At this point in the countdown, it's getting harder and harder for me to rank the remaining Spyro PS1 levels on as I feel that all these remaining levels left to rank in the countdown are very unique and fun in their own way and I feel there is no overall main negative in to talk for in of the levels and if so there is a problem to talk about in for the level being spoken for in of the current write-up in the countdown, it's only in as a personal nitpicking problem I felt in of the main level overall as.

While Scorch was a great level overall, there is a notable nitpicking problem in of the main level design on a personal note that help keep it from reaching any higher in the countdown and I hope this does not lead to backlash going in as the countdown is nearing completion.

To get the minor nitpicking flaw of such out of the way of in of Scorch and I hope this does not cause any users from turning away in of the countdown is that and why I do not have this great level ranked any higher then this in the countdown is because, in every Video Game out there I have played and that includes all of the so levels from all three Spyro PS1 games, I could never into much of the Arabian / Desert design of video games and that includes the of such so main design and main presentation of Scorch. I am not sure what it was and yeah it will probably turn users away but compared to the fire, snow, magic and water like levels of such from all three Spyro PS1 games where I found them easily for me to fall in love with, something about the desert like Arabian feel from Scorch never felt special in my heart to fall easily in love with compared to the other such levels there are left to rank in the countdown.

However nitpicking issues aside, Scorch was a very great level. The main level design of Scorch was very unique with certain gameplay elements of Scorch sticking out of Scorch unlike any other Spyro PS1 level out there from the entire franchise such as in order to move from section to section in of the level, you had to press and/or have Spyro attack on switches to unlock gates blocking your path down of the main platforming sections of Scorch. This element flowed well in since no other Spyro PS1 level I know, again never performs so like of Scorch and it was nice so for the change for the player taking time and exploring the level more little by little in.

Another gameplay touch I loved from Scorch that ranks fairly high in so for my countdown is, with the unique enemies you come across in of the level such as the ever annoying but, very unique pink hipppos of the level that hold shotguns and love to kill you down as soon as they see just one eye on Spyro. The main Orb mini-games of Scorch are also just as fun as the main gameplay functions of the level such as helping out Hunter take out monkeys hiding in trees and prompting them to stop throwing coconuts at you and Hunter.

Again, I hate to act unfair so on for a level but if it wasn't for the fact of me never getting around the Arabian like feel of such from Scorch like so I didn't like from other Spyro 2 levels out there that ranked in of the countdown such as Colossus and Shady Oasis, I would likely have placed Scorch even higher on the countdown. Nitpicking aside however, Scorch was a great level that pleased me well in from start to finish in terms of the main level design of the level despite me never getting into the main feel personality presentation of Scorch. Overall, great level.