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The world of criminals holds many sneaky, sly, and devious crooks. But these two prove that they're not always bad. Rouge the Bat, once jewel thief turned to secret agent. And Sly Cooper, the last living heir to the cooper clan. And it's my job to analyze their weapons, armor, strengths, and skills to see who would win a death battle.

Rouge the Bat

Background:

On the mysterious Angel Island, there lives the Master Emerald and its mighty guardian, Knuckles the Echidna. Who is strong enough to make volcanoes erupt by punching the ground. Who would be dumb or brave enough to try and take that? Well a few people actually. One of which is Rouge the Bat. This strange jewel thief loves any jewels and will do anything for them. But this ended up getting her caught by G.U.N., a top military corporation. And to avoid being arrested and sentenced to jail for her crimes, she would work for them to pay off her debt. And this job let her to work with other powerful agents. Like Shadow the Hedgehog. The ultimate lifeform, and E-123 Omega, a robot containing every possible firearm. While earning some jewels along the way.

Power and Abilities:

Rouge possesses impressive strength that lets her battle with the likes of Knuckles the Echidna. Now just to get something clear, she's not as strong, but still able to battle him. However where Knuckles' strength lies in his upper body, Rouge has all her strength in the lower body. Mostly the legs and feet. She can split enemies in half completely, shatter boulders, cause small quakes, or even leave dents in steel walls. With her wings, she can fly or glide long distances. Combine that with her quickness on her feet, she's an incredibly slippery. She developed training while in the service of GUN and can use moves like a screw kick, drill dive, and the hip drop to make small quakes. The drill dive can burrow under the ground. Though there are limits. As she can't dig through metal. And her nails are sharp enough to grant her climbing abilities with ease. On top of that, as a bat she has super senses like hearing and stealth. Even a shriek ability. Where she can send out sound waves as an attack. Her gadgets consist of one thing. Bombs, bombs, and more bombs. Which she pulls out of...uhhh...these bombs can be stuck to surfaces, launched, or act as a land mine. She's even a manipulator. Altering her opponents to her advantage.

Feats:

Rouge is skilled enough to battle Knuckles to stalemate, find Espio when invisible with her hearing(and keep in mind Espio is trained as a ninja), trick Shadow and Eggman into working with them, and infiltrate some of the most highly advanced security areas.

Weaknesses:

However, while having no physical weaknesses, Rouge is not perfect. She was discovered by flying dog when infiltrating Prison Island and also discovered when taking the scepter of darkness. A stubborn attitude that has put her into more danger than needed. And while having a good history with manipulating people, she too has been manipulated by others.

But with the ability to rival Knuckles the Echidna, this can't be too bad.

Sly Cooper

Background:

Throughout history, there is no band of thieves quite as skilled and slick as the Cooper Clan. This band of thieves have existed since the ice age. One of their heirs was the young Sly Cooper, and his father, Conner Cooper. He learned about their great history and thieving skills. Life was good for this kid. Well, until the Fiendish Five broke in and murdered his father. Without any parents to take care of him, Sly found himself at an orphanage. Where he meet his two best friends. A strong hippo named Murray, and a genius turtle named Bentley. Together they raided the cookie jar, and like that their thieving days began. And then they found themselves in Paris, where they earned a target on their head.

Powers and Abilities:

Sly Cooper is very agile, and a master of stealth. But when that's not an option, he's more than prepared for combat. Especially with his cane. The cooper cane provides him with parkour abilities with a hook that can drag money or other items out without anyone noticing. It also makes for a good melee weapon. He can perform a drill dive, slide down poles, walks on wires, grind on rails, and a spire jump. He can also perceive time at a superhuman level. Allowing him to react faster than any normal person. All of this is thanks to his adrenaline. Or he can do the opposite and perceive time faster. But what really counts is the gadgets he possesses. Like an electric field that activates when rolling, an invisibility technique, an anti-gravity device to launch him out of pits, an explosive hat, replicas to duke enemies, and even the ability to freeze time. That's right. While this move takes a few seconds to use, its usefulness is incredible. Sly releases a flash of light that freezes everything around him, giving him the ability to recover from attacks or being overwhelmed. Though that charge-up time can be a problem. He's also a master manipulator. Especially on the ladies.

Feats:
Sly has pulled off impressive heists, defeated Clockwerk(the leader of the fiendish five) twice(with outside assistance of course), survived traveling through time, endured a fall from an aircraft after it traveled through time, escaped custody on numerous occasions, is strong enough to use a stone ball as a weapon, learned to slide on lasers, and defeated one of Connor's original members, Dr. M...kinda.

Weakness:

Although as impressive as Sly is, he has been captured before. His major victories often involved others to help him out. On top of that, he doesn't do so well in water. Without the appropriate gear, he's as good as gone.

But as the last heir to the Cooper Clan, there's a lot to love up to. And he sure did just that.

The Battle:

Alright the combatants are set and it's time to end this debate once and for all. It's time for a death battle.

In the starlit night of Paris, we see a banner with a chaos emerald being shown off at a museum. When we cut to the museum, we see Sly making his way through the guards. After taking them out effortlessly, he makes his way to the exhibit, where he then butts heads with Rouge. They quickly draw back and get ready for combat.

FIGHT!

They immediately rush for the gem and begin a constant clash for it. When Rouge tosses Sly over to a suit of armor she turns her back and immediately begins running. But Sly is one step ahead of her and uses the cane to snatch it away. When she makes it out, she then notices its disappearance. Then with a whistle grabbing her attention, Sly rests on top of the building with the jewel and runs off onto the rooftops of Paris. Rouge makes chase, as they cross from roof to roof, sliding poles, rails, cars, and street lights. They then begin sliding down a wall where Sly knocks Rouge down. She then begins climbing to get the emerald away. Sly places it in his hat and jumps away, where Rouge begins gliding to take it back. After getting a good grip, she takes the hat away. But instead of a gem, she instead finds a note. Which informs her of how she was duked. Sly rushes off as it explodes. Rouge, tired of this cat and mouse game, kicks the ground and makes the building start to collapse. Sly gets to safety where Rouge takes a bomb and throws it. But before it could land a hit on him, his adrenaline kicks in and gives him plenty of time to react. Knocking it out of the park. He slips into the shadows with his invisibility trick, but Rouge manages to locate him with her hearing and strikes him in the stomach. Landing some more devastating hits, she pushes him off the edge. Then proceeds to jump off after him. With a drill dive she begins falling swiftly. In an attempt to end this. But before anything else could happen, Sly freezes time. This allows him to slow his fall and recover fully. He begins climbing up and slams Rouge, with a note in her hand. He gets up fully as time is restored. Rouge is jerked down, lands on a balcony, onto a dumpster, and then on the ground. She looks at the note to see a message saying,"tick tick boom". She sees Sly wave good-bye, and then notices the bomb she threw earlier right next to her. And with all of a sudden, a huge explosion happens.

K.O.

Rouge's body parts are everywhere and the alleyway is a mess. While Sly regroups with his gang and makes the getaway.

Reasoning:

While Rouge had the edge in strength, speed, and formal training, Sly's slower methodical approach and superior arsenal bested her in the end. When it comes to brains, both could manipulate others to do their bidding. But Rouge's victims aren't that impressive. Shadow has a history of being manipulated, Eggman can just be given what he wants, and Knuckles is gullible to begin with. Along with that, Rouge has been manipulated herself. And with Sly's smooth moves, he could easily get ways around her. As Sly has been able to manipulate and escape smarter and better trained people before. With his adrenaline allowing him to perceive time slower, he could appropriately react to the given attack. His other gadgets could trick her like the dummy or explosive hats. And when your opponent can freeze time, superior speed and power won't get you far. But we can clearly see Sly's effect on women here. As he just blew Rouge away.

The winner is Sly Cooper