Announcement from scififan599

Hello everyone! This isn't a new story I've come up with; rather, this fanfic will be a list of all the original cards I've written for all of my stories. I'll be starting with Hidden Memories, and each chapter, at least for Hidden Memories, will list the original cards from five chapters, sorted by chapter and character. Originally, I was going to do separate ones for Hidden Memories, Fifth Circuit, and any future stories, but I decided to just make one story for all my original cards. Each chapter will state which story the cards come from, along with which chapters they debuted in.

This fanfic serves two purposes. The first is to clean up my profile page, which has gotten ridiculously long. This will serve to shorten it. The second is to update my original cards. When I started Hidden Memories, I didn't have the best grasp on PSCT, so my cards weren't written too well. I tried fixing that in my profile page, but like I said, it's gotten too long. So if anyone wants to look up my original cards, this fanfic will be the most accurate one to use.

Also, let me make one thing clear: I WILL NOT DO REVIEW RESPONSES FOR THIS STORY. This fanfic is just to list off all the OC cards I use, and for me to update them. It is not to answer any questions people have. If you have a question related to the story a card debuted in, or about the card itself, please post a review in that story or PM me. The only reviews that I might respond to are corrections in my cards' wording, which are absolutely welcome.

With that aside, here are the cards that first appeared in Chapters 1 through 5 of Hidden Memories.


Chapter 1: Morningstar

Morningstar:

Cyspirit Changer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 200 DEF 100 Level: 1
During your Main Phase, if you control a "Cyspirit" monster: You can banish this card from your GY; change the battle positions of all face-up monsters on the field to Defense Position, except "Cyspirit" monsters. You can only activate this effect of "Cyspirit Changer" once per turn.

Cyspirit Lancer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 0 Level: 4
While this card is in Attack Position, face-up "Cyspirit' monsters gain 300 ATK. Once per turn: You can send 1 "Cyspirit" monster from your hand to the GY; for the rest of the turn, if this card attacks your opponent's Defense Position monster, inflict piercing battle damage.

Cyspirit Linker
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1700 DEF 800 Level: 4
If you control a "Cyspirit" monster, you can Special Summon this card (from your hand). You can only use this effect of "Cyspirit Linker" once per turn. Link Monsters linked to this card cannot be destroyed by card effects.

Cyspirit Saver
Attribute: LIGHT Type: [Cyberse/Effect] ATK 0 DEF 1300 Level: 2
If you take effect damage: You can Special Summon this card (from your hand) in Defense Position. If this card is Special Summoned by its own effect: For the rest of the turn, you take no effect damage. You can only activate this effect of "Cyspirit Saver" once per Duel.

Cyspirit Teleporter
Attribute: LIGHT Type: [Cyberse/Effect] ATK 500 DEF 1500 Level: 3
If you control a "Cyspirit" monster while this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card in Attack Position. You cannot Normal Summon the turn you activate this effect. You can banish this card from your GY; Special Summon 1 Level 3 or lower "Cyspirit" monster from your GY. You can only activate each effect of "Cyspirit Teleporter" once per turn.

Cyspirit Rapid Revolutionary
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2200 LINK-3 ↙↑↓
2+ "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, if this monster battles your opponent's monster, except a Link Monster: This card gains 500 ATK during the Damage Step only.
-2 or more: If this card attacks your opponent's Defense Position monster, inflict piercing battle damage.
-3: The first time each turn your monsters linked to this card would be destroyed by battle, they are not destroyed, also any battle damage you take from battles involving your monsters linked to this card is inflicted to your opponent as well.

Cyspirit Defense Counter Trap Card
If you would take effect damage while you control a "Cyspirit" monster or have at least 1 "Cyspirit" monster in your GY: Halve the damage, then you can return 1 banished card to its owner's GY.

Cyspirit Illusion Normal Trap Card
If your "Cyspirit" monster is attacked: excavate the top card of your Deck; if the card is a "Cyspirit" monster, send it to the GY, and for the rest of the turn, your "Cyspirit" monsters cannot be destroyed by battle. If not, place it on the bottom of your Deck.

Cyberse Call Normal Spell Card
Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Cyberse Call" once per turn.

Cyspirit Multiplier Equip Spell Card
Equip only to a "Cyspirit" monster. The equipped monster can make two attacks against your opponent's monsters during each Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing 1 "Cyspirit" monster from your GY.

Knight of Hanoi:

Hack Dog
Attribute: DARK Type: [Machine/Effect] ATK 1600 DEF 400 Level: 4
If your opponent controls no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a Machine monster.

Cracking Barrier Normal Trap Card
If your Machine monster is attacked: Reduce the battle damage to 0, then after damage calculation, you can Special Summon 1 Machine monster from the GY whose DEF is equal to or less than the damage you would have taken. The monster Special Summoned by this effect cannot attack or change its battle position.

Fire Cracking Storm Equip Spell Card
Equip only to a Machine monster. When the equipped monster destroys your opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. During your End Phase, destroy this card.

Hack Movement Normal Spell Card
Target 1 Machine monster you control; reduce its ATK to 0, and if you do, add 1 Level 8 or lower Machine monster from your Deck to your hand. You can banish this card and 1 Level 4 or lower Machine monster from your GY; draw 2 cards. You can only use each effect of "Hack Movement" once per turn.


Chapter 2: Go Onizuka

Morningstar:

Cyspirit Dancer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 200 Level: 2
When this card is Normal Summoned and you control a "Cyspirit" monster, except "Cyspirit Dancer": You can Special Summon 1 Level 2 or lower "Cyspirit" monster from your hand or Deck in Attack Position with its effects negated. If this card is used as material for the Link Summon of a "Cyspirit" monster: That monster gains 600 ATK.

Cyspirit Navigator
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1300 DEF 1100 Level: 3
If you control a "Cyspirit" monster, you can Special Summon this card (from your hand). You can only Special Summon "Cyspirit Navigator" once per turn this way.

Cyspirit Swordsman
Attribute LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 900 Level: 3
If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is Special Summoned by its own effect: You can add 1 "Cyspirit" monster from your Deck to your hand. You can only activate this effect of "Cyspirit Swordsman" once per turn.

Cyspirit Wanderer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1900 DEF 200 Level: 5
If this card is Special Summoned by the effect of a "Cyspirit" card: One monster your opponent controls loses 800 ATK. You can shuffle this card in your GY into your Deck; Special Summon 1 "Cyspirit" Link Monster from your GY, but it cannot attack this turn. You can only activate 1 effect of "Cyspirit Wanderer" per turn, and only once that turn.

Cyspirit Datastorm Dragon
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2800 LINK-4 ↙↑↓↘
2+ "Cyspirit" Effect Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Monsters cannot attack, except Link Monsters.
-2 or more: At the end of the Battle Phase, if this card destroyed your opponent's monster by battle or effect: You can inflict 500 damage to your opponent for each destroyed
monster. All battle damage your opponent takes from battles involving this card is halved.
-3 or more: If this card attacks your opponent's monster, and that monster is not destroyed by battle: You can destroy that monster after damage calculation.
-4: Once per turn: You can Tribute 1 monster in your zone this card points to and target 1 card on the field; shuffle that card into the owner's Deck.

Cyspirit Egregious Electrician
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 600 LINK-1
1 Level 2 or lower "Cyspirit" monster
Once per turn: You can target 1 "Cyspirit" monster in your zone this card points to; move that monster to another of your Main Monster Zones and Special Summon 1 "Cyspirit" monster from your hand to your zone this card points to.

Cyspirit Pied Pikeman
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2400 LINK-3 ↙↑→
2+ "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: You can change the battle position of 1 monster this card points to; destroy 1 Spell/Trap Card on the field.
-2 or more: If this card destroys your opponent's monster by battle: You can gain LP equal to half the destroyed monster's ATK.
-3: Once per turn: You can Tribute 1 monster this card points to; until the end of the turn, this card gains ATK equal to the Tributed monster's ATK.

Cyspirit Lineage Continuous Trap Card
Target 1 "Cyspirit" monster in your GY, except a Link Monster; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card, then add 1 "Cyspirit" monster from your Deck to your hand. You can only control 1 "Cyspirit Lineage" at a time.

Cyspirit Gathering Normal Spell Card
For the rest of the turn, if your "Cyspirit" monster attacks your opponent's monster whose ATK is greater than your attacking monster, you take no battle damage, and the attacking monster is not destroyed. After damage calculation: Reduce the ATK of the attacked monster by the ATK of the attacking monster. "Cyspirit" monsters you control must attack your opponent's monster with the highest ATK. During the End Phase, destroy all "Cyspirit" monsters you control that battled this turn.

Cyspirit Link-Up Continuous Spell Card
All "Cyspirit" Link Monsters you control can declare two attacks during each Battle Phase, but all damage your opponent takes is halved. Destroy this card during your End Phase. You can banish this card from your GY and target 1 "Cyspirit" Link Monster you control; for the rest of the turn, that monster can attack every monster your opponent controls, once each. The turn you activate this effect, you cannot attack your opponent directly, and your opponent takes no battle damage, except from battles involving Link Monsters they control.

Cyspirit Sacrifice Quick-Play Spell Card
Tribute 1 or more "Cyspirit" monsters you control; draw 1 card for each Tributed monster. You can only use 1 "Cyspirit Sacrifice" per turn.

Go Onizuka:

Link Unit Equip Spell Card
Cannot be equipped to a Link Monster. If the equipped monster would be used as Link Material, it can be treated as 2 Link Materials.


Chapter 3: Unhealed Scars

Morningstar:

Cyspirit Kid
Attribute: LIGHT Type: [Cyberse/Effect] ATK 300 DEF 200 Level: 1
If this card is used as material for the Link Summon of a "Cyspirit" monster: You can target 1 face-up card your opponent controls; destroy it. You can only activate this effect of "Cyspirit Kid" once per turn.

Cyspirit Cacophonic Caller
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 500 LINK-1
1 "Cyspirit" monster
Once per turn: You can Special Summon 1 Level 4 or lower "Cyspirit" monster from your Deck to your zone this card points to. The monster Special Summoned by this effect cannot attack and is destroyed during the End Phase.

Cyspirit Mad Mongrel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2000 LINK-2 ↑↓
2 "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, when this card is targeted by an effect: You can send 1 "Cyspirit" monster linked to this card to the GY; negate that activation.
-2: If this card points to at least 1 "Cyspirit" monster: You can target one monster on your opponent's field this card points to and 1 "Cyspirit" monster in your GY; treat your opponent's monster as having the same name and Type as your monster and, immediately after this effect resolves, Link Summon 1 "Cyspirit" monster, using your opponent's monster and this card only.

Cyspirit Thrilled Tunneler
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1600 LINK-2 ←→
2 "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: At the start of your Battle Phase: You can activate this effect; until the End Phase, halve this card's ATK, also this card can attack your opponent directly.
-2: Once per turn: You can Tribute 1 monster this card points to and target 2 Spell/Trap Cards on the field; place those cards on the bottom of their owner's Deck(s).

Cyspirit Battle Barrier Normal Trap Card
If your opponent's monster attacks while you have a "Cyspirit" monster on your field or in your GY: You take no damage from that battle, then end the Battle Phase. If this card is in your GY when your opponent's monster attacks, and you have a "Cyspirit" monster on your field or in your GY: You can banish this card; you take no damage from that battle, then end the Battle Phase, and if you control no monsters, draw cards equal to the number of monsters your opponent controls. You can only activate 1 effect of "Cyspirit Battle Barrier" per turn, and only once that turn.

Cyspirit Blast Normal Spell Card
During your Main Phase 1: Target 1 "Cyspirit" monster you control; negate that monster's effects until the End Phase, then inflict damage equal to half that monster's original ATK to your opponent. You cannot conduct your Battle Phase the turn you activate "Cyspirit Blast". You can only use 1 "Cyspirit Blast" per turn.

Cyspirit Bypass Normal Spell Card
If you control 2 "Cyspirit" Link Monsters: Special Summon 1 "Cyspirit" monster from your Deck. You can banish this card from your GY; Special Summon 1 "Cyspirit" Link Monster from your GY with its effects negated. Monsters Special Summoned by this card's effects are destroyed during the End Phase. You can only use each effect of "Cyspirit Bypass" once per turn.

Cyspirit Forced Call Quick-Play Spell Card
During your Main Phase, if you control a "Cyspirit" Link Monster: Target 1 monster in your opponent's GY; Special Summon that monster to their field in face-up Defense Position with its effects negated. That monster is destroyed during the End Phase. If your opponent activates a Spell/Trap effect that targets 1 "Cyspirit" monster: You can banish this card from your GY; negate that activation, then shuffle that card into the owner's Deck. You can only use each effect of "Cyspirit Forced Call" once per turn.


Chapter 4: Three Things

Morningstar:

Cyspirit Gardna
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 2000 Level: 4
When your opponent's monster declares an attack against a "Cyspirit" monster: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. The turn you activate this effect, all battle damage you take is halved. You can only activate this effect of "Cyspirit Gardna" once per turn.

Cyspirit Pilot
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1100 DEF 300 Level: 3
If your "Cyspirit" Link Monsters attacked an opponent monster, but that monster was not destroyed by battle: You can send this card from your hand to the GY and target your monster; that monster can make a second attack on the same monster in a row. You can only activate this effect of "Cyspirit Pilot" once per turn.

Cyspirit Neo Nova
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-4 ←↖↗→
3+ "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: You can draw 1 card for each monster this card points to. During your End Phase, send an equal number of cards from the top of your Deck to the GY.
-2 or more: One monster this card points to gains 1200 ATK, also this card cannot declare an attack this turn.
-3 or more: Until the End Phase, this card gains 800 ATK for each monster it points to, also this card is the only monster that can declare an attack this turn.
-4: If you have less cards in your hand than your opponent: You can destroy cards in your opponent's Spell & Trap Zone equal to the difference, also your opponent takes no battle damage for the rest of the turn.
You can only activate each effect of "Cyspirit Neo Nova" once per turn.

Cyspirit Break Counter Trap Card
When a Spell/Trap Card, or monster effect, that would inflict effect damage is activated while you control a "Cyspirit" Link Monster: Negate the activation. You can banish this card from your GY, then target 1 "Cyspirit" Link Monster in your GY; Special Summon it. You cannot activate this effect the turn this card is sent to the GY.

Cyspirit Chain Equip Spell Card
When this card is activated, send 1 "Cyspirit" monster from your Deck to the GY; the equipped monster is treated as having the same name as that monster. Once per Duel, if this card is in your GY, you can activate the above effect by shuffling 1 banished "Cyspirit" monster into your Deck.

Spectre:

Neo Cracking Dragon
Attribute: DARK Type: [Machine/Link/Effect] ATK 3000 LINK-4 ↙↑↓↘
3+ Machine monsters
If "Cracking" Dragon is in your GY and you control no monsters in your zones this card points to, this card gains 1500 ATK. Cannot be destroyed by battle or card effects. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks your opponent's Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target your monsters for attacks, except this one. Once per turn: Until the end of the turn, you can reduce the ATK of all Link Monsters your opponent controls by their Link Rating x 300, and if you do, inflict damage to your opponent equal to the lost ATK. The turn you activate this effect, only this card can declare an attack.

Final Crack Fall Normal Trap Card
If your opponent Link Summons a Cyberse monster when you have "Cracking Dragon" on your field or in your GY: Inflict damage to your opponent equal to that monster's ATK. You can banish this card from your GY; for the rest of the turn, all battle damage you take is halved. You can only use each effect of "Final Crack Fall" once per turn.

Download Cure Quick-Play Spell Card
If your opponent takes battle damage from a battle involving your Machine Monster: Gain LP equal to that damage, then Set 1 card from your Deck. You can only use 1 "Download Cure" per turn.

Superior Dragonoid Generator Continuous Spell Card
Activate this card by sending 1 face-up "Dragonoid Generator" on your field to the GY. During your Main Phase: You can Special Summon 1 Dragonoid Token (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Superior Dragonoid Generator" up to twice per turn. If you Link Summon a Machine Link Monster: You can draw 1 card.


Chapter 5: Why We Fight

Morningstar:

Cyspirit Idealistic Idol
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1500 LINK-2 ←↑
2 Level 4 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: If a monster is Link Summoned: inflict 200 damage to your opponent. Monsters this card points to cannot be used as Link Material.
-2: Once per turn: You can target 1 "Cyspirit" Link Monster you control, except this card; during each Battle Phase this turn, it can make up to 3 attacks on your opponent's monsters, also other monsters you control cannot attack. If the targeted monster destroys an opponent's monster by battle, inflict 300 damage to your opponent.

Cyspirit Backup Normal Trap Card
Target 1 "Cyspirit" Link Monster in your GY; return that monster to the Extra Deck, and if you do, Special Summon 1 "Cyspirit" Link Monster from your Extra Deck with a lower Link Rating, (This Special Summon is treated as a Link Summon.) also if the returned monster was Link-3 or higher, draw 2 cards. You can only use 1 "Cyspirit Backup" per turn.

Cyspirit Barricade Counter Trap Card
When your opponent's monster whose ATK is greater than or equal to your LP attacks you directly: Negate that attack, and if you do, you can Special Summon 1 "Cyspirit" Link Monster from your GY whose ATK is less than or equal to the damage you would have taken. Immediately after this effect resolves, inflict damage to your opponent equal to the difference between the ATK of the Special Summoned monster and your current LP. You can target 1 "Cyspirit" monster you control and banish this card from your GY; that monster gains 1000 ATK.

Cyspirit License Normal Trap Card
If you control a face-up "Cyspirit" monster: You take no effect damage for the rest of the turn. If this card is in your GY during the End Phase and you control a face-up "Cyspirit" monster: You can shuffle 1 "Cyspirit" in your GY into your Deck; Set this card on your field. You can only activate this effect up to three times per Duel.

Cyspirit Zone Continuous Trap Card
While you control a "Cyspirit" Link Monster, your "Cyspirit" monsters cannot be destroyed by card effects. If a "Cyspirit" Link Monster you control leaves the field: Destroy this card.

Cyspirit Replay Normal Spell Card
If you control a "Cyspirit" Link Monster: Target 1 banished "Cyspirit" Spell/Trap Card; shuffle that card into your Deck, then activate that card's effect as this card's. You can only use 1 "Cyspirit Replay" per turn.

Blue Angel:

Trickstar Lavender Widow
Attribute: LIGHT Type: [Fairy/Link/Effect] ATK 2400 LINK-3
3 "Trickstar" monsters
If you control no other cards when this monster is Link Summoned: Inflict damage to your opponent equal to the number of "Trickstar" monsters in your GY x 300. The turn this effect is activated, your opponent takes no effect damage, except from this card's effect. Once per Duel, if this card does not point to a monster: You can banish up to 3 "Trickstar" monsters from your GY; destroy monsters on the field equal to the number of banished cards. Once per turn, if you would take effect damage: You can banish 1 "Trickstar" card in your GY; make that effect damage to you 0.

Trickstar Biennial Normal Trap Card
The turn you activate this card, you take no battle damage from attacks involving your "Trickstar" monsters. At the end of the Battle Phase, draw 1 card. If your opponent activates a Trap Card while you control a face-up "Trickstar" monster, you can banish this card from your GY; negate the activation and destroy it. You can only use 1 "Trickstar Biennial" effect per turn, and only once that turn.

Trickstar Refuge Quick-Play Spell Card
If your opponent takes battle damage from a battle involving your "Trickstar" monster: Target 1 face-up monster your opponent controls; that monster loses ATK equal to that damage. You can banish this card from your GY and target 1 "Trickstar" monster you control that attacked this turn; that monster can declare a second attack. You cannot activate this effect the turn this card is sent to the GY.

Trickstar Shuffle Quick-Play Spell Card
During your Main Phase: Target 2 "Trickstar" monsters in your GY; shuffle them into your Deck, then draw 2 cards. If you targeted a Link Monster with this effect, you can draw 1 additional card. If your opponent activates a card effect from the GY, you can banish this card from your GY; negate the activation and banish it, then inflict 500 damage to your opponent, also both players draw 1 card. You can only use each effect of "Trickstar Shuffle" once per turn.


Okay; that's all of the OC cards introduced in the first five chapters of Hidden Memories. I have to admit, looking back, it's kind of obvious how bad some of these cards were. Not "bad" as in they had bad effects, but "bad" as in they weren't written very well. I could absolutely tell I was still a novice when I wrote these cards. If you all find any of these cards confusing, don't worry; I'm confused by them too.

I don't have an update schedule for this; I'll just do my best to get it updated when I can.