Authors notes #1
So, this is my first story so go easy on me yall. I have seen many of this type of fic, but none really fit to my tastes, so I said fuck it, let's just make one.
This is a gamer fic…I know these get edgy, weird or just abandoned on any given random arc they choose *cough* wave *cough cough*, sorry just my dead fic alert disease acting up.
I apologise if my sense of humour or anything like that offends as that is not my intention.
BACK TO THE POINT. This gamer fic centres around 1 main protagonist and might have a ship I'm not sure at this point. I'm going to try and spice things up a bit here and not use konoha for this fic's main setting and instead kumo. This will have lots of non-canon techniques and what not for blood limits/techniques like black lightning, byakugan, etc.
The main protagonist of this fic is not just some random badass like daiki from "Systematic Shinobi" (holy fuck I love that fic) and was just some depressed kid that took his own life. The highest beings took pity on him and wanted to provide a world he would love so much more, his favourite manga Naruto.
Just from my thoughts and no notes I have thought of around 16 arcs encompassed by 3 overarching sagas. THIS IS SUBJECT TO CHANGE. The plot will not involve the main cast often but will be connected to a series of side characters like B, A (Third and Fourth), Omoi, Samui and Yugito.
Might make one of these notes occasionally, for progress on new chapters or my personal battle against the sin of sloth.
For the system itself
There are 8 main stats.
Strength (the user's raw power behind attacks not including chakra)
Vitality (The health and stamina contained in the player's body),
Chakra (The maximum capacity the user holds for chakra),
Chakra Control (CC) (The efficiency in which chakra is converted from stamina/chakra to techniques)
Luck (The chances of receiving rarer items from occasional lotteries and landing hits on vital points of the opponent's body)
Intelligence (The player's ability to make calculated and smart decisions under pressure and the ability to retain information)
Willpower (The player's ability to stand against any obstacle no matter how tall. This also improves the user's ability to exert their will over others in the form of KI (Killing Intent))
Charisma (The user's ability to persuade, convince and entertain others and applies a bonus to all reputation score gained (1 * charisma score added)
System Functions
Monthly lottery: A monthly event where the player can roll for certain items like techniques, scrolls, money, stats, clues for puzzles and even special quests.
Quests: The user will receive quests with exp and stat points as rewards. Rarely will titles be given for quests and usually are given for actions like 'Jinchuriki' which would be received after sealing one of the 10 bijuu inside of yourself or with the help of a partner.
Special quests: These quests are rarer than the regular and are issued by the system itself. An example of what could be a special quest is "Hunt down and kill Kisame Hoshigaki of the hidden mist" see how it says kill instead of defeat? These quests may have ramifications to the main story like Itachi pairing up with an OC or a non-canon rogue shinobi that may be boosted to fit S rank status. These quests will have far higher rewards than a normal quest which could include anywhere between a new bloodline to an entirely new system function like extra title slots, speaking of which let's get to them.
Titles: At the start of the story 1 can be equipped and changed instantly. You can win more slots through the lottery or through special quests. Titles give boosts to starts or experience gain at the cost of having restrictions for the boosts for example 'Bloodthirsty' may give +20% to all damage against opponents you intend to kill. Powerful talents may come with drawbacks like "Poisonous chakra" All chakra attacks can inflict a poison debuff on the enemy with the drawback being you can't exchange or give chakra without first purifying it which would take a long time.
Skill tree: This is a special function in that it bypasses all limits in terms of inworld logic like if the user picked up the sharingan perk at the cost of locking the entire byakugan skill tree. The skill tree requires skill points which are earned from special quests and secret quests hinted at throughout the user's daily life.
Raid quests: The last of my planned features is the raids. The user will be transported to a pocket dimension containing holograms of any people you have over 60 reputation score with. These holograms will help you fight the strengthened boss from the main story or side stories. For example, you make a good impression on the Raikage A and perform several acts of heroism for the village so you have 60 reputation score with him, you open the menu pick "Nagato" as your selected boss and you will be teleported to the battlefield. Once a raid is complete hours - seconds real time would have pass so 30 minutes means half a second. If you fail a raid you cannot retry for 1 month without using a raid ticket from the lottery.
More functions to add later
That's all for now folks. This is going to be a slow story and will contain a pre arc to describe and detail the events that lead up to his death. I really hope this turns out well and maybe I won't get flames haha…cya!
