where their next game was in store.
Oh yikies! I would not go in there, Snifit.
Anyways, some forest talk for the game of the Mole. I can picture the players just relaxing yet unnerved in the forest. And with the Mole with them, things are just too much.
Anyways, thanks for everyone leaving me a review so early into an update! I love replying to you all! Let me see what I see...
fredthemontymole: Dungeon Duos! Yah! Why do they not have more long-lengthed games like that awesome creation? Heh, and maybe the switch to a Gamecube made things more nostalgic to you? Because I can relate : ) Anyways, your character theories. Good snuff! And you never know, maybe you're not grabbing TOO far from the straws, sir, because one of them IS the Mole. And you may be right. As for the "pattern" theme you noticed…okay, I'll come clean. It's not completely intentional, but for all I know, perhaps it was intentional on a subconscious level. But it is such a cool thought, that I'm just going to pretend it was an intentional pattern and I'll keep it like that :D
FrittzyCrazy: No doubt you may be good at the game of 3-Door Monty! Have you ever seen a Youtube video of the game? I bet you can beat some of the computers if you tried : 3 Anyways, I'm happy that you have suspect pinpointed! Hopefully one of them is a right pick?
wendychristensen: Becoming smarter from my story? WHAA stop. Right now. If it truly makes you feel smarter, than I'm more than pleasured and honored to hear that : ) You know what? Even I've become smarter by writing these seasons of the Mole? It had truly changed my life. Anyways, whoa! Heavy theorizing, and I must say you did a goob job hitting some points. Some things deeefinitely make sense on what you posted, but I won't say what's right or wrong. Thank you, thank you!
Perianth: Team Treasure Trek! Yes yes. That was the second game I was going to make the players play in this game, but I decided not to. I was planning a POSSIBLE maze game for another future mission idea in the story ; ) that is why I held off using that game Anyways, good suspects! And also, I must say, nice memories on the dreams in Episode 1! Just to say, the meanings of the dreams will probably be revealed sometime near the end or finale! Though they aren't super duper crucial, they are definitely note-worthy and interesting : ) Good memory and eye!
Moley Koopa: Ah hehe yay, video clue analyzing! Hmm, I read your points, and they all hold true mentions and possible meanings. Won't say which ones! I hope you liked the intro though! For the things in the video that AREN'T hidden clues: I experimented some cool video effects and were happy for the special effects I found :D It just gives it a whole spy-feel! The scanning effect was all experimentation, too.
PJCanada: Ahh, I do hope this chapter wasn't uploaded so soon! I have realized that my writing of Episode 3 may be the speed of how I had written Episode 1, which was fast as well! (Episode 2 was my only lag delays, now that I look back hehe.) Anyways, your opinion suspicions are much respected! For your two mentioned players, great points brought up and pointed out. Hmm, just which players will reach the final five point? It's an important question for a Mole game. And your story predictions! They are quite great to read as always : ) so I have no doubt those will be fun to read as time goes on! And the word" humble", hahaha! I…can say that word describes me quite a lot x.x.
Firekai: Your comment about Mimi and Piantissimo and Final Destination, LOL! Oh dear, I laughed quite heavily, because it's true, death couldn't even catch up to them, hehe. Dungeon Duos, yes yes yes. It was all good and do-able, until...the hot air balloon. WHY DON'T THEY FILL UP NO MATTER HOW WELL I PRESS DEM BUTTONS? And your analysis of doing the game in real life is great! I would completely stink at the dial spinning, be too afraid to attempt the spinning platforms, and just give up at the balloon at the end. Anyways, good suspects indeed! And hopefully the players who got plus ones were ones you liked!
Elemental Queen: You're welcome! Thanks for the review.
Vivalahomestar: Your "moon ceiling" theory…ah, the creativity! That would be such a twist on twists. And I can just imagine the shock on the final three players' faces. You know what, you never know ; ) the ending of this game will be a surprise though, for sure. Anyways, your question is so eye-opening! It's funny, cause I try to MAKE my chapters SHORTER and fight to keep them from being too long, but in the end, sometimes they're long xD. Anyways, I'l be more than happy to give you a few tip siders on how to juice out the games and stories of the Mole! : )
1. It's not that my missions are more complicated: it's that detail is very important! Instead of just inserting the lines of what a character speaks, add side actions and feelings too! For example, what actions do the players do? How do they feel? I'm randomly going to take an excerpt from your Chapter 7 of your Mole story beginning and then add some more details to it : ) hopefully you get a small idea! This is an example:
"You all can chill back at the hotel or explore the city or something like that," Anderson said to group, facing the players, "but you all have to meet me back at the lobby at 4:00 P.M. sharp! 1,000 coins will be deducted for anybody who's late!" The players all seemed silent and nervous from the host's last line. Some of them, over anything, felt irritated by the repetitive rule.
"Yet again: Groan!" blurted Wolley with annoyance, shaking his head. Timpani turned to him angrily.
Timpani: Wolly…he just can't seem to get off my nerves with his comments. Someone with an attitude like him will never get far into this game!
"Will you learn when to keep your mouth shut!" she snapped to him. Wolley was silent, as Daisy laughed from behind Timpani.w
See? : ) It's all about including small details when you can!
2. Same thing with locations. Take a paragraph or two to describe how a place looks! For Mushroom City, for example,explain how dazzling and hectic the city is, with all its illuminating lights and crazy traffic.
3. Make each player important. Don't neglect one person in a story just because they aren't important. Every player in a Mole game is important. It's easy to neglect someone just because they're getting executed soon. Every person is important : )
4. Between each mission, I like to include a lot of dialogue time for the players, to develop their characters and inner thoughts : ) For example, talking in a gathering place or in individual places.
Anyways, your story is very great! The Mole is an absolutely awesome show that TOTALLY dominates other shows like Survivor in intelligence (high five :D) so I'm so happy it goes on and on. And over all, I hope my tips helped you a bit!
Anyways, the next part will probably be updated on schedule (lol whut, a schedule)?! Just so I can let you all enjoy Episode 3 on a good pace, I'll probably upload it by this Sunday!
Also, I've updated part-way into the Missions List on the story Website, so that section isn't awkwardly empty any more, hehe.
Just what is left in store of the land of the haunted world? Will the players fight peace, or the opposite, in their next game? All will be seen the next part, as Episode 3 enters its intense stages!
