Much like of what I stated in the previous write-up for Cloud Temples, I found Alpine Ridge from Spyro 1 to be a okay level. In of such of why I have Alpine Ridge ranked this fairly low on my countdown is that of such, I found Alpine Ridge to be a very basic and bland level out there compared to the more hidden depth and more unique levels out there in of the series and as such for other Spyro 1 levels out there in general. Not good but while also not that bad, Alpine Ridge is much like Cloud Temples, a passable average level, IMO.

The biggest of such of why I have Alpine Ridge ranked in part of this fairly low ranking on my countdown is how, nothing stands out if of the main level design of Alpine Ridge with as such involving basic Point A to Point B gameplay design for the player to travel in of the level. The only real notable gameplay element that I found that sticks out in Alpine Ridge unlike other levels out making it somewhat unique is with the big yellow mammoth like enemies you come across in of the level.

Also of note even though Alpine Ridge involves some of the main gameplay design of the level with magic elements putting your time skills to the test, nothing of the magic like elements out of Alpine Ridge felt fresh and exciting for me to play in compared to the other magic like levels out there of Spyro 1 from the same homeworld of Alpine Ridge like High Caves and Wizard Peak.

I will give credit on how for a Spyro 1 level, Alpine Ridge wasn't half bad and acceptable enough to play through in but for the overall levels out there in of the rest of the Spyro PS1 games, I felt Alpine Ridge falls short and felt like to much of a level that plays way to safe and basic in of the main gameplay functions of the level with nothing exciting, bad, unique and poor coming out of the main level gameplay design. Just merely average and as such causes me to rank much like Cloud Temples a slot somewhere in the average like section of the countdown and as such this is the best I could of put it as.