Coming in at second place out of the many 101 Spyro PS1 levels out there in my countdown, comes another true classic gem and fantastic level with of Fireworks Factory from Spyro 3. I loved each and every single thing that took place in of the level from the awesome bad you know what looking design that flows in of the main level design of Fireworks Factory to the amazing and highly clever and original gameplay standards the player has use in of the level and so on and so forth, easily makes up overall for what overall in for Fireworks Factory, a true majestic piece of art and next to the #1 Spyro PS1 level left to rank in the countdown, ranks in as one of the finest and most fun elements I love to play through from pretty much every single Video Game, I played in my entire life.
There have been multiple times out there where I from back when I was younger to still today, where I sometimes want to go through and playing through Spyro 3 once more just because I want to relive playing through the amount of style and fun that goes in for Fireworks Factory and that accounts for so many levels out there from Spyro 3.
The first main overall gameplay elements that comes in contact for the player to use in of the level is nailing down patience and skill down in order to finish down completing Fireworks Factory from start to finish in and this involves the ever so fairly challenging regular ninja, ninja with guns and byg rhynoc dynamite bomb enemies in the level. These enemies make up for helping adding charm to the level thanks to how smart, unique and hard they would interact with to the player well in of the level but to the main level overall in of the main level design going for it.
I love challenging and very unique levels of such that involve a variety of gameplay styles going in them and Fireworks Factory is home to so much of such in of it making up for adding more points to an already great and classic of a level that is Fireworks Factory, IMO. This includes using cannon like structures in of the level in part to explore every little nook and cranny in of the main level design going in for Fireworks Factory and this worked well along with other multiple other gameplay elements that I haven't even discussed on yet making for a level that I hardly see any Spyro PS1 fan at least ever getting bored with thanks to so much action and pure golden fun go in of the main level overall as.
The side-quest Dragon Egg mini-games of Fireworks Factory were just as highly unique and fun as the main level design going in from Fireworks Factory. This includes taking in part of the most challenging but creative mini-game in of Spyro 3 controlling Agent 9 in a Doom inspired section of the level with Handel in a Ninja base center in order to save and collect two Dragon Eggs to taking down two flying dragons that roam the level in order to kill involve the use of the Supercharge and Superfly power-up combo that was unique and challenging of take in part of in. Amazing fun and variety for the player to have with in of Fireworks Factory.
I could go on and on telling you even more on how much I felt how enjoyable, classic, nostalgic and fun Fireworks Factory was from Spyro 3 to but overall as such as a whole, Fireworks Factory was a very classic level from the Spyro series that holds well to my heart that I will never forget.
