The Journey

Time splits its soul.
The world once one, now two in the same.
The Acid Marsh where the Beeba lay
"How about a Beeba fruit?"
But even its scent cannot be coupled
by the power of the forging spirit.
Rainbow and Prism twirling essence into cold power.
The Manor, palace of the lord of old
hides secret, buried into despair.
The port, Termina, where fortunes good or bad
can be discussed with dragoon's glory.
The smooth texture of the elixir flashes to the
distant crash of elements freezing time and unleashing prophecy.
Those dead now alive, those alive now changed,
and those changed can never understand
the tragedy, the sorrow, the tear of the devourer in obsidian scales.
The two worlds, with one and a million paths lie in wait
to be conquered, explored, governed, or just mentioned.
For while destiny waits for the one who must be,
Fate has no time, gliding destruction to a future, but not to a now.
And the end...what end? What stop? What cease? What no?
There is only the what must, nature, power, and hope.
Because at times of great strife, it is all we have
to sleep the lazy day, and walk out anew, on the journey.