~Matt "Fox" Laskowski~
The C. Force Character Biographies.
(You can refer to these entries so you can understand my characters throughout the story.)
Member Name: Croto
Given Name: Croto
Species: Robot Class C1
Date of Creation: 05/02/1987
Creators: Dr. Jonathan Clay
Height: 4'4''
Weight: 97 lbs.
Locomotion: Hover Engine
Basic Information
Date of Entry: 06/26/1987
General Designation: C. Force Leader
Homeworld: Earth of the Sol System
Allies: Other C. Force Members
Rivals: The R. Force
Enemies: Varies
Defects: Coolant system defect
Weapon of Choice: Energy Cannon
Vehicle of Choice: The Thunderstar
Statistics
Strength: 75
IQ: 10,476 (uses 419.04)
Dexterity: 43
Stamina: Infinite
Avr. Accuracy: 75%
Avr. Flight Accuracy: N/A
Leadership Skills: 94
Puzzle-solving Skills: 63.99
Tactics: 83
Overall: 85
Member Bio
Shortly after the Original Four of the R. Force appeared on Earth,
Proto allowed Dr. Jonathan Clay to study his neural net, and analyze Proto's
schematics. Afterward, Clay built his own robot, which came out to be Croto,
the first robot with a hover-based locomotion system on Earth. Croto's
design seems to completely deviate from Proto's, but Clay used much of
the data from Proto's 'mind' when programming Croto. In an added note,
when Clay built Croto, he overlooked one minor flaw; the coolant system.
The system wasn't powerful enough to keep him from overheating whenever
he became angry, and whenever he would overheat, he would deactivate for
a while until it would be safe to reactivate again. After completion, Croto
met a future companion in Roter, another of the robots that had fallen
out of the mysterious blue portal.
In time, Proto, Tipe, Roller, and Gyro came together, and formed the
R. Force, with the goal of making the world a better place. Croto thought,
'They couldn't help the world alone…' This thought then rose to a speech.
"What if they're out doing something and somebody else needs help somewhere
else in some other place? There's only one solution for that! We can do
what they do! We can help the world! We can form our own-" It was at that
time that a self-guided street cleaner ran over him. Though Croto never
finished his 'speech,' Roter got the point, and realized that they never
had anything worthwhile to do in the first place. So in what seemed to
be a ditch effort to make the world a safer place, the two formed the C.
Force. They never understood what the 'C' would stand for, but they really
didn't care. However, this effort led Proto to believe that Croto was trying
to mock him, and the two groups, or at least their leaders, have been archrivals
ever since.
With Proto and Croto being the respective leaders of both teams, the
world could finally become a better place after all. However, Croto commonly
makes mistakes here and there, so it's still uncertain if we can reinforce
that statement…
Member Name: Roter
Given Name: N/A
Species: Robot Class G2
Date of Creation: ??/??/????
Creators: Unverifiable
Height: 6'6''
Weight: 195 lbs.
Locomotion: Wheels (Single-axle)
Basic Information
Date of Entry: 06/26/1987
General Designation: Head Technician
Homeworld: Unverifiable
Allies: Other C. Force Members
Rivals: Varies
Enemies: Varies
Defects: None
Weapon of Choice: Unknown
Vehicle of Choice: N/A
Statistics
Strength: 84
IQ: 550
Dexterity: 100
Stamina: Infinite
Avr. Accuracy: 90%
Avr. Flight Accuracy: N/A
Leadership Skills: 96
Puzzle-solving Skills: 93
Tactics: 90
Overall: 92
Member Bio
Suddenly, this robot spilled out of some blue gate in the middle of
a city. This has happened before. The same gate has appeared four times
earlier, leaving a robot each time. First was Proto, then Tipe, then Gyro,
then Roller, and a while later came Roter. Roter appeared just after Clay
finished his work on Croto. When the C. Force was formed, Proto and the
others didn't like the idea of Roter not being on their side. They all
had they same origin, and Roter just happens to resemble Gyro. Roter was
supposed to join up with their cause, not Croto's. Roter joined Croto because
fate decreed it… and Croto got to Roter first. Roter has been quite an
asset to the C. Force, serving as second-in-command, and as leader when
Croto isn't around. He's extremely intelligent, and is a good, yet somewhat
awkward fighter. He works mostly with firearm weaponry, or advanced technologies
that not many know how to use.
He builds his own little gadgets and things, which he eventually scraps
because they never had very practical uses. He can only use custom-made
ships constructed with cockpits specially-designed for his shape and body
size, which explains why he can't fly one-manned starships… Roter is extremely
useful during missions because he can give useful information and tips
about what to do and when. Though Roter is currently a C. Force member,
he's considering a future occupation change into the ranks of the R. Force…
Member Name: Jace Sentinel
Given Name: Jaceral Nuw Sentinel
Species: Homo Sapiens
Date of Birth: 06/23/1977
Parents Guardian: Unknown
Height: 5'11"'
Weight: 207 lbs.
Eye color Blue
Hair color Blonde
Locomotion: Bipedal movement
Basic Information
Date of Entry: 05/08/1989
General Designation: Missions Specialist
Homeworld: Earth
Allies: Varies
Rivals: Varies
Enemies: Varies
Ailments: None
Weapon of Choice: Specialized laser pistol
Vehicle of Choice: Aurora R/C/P
Statistics
Strength: 70
IQ: 99.99
Dexterity: 52
Stamina: 75
Avr. Accuracy: 94%
Avr. Flight Accuracy: 94%
Leadership Skills: 92
Puzzle-solving Skills: 85
Tactics: 95
Overall: 85
Member Bio
Jace came to the C. Force completely by accident. His brochure told
him that Earth was a vacation in itself, even if you worked there. He and
George, his long-time friend, had decided to take a vacation there so they
could get away from their stupid planet. They also decided to get there
by car, not Spacecruiser. When they finally began the descent down to Earth,
George got motion-sick at the wheel, and skipped along the atmosphere.
They later crashed into Foxton International Airport, right into the helicopter
landing. They survived (obviously), and realized that this was not the
vacation they were looking for. Since the both of them were now stranded
on the little blue-and-green orb, they needed work. Jace read up on another
brochure entailing the C. Force, threw caution to the wind, and decided
that it looked like a good place to work. He was right, in a way. On his
home planet, Jace was renowned for his marksmanship, especially with pistols
and such. He could use his skills to help out the C. Force, which was still
growing, and desperate for members.
Since he joined the C. Force, he's had much better luck, and has had
many successful missions… well, this is because he did most of the work
nearly all of the time. Following in his good friend's footstep, George
also enlisted, but provides absolutely no help whatsoever. Jace later realized
this vacation was worth it after all…
Member Name: George
Given Name: George
Species: Homo Sapiens
Date of Birth: 05/10/1977
Parents: Unknown
Height: 5'1"
Weight: 280 lbs.
Eye color Brown
Hair color Black
Locomotion: Bipedal movement
Basic Information
Date of Entry: 05/08/1989
General Designation: Comic relief; Cook
Homeworld: Unknown
Allies: Kirbo
Rivals: Varies
Enemies: Varies
Ailments: None
Weapon of Choice: None
Vehicle of Choice: None
Statistics
Strength: 20
IQ: Varies
Dexterity: 17
Stamina: 2.483632905
Avr. Accuracy: Um…
Avr. Flight Accuracy: N/A
Leadership Skills: 53
Puzzle-solving Skills: 18
Tactics: 20
Overall: Somewhere below 60
Member Bio
…Dictionary listing; see Useless, page 1019…
George is the C. Force's cook. He's a self-proclaimed master, but no
one else can say they share the same notion. He can cook just fine, but
the end result ends up tasting so bad that it ends up in the food disposal.
The disposals don't agree with George's cooking, either. George isn't really
well-known for anything, except winning numerous pie- and other assorted
food-eating contests.
George came with his life-long friend Jace on their vacation to Earth. Something went wrong around the outer atmosphere. George is very susceptible to motion-sickness. He usually doesn't survive turbulence, no matter how few seconds it lasts. While driving, a meteorite-dust storm rattled them up pretty good. The dust created massive turbulence. George passed out behind the wheel. After crashing into Foxton International, George and Jace wandered around for a while, searching for ways to earn money so they could get back home. Luckily for the both of them, passing policemen and women never attributed the glazed look in George's eyes with being drunk. Eventually, the two of them found a job at a little organization called the C. Force. The few members it had were rather skeptical about inducting George, but they let him in anyway. Everyone's still skeptical about letting him handle anything, because his skills, or lack thereof, will obviously incline him to mess things up.
Is George a cook? Is George actually good at anything? Does he even
have any friends? The answer to all three would be none other than…
Member Name: 008 'Crabby'
Given Name: 008
Species: Compact Robot Class R1
Date of Creation: ??/??/????
Creators: Roter
Height: 5''
Weight: 4 lbs.
Locomotion: Hexapedal movement
Basic Information
Date of Entry: 04/17/1993
General Designation: Covert Ops Specialist
Homeworld: Earth of the Sol System
Allies: Varies
Rivals: The big, big world out there…
Enemies: Varies
Defects: Looks like a crab
Weapon of Choice: Self
Vehicle of Choice: Self
Statistics
Strength: Unknown
IQ: 334
Dexterity: Unknown
Stamina: Unknown
Avr. Accuracy: 92%
Avr. Flight Accuracy: N/A
Leadership Skills: 92
Puzzle-solving Skills: 94
Tactics: 100, if he were bigger
Overall: Pretty good, we think
Member Bio
008 is a master at covert ops. Most say that there are those better
than him at covert ops, but you don't get much better, unless you're the
size of a small lobster… or in his case, a crab. 008 was built and designed
by Roter to test how well he could make his own little droid. Only after
he was built did Roter discover that 008 looked very much like a crab.
Roter built him crab-sized so he could fit into small spaces, making the
comparison even more obvious. While Croto criticized the design, Roter
simply shrugged and said that is was originally a useful design. He explained
to Croto that the special design would allow the tiny droid to walk sideways,
fit into tight spaces, and even walk on walls and ceilings.
008 usually doesn't come on any missions. He's usually not found around
the HQ, either. But when he does come on missions, he ends up becoming
very useful. He can record video and audio, even movies if he wanted to.
His memory allows him to store around 35 gigabytes of video and audio,
which converts to somewhere around 9 to 10 hours worth of footage. He doesn't
have any heavy artillery; his size and maneuverability keep him safe enough.
008 is a strange little robot, and will probably remain the same way
until the ends of time. But, just one final warning to everyone; never,
repeat, never call him 'Crabby.'
Member Name: Jessie Donsnow
Given Name: Jessica Merane Donsnow
Species: Homo sapiens
Date of Birth: 10/01/1981
Parents: Aerin + Aaron Donsnow
Height: 5'9''
Eye color Dark Green
Hair color Dark Brown
Weight: 138 lbs.
Locomotion: Bipedal movement
Basic Information
Date of Entry: 06/10/1996
General Designation: Field Expert
Homeworld: Rith Espa
Allies: Varies
Rivals: Varies
Enemies: Janie Goodfellow
Ailments: None
Weapon of Choice: Plasma Relay Rifle
Vehicle of Choice: X-53 Storm
Statistics
Strength: 100
IQ: 97
Dexterity: 90
Stamina: 97
Avr. Accuracy: 88%
Avr. Flight Accuracy: 94%
Leadership Skills: 74
Puzzle-solving Skills: 80
Tactics: 100
Overall: 90
Member Bio
Jessica, rather Jessie as she prefers to be called, had the hardest
life growing up. Her parents abandoned her when she was only 4. She was
forced to live a homeless life for nearly 11 years before being rescued.
It's nearly impossible for someone to live that long on the streets, on
his or her own, with no care whatsoever. But she did. How she did it exactly
remains a mystery.
Croto came up with the idea of letting someone random join the C. Force.
The concept that this person would be a girl, on the other hand, didn't
hit him until much later. Jace received a package that contained a brief
letter, a photo, and, on the unusual side, a crystal necklace. A quartz
necklace, to be exact. The letter was about Jessie, and the photo was of
Jessie, but no one could really figure out what the necklace was for. Jace
showed the letter to everyone else, to see if anyone else would accept
her as a prospective member. Everyone agreed; she'd make a fine candidate.
Jace showed the photo of Jessie to Croto. Croto was the first to note that
this prospective member was rather young, and of the feminine persuasion.
It's not that he had a problem with it; it was just something new, and
really, really unexpected. As a matter of fact, it was so unexpected, that
he sent George and Jace out to find her. Her address was inscribed on the
back of the photo: 184 West Main St., Sector 5 of Carmadagas City, Dellat
of the Sepan System. It took a while, but Jace and George eventually found
the house she supposedly lived at. Mustering up as much tact as they could,
they did what most people would do, and knocked on the door. Unfortunately,
they didn't find Jessie. Fortunately, they found someone who was a good
link to Jessie, that being her sister, Jennifer (Jenna) Donsnow. Unfortunately,
she didn't know a thing about Jessie. Meeting Jenna wasn't at all an easy
experience, either. Jenna gave this argument to Jace; It was now 1996.
Jessie was born in 1981, and Jenna was born in 1983. Jessie was abandoned
when she was 3 years old, in 1984. Though Jenna was born before Jessie
was kicked out, she was too young to remember her sister.
Jenna obviously didn't believe the story. Her side of the argument
was, "How could I have a sister when my parents never told me about her,
there are no photos of her around the house, and the simple fact that there's
no evidence that she even exists?" Jace proved his side of the case by
showing Jenna the photo he had of Jessie. Jenna believed him a little,
but not because of the photo. She believed them because she learned they
were from the C. Force.
After searching the city directory for the name 'Jessica Donsnow,'
they found out that she actually did exist. The photo of Jessie that Jace
and George had was a true picture of her, because it matched the picture
in the city directory. This really got Jenna convinced. The three of them
started a city-wide search for Jessie, which lasted for two days, when
they found her in a makeshift camp under a bridge that hung over the river
a small distance away from Jenna's home. She was sleeping. Jace tried waking
her up, but received a rather strong punch to the stomach, courtesy of
Jessie. She punched Jace so hard that his gun fell out of its holster.
Jessie, for her own self-defense, grabbed the gun. Jenna quickly helped
Jace up, so Jessie, still in self-defense, aimed at Jenna. But, thanks
to a distraction caused by a sudden run-by theft by one of Jessie's long-time
rivals/enemies, Jace was able to snatch his gun back from her. She was
obviously not too good at handling a gun. After chasing down the thief,
and having a brief run-in with Rank Archer and Dave Stiles of the R.T.A.'s,
the four of them discussed memories, and the reasons Jace and George were
trying to track her down. Jessie said she could remember when Jenna was
only a year old before getting kicked out. Jace and George explained to
Jessie why they were searching for her, and why it was important for her
to come back with them. She had two choices; stay on Dellat and remain
homeless, or come to the C. Force HQ back on Earth with George and Jace,
where she would have food, drink, shelter, perhaps a bank account, and
maybe even friends.
She obviously chose the second option.
Jessie went 'home' with Jace and George to the C. Force HQ, received
training, and became the first official female member in 1996.
The man who sent that mysterious letter to the C. Force HQ remains
a mystery to this day.
The necklace that was included in the letter was for Jessie. It was
a single gem on a green cord. The gemstone itself was a purple quartz cut
to the shape of a strange diamond. There was something special about this
quartz though; it was actually one of the rare 'Magic Quartz' stones. The
Magic Quartz stones are colored quartzes from ages past, each kind holding
a special elemental power.
Purple: Energy/Electricity
Red: Fire
Blue: Water/Ice/Crystal
Yellow: Earth/Ground
White: Air/Psychic
The powers contained within the Magic Quartz stones are ancient ones,
the stones themselves developed by the Rith, a long-dead society from Rith
Espa. Jessie was fortunate enough to be able to use these forgotten powers,
but she had not known that she had them in the first place. In fact, no
one knew.
Except for the silent observer himself, Tipe. He had known it the day
she was born. It had been something he hadn't felt in years; a nagging
feeling that there was someone really special out there. He watched as
she was booted out of her house at three, but he did nothing about it.
Her time would come; all he had to do was wait for the right moment to
set the gears in motion. The opportunity to act came when Croto began his
search for a new member. All he did was send a package containing a letter,
a picture, and a specially-made Magic Quartz. The story went on from there.
Scientists know that the stones contain special powers, but they lack
the knowledge of how to use them. Jessie was lucky enough to have the powers
that enabled her to use the Magic Quartz stones. Females were rarely able
to obtain that power, never mind be born with it. Her powers have aided
the C. Force in many a tough time, and have so much potential that she
could save the world someday.
Around the HQ, Jessie is generally nice, and like any normal person.
She holds nothing against anyone there, and no one there holds anything
against her. During missions, she's the best to have on your side, even
during surprise attacks. With her combination of hand-to-hand fighting
and magic techniques, there should be no ways she can lose.
In the beginning, Croto was skeptical about letting Jessie join, but
now he regrets saying that, and hopes that she will never hand in her resignation
slip.
Member Name: Jenna Donsnow
Given Name: Jennifer Melane Donsnow
Species: Homo sapiens
Date of Birth: ??/??/1984
Parents/Guardian: Aerin + Aaron Donsnow
>After Parents Death:
Jason Davern w/parents
Height: 5'5''
Weight: 98 lbs.
Eye color Very light Blue
Hair color Pure Black
Locomotion: Bipedal movement
Basic Information
Date of Entry: 06/10/1996
General Designation: Basic Sciences Expert
Homeworld: Dellalt of the Sepan System
Allies: Varies
Rivals: Varies
Enemies: Varies
Ailments: None
Weapon of Choice: Auto-Aim Laser Pistol
Vehicle of Choice: Aurora R/C/P
Statistics
Strength: 62
IQ: 500
Dexterity: 100
Stamina: 73
Avr. Accuracy: 75%
Avr. Flight Accuracy: 82%
Leadership Skills: 92
Puzzle-solving Skills: 100
Tactics: 70
Overall: 91
Member Bio
Jenna, as you already know, is Jessie's sister. Her history remains
shrouded in mystery (except, once again, to Tipe, he being the silent observer
he is). He parents first lived on Rith Espa with Jessie. Rith Espa was
once home to its own culture. There were two main factions to the population;
Those of the House and Home, and Those of the Stone. Overall, the Rith
were a peaceful people, and saw no reason to go to war with anyone. But,
then a war came to them. The dreaded day when a malevolent force would
come to their planet, craving what the Rith had. They wrought havoc. Most
of the Rith cities were left in ruins, as was the culture itself. Everyone
'disappeared' off the face of the planet. Fortunately, someone warned Jessie's
parents of a bad omen brewing, and they left three days before the war.
The Donsnow family went to Dellat, of the Sepan System. Rith Espa itself
was left intact. Over a period of time, people from other planets came
to Rith Espa, and repopulated.
A few months later, Jenna was born. Her parents, following a harsh
Rith practice that stated that a suffering family should 'forget' their
oldest child if another is born, abandoned Jessie. They raised Jenna as
a single child. She never knew she had a sister. There was no evidence
in her house of Jessie's existence. Jenna's parents didn't want her to
think of them as bad parents, so they tried as best they could to remove
any records of her from their home and the city directory. The Donsnows
would never learn what had become of Jessie.
As Jenna got older, her intellect skyrocketed, and was perhaps the
only person who got straight A+'s in school. On her 10th birthday, her
father gave her a crystal pendant, and her mother gave her a gold bracelet.
Needless to say, both have major sentimental value, and wouldn't be traded
for anything (sans total global annihilation and other worst-case scenarios).
A few weeks afterward, the Donsnows left Jenna in the care of a family
friend, and went on a week-long cruise celebrating their anniversary. They
never came back. A compartment on E-Deck exploded so badly that the ship
was blown in half. It sank not more than a half-hour later. It is uncertain
if the Donsnows survived, and, even if, the search was not conducted until
someone noticed that the ship was extremely late. Two minutes after this
discovery, the news was sent all over Dellat. What was Jenna to do now?
She didn't know if her parents were dead or alive, she didn't know she
had a sister (not that it would've made much of a difference), and the
concept that she might be a Rith stuck in her mind. All the answers she
needed or wanted would come to her. It would just take time.
Until that time, she lived life on her own. Her best friend, Jason
Davern, whom she had met at school when she accidentally slammed her locker
door into his face, gave her a bit of help. Jenna was welcome to stay with
him and his parents until something came up. She moved out of her old home,
but would return from time to time, either to simply think about life,
or to work on scientific experiments. Thankfully, that house had become
her property and not that of the city's when her parents disappeared, so
no one really minded when she blew out a wall or completely wrecked something.
However, blowing out walls would lead to a rather odd experience later
in life.
Two-and-a-half years later, she came to her house, only to find that someone had broken in. Well, it can't really be called 'breaking in,' because the person had come in through a pre-existing hole in a wall. When she saw a man rummaging through boxes of old pictures and desk drawers, she became frightened, but her curiosity rooted her to the spot she stood. Clutching her pendant, she asked the basic 'Who are you?' question. The man had a gruff five-'o-clock shadow, short gray hair, and a strange glazed-over look in his eyes. By looking at his face, she thought the man was an old derelict. His attire said otherwise. The man was wearing a black business jacket, black slacks, black loafers, a gray button-up under the business jacket, and black leather gloves. In actuality, the man had been heavily drugged, abducted from Earth, and sent out to find somebody. But Jenna didn't know that. Somehow, he could tell just by looking at her that she was of Rith. He asked if she was Rith, but she had no idea what he was talking about. He then grabbed her by the shoulders and proceeded to shake her about, asking where 'it' was. This frightened Jenna so much, that she ran for her life. She didn't know what the 'it' was that he was searching for, but it was presumably some Rith artifact or talisman that held some hidden power. When the local authorities finally arrived to investigate, the man was nowhere to be found. She didn't go back to her house for a week after that.
Six months later, another unexpected occurrence found its way to Jenna's
doorstep. Jace and George had come by, looking for someone whom they claimed
was her sister. (The story about Jenna looking for Jessie is explained
in Jessie's bio; paragraphs 3-5.)
During their search for Jessie, Jenna, Jace, and George became good
friends. Their search took quite a few days… but it was well worth it.
After finding Jessie, Jenna stayed on Dellat while Jace and George took
Jessie back to the C. Force HQ. She did this in order to put the finishing
touches on a new teleporter. Three days afterward, she told Jason that
she would be leaving for Earth. They had a brief good-bye, and she jumped
into her newly-finished teleporter…
She reappeared in Croto's backyard merely a few seconds later… unconscious.
Jace and Roter quickly attended to her, bringing her inside. She found
out the cause of her unconsciousness after she gained it back. In order
for the teleporter to work correctly, it must had two elements; a deliver
pod, and a receive pod. It had taken two days for the receive pod to travel
from Dellat to Earth, and, traveling at those speeds, something was bound
to get stuck in there. That something was a single piece of dust. This
single piece of dust damaged a system, and resulted in Jenna's unconsciousness.
She was revived within hours.
A humungous bash was held for the sisters. They were both the first female members, and the youngest to join up (you've got Fox, Jace, and George to compete with in the age department; Mervin's a no-contest). Jessie and Jenna Donsnow officially joined on July 10th of 1996. Ever since, the C. Force has really been different. While Jessie usually goes out on every mission, Jenna stays at the HQ and does other things that could be of help later. Jenna only goes on missions where someone of her superior intellect is needed, and Roter's busy somewhere else.
One day, Jessie came up with the idea that if she could use Magic Quartz (refer to Jessie's bio for details), then maybe Jenna could too. Out in the backyard of the C. Force HQ, she gave Jenna the quartz, explained her idea, instructed her on usage, then backed away some 20-odd feet. Jenna gave it a shot… And it didn't work. But there was some strange interaction between Jessie's quartz and Jenna's crystal, but neither of them noticed. The reaction turned the crystal into a conduit for Jenna's concentration. That jump-started the Rith power hidden inside her; had this not happened, it would've taken Jenna years to learn how to use her hidden talents. Her powers are generally the opposite of Jessie's; she has the ability to heal and revive things, one of the powers that the Rith were notorious for. At this point, she learns that she is of the Rith. Though Jenna denies it, she does show signs that she is of the Rith. She 'knows' she can't be, and if she admitted it, the media would be all over her like flies on an uncooked steak left in the sun for too long. She would be one of the only true Rith left in the known universe. No one else knows she is Rith (save Tipe), not even Jessie. Jenna plans to keep it this way.
Around the C. Force HQ, Jenna is a fun person to. She's kind, understanding, and very trustworthy. Everyone there knows that she's the best one to confide in… One day, she decided to take on the daunting and near-impossible task of making Kathryn and Ceige friends, but not rivals. She has failed at all attempts thus far. Plus, she knows that Kathryn wants to be human. But, despite all of this, she wishes she could talk to someone she could really relate to. Someone like Jason, whom she has strong feelings for but would never admit to, or her parents, whom she wonders if she will ever see again.
Jenna likes to be known as an innovator. And, even if most of
her creations don't work or are useless, she still makes a good friend…
Member Name: Kathryn Desmond
Given Name: Kathryn Nienna Desmond
Species: Android Class C2
Date of Creation: ??/??/1990
Creators: Dr. Jonathan Clay
Height: 5'10''
Weight: 165 lbs.
Eye color Turquoise
Hair color Purple
Locomotion: Bipedal movement
Basic Information
Date of Entry: 08/20/1996
General Designation: General Expert
Homeworld: Earth of the Sol System
Allies: Varies
Rivals: Ceige Blackferne
Enemies: Varies
Defects: Bright purple hair;
Emotion matrix can overload easily
Weapon of Choice: Anything that suits
her mood
Vehicle of Choice: R-850 Scout Vehicle
Statistics
Strength: 100
IQ: 200
Dexterity: 100
Stamina: 95
Avr. Accuracy: 82%
Avr. Flight Accuracy: 93%
Leadership Skills: 99
Puzzle-solving Skills: 94
Tactics: 100
Overall: 99.9
Member Bio
Dr. Jonathan Clay was going to attempt something no other present robotics
scientists deemed possible; an android. Robots, droids, other simple machines…
they had all been done before. Clay had become nonplussed with the lack
of advance, so he gathered the most sophisticated and precise equipment
in the world. He would need all of this because an android could speak,
act, resemble, and generally seem like a human. He wanted to make an android
so well-built that any average joe and jill could walk by it without ever
realizing it wasn't human. He got to work right away.
Thousands of miles away, a terrorist group was monitoring Clay via
PC. They had gotten wind of his plans because one of their spies had eavesdropped
on one of the conversations he usually had with his friends during their
end-of-the-week rendezvous at Proto's private bar and grill. Proto also
took interest in this little project of Clay's, but he didn't watch him
to the extent these terrorists did. It took a year for Clay to merely finish
the schematics… but the documents were stolen from his computer, and every
back-up he had was destroyed (a genius can make and lose anything; a smart
genius either makes back-ups or gets insurance) by the group. After that,
Clay went into a long depression, having lost his work towards 'a perfect
machine.' He knew he could give it another shot later, but it would be
a long later… Poor old Dr. Clay had no idea that the terrorists were revising
his precious masterwork. After extensive study, the group learned that
the android was designed to look like a early twenty-something-old girl.
But, to them, that was no fun. So they changed the schematics as they liked.
The physical appearance would remain the same, but they would turn her
into a one-person army. They redesigned her into a weapon. She could easily
perform acrobatic feats, attack and/or kill anything on command, and slip
into a heavily-guarded area virtually undetected. They built her 'better'
than Clay ever could have, in their opinion.
The terrorists only built one android, due to lack of funding and parts.
She was built with four laser cannons, two ion cannons, and one mini-missile
launcher. She was given purple hair, a 6' stature, and several modes of
radar and targeting. These terrorists used her in several attacks on suburban
areas and top-secret government bases. Clay would have detested the fact
that his masterwork was being used in this manner, but, had he known all
of what they had done to his creation, the good doctor would've been laughing
every step of the way. The terrorists had completely forgotten about her
emotional system. They had mastered hiding weaponry,
but he was a psychology major. With the way he designed his android to
think, he would've known what was bound to happen. She has the power to
be compassionate, kind, and self-relying, so she could make her own cyber-'life'
decisions. After initially making her and teaching her never to go against
them, they mistreated her badly. After each mission, Kathryn found she
was developing an ever-increasing hatred for the terrorists. She eventually
came to learn that their acts were for the wrong cause, and they were forcing
her to do wrong things. So, by her own will, she got up and ran.
The terrorists never made any attempt to recapture her, and they never
built another one. This was so for multiple reasons; One, if they tried,
she would shoot them to pieces, then to ashes. Two, if they did succeed
in recapturing her, none of them knew the complicated C-language Clay had
used in programming his ultimate creation. Three, they had not been as
smart as Clay when it came to getting insurance; they didn't install a
failsafe. Four, they simply weren't ready for an android, nor was the rest
of the world, especially one like Kathryn.
Kathryn came unto the world on her own now. Of course, she had no family,
no friends, and no one she could turn to if she needed help. No one outside
the terrorist group knew who she was, and certainly no one else knew that
she was an android. She was alone in the world, being the world's only
'living' android. She spent a long time wandering the streets of random
towns and cities, wondering exactly what she should do… But, like Jenna,
the answers she needed or wanted would come in time. During that time,
she became a free-lance bounty hunter. Her incredible skills and stealth
indicated that she would easily make the cut, but upon seeing her, people
would often question their own sanity for hiring a 22-year-old girl. She
aided in the raids of weapon stockhouses and the captures of hundreds of
convicted criminals. At one point, she stole a wad of money from her former
'owners', and, together with some of the funds she already had, bought
a ship. It was her own one-person fighter called 'The Aurora.' It was fast,
nimble, and strong, with a metallic blue color with areas of black and
white
(somewhat similar to an Arwing Jetfighter). She instantly grew to love
her ship, flying to many planets around the Milky Way Galaxy, and capturing
numerous criminals and terrorists. Kathryn's experience grew, and as that
grew, so did the bounties she collected.
Then came a chance she had been waiting for, for a long time. She was
hired to capture the terrorist group that had created her in the first
place and destroy their base of operations. They had been wise enough to
move after Kathryn had escaped, and she had been waiting for them to pop
up again. She, along with several other mercenaries (among them Nomi Eve,
Valandil Warreck, and Greyson Black) gladly undertook the 'mission' to
settle the missing score she had with them. But by the time they got to
the base, it was already under attack. It was a group the terrorists had
warned her about early on. They were called 'The C. Force.' She had also
been told to stay away from their rival group, 'The R. Force.' When she
was still a part of their little group, they had taught her that 'Both
of these groups are powerful enough to destroy you on sight, on their whim…
You aren't on their side, so they can and will gladly destroy people like
us.' They had taught her this long before she could grasp the difference
between good and evil, and their explanation made the two groups seem evil
themselves. But their true cause was to make the Universe a safer place…
To do that, they needed to get rid of terrorists like she had once been,
or at least try and change their ideologies. So, seeing as how the enemy
of an enemy is a friend, she, along with the band of mercenaries, destroyed
the base from the inside while the C. Force destroyed it from the outside…
and later, she became a member herself.
Kathryn loves working in the C. Force. They give her the freedom to
make the Universe a safer place for everyone… and still get her pay. She
has also enhanced the C. Force in many ways. With her abilities and all,
it seemed right that she joined.
Kathryn doesn't seem to have defects of any sort… for the most part,
anyways. Her powerful emotion system has a tendency to overcome her at
times of extreme anger, frustration, exhaustion, or stress. When that does
happen, steer clear; there's no telling what she could do.
Kathryn gets along well with all of the other members. Except Ceige.
They have a love-hate relationship. The two of them can either beat the
living daylights out of each other in a fistfight, or talk for hours without
a single argument. No one really knows why they hate each other 210%… It's
just one of the mysterious ways nature works in… in Ceige's case, anyways.
She can execute missions to perfection, fight nearly anything and win…
most of the time, and she can make a pretty good friend when you get to
know her. Her skills and abilities allow her to aid the fight to make the
Universe a safer place.
If only Dr. Clay knew. He would be so proud of his… daughter…
Member Name: Ceige Blackferne
Given Name: Ceige Tiberion Blackferne
Species: Homo sapiens
Date of Birth: 05/29/2176
Parents: Reyna + Scorpius Blackferne VI
Height: 6'6''
Weight: 212 lbs.
Eye color Brown
Hair color Dark Brown
Locomotion: Bipedal movement
Basic Information
Date of Entry: 05/06/1997
General Designation: General Expert
Homeworld: Earth of the Sol System
Allies: Varies
Rivals: Kathryn Desmond
Enemies: Varies
Ailments: Mild arrogance
Weapon of Choice: Disruptor Rifle
Vehicle of Choice: A-K Interlocker
Statistics
Strength: 95
IQ: 100
Dexterity: 75
Stamina: 86
Avr. Accuracy: 82%
Avr. Flight Accuracy: 82%
Leadership Skills: 88
Puzzle-solving Skills: 90.12
Tactics: 89
Overall: 83
Member Bio
Scorpius Blackferne III had ventured to the cave of one of the mythical
Timegurus to learn something that could prove useful in the future. He
was never told about something great he would accomplish. Instead, he was
told something great about his grandson…
Ceige Blackferne grew up as a poor boy in rich boy's surroundings. If
he had wanted, he could have his parents buy him the latest hovercraft
or the best in virtual reality technology. But Ceige always felt he had
to earn what was handed to him. In school, he was an overachiever, constantly
trying to make impossible deadlines and goals that no person of a higher
caliber could possibly make. That would be a good reason he was forced
to stay back in high school. He would sometimes make these impossible deadlines,
but usually, he, well, didn't. His parents told him that he could have
anything he wanted, but Ceige only took up their offers when he really
needed the help. His friend, wiz hacker and notorious underachiever Sidious
Calhoun (always, always Sid for short) always berated Ceige for not seizing
these marvelous opportunities, but his parents had barely ever let him
earn anything in his life. But, soon enough, he dropped his overachiever
shtick, and became a devil-may-care, opportunistic freeloader. But he never
ever attempted to leech off anybody else, unless it served a purpose.
One day, while examining the cool boots his grandpa had made him before
finally taking that permanent trip to Cancun, Ceige found a hidden compartment.
It contained a piece of paper with a date, a numerical sequence, and surprisingly,
the name of a long-obsolete lottery. It had a map of some building, but
Ceige wasn't sure what it was for. So he called Sid over. After a few minutes
of investigating the map, Sid realized exactly what it was. It was a map
to an old storage building; A storage building over a century-and-a-half
old. A storage building owned by the ancient protectors of the galaxy,
the R. Force. That certain storage building housed the first-ever Viper
Model III Fighter Craft. Model III's were capable of traveling through
time. Ceige and Sid pieced together what to do from there.
Ceige was to break into the storehouse, evade the roving Cambots and
Brigands, find the Viper Model III, hotwire it, then blast to the past,
where he'd enter the lottery. He'd put his winnings in a savings account,
where it would sit and build up for over 170 years. Ceige would come back,
and both he and Sid would live the lives of rich men. And Ceige would've
earned it.
Everything went exactly according to plan. Except that Ceige walked
directly into a Cambot's line of sight in a moment of cockiness. Ceige
was forced to quickly hotwire the Model III, blast his way through the
building, and fly out of there as fast as he could. He came pretty close
to making it, until Protocol came after him in a Viper Model IV. Those
are notoriously fast, and gratuitously strong. After a brief dogfight,
which Ceige came close to losing, the Model III slipped into the past through
a gateway. Protocol couldn't necessarily follow him, but he could shoot
a few mini-missiles after him. Some 170-odd years in the past, a gateway
opens a few hundred meters above solid ground. Ceige, riding the Model
III, spits out of it. He thought he was scott-free, but nooooo. Four missiles
came right after him, and blew up the Model III pretty good. Surprisingly,
Ceige survived the crash (it wasn't an instant descent; it was more like
a speeding-airplane-about-to-make-an-emergency-landing descent that carved
a large swath of destruction into the ground). He was brought to the hospital
for his minor injuries, then to a mental ward after he began to say things
like, "170 years into the past, and this is the best treatment you can
give me?!"
But there were those who did believe in his story once it got out to
the press. Croto, being one of those to watch the news in his spare time,
heard of it, and decided to find this 'maniac claiming he was from the
distant future.' Proto also heard that the wreckage he left looked mysteriously
like a Viper Model I, and also went to find him. But Croto got to him first.
Croto made Ceige an offer; he'd join the C. force in return for his release.
Ceige took it.
After joining, Ceige buddied up with most of the C. Force members,
except Kathryn. They just really didn't hit it off too well. Other than
when he's fighting with or trying to annoy and/or spite Kathryn (or
vice versa), he's a nice guy. Why they don't like each other, no one may
ever know…
Member Name: Balin
Alonso
Given Name: Balin Alonso
Species: Homo sapiens
Date of Birth: (Can't be defined; outdated calendar)
Parents: Unknown
Height: 6'5''
Weight: 203 lbs.
Eye color Brown
Hair color Dark Brown
Locomotion: Bipedal movement
Basic Information
Date of Entry: 01/01/1998
General Designation: Master Swordsman
Homeworld: Earth of the Sol System
Allies: Varies
Rivals: Varies
Enemies: Varies
Ailments: Extreme jetlag (off by a few millennia)
Weapon of Choice: Two-Handed Longsword
Vehicle of Choice: Horse
Statistics
Strength: 93.5
IQ: 97
Dexterity: 99
Stamina: 92
Avr. Accuracy: 100% (w/auto-aim)
Avr. Flight Accuracy: Not good
Leadership Skills: 92
Puzzle-solving Skills: 80-90
Tactics: 100
Overall: 93
Member Bio
Balin lived a moderately normal life in medieval Europe. As a boy,
he grew up working at his father's farm. When he became a teen, he served
as his uncle's page, later becoming his squire. Once he became twenty-five
or so, he was knighted, and roamed the countryside, enlisting his knightly
and chivalrous services to others for moderate pay, rescuing damsels or
caravans from bandits or hordes, and basically riding around on horseback
or walking on foot for the next several years. He was one of the only knights
who truly held up the code of chivalry, taking the example of his good
uncle.
At that time, every town had a legendary hero, who would come home
about every other month or year with stories of slaying dragons or hunting
down evil warlocks. Balin was not one of these heroes, but he was eager
to follow in the footsteps of the mythical heroes. (There really weren't
any dragons, and very few warlocks, so, from a modern standpoint, one must
realize that these 'heroes' were just making these stories up.) One day,
just out of the blue, his chance to be a hero came. He was staying at an
unknown town's inn, and a griffin flew overhead. It was being quickly pursued
by several heavily-armored and somewhat singed knights on horseback. Balin
wanted to know what was going on, but none of the knights would stop to
tell him what was going on, so he grabbed a lance, and smacked one of the
knights off his horse before he could get away. The knight was obviously
peeved, and gave Balin a good smack across the back of the head with his
gauntlet. Balin asked what was going on, and the knight's mood went from
angered to effusive, exclaiming that there was a strange abundance of monsters
which everyone had doubted to exist. Upon hearing the news, Balin strapped
on his armor, grabbed his sword, jumped on his horse, and went galloping
after the group of warriors. When Balin caught up to them, they were embroiled
in a large melee with very many monsters. Dragons, griffins, ogres, trolls,
serpents, lots and lots of monsters. Oddly enough, there was one really
big dragon, but it didn't fight. Instead, it was being ridden by someone
Balin describes as 'some brown-haired harlot girl wearing sheened black
clothing and one of the prettiest but frightening grins I've ever seen.
She couldn't have been much over a score minus three or four years.' Balin
fought with the warriors, fighting for as long as they could before retreating.
The creatures had been strangely powerful, and they had only two choices;
run, or die horrible, fiery deaths involving really big carnivorous monsters.
They decided to run. Most of the warriors were badly injured, burnt, and
some even missing a limb or two. As they were riding away, some swore that
they had seen a white blur head for the same creatures they were running
away from, probably to 'thrash 'em a good one.' The sounds of inhuman screeches
and cries confirmed that prognosis.
Balin and a few others went back to check the battlefield out. They
expected the grass to be stained red with pieces of the beasts they had
been fighting littering the place, but instead, the battlefield was completely
clean. It was as if nothing had been there at all. The uninjured, including
Balin, went off on their separate ways, to see if they could find anything
around. Balin happened to find something very interesting…
In a small field, a C. Force transport was parked, and angrily pacing
back and forth, was Croto, complaining to the rest of the C. Force about
how the R. Force got there first, again. Balin attempted to start a conversation
with the small group, but Croto shooed him away as soon as possible. Balin,
marveled by the amazing technological advances was merely seeing, wanted
to go wherever they were going, but Croto refused. So, with aid of Jenna
and Roter, he stowed away on the transport. Once in their present time,
Croto was fully against Balin being with them, but was forced to let him
stay after their time travel drive 'broke.' After goading from the rest
of the C. Force and a large amount of testing, training, and vaccinations,
Balin was allowed to join.
Poor old Balin had really nothing to lose back in his time except his
sword, his suit of armor, and his horse. He had brought all three along,
so he remained somewhat happy. However, going out in to the present world
shocked him and shocked him again. He can't even get the time on his new
wristwatch right. Though he had a few friends coming into the time period,
he is still constantly unnerved, surprised, or simply mystified at the
world today. It is guaranteed that there has never been such a huge case
of jetlag in history…
