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Ninjas, one of the greatest warriors in history who use stealth and surprise to defeat their opponents. And these two animal ninjas are no exception. Espio, the ninja warrior of team chaotix. And Ash's greninja, the arguably most powerful pokemon on his 6th gen team. And it's my job to analyze their weapons, armor, strengths, and skills to see who would win...a death battle.
Espio
Background:
Not too long ago, the nefarious Dr. Eggman attempted world conquest once again. By making a mysterious island and using it to fulfill his latest plan. For some reason Sonic wouldn't arrive at the scene so Knuckles went in instead. And when he arrived he meet with a detective who came in to investigate as well. And he was Espio the Chameleon. After Metal Sonic attempted to capture him, Knuckles saved Espio and the two quickly teamed up. And they soon meet with other people. Vector the crocodile, Charmy Bee, Mighty the Armadillo, Ray the flying squirrel, and Heavy and Bomb the rebel robots. After this adventure came to a close, Vector, Espio, and Charmy made a detective agency. Named team chaotix.
Powers and Abilities
They're not the perfect detective agents ever, but they still pack their own unique abilities. Espio in particular is probably the most useful of the bunch. As not only does he pack the most detective skills, but also kicks ass in combat. Espio is fast and nimble as most ninjas are. Give him the chance and he will move from one place to the next without you noticing. He possesses the strength to chop robots without breaking a sweat, and even shatter small obstacles. He can grind on rails, perform great acrobatics, and target specific enemies with the homing attack. But his greatest asset is his ability to turn invisible. Unlike real life chameleons, Espio's is so good that it appears completely invisible to the naked eye. He also carries kunais and grappling hooks for easy surprise attacks. Or he can use his tongue like a grappling hook. But if that doesn't work, he can climb on any surface without any trouble at all. His training also allows him to create small whirlwinds to give him a chance to vanish. He also has a keen sense of the surrounding area. As he was able to detect team dark without seeing them and even see into the Time Eater's soul. Combine this with his mastery of ninjutsu, and Espio is a tough opponent.
Feats:
Espio can battle Knuckles to a standstill, battle Shadow Man, run 215 MPH, and can sneak into some of the most high tech areas.
Weaknesses:
However he isn't perfect. His invisibility is directly connected to his concentration, so if he's hit with a light or something it will subside. He's also a bit of a hothead, making dumb mistakes when angered. Like the time he lost to Bean The Dynamite.
However he is still a must have for any detective agency.
Greninja
Background:
In the 6th generation there are many cool and creative pokemon. Even possessing some impressive new abilities, like Mega Evolution, the fairy type, and of course...starters. In this region there are three types as usual, Fennekin the fire type fox, Chespin the grass type spiny nut...I guess, and my personal favorite...Froakie, the water type frog. One of which in particular hatched in a random pond, and lived with the other froakies. However because of his neglectful attitude of the others, it was considered a threat and was beaten by the froakie. He then was rescued and brought to Professor Sycamore as a starter for new trainers. Unfortunately Froakie was so disobedient and hard to handle that he was always returned. Until he meet Ash Ketchum, a boy from Pallet town who just entered the Kalos region. And of course, they managed to get along pretty well. And through their journey Froakie evolved. And then he evolved again, into the powerful and badass pokemon, Greninja.
Powers and Abilities:
Ash's Greninja is a powerful and fast pokemon. Using speed and acrobatics to help get the jump on opponents. With moves like Aerial Ace, for swift strikes. Cut, a move which can slice down trees, and pound. Where he can just slam the opponent with a powerful strike. Water Pulse is blast of water which has a 20% chance of confusion. If it feels like it needs help avoiding attacks, it can use double team to get the jump on opponents with many copies of itself, though they can't harm other pokemon, it still is good for surprise attacks. Bubble allows him to fire a barrage of bubbles at his opponent. It can even use its own move that only two pokemon including it can learn, Water Shuriken. Where he creates shurikens out of water and can fire up to five times. Or charge it up for a more devastating attack. He can use substitute to make a dummy for its opponent to strike, a dive attack in the air, create water pulse strong enough to launch him in the air, and mat block to launch opponents in the air, followed by slashing them constantly.
Feats:
Greninja was skilled enough to beat an Onyx as a Froakie, match up to hawlucha, defeat Sceptile(who has a type advantage), blocked a dragon claws from Mega Charizard X, can slice Pikachu's electro ball in half, won a race despite a late start(and Pikachu was there), shrugged off thunderbolt like it was nothing, and is actually smart enough to see past Team Rocket's disguises. Finally, someone with a brain.
Weaknesses:
Although as awesome as this sounds, like most pokemon his strategy is based on his owner. And so without him he's as unpredictable and wild as that of an untrained Greninja. And as he is a water and dark type he is weak to electricity, fighting, grass, bug, and fairy types.
But with those being his only limitations, Greninja may be one of Ash's greatest pokemon since Charizard.
The Battle:
This battle will take place in the woods with no prep time or knowledge of each other. And with that said, it's time for a death battle.
In the dark woods at night, Espio is meditating when he suddenly senses someone's presence. He gets up and then suddenly dodges an attack which slices the trees behind him into pieces. He looks and sees Greninja sitting on the tree branch. It turns around and then vanishes into the trees after launching itself up with water pulse. He then senses Greninja's cut attack incoming.
FIGHT!
Espio immediately reacts and launches Greninja back. But Greninja gets up like nothing happened and dashes forward with double team to throw off Espio, but he then sees the real one with his good sense of the environment and throws some kunai at Greninja. Greninja avoids them and counters the others he threw with water shuriken. It then charges up the attack and fires it, but Espio is quick enough to avoid it. We then zoom out and see trees being knocked over, and when we return we see them battling on the tree branches. Greninja tries to get him off guard but Espio uses his tongue to get farther away from the battle, so he could throw shurikens at Greninja. But Espio gets the jump and manages to hit Greninja. Followed by striking him with the kunai on a rope and pulls him in. But when he backs away the Greninja vanishes and reveals itself as a substitute. Espio then sees the real one coming at him, but it was too late. Greninja got a good grip and slams him with water pulse. When Espio gets up he is confused and can't see straight. He throws an attack but hits a rock instead. Greninja fires bubble at him which smashes him through stone. Espio lands near a tree and is confused no more. Greninja tries Aerial Ace but Espio counter attacks and gets Greninja in a lock. Followed by some more combos and punching him up a tree. Greninja launches himself with water pulse and avoids Espio with double team. Espio finds himself surrounded by the fakes of Greninja and then makes a small whirlwind to blow them off. But Greninja had substitute active and gets him knocked back. Greninja begins charging up his water shuriken, but Espio gets up and avoids the huge attack. He then vanishes into the woods. Greninja gives chase but can't find him anywhere. Espio then walks behind him and gets him with a kunai. Greninja can't see him, but Espio still manages to beat him down. When Greninja gets up he is striked with a shuriken, and then is launched in the air by the whirlwind. Espio climbs up the trees and kicks him down. Followed by smashing a rock into his way. Greninja is crushed by the giant boulder and Espio walks away.
K.O.
Espio goes back to what he was doing as Greninja's remains stay under the boulder.
Reasoning:
While Greninja possessed more variety and destructive capabilities, Espio outclassed him with his own advantages. For starters Greninja isn't very smart in strategy, while Espio is a detective. So he is capable of thinking outside of the box. And he could also keep up with Greninja's impressive speed, and had the durability to take all of Greninja's punishment. There's also the fact that most of Greninja's impressive victories were due to his trainer's assistance or his Ash-Greninja form. Which speaking of which, you're probably wondering why that wasn't here. Well it's because it can only be used with Ash's assistance. And while this is hard to prove, as Greninja can call upon at will in his battles, it's not impossible. As there is this fact. It is officially proven that Ash could potentially pass out from the transformation. So it is proven that it is still directly connected to Ash, regardless of bond. And with Espio's impressive camouflage, there was not much Greninja could do to prevent the inevitable. *sigh*, you did good Greninja, but you croaked.
The winner is Espio the chameleon.
