After nearly a month of hard work, we have finally arrived in the Top 10 section of levels from all three Spyro PS1 appearing in of the countdown. From this point onward, all of these levels stand out as not only the best of the best levels out there from this entire classic franchise but, remain as some of the finest achievements of enjoyment I have played from levels I have ever played in from not only overall in the series but, from any Video Game out there.
Fracture Hills is no different from here and as such thanks to the huge and nice amount of gameplay action going in from any Spyro PS1 level out there I have played, earns Fracture Hills a high slot placement in somewhere for the countdown and remains as a level that I really loved overall.
Just from starting out in from beginning to end of the level, Fracture Hills is a very special level of such out there to this classic franchise as a whole as just on it's own it introduced more of an emphasis on harder like gameplay going in that would later appear in for other Spyro levels to follow. I love challenging levels of the like Fracture Hills and from start to finish, this level was a true piece of gem as nothing ever felt too frustrating and annoying in the level and if so, rarely if ever happened during my play times through this amazing level and played so well important in for the main design of the level.
Other gameplay elements that take place in for Fracture Hills that were fun, challenging and unique abound in the level. This includes mastering a way to tackle down on the supercharge power-up and free a girl trapped away in a solid brick wall to earn an Orb to you that was challenging and fun to master. Other gameplay elements go from mastering well and taking down the ever so annoying Earthshapper enemies in the level and bring them pain of what they deserve. The gameplay design within of Fracture Hills keep on coming. These fun elements included carefully and mastering around your patience and attack work by taking down the green plant like bush enemies that try to munch you to death and the ever bees that randomly in of the level.
Aside from the main fun and unique gameplay action going in for Fracture Hills, I love the main presentation out there of this already stated amazing level. I love the night like nature that is taken in place for Fracture Hills and remains very enjoyable and serious to explore in as you go in from start to finish in of this level.
So from the great presentation going in for the level and the great mix of variety going in of the main level design going in for Fracture Hills make for a level that is a near total package of a level overall in to this series. The only thing that holds Fracture Hills being ranked even higher in the countdown is that I am sad by the fact that the music in the level was recycled of such from Idol Springs but, other then that of note with that slight nitpicking problem that causes Fracture Hills slighty back lower in of the countdown, Fracture Hills was a very nice level thanks to the high amount of personality and fierce and very original gameplay action taken in place of the level.
As such earns Fracture Hills enough rewarding a place somewhere in as a level in the Top 10 section of levels in my countdown. Such a wonderful level.
