For as long as Finnick Odair can remember, the ocean has been his home. He learned to swim almost before he could walk; his mother used to joke that he should have been born with fins and gills instead of arms and legs. His earliest memories are drenched in saltwater and smell like brine and fish. They are sand-bottomed, adorned with seashells and kelp and coral, set to the melody of waves crashing against the shore and seagulls crying from the air. They are wrought from long hours spent aboard District 4's trawlers, netting seafood bound for the hungry mouths of Capitol citizens. His parents' house might be where he sleeps, but the ocean is where he belongs.

Despite this, the ever-present threat of the Hunger Games sweeps Finnick out of the water and deposits him in the austere world of Career education before he's old enough to fully understand what he's preparing for. The only son of eminent fleet captain Lochlan Odair and his shipwright wife, Finnick is selected for District 4's prestigious training academy two years earlier than the normal recruiting age. Every minute Finnick is not at sea he is training, learning how to survive, how to fight, how to win.

Being a five-year-old in a class of children two years his senior should have left him at a distinct disadvantage, but Finnick is a natural, both at the physical and mental aspects of Career academia. After his first day at the academy, Finnick marches thorough the door of his home, head held high, and announces, "I'm going to win the Hunger Games one day."

His parents don't quite know what to think about this. As one of the few families of Panem with some material wealth to call their own, a sense of responsibility falls on the Odairs, a need to provide for and protect the less fortunate of their district. They donate frequently to the Games tribute fund. They satiate the appetites of greedy Capitol officials with bribes and obsequience. But willingly sending their own child to the Games is a sacrifice above and beyond what they are willing to make. In District 4, it's considered an honor to be chosen to compete in the Games, but it doesn't make the possibility of their child dying at the hands of another any more palatable. So Finnick's parents mask their worry behind sunny smiles and words of congratulation.

We are so proud of you! Their voices warble like the tide. You will make such an excellent angler. All of the fish will just hop right into your net!

Meanwhile, Finnick, young, soft, and new, is dazzled and awed by the bright posters hanging from the academy walls. Show pride in your district! the posters urge. Volunteer to compete and show Panem what District 4 is really made of!

In Finnick's academy days, volunteerism, while not rampant like it was in Districts 1 and 2, was frequent enough to preserve the district amidst a sea of destitution. To the trained, money is a powerful motivator, and the fact that many victors pour their winnings back into the district makes the Games seem much more appealing. But the Games are only appealing when someone from District 4 wins.

Finnick is seven when he hears about Nereus. News of the victor's death floods the streets as though carried by a riptide, and soon all of District 4 is talking about it. Poor old Nereus, academy personnel would mutter when they thought the students could not hear. Found his body on the beach. Wanted to see the sun set one more time, the poor fool.

Even then, Finnick is old enough to know of Nereus, victor of the Forty-second Hunger Games. While other victors were deeply involved in the functions and activities of the academy—drafting the school's curricula, hosting seminars, even teaching classes for potential tributes—Nereus did not step foot once in the academy after his victory. He holed himself up in his luxurious house in the Victor's Village and did not emerge unless coerced. Except on the night on which he died.

Officially, Nereus died of a heart attack—a tragic accident, the mayor of District 4 claims at his district-wide funeral. But there are rumors floating around District 4, eddying in the dorms of the academy and muddying the waters of the mayor's claims like silt.

They say Nereus died of a heart attack, but he never goes outside. Why would he go to the beach unless he knew something? Unless he planned something?

One night, Finnick is brave enough to ask his father about it.

"Dad, the mayor says Nereus died of a heart attack. But everyone else is saying he planned it himself. Like he wanted to die."

Finnick's parents exchange looks. Finnick just waits. His father will answer eventually; he always does.

"I'm not sure I understand your question, Finnick," Lochlan says at last.

"Why would Nereus want to die?" Finnick asks. "He won the Hunger Games, right? He lived in a big house and had all the food and money he could ever want."

Lochlan takes a deep breath, as if about to dive underwater, and fixes Finnick with a serious look. "Nereus' death was unfortunate, yes. But he was selfish, through and through."

"Lochlan," Finnick's mother starts, reproving, but he carries on.

"You were right, Finnick. Nereus was a victor. And as such, he had a duty to his district. A duty to care for his people, to give them help as they needed it."

"Like you do," Finnick says.

Lochlan nods solemnly. "Nereus was so caught up in himself and his woes he forgot his obligation. But we will never be so. You, son, are an Odair. And when you grow older, when your mother and I are gone, you will carry the responsibility for our district as well." His eyes, to which Finnick's are so often compared, are as dark and fierce as a stormy sea. "As captain, I must direct my crew. I must tell them how to steer the ship, exactly where we are to go, or else we will get lost out on the open sea. Or even worse, crash and sink the bottom of the ocean. District 4 is one giant ship. There must be a strong, steady captain, or the ship will not make it safely back to the harbor. Do you understand?"

Finnick is seven and understands very little of what his father's metaphor implies. But he nods his head obediently and tucks the conversation away in his heart, where he dwells upon it often in the quiet, solitary moments before dawn.

Later, Finnick realizes District 4 didn't mourn Nereus' death as much as they mourned the sudden lack of monetary resources his presence sanctioned. He might have been a recluse, but his winnings still aided the people. With one more victor dead, there was one less salary the district could use as a crutch.

Unfortunately, Nereus' death seems to be the advent of a streak of bad luck for District 4. In the following months, when the seas are normally teeming with life and District 4 flourishes under its bounty, trawlers begin hauling in seafood black and putrid with disease. A parasite, they soon discover, and quicker than a flash flood it spreads from the sea to the air. Infected birds begin to litter District 4's pristine shores alongside their infected prey. This won't last, trawler captains assure their Capitol managers. Give it a season, and the parasite will die out and your quotas will be met.

Another season comes and goes. Fishing is poor and the district poorer.

In response, strict rationing is instituted by the Capitol. The inner sectors of the district, already barely keeping themselves afloat, start to get pulled under by the riptide of starvation. Dissent ripples outward, starting in the inner sectors, where the rationing hits hardest, to the outer fringes of the district, where the Odairs live. The Capitol, fearing outright rebellion, tightens its chokehold on District 4 with an unforgiving fist. Anyone suspected of instigating unrest is punished severely, or just disappears altogether. A district-wide curfew is enacted, with harsh retribution inflicted upon any who break it. And the academy is shut down, because every child over the age of seven is forced onto a trawler alongside their older siblings and parents, shuttled inland to work in the processing plants, or consigned to long, back-breaking hours combing beaches for clams and any other edible source of food.

The fleet is out to sea for weeks at a time, venturing out to waters previously considered too dangerous to fish. Finnick is lucky enough to have grown up on his family's trawler, but other children are not so lucky. Every week, it seems there is a new story about some untrained child being washed overboard by colossal waves, or strangled by the weighted nets, or withered away by dysentery from eating rotten seafood. These unfortunate children are tributes in a series of never-ending Games, except their loved ones aren't allowed time to mourn their deaths.

Finnick's mother and other shipwrights are displaced from their jobs in the shipyards to assist in the process of moving delicate, time-sensitive cargo onto trains and hovercrafts bound for the Capitol. With so much of the seafood being rendered inedible, it is imperative that every iota of good food is transported to the Capitol as quickly as possible to minimize the amount of time trawlers spend in port and reduce the spoiling of perishable goods. Finnick and many other children do not see one or both parents for weeks.

The only time everyone has off is to partake in the 60th Hunger Games. The afternoon before Reaping Day, every vessel in District 4's fleet returns to shore, but there is no relief in the days to come. For the next three weeks, District 4 witnesses firsthand the consequences of minimal to no Career training. This year's volunteers—a pair of inner-district adolescents desperate to fight their way out of poverty or die trying—have not been properly trained in over a year. They don't stand a chance against their Career counterparts from One and Two. District 4 watches, deluged in shame and horror, as both of their tributes are killed off in the first week of the Games. The chance of securing relief from the Capitol in the form of food or other supplies dies with them.

Finnick doesn't quite understand what the Games imply, why they occur or why children must be sent to die. But he recognizes his parents' grief, the pronounced slump of his father's shoulders, the sheen of tears in his mother's red-rimmed eyes. He recognizes the bent heads and dull gazes of other adults, and even some children, who even younger than Finnick are impacted by the despotism of the Capitol.

In the subsequent weeks, the bodies of two more victors are found dead, one in her house, another lying on the beach, washed ashore by the tide.

As the Games draw to a close and Finnick and his father are sent back out to sea, district morale seems to be at an all-time low.

The night of his ninth birthday, Finnick is rocked to sleep by the roll and pitch of his father's ship, already redeployed after the Games. He misses his mother desperately, but he most likely won't get to see her for another fortnight, when the trawler will deliver its bounty into her custody onshore. It can't go on like this forever, he thinks, though it's hard to think about much other than the hunger gnawing at his belly. At some point, things will go back to normal.

And gradually, things do. In the following months, the parasite infecting District 4's waters dies out, and more food becomes available to citizens outside of the Capitol. Children are allowed to go back to school. The academy reopens, and vigorous training resumes. By now, though, District 4 is a good two years behind the other districts in terms of Games readiness. And it shows when Four loses yet another Games—to a girl from Three, of all places.

The humiliation wears at District 4's normally indefatigable spirit. It's made indubitably clear that the only way District 4 will begin bringing home victors again is if they're trained first. So District 4 unites the best it can, pouring every possible asset into scholarships and Games-related aid organizations. Every extra cent of the Odairs' income flows directly into fund dedicated to providing for Four's tributes in the arena. As for Finnick, there is nothing he can do but train. And train he does, with an unprecedented intensity and focus. His dedication garners the attention of academy faculty, who praise his skill and commitment. Even Capitol officials, stationed at the academy to monitor for suspicious activity, remark at the newfound enthusiasm with which he tackles his education.

Your boy shows such promise! they'd tell Finnick's father. He's going to be a volunteer for sure.

By the time Finnick's thirteenth birthday arrives, he has been living at the academy full-time for three years. Once children achieve Games eligibility at age twelve, the most promising ones are assigned personal trainers who were specially educated by former victors. Batten, though slim and prematurely gray, is a perfect match for Finnick's relentless ambition. He shapes Finnick into just what he intends to be: A reason for District 4 to keep its pride, a victor through and through.