Here we have ourselves another optional extra character level of such from Spyro 3 with this time involving around Sheila and the overall level in general, Sheila's Alp. IMO next to Sgt. Byrd, Sheila was my favorite of the four extra characters you could control in for certain section of levels of such from Spyro 3. Sheila was a great and fun character to play in overall and aside from one minor nitpicking problem I had within of the level that causes Sheila's Alp to barely miss out on the Top 30 levels of such from the Spyro PS1 series, Sheila's Alp was a great overall level with Sheila having great personality and fun gameplay abilities to play in for her in certain levels of the like from Spyro 3.

Unlike where I found Agent 9 to be a little weak for me due to the lack of variety of gameplay mechanics he could perform and Bentley being easily the worst of the four due to his slug nature with him controlling poorly like a tank, Sheila from Spyro 3 was a very enjoyable and unique character to control in thanks to how easy to grip and understand Sheila within of the main level design of such for the certain parts she was playable in from Spyro 3 with of for and how the little kangaroo had a variety of moves you could perform with of Sheila to explore in of the main level design for her level in general of such from Spyro 3 and take out enemies in, where it never became a bore-fest for me play in unlike so for Bentley and at times too for Agent 9.

The main gameplay focus of the level is getting Sheila from Point A to Point B and helping out her goat friends reach access to there houses safetly at the same time taking out rhynoc enemies for them. Thanks to how fresh and just plain fun it was for me anyways to handle Sheila down in of the main gameplay design of the level, helped the level from ever getting really shallow and easy for my taste unlike some other Spyro 3 PS1 fans I know out there from. Sheila's main gameplay focus abilities such as the hop stomp, double jump, triple jump and the like were unique in their own ways and were well designed and fun to perform in for all sections of the level from start to finish.

If there is one minor nitpicking problem I had with for Sheila's Alp overall is that I felt for her level in compared to the other three extra levels of such from Spyro 3, I felt was a little too short and felt like more of making the level larger like of or around the same size as Sgt. Byrd's Base, would help make the level fantastic rather then a great one. The level itself is pretty much of such broken down into only about 3 to 4 different sections of the main design of the level the player would explore in of the level and it would of been nice haven't the main design of Sheila's Alp was made more vivid more of exploring in more since Sheila was a great character great in terms of game design, I just wished that more potential of her level was seen better in overall from Spyro 3.

Minor issues aside, Sheila's Alp offered a great character to control of and was a great albeit a little too short of a level to take in part of fully in from Spyro 3. Great and smart level design of the level overall and how fun and easy Sheila was in of the main gameplay overall in of this level in general, offer this level to be ranked fairly high in of my countdown, IMO. Great level with not much else to say.