Winter Tundra aside, the Dream Wavers Homeworld from Spyro 1 was my personal favorite homeworld of such as far all three Spyro PS1 games go thanks to how massive, unique and just plain fun it is to explore in of the main homeworld level design of Dream Wavers. If you cannot tell from the countdown so far, I found most of the magic like levels of such from all three Spyro games to be some of my favorite levels ever made from the series overall and Dream Wavers for a homeworld even overall to that for all levels being accounted for in the countdown, is no different then it's other magic main like so levels left to rank in the countdown. Very good homeworld and a very good level overall of such to the Spyro series.

As far as all of the homeworld levels go in from all three Spyro PS1 games, Dream Wavers is easily one of the best of the homeworld levels in from the series with the best style and main level design going in of the homeworld. The biggest gameplay element of Dream Wavers that takes in place of the level and so of why I have it ranked this fairly high in of the countdown is with the cool timing element the player must use in order to complete the level in such as defeating both elf and metal crab like enemies of the level are when they appear in midget form and you can only defeated them in such with your charge attack and they would often change form in of the level thanks to the leader elf of the level messing with of the main laser in of the homeworld causing the enemies you face with to giant to midget form. This gameplay concept was surprisingly very fun to use and handle with as hardly any other levels of such from all three Spyro PS1 games offer this type of element in of the main game level design of them and it's nice for a homeworld offer something unique unlike of such from any other Spyro PS1 level out there.

Another nice gameplay touch I liked from Dream Wavers within of the main level design going in of the level is with the "fool" enemies of the level that can never die in but, once attacked by Spyro, offers unique and more level design to explore in of the level such as using timed skills to take out the "fool" enemies to reach from platform to platform in to reach the Icy Flight level and collect the rest of the main treasure in of the level. These types of enemies were well designed in of the main level design of Dream Wavers overall and never feel cheap and or annoying on the player such as they are fairly easy to attack in and it's nice how the use of them let's the player explore more and more a level.

Overall, I could go on and on of how great of a Homeworld level, Dream Wavers was. To put it up short and simple, it was a very good level thanks to how unique, original, cool and just plain fun it was overall to everything of the main and calm presentation of Dream Wavers to the main gameplay design to explore in of the level. Great level overall and if it wasn't for the fact that homeworld levels are nowhere given even more and better potential of level design given in for level design in compared to their main level overall to the franchise, Dream Wavers would be higher. Still, great homeworld level and as a whole as a level to that of the franchise, a very good level.