Still on very end of Day Fifteen:

The boulder is stuck. No, wait. I correct myself: I'M STUCK! Isis, Ra, Seht, anyone, help me! I told mother when I was little I was scared to go into my tomb to wait to be lead to the spirit world.

So, what happened? Got put in a teeny golden pyramid, and now I've been buried alive! Technically, buried dead...or...spiritly? Bakura says there is a Millennium Item nearby. Assume that he means one we haven't seen yet. At least, I hope he's seen the gigantic golden pyramid around Yugi's neck by now. (Know for fact that his evil alter-ego noticed it.) Now that I think about it, don't see how my 'home' could be any more obvious. Very embarrassing, really.

Am starting to whimper like a baby. Will stop writing and focus on acting calm. Must put up strong example for certain younger members of our party.

Ahem.

Quick! To the Millennium Item! (Trying to spark excitement in self and friends instead of nauseous closed-in feelings of dread.)



Day Sixteen:

Was tempted to put 'Day Who-Knows-Anymore-It-Feels-Like-Forever'. But didn't, as being sarcastic is well and good unless it might confuse even me someday. Pharaohs must keep track of days, months, years, and even minutes.

Anyway. Am having fun now! Yes, I'm dueling again, but now I'm on team with Joey.

Before hand, we walked...walked...walked...found no 'light at the end of the tunnel of doom'. But did find dueling arena!

And two ugly, hairless eliminators who speak in rhymes and have that annoying habit of finishing each other's sentences. Reminds me of priest I knew who acted 'cutesy' with his wife... "Deary, please would you-" "Pass the bread? Certainly, my snugglebums!"

"Don't you think Pharaoh is--" "Just gorgeous?" "Took the words right out of my mouth!" Tried to flatter me but should have said 'brilliant', 'omniscient', 'the most powerful leader Ra ever put on the earth'. You know, good solid facts, not...superficial crap. Naturally, cannot stand 'cutesy' couples/groups/individuals anymore.

Yugi keeps wanting to call eliminators 'Tweedle Dee and Tweedle Dum'. Must look into reference; feel stupid when not in-the-know.

Hey! They're guarding my way out! This means war!

Later...

Have given grudging respect to Joey. He sacrificed a card to the evil monster in the 'eliminators' maze. Have decided to call our team 'Team Dead Heads' because I'm a ghost, and Joey...well...you know.

In other news: Are winning!

Two Seconds later:

'Team Other Guys' just got shifty-eyed; think they're planning something. Also think their mother hated them. Found out they are named 'Para' and 'Dox'. And I thought my Egyptian name was bad. Must laugh at them and act superior.

Six seconds later:

Definitely planning something. Superior smugness not fazing them! Want to destroy them with a dragon, an ugly black one. Will combine Joey's dragon with my Summoned Skull. (Need more dead things in the room, as am beginning to feel lonely.)

Five minutes later:

Dragon plan failing, on account of stupid 'no flying cards allowed in maze field' rule. Also, enemy team has something very bad, very big, and very powerful, but it doesn't compare to Exodia. I don't know what their monster is called; wasn't paying attention, was too sick with worry over my Exodia cards lost somewhere at the bottom of ocean. Missing Exodia so bad, will now risk Dark Magician, as losing D.Magician should show Yugi fraction of how mad I am at him for letting someone touch Exodia.

Two seconds later:

EUREKA! THE DARK MAGICIAN! THAT'S IT!! I'LL TURN HIM INTO A DRAGON! Er, change his *place* with the dragon.

.......

Woooo! We're (almost) free! We won! Now all that's left is that stupid riddle, but something seems off with Joey's answer.

Will show off Pharaohnic intellect now. Will also use double-sided coin to trick them. Watch, and be amazed.

Hah! I certainly think they were all impressed. Dox and Para are angry, because I sort of cheated, (except it was their rules so not really) but TOO BAD! We're free, free, free! Must let Yugi take over, or will end up running ahead and leave kiddies to fend for themselves.