Chapter 5: 5
Chapter Text
[You have rested in a bed for 8 hours!]
[HP, SP, and MP restored!]
[EXP gain increased by 15% for the next 6hours!]
I open my eyes and look around me. There is a small amount of orangish light coming in through the window, meaning it's probably early morning at the moment. I look to my right and see Svarline still wrapped around me. She is quietly breathing while she continues to sleep. I gently move out from under her arm, so as not to wake her, and stand up.
I start getting my things together while going over what I need to get done today. I need to go back up to Dragonsreach for a debriefing if I don't want to be hounded by authorities for my entire stay. I should probably make an appearance at Jorrvaskr for the celebration before politely excusing myself. Even if only to keep relations positive. Then I hop into IDs and grind my heart out.
On second thought it might be smart to get some actual armor now that I'm as rich as the Jarl. Maybe even more so actually. Would also be a good idea to pester Farengar into selling me some spells. I should probably also head to Arcadia's and buy her out of ingredients so I can finally start working on my alchemy.
Wow I have a lot I need to do.
With my gear gathered together, I leave the room and head downstairs. The place is empty of everyone, including Hulda. I move to the door and walk outside.
Standing in the morning air, I'm reminded of a very important fact. I have no idea where anything is in this city.
Sighing, I head back inside to wait for Hulda, so I can ask for directions to Belethor and Arcadia's stores. I sit down after grabbing another apple out of the barrel and wait.
I sit in a corner munching on my apple for a while before a groaning Hulda slowly descends the stairs.
"You alright?" I ask, making her jump as she swings her head towards me. She recognizes me and relaxes. Letting out another groan as she grabs her head.
"Fine." she replies. "Drank too much last night."
She didn't even look tipsy last night. How does she have a hangover?
"I can try to help? I've never tried curing a hangover but I might be able to."
She looks me up and down before shrugging and collapsing into a chair. "Knock yourself out."
I walk over and grab her head, casting heal several times.
Her eyes shoot open and she lets out a sigh. "Divines that felt good." She looks up at me, "Any chance I could put you on retainer?"
"Sorry." I said. "I won't be in town long enough."
"Damn, coulda made a fortune. Thanks."
"Say, would you be able to tell me where the Alchemist and General Goods store are located here?" I ask.
She points to a small wooden box. "That's full of maps of the city. Travelers tend to ask where everything is so I can typically make some good money from them. Take one as thanks for the healing. That, and the whole dragon business yesterday."
"Thanks." I say and retrieve a map.
I'm halfway to the door when I hear another set of footsteps descending the stairs.
I look back and see Svarline wearing her scavenged armor making her way over to the apple bin. She grabs an apple and turns to me. "Where are you off to?" she asks when she sees me close to the door.
"Shopping." I respond. "I need some alchemy ingredients, and I was also hoping to get some better armor. You want to come?"
She nods and falls in behind me as we leave.
"I don't have much coin, and I know you don't have much more than I do. So I don't know how much we can afford." She says as we walk through the mostly empty streets.
Is extra dimensional storage a thing in Elder Scrolls? I don't remember. Eh, she probably won't go blabbing about what I can do.
"Don't worry. I had some things stored in a pocket plane when I was grabbed by the Imperials. If we go to the general store first I can sell them off." I say.
Svarline looks at me questioningly before accepting it and proceeding on.
The sun has fully risen by the time we make it to Belethor's and the streets are starting to become populated by the city's early risers. I try the door to the shop and it opens, so we walk in.
The place is filled with shelves holding various tools, foods, even a few weapons. One thing in particular catches my eye. There is a section in the back left corner with various display cases. One of which is open and showing off a small necklace with a beautiful red gem set into it.
Necklace of Fire Resistance
Increases fire resistance by 30%
I want that. More dragon repellent is always welcome. Don't want to pay for it though…
Thinking quickly, I cast a spell behind one of the shelves before walking towards the counter.
"Welcome! Come on in and look over my wares! I'm sure you'll be able to find what you're looking for!" Calls a sleazy looking breton with greasy black hair. "Let me know if there's anything in particular you're after. I'd be more than happy to assist you."
He looks like a shady car salesman. Like, worse than Matilda's abusive father levels of shady. Why did I think this was a good idea?
"I'm not looking to buy anything. I am wondering if you would be willing to buy some statues made from precious metals though." I say as I move far to the right of the counter and pull off my backpack. I make sure his eyes are on me as I shove my hand inside the bag. I pull out two fairly decent sized solid gold statues. Both depict what you would assume an ancient mayan medicine man might look like.
Belethor's eyes lit up as he looked the statues over. "I would be most interested! I would gladly offer you 250 septims for the pair." He says after doing something with a wooden tool of some kind. I assume he was determining if they were gold all the way through.
Svarline looks at Belethor with a shocked expression while I just sigh. If it walks like a shady car salesman, quacks like a shady car salesman….
"That price would be insulting if you were buying one, let alone both." I say as I glare at the man. "15,000 septims for the pair."
Belethor adopts a shocked expression. "I don't see how I could possibly make a profit at such an outrageous price. I must buy a case in which to display them, I must maintain them, and I would have to increase my anti-theft measures. All of which would all cost a large amount of coin on my part. I'm afraid I can't go higher than 500 for the pair."
Is this man trying to Pawn Stars me? Have to buy a case my electrical ass. "I am lowering the price to 13,500 septims. If you don't accept we walk." I say.
"I'm afraid 500 is the greatest I can do." he sneers.
I shrug and say, "Ok. Svar? Let's go." She hesitates a little at my shortening her name before smiling and following.
The breton stammers for a moment before yelling, "Wait! 13,500 is perfectly acceptable!"
I stop and turn. "Oh really? Well I'm truly sorry, but the price has increased to 27,500 septims. Take it or leave it."
Belethor looks like he's about to have a panic attack, but forces himself to say, "Deal!" We exchange goods and we leave the store.
I'm fairly certain I still got ripped off, but without knowing how much a septim is worth, I feel like I did ok. Even if losing any money at all pisses me right the hell off. Good thing I got the bastard back.
"Mr. Rogers!" I call and my trusty pup appears before me with a necklace in his mouth.
"Who's a good boy!" I say as I lean down and start rubbing his ears. He tilts his head into my hand and lets out a rumbling purr.
Ghost dogs can be surprisingly stealthy if you keep a sniveling cheapskate distracted with nice shiny gold for a bit.
Realizing that I'm probably making a spectacle, I tell Mr. Rogers I'll summon him as soon as I can and desummon him after taking the necklace.
I try putting it on but the effect of my EXP necklace goes away. Guess I can't stack enchantments that go in the same 'slot'. Oh well. I would prefer the bonus EXP.
I turn to Svarline and make an overdramatic bow. "For you madam!" I say holding the necklace out to her.
She puts her hand against her chest and adopts a shocked expression. "My dear Dusk! Are you making me an accessory to robbery?" she asks with a smile.
I slowly turn my head up to look at her. "The only reason I am not taking this back is because that one was slightly better than the rest."
She laughs and puts the necklace on. "Thank you Dusk."
"You're welcome." I say, "Just keep it hidden while we're in the town proper. Don't want the greaseball making a scene of it."
She nods and tucks the necklace into her shirt. Hiding it from view.
We walk down the now sparsely populated street in the direction of the apothecary. A short trip later we come to the shop and make our way inside.
A young nord boy with brown hair stands behind the counter.
"Welcome." he says. "I'm afraid my mother isn't available to make any potions at the moment. All we have to offer is what is on display."
She must still be working with the wounded. "That won't be a problem." I assure him. "I would like five of every ingredient you have in stock if at all possible."
He nods and gathers everything up. There are a number of ingredients I recognize from the game, a bunch I recognize from Earth, and more that I have never seen before but know some of the properties of thanks to my class.
The boy looks up at me. "That will be 273 septims sir."
I hand over the money and put everything into my 'backpack'.
Once everything is in my inventory I plant everything that can grow in my somehow functioning extra dimensional greenhouse and close the bag up. Magic shenanigans for the win.
That done, I look up to see the boy staring at the bag with a confused expression.
I smile and have some electricity spark over my hand. "I'm a wizard boy, and a wizard never reveals his secrets."
Svarline chuckles and we both leave the store. "Where to now?" she asks.
"Now, we find a good blacksmith."
Not wanting to have to pay out the ass for Skyforge goods, I follow the map and lead us towards Adrianne's forge.
Before we were within sight of the forge itself, there was a bright glow emanating from between the buildings, as well as a rhythmic clanging. Seemed she was already working.
We rounded a corner and came upon a woman with soot filled brown hair wearing a red dress underneath a heavy black apron hammering a piece of red hot metal on an anvil.
She looked to us and put the strip of metal back into the forge before wiping her hands off and walking over. "You're those two travelers who went to the dragon fight aren't you? I saw you leave when I was delivering some arrows." She says after looking us over. "How can I help you?"
"We were hoping to commision some armor from you." I say. "Our current attire is somewhat lacking."
The blacksmith smiles. "I wasn't going to say anything, but since you mentioned it, I'm honestly surprised you two are still alive. Who outfitted you in that junk?"
"He's good at running away, and I'm a ranged fighter. I kept my distance. As for where we got it, it was literally all that was available." Svarline says.
Adrianne nods before straightening up and getting down to business. "I'm willing to give you two a discount for helping out, but I still need to be able to eat. What kind of armor were you wanting?"
"I was thinking something lighter for me. Something that'll let me move around easily while still being able to stop or lessen blows that would otherwise kill me." I say.
"I was thinking the same." Svarline says. "But I would like something a little stronger than his. I can't run away as quickly."
Adrianne nods thoughtfully. "I've got some ideas already. Is how it looks overly important to either of you?" she asks.
Svarline and I shook our heads.
"Ok. I can get you both a suit made for 7,550 with the discount." Adrianne says.
Don't think about the price, don't think about the price, don't think about the price.
"Deal." I force out and reluctantly hand over the coin.
Adrianne takes some of our measurements before telling us to come back in four days to pick up the armor.
"Where to now?" Svarline asks.
I sigh. "We should probably head up to Dragonsreach to talk about yesterday before they send a search party after us."
Svarline doesn't seem too enthused with the idea either but nods her acceptance.
We walk back through the streets weaving through the now bustling city as we make our way towards the keep. The civilians are all extremely jumpy. Looking up every minute or so, and going through the motions while still being tensed for an attack.
Svarline and I arrive at Dragonsreach and climb the stairs. The guards on the doors take one look at us and wave us in. We proceed in to find a group of people sitting around a table talking.
The Jarl is at the head of the table, with Irileth on his left and his brother on his right. Vilkas and Aela are seated next to an older man in bronze armor with a wolf's head emblem emblazoned on the center of the cuirass.
Kodlak Whitemane
Harbinger of the Companions
Level- 92
Race- Werewolf
HP- 1200
Thoughts about you- You healed quite a few of his people during the battle and allowed them to see the day's end. He is grateful.
Delphine and Farengar make up the last two members of the table. Sitting next to one-another.
"Ah, we were just about to send a runner for you." The Jarl says. "Join us." He indicates two unclaimed chairs next to the companions.
We take a seat and the Jarl begins to speak.
"Before anything else, I would like to thank each and every person at this table. Both those who fought, and those who stayed behind to organise a better defense in case our warriors had fallen." He bows his head to the table. "Without you, this day would be one of terror. Instead, it is one of celebration, and remembrance of our fallen. I thank each and everyone of you for the roles you played in defending this city." He raises his head and turns to Vilkas. "If you would give a recounting of the battle, from beginning to end, I would appreciate it."
Vilkas tells the story of the fight, with Aela occasionally adding in parts he missed. People look to me and Svarline as our various exploits are discussed, but no one interrupts until Vilkas describes the moment when Svarline absorbs Mirmulnir's soul.
"So this really happened?" Delphine asks. "She is truly the dragonborn."
Vilkas nods and says, "I will admit to being only passingly familiar with the legends, but all of what I do know points to that conclusion."
Delphine turns to Svarline. "You can shout then."
"Yes." Aela answers for her. "All who were present at the end of the fight witnessed the event."
"If that is truly the case then she is the key to ending this threat." Delphine says.
"Would you mind explaining that Delphine?" the elder harbinger asks. "How widespread is this threat, and why is she the key?"
Delphine takes a breath before beginning. "It sounds crazy, but dragon's aren't just returning. They are quite literally coming back from the dead."
At this point Farengar chimes in. "Yes, the two of us have been hard at work studying the problem since the first dragon was spotted flying away from Helgen. Delphine here arrived with a map she acquired from a nearby ruin. The map details the location of ancient dragon burial mounds. The map also detailed each dragon's name and appearance under the location of where they were buried. Using witness testimonies we were able to narrow down the dragon's appearance to one of two. Of those two, only the dragon Mirmulnir was buried close enough so as to be a problem for us."
Jarl Balgruuf spoke up at this time. "I sent scouts to the site at which the dragon is supposed to be buried. They, along with the group we sent to retrieve the beast's remains, should be returning soon."
Kodlak turns to Delphine. "How sure of this are you?" he asks.
"Completely." she answers seriously.
Kodlak nods. "Then until it is disproven I believe we should move forward assuming Delphine is correct."
Ok how do these two know each other? I don't think they ever met or had met in the game. More importantly how do they know each other so well the Kodlak is taking her word as gospel? I am really starting to question if any of my metaknowledge is useful.
I'm pulled from my internal grumbling when Farengar asks me a question.
"What is the spell you used to breach his scales? If we were able to create a ranged version it would make fighting the beasts significantly easier."
I held my hand up and away from the table and cast Chidori.
"It's a spell of my own making." I say. "It grinds down and cuts through whatever you press it against at an accelerated rate. As for making a ranged version. It won't work. It is far too unstable. Without something to anchor itself to, it breaks apart and becomes useless. The best way to get any range out of it would be to cast the spell on throwing knives."
Farengar looks disappointed. "What of the spell you used to close the distance?" He asks. "Vilkas said it was as if you teleported, but you still left a trail as if you had run."
I dismiss the Chidori and shake my head. "That spell is potentially lethal to anyone who isn't me. I am deeply in tune with lightning magic. That spell works by overcharging my entire body with lightning to surpass my limits. Even using it myself I have to be cautious or I could end up causing damage to myself. If someone else were to use it the shock might kill them instantly."
Farengar leans back in his chair and glares at me. I think he might be trying to set me on fire with his eyes
Ya, be as pissed off as you want buddy. This is my magic. I determine who can and can't use it.
"That is enough of that for now Farengar." The Jarl says. "The two of you can talk later. The harbinger asked a good question that still has yet to be answered. How widespread is the threat the dragons pose, and how can the dragonborn help us?" he asks, turning to Delphine.
She takes a moment, then responds. "I can't be sure how far it is spread at the moment, but I do know it will become a threat to the whole world if left unchecked." Her words draw everyone's attention to her. "Whatever is bringing them back isn't going to stop after one or two. It will revive them all if possible, and if that happens, we will be looking at a world much like that which existed ages ago. When the dragons were our masters. She," she points at Svarline. "is important because the dragonborn can truly kill a dragon. When she steals a dragon's power, she absorbs its very soul. Stopping it from ever being able to return. Any permanent solution to this problem will involve her."
"So what do we do?" Vilkas asks. "We can't just throw her at every dragon that appears. She is one woman. Capable though she may be, no one can stop an army of dragons on their own."
Delphine nods in agreement. "We have to figure out what is causing them to come back to life. Once we do that, we'll be able to go for the source while she deals with any that are left."
I look at Svarline to see a frown on her face. She is looking around the table with contempt.
Wonder what brought that on?
I nudge her arm and mouth, 'Are you ok?'
She relaxes a little and nods her head.
I look back to Delphine and catch the second half of her sentence.
"...be there when it rises, we can figure out how to put a stop to this."
"How are you so sure the beast will be risen at that precise location at that precise time?" Aela asks. "You aren't taking into account your prey's actions. After our victory here, our enemy's plans will surely be altered so as not to be defeated again."
That was a terrifying thought. Alduin learning and adapting instead of just showing up for the occasional cameo before flying off to sunbathe somewhere. I really would rather not have to deal with a Thanos that is out of his chair.
Delphine frowns. "I can't be sure, but this is the best chance we have regardless."
The Jarl stands up and holds out his hands. "I believe that is enough for now. The purpose of this meeting was to go over the events of yesterday and determine the threat presented by the dragons. That has been accomplished. Any strategy we come up with must involve the other holds, especially with the war going on. You say this dragon will rise near Windhelm? How do we send in a fighting force without the Stormcloaks seeing it as a threat and responding in kind? The last thing we need is to be attacked by our fellows because they believe us to be moving against them. I have already sent messengers to all of the holds to see about meeting under truce to discuss this. Until they have returned, we cannot take any significant action."
Delphine opens her mouth to protest but Balgruuf cuts her off. "No Delphine. I understand what waiting will cost us, but rash actions will cost us even more. We must do this the right way, or we will be unable to do anything at all. I thank you all for coming here. Go and celebrate your victory."
Everyone stands and goes on their way. I try to get Farengar's attention to maybe get some spells from him, but he pops out of existence.
Ok. Skyrim wizards can teleport now. Good to know. I'll have to get new spells later I guess.
As Svarline and myself leave we find Aela waiting for us. "The Companions would be honored if you would join us in celebration." she says.
Svarline smiles. "Will there be food?" she asks.
Aela scoffs. "Who do you take us for? The Oblivion damned Fighter's Guild?"
The two start walking away and, given little choice, I follow after.
Three hours and a large amount of mead consumed later, I made a discovery. I can't get drunk. Which really sucks because that was my plan to get away from socialising. Svarline and Aela got it into their heads that I needed to meet every single member of the companions and share my life story with them. All I remember from the experience is that I recognized one of the no-name companions as one of the not important ones from the game. Njada something?
Regardless, I snuck off after everyone was suitably wasted and found an empty alley to cast ID create in.
I cast the spell and my surroundings changed. Instead of standing in a back alley I was now in what appeared to be an underground tomb.
Great. It makes a pocket dimension. Guess I can't use it to travel after all.
Quest Added!
[Your very own dungeon!]
Clear the first dungeon of ID Create to unlock more challenging versions!
Objective- Beat the floor boss
Reward- ID Create: Spirits
Oh well. It's still a munchkin's paradise.
I begin walking down the only passage and hear a throaty snarl. I look over and see a green skinned man with a drooping face stumbling towards me.
Zombie
Level- 3
HP- 58
I shoot a weak lightning bolt into the thing and it falls apart on its way to the ground.
This is going to be easy.
I move through the corridors and slaughter hordes of undead with ease until I come to a large room with a high ceiling. I hear a loud roar and a large flesh golem falls from the ceiling to land in front of me.
Rag
The Floor Boss
Level- 20
HP- 500
The monstrosity charges forwards as I yawn and hit him with a few lightning bolts. The thing collapses 3/4ths of the way to me and falls apart. I kick the closest piece for good measure.
Quest Complete!
[Your very own dungeon!]
Clear the first dungeon of ID Create to unlock more challenging versions!
Objective- Beat the floor boss(Complete)
Reward- ID Create: Spirits
Current dungeons available; Zombies, Spirits
Rotting Flesh x47 added!
Potion ingredient
Level Up x2
Gain 20 Stat Points!
Dusk
Level- 54
Class- Electromancer- LVL 54/100 [3%]
Crafting Class- Alchemist LVL50/50 [0%]
Tier- Mortal
Alignment- ???
HP- 1950 [260 per minute]
MP- 6400 [1280 per minute]
SP- 1950 [260 per minute]
STR- 125
END- 130
DEX - 128
INT - 320
WIS - 320
CHA - 125
LUK - 130
MP Regen= WIS x 4
MP= INT x 20
SP/Health Regen= END x 2
SP/HP= END x 15
You have Maxed out the Alchemist class!
You may now create advanced potions as well as create your own potions through research and experimentation!
You are a master Alchemist!
Would you like to learn the Enchanting class?
A master Alchemist who has yet to make a single potion. My enemies truly tremble at my approach. When those ingredients finish growing I am taking a solid day off for potion making time.
I selected yes to learn the enchanting class from my book.
Class Gained!
[Enchanter]
Imbue weapons, armor, and more with magical enhancements!
Gain 1 INT, and 1 WIS per level
Dusk
Level- 54
Class- Electromancer- LVL 54/100 [3%]
Crafting Class- Enchanter LVL 1/50 [0%]
Tier- Mortal
Alignment- ???
HP- 1950 [260 per minute]
MP- 6400 [1280 per minute]
SP- 1950 [260 per minute]
STR- 125
END- 130
DEX - 128
INT - 320
WIS - 320
CHA - 125
LUK - 130
MP Regen= WIS x 4
MP= INT x 20
SP/Health Regen= END x 2
SP/HP= END x 15
I really need a swordsman class. Not just so I can use Yamato, but because I need to balance out my stat. I am 100% grateful for the 5 INT and WIS per level I get from being an Electromancer, but my build is starting to horribly min-maxed.
Not to mention the crap EXP gains from the dungeon. I only got two levels from the entire thing, boss included. I get that I just leveled up like crazy from the dragon fight, but even with my absurd EXP gain this is going to take much longer than I hoped.
I guess there's no use complaining. Onto the next floor.
Quest Added!
[2nd Floor]
Fight your way through a hoard of vengeful spirits to unlock the next floor.
Objective- Defeat the floor boss
Reward- ID Create: Skeletons
Sighing, I recast the spell. I arrive in a forest and haunting laughter surrounds me. After a moment, I realize that the sound seems to be getting closer. I summon Mr. Rogers and pulled out his dragon bone.
He happily plops down and starts gnawing on it.
"Hang tight boy." I say. "This might take awhile." With that I move to meet the oncoming hoard of specters. I forgot how mind numbing grinding can be.
Quest Completed!
[8th Floor]
Fight your way through these, the largest of the goblin's kin!
Objective- Defeat the floor boss(Complete)
Reward- ID Create: Demons
Current dungeons available; Zombies, Spirits, Skeletons, Goblins, Orcs, Werewolves, Ogres, Demons
Ectoplasm x86 added
Potion ingredient
Bonemeal x63 added
Useful for growing plants
Potion ingredient
Goblin Ear x92 added
Potion ingredient
Goblin Nose x47 added
Potion ingredient
Orcish Charm x21 added
Pendant blessed by an orcish god to imbue their followers with strength
Werewolf Pelt x7 added
Strong hide taken from the corpse of a werewolf
Werewolf Eye x121 added
Potion ingredient
Ogre Eye x12 added
Potion ingredient
Level Up! X48
Gain 480 Stat Points!
Dusk
Level- 102
Class- Electromancer- LVL 100/100 [0%]
Crafting Class- Enchanter LVL 49/50 [31%]
Tier- Mortal
Alignment- ???
HP- 3360 [448 per minute]
MP- 12000 [2400 per minute]
SP- 3360 [448 per minute]
STR- 220
END- 224
DEX - 300
INT - 600
WIS - 600
CHA - 220
LUK - 224
MP Regen= WIS x 4
MP= INT x 20
SP/Health Regen= END x 2
SP/HP= END x 15
For reaching 200 STR you have gained a perk!
Hard Hitting
All melee damage you do is twice as strong
For reaching 200 END you have gained a perk!
Fit
Your SP/HP Regen= END x 4
For reaching 200 DEX you have gained a perk!
Swift
You can run twice as fast as an Olympic sprinter
For reaching 300 DEX you have gained a perk!
Sharpshooter
You are twice as accurate with ranged weapons
For reaching 400 INT you have gained a perk!
Guarded Mind
Attempts to mind control you are able to be fought off
For reaching 500 INT you have gained a perk!
Vizier
Once per month, you may ask any question and receive a true answer
Will also provide wisdom of how to apply your new knowledge
For reaching 600 INT you have gained a perk!
Perfect Memory
From the point you gain this perk onwards, you possess a perfect memory and are able to recall anything that has happened to you.
For reaching 400 WIS you have gained a perk!
Woodsmen
You are at home in the wilds. You will almost never become lost unless affected by magic, and will always be able to find a meal or shelter.
For reaching 500 WIS you have gained a perk!
Sixth Sense
You will always know when you are about to come under attack. No one can surprise you.
For reaching 600 WIS you have gained a perk!
Mana Sculpture
You can now shape the pure mana used in all magic. You will have to train with this ability to become proficient.
For reaching 200 CHA you have gained a perk!
Likable
You have a trustworthy presence that draws people to you. Most people will want to get to know you better.
For reaching 200 LUK you have gained a perk!
Rabbit's Foot
You can construct lucky charms out of everyday items that can be given to other people.
These charms have no effect on yourself.
You have become a level 100 Electromancer! You are the undisputed master of lightning!
Enter the Storm
Costs 1000 MP
Create a severe electrical storm over an immense area that targets your foes.
Must be used outside.
Greater Lightning Teleport
Costs 500 MP
Fire a bolt of lightning from your hand and teleport to the location it strikes.
Enemies within 10 meters of the locations of both where you arrive and where you leave take INT x 2 Lightning Damage. Can choose not to damage enemies.
You can take as many creatures with you as you are able to touch.
Shape Lightning
By reaching level 100 in the Electromancer class, you now have almost unrestricted control of Lightning!
You can shape, channel, or shoot lightning however you please.
Lightning is in your blood.
For reaching level 100 Electromancer you have gained a title!
[Master of the Storm]
Any storm magics you use are 25% more effective.
While fighting inside a storm, your stats are doubled.
You may rest control of storm magics from your opponents and turn them against the wielder.
Holy crap that is a lot of notifications. I guess it makes sense. I've been at this for hours. I literally just stood still in most of the dungeons and my flaw drew all of the enemies to me. It made for efficient grinding, but I need to start being more careful now that I've reached the higher floors. I beat this one by avoiding everything with a combination of my teleport and godspeed while melting them. That probably won't work against demons. Guess I've grinded as much as I can for now.
….and a most fruitful endeavor it was.
I maxed out Electromancer! Completely broken EXP gain for the freaking win!
[Congratulations Gamer!]
[You have maxed out your first combat class!]
[It's time to choose your next combat class!]
[Please select a primary class!]
[Mage/Warrior/Thief]
Warrior. Definitely warrior.
[Please select a specialization!]
[Monk/Paladin/Archer/Saber/Swordmage/Berserker/Lancer/Ranger]
Not that I'm complaining, but why are there magic options? Shouldn't the warrior be mostly physical?
[Both the Warrior and the Thief classes have magical options!]
[Their magics are, of course, not as impressive as what a true mage can do, but they can use magic in various ways!]
Seems like a waste when I already have a maxed out magic class. Especially one that is so ridiculously strong. Besides, I need to balance my stats out. I'll choose Saber.
[Very well!]
[Your unused levels will carry over to your new class!]
[Class] (Saber)- Lvl 3/100
Gain 5 STR, 5 END, and 2 DEX per Level
You are now proficient in swordplay! You will become more skilled as you level up the Saber class.
Dusk the Master of the Storm
Level- 102
Class- Saber - LVL 3/100 [47%]
Crafting Class- Enchanter LVL 49/50 [31%]
Tier- Mortal
Alignment- ???
HP- 3585 [956 per minute]
MP- 12000 [2400 per minute]
SP- 3585 [956 per minute]
STR- 235
END- 239
DEX - 306
INT - 600
WIS - 600
CHA - 220
LUK - 224
MP Regen= WIS x 4
MP= INT x 20
SP/Health Regen= END x 4
SP/HP= END x 15
I grin as I look over my new stats.
I suppose I have time for one more dungeon...
"Fitting that my next floor contains demons." I say aloud as I pull Yamato from my inventory.
Yamato
Legendary Weapon
A sword once wielded by the demon Sparda before he left it to his son Vergil
Yamato can cut through dimensions
Deals STR 20 Dimensional Damage per hit
This sword can cut through anything, and can cut at a distance. Stronger opponents will not be cut instantly.
Oh this is going to be so much fun. I cast ID Create and the world changes around me.
Where before I was standing in the sparse wood where I fought the ogres, I now stood in a deep coal colored cave with molten rock flowing all around me. It was as if I was on the inside of a volcano.
Quest Added!
[9th Floor]
Fight through the demon horde and come out the other side victorious!
Objective- Defeat the floor boss
Reward- ID Create: Angels
I only have to wait a moment before my flaw does its work and lures a mass amount of flying, skittering, and wailing creatures towards me. Huh, this is the first dungeon with multiple enemy types. Cool.
I turn myself into pure electricity and coat Yamato's blade a brilliant blue as I meet the horde. The blade cuts through them like butter. Leaving bisected screaming demons in my wake as I continue forward.
The demon's try to block the blade with their scaled hides but the blade ignores the defense and cleaves them apart.
I fire lightning and dimensional slices at anything not within my range, and cut down anything that comes within blade's reach of me.
Small flying imps are torn apart as they try to throw fire at me. Slug shaped demons spit acid at me but I dodge and cut them down. A pair of what I assume to be hellhounds are hit with enough energy to power a skyscraper for a day and hit the ground as nothing but ashes.
Before too long, I'm standing in a pile of fiery gore and there is a brief lull to the combat.
I took in a deep breath and said, "Three...Two...One…"
*Crash*
I turned and beheld a giant demon. Standing at least 14 feet tall with two large bat shaped wings protruding from its back. It had piercing red eyes beneath two curved black horns, and all over its body, its veins pulsated a heated orange underneath his red skin. Not unlike the magma around us.
Xal'gid
Floor Boss
Level- 125
Race- Demon
HP- 12,000
Unique Abilities- Hellfire(Anything caught in this fire will burn until a holy element is used to extinguish the flame. Holy creatures are weak to this effect, making its treatment a risky endeavor.)
Thoughts about you- You smell good and ruined his home. He is going to kill you now.
"Little mortals like you should take more care to not slight their betters." A deep gravelly voice grates across my consciousness. "I will so enjoy taking you apart." The demon bared its teeth and moved.
My sixth sense sent an urgent warning of an incoming attack but I had no time to react.
-542 HP
I look around myself to see a crumbling stone which I was just thrust into. This guy is fast. I pull myself free and cast godspeed. I run around the cavern taking pot shots with my sword as I begin to charge up my lightning.
The demon gives chase as I move around. He deftly dodges my ranged sword strikes as he slowly closes the distance. "What an interesting little toy you have there." He taunts. "It will be quite fun to study it when you are dead!" Laying it on a bit thick aren't we buddy?
I keep striking with Yamato but I'm slowly beginning to realize something. Just having a sword class doesn't make you a master swordsmen. When I was just mowing down the lesser mobs it was fine because they weren't a threat, but this guy is no joke. I guess it makes sense. I sucked as a level 1 electromancer too. I'm going to need to keep my swordcraft very basic and make sure not to be flashy.
That or I could use my magic.
I come to a stop in the center of the cave and release the energy I had stored up. I become the epicenter of an electrical nexus which propagates throughout the entirety of the vast cavern. Lightning chains across other lightning making the very air hum. There is no place safe from my web.
The demon howls in pain as he is assaulted from all sides by wave after wave of lightning bolts. He grits his teeth and lobs a churning ball of fire at me.
I simply turn into electricity and allow the fire to pass harmlessly through my body before striking out with Yamato once more.
Held in place by my nexus, the demon cannot dodge as I fire wave after wave of dimensional energy at him from my blade. The demon is impacted once, twice, three times. Its arm is severed from its body and falls to the ground in pieces. Eliciting a cry of anguish and malice from the demon as he struggles to fight back. I give it no room and continue to take it apart piece by piece.
Its other arm comes off, followed by a leg, followed by both horns, followed by a wing. The demon falls to the ground with a resounding *boom*. I rush up to its back and channel lightning directly into my blade before stabbing it down into the back of the demon's head. Always go for the head kids.
Quest Complete!
[9th Floor]
Fight through the demon horde and come out the other side victorious!
Objective- Defeat the floor boss(Complete)
Reward- ID Create: Angels
Current dungeons available; Zombies, Spirits, Skeletons, Goblins, Orcs, Werewolves, Ogres, Demons, Angels
I pull my sword free and begin to clean it as I look over my stats.
Level Up x2
Gain 20 Stat Points!
Dusk the Master of the Storm
Level- 104
Class- Saber - LVL 5/100 [24%]
Crafting Class- Enchanter LVL 50/50 [0%]
Tier- Mortal
Alignment- ???
HP- 3735 [996 per minute]
MP- 12000 [2400 per minute]
SP- 3735 [996 per minute]
STR- 245
END- 249
DEX - 310
INT - 601
WIS - 601
CHA - 230
LUK - 234
MP Regen= WIS x 4
MP= INT x 20
SP/Health Regen= END x 4
SP/HP= END x 15
You have Maxed out the Enchanter class!
You are now a master enchanter!
Creating new enchantments is a simple endeavor for you.
No current crafting class available. Find a tome from which to learn a new discipline.
Your extra one level will carry over to your next crafting class!
I should probably get a new crafting class before I go any further. I should also probably stop going into new dungeons. This one is about all I'm willing to risk at my current level. The demon was technically stronger than me but I have more utility. This will be where I train for a while.
It's also a good place to practice with the Yamato without having to worry about the environment. Looking around, I realize there are deep sword shaped slashes everywhere. In the walls, the ceiling, some of the larger boulders are even split in two. I need to be really careful with this thing until I'm good with it. It's as much a liability as a power boost at the moment.
Looking at the large demon's corpse I start thinking about how this isn't the first sentient floor boss I've come across. Every time I have met one I've always been 'invading their home' in one form or another. Maybe the IDs aren't creating pocket dimensions but sending me to pre-existing places? Or maybe I'm creating completely new worlds with sentient beings populating them with each new floor? Eh, doesn't matter. I need levels more than they need their houses.
I cast ID Escape reemerging into the alley I originally cast the spell from. Looking around I realize I can't see too well due to the sun no longer being in the sky. Must've been gone longer than I thought.
I look down to see Mr. Rogers chewing on his bone in the alley next to me. Huh, he wouldn't leave the spirit forest because he couldn't pick up his bone, so I just left him to happily chew on it. He must've been brought out when I cast ID Escape. So maybe they aren't real places? Are they all tied together to only exist while I'm in them? I don't know, and thinking about it too hard will start me down a rabbit hole I'm not interested in exploring.
I bend down and inventory Mr. Rogers's heavily gnawed on dragon bone. Getting a soft whine from him in response.
"Don't worry." I say as I scratch his ears. "You'll get it back soon."
He pouts at me but nods his head up and down.
He's a smart boy.
I give him one last pat on the head and unsummon him before leaving the alley and heading back to the inn.
I can hear a few celebrations still ongoing in the distance but the streets are clear. Making for an uneventful trip back.
I walk into the inn and find the place packed. A stark contrast from last night. There are guards, farmers, some kids, even some Companions, all celebrating the death of Mirmulnir. The children most definitely do not drink any of the mead or wine. Because alcohol is bad for kids and they are most definitely being supervised, and kids most definitely don't get alcohol in this medieval world which I have found myself. Most definitely.
I gently push my way through the crowd and get to the stairs. I am about to ascend when I'm stopped by a hand grabbing and pulling me back down.
"Thewre you awe!" a very drunk Svarline slurs at me. "I've bin lookin evywere far yaooo." She starts poking me in the chest as she continues. "Yooo shoodnt'a leeeft the paaartie. We had MEAD! It taystseses like huuuny." She hiccups and starts laughing.
"Ok." I say very uncomfortably. "I think we should get you upstairs so you can sleep." I begin guiding her upstairs.
She shakes her head at me. "Do'n neeeed sleepy! I is FEIM!" She turns into a ghost and starts cackling like a mad woman.
I groan as she walks through my grip. "I can't tell if that was a pun or a sneeze." I say as I wait for the effect to time out.
Svarline is still cackling when she becomes corporeal again and promptly walks into a wall she was trying to pass through. Leading to even more cackling
I am so not equipped to deal with this shit.
I use my newly gained strength to pick her up over my shoulder and start carrying her up the stairs.
From behind me I hear a shout of, "Keep it down will you?! We must preserve the sweet innocence of the children!"
I flip the room off over my shoulder and walk up the stairs. Booming laughter echoes after me as all the drunks lose it.
Back to our room, I throw Svarline on the bed and lock the door behind us. I then sit down on the floor and close my eyes to meditate the night away.
Not five seconds pass when my new sixth sense triggers and I throw an arm to my right to block the incoming attack. My arm proves too weak to save me as Svarline tackle hugs me to the ground.
"Y've ta slp wif me!" She says.
"What." I state.
She doesn't respond and just curls up next to me while locking her arms around me. Her breathing evens out as she quickly falls asleep.
I have a very drunk woman destined to kill a beast that will eat the world using me as a body pillow. Aaand now she's drooling on me. When did this become my life?
Not willing to move for fear of her waking up and causing this bullshit to start again. I just close my eyes and go to sleep.
(Interlude: Borrik the Courier)
Almost there. Almost there.
I had lost track of how long I had been riding. I think the sun was gone for a while? Is it back or did it just not go away? Maybe it went away and came back twice? I haven't really been paying attention. I just need to get back.
My horse is on her last legs. She's frothing at the mouth and noticeably slowing. She hasn't complained once though, hasn't tried to stop or anything. She's such a good horse. I really hope she makes it to Whiterun.
The Jarl needs to know. I need to tell the Jarl.
I didn't even make it to Windhelm. I just turned around and rode as if Oblivion had opened up behind me. It's not too far from the truth I suppose.
It's ironic really. I was sent to warn our neighbors about the dragon menace, and I showed up to see a dragon tearing the entire city apart. You can't make this shit up.
Wow the dehydration must be getting to me. I'm starting to laugh about a dragon attack.
Or maybe I imagined it? No. I was feeling fine on the trip out. I stopped drinking on the way back. Right?
I crest a very familiar hill and almost fall from the saddle in relief when I see Whiterun standing not a mile off.
"We can make it Cally." I say to my horse. "Just hold on a little longer girl."
She doesn't respond but seems to get her second wind as she sees home in the distance.
She runs us the rest of the way and I quickly dismount. The poor girl collapses the moment I leave her saddle.
I grab the nearest strable boy and growl at him. "Make sure she recovers."
I ignore the boy's questions as I force my tired body to sprint up to the main gate. The guards recognize the black and gold tunic I wear which shows I am a messenger of the province. Makes it much easier to get around when people know you're official.
The guard to the right is wearing standard dress, but the one on the left is wearing captain's armor. I throw myself forward and grab his cloak at the shoulder.
"Woah there courier take a breath and…" the captain begins but I interrupt him.
"The Jarl! Tell the Jarl! Dragons! Windhelm attacked! Dragons!" I'm having trouble breathing. Is that normal?
The captain's eyes grow wide. "Windhelm was attacked by a dragon?!"
I smile as I hear my message delivered and nod. Wow I'm really tired all of a sudden.
"Lenrich! Venhalf! Get this man to a healer immediately! Bellar! With me! The Jarl must hear of this!" the captain yells out to his men.
I did it. Yay.
I wonder if Cally is ok…..
My eyes drift closed and darkness takes me.
