Day 1:
Ever woken up to a shipwide alarm, felt the entire ship shudder and then get into a cold sweat when the alarm changes to the abandon ship alert?
My name is Roger Costan and I am - well, was, a Grade 3 Engineer aboard the Aurora's Dream. Maintenance Engineer, mind you, not one of those Ivy League University be dammed FTL drive technicians or even one of those who managed the Dream's power plant. Most of my day was spent moving from problem to problem, fixing leaks or even replacing conduits. Not all that important in the grand scheme of things - well, unless you wanted to be able to breathe.
That was yesterday.
I don't know if someone missed a decimal place when doing the FTL calcs but the ship ended up performing an unscheduled exit out of warp. Luckily I managed to make it to a shuttle before the ship underwent unscheduled rapid disassembly - though the shuttle crashed on impact.
So time to list out my pros. I'm alive. The planet has a breathable atmosphere, or at least one that my suit can filter. A substantial amount of cargo made it in the shuttle as it was already loaded up- I think we were heading towards a stage two colony so there's lots of neat stuff that I can use as as assemblers, electrical miners and roboports, as well as enough solar panels and accumulators to setup a starting electrical grid.
There's enough minerals nearby that I can probably set up the basics. None of the exotic stuff I'll need to get off the planet though.
The bad news? I seem to be the only one who made it to the surface. My suit's onboard blueprint library is minimal and focused on burner based technologies. I'm also pretty sure from what I saw on the way down that there are a bunch of natives on the planet - some sort of insect analogue. Camera didn't stay on them long enough for me to get a really good look.
Day 1A
I've been hard at work so far - setting up the solar farm and then running power lines to the various ore deposits. It was lucky that I landed where I did - close to water, sources of coal, iron, copper and stone. There's even spots that my suit helpfully marked as suitable for crude oil drilling and 'planetary core drilling' locations. No doubt something to look at later. In addition there's a patch of uranium, though my suit's geiger counter started clicking the moment I got too close which promises to be fun to dig out and handle later.
I put a bunch of miners into place on a couple of the resource patches to churn through the soil for the resources that I can use right now, though I'm just outputting those resources into boxes for now, then manually moving things from one location to another. Personally I'm just glad that the suit's built in miniaturisation field is working as intended otherwise everything would take longer.
For now, its still a lot of moving from one resource node to another, pushing material into the furnaces and taking the smelted plates out, then distributing it around my 'factory', even if there's not much to it at the moment and its mostly manual.
Oh, get this for fun ..
Remember how I mentioned that my suit's internal library is minimal at the moment? Apparently the onboard computers on what's left of the shuttle have references all the way up to an intergalactic transceiver. Closest I've ever come is the one on the colony of Forest Feathers but it'd be too easy if I already had access to one. Instead I need to create tech cards and throw them into a lab for the computers to crunch through whatever research I've selected. It'll come up with new blueprints for me to construct that will take me further towards getting back to civilization.
Author's notes:
With a couple of thousand hours of Factorio play under my belt, I decided to tackle the combination of mods that are Space Exploration and Krastorio 2. These two mods turn what is typically a 8 hour game into something that'll last 3-400, so I have a bit of play to go.
Current intent is to update weekly
