The Attempt, A Failed One
I can't get these weapons to fit
On a Mad Cat but I want its speed
And the 75-ton weight chassis
With jump jets but the Night Gyr
Is a little slow
Although I really love the A configuration's weaponry I can't
Get a 75 tonner
With a 5/8/5 movement rate
A heavy autocannon, some form of streak missile launcher
And more than one Large Pulse laser onto a stock chassis
That won't overheat and can carry decent armor
And I'm always short about four tons
And its driving me nuts I spent
At least an hour pouring over the specs on the Mad Cat
Night Gyr and Thor trying to figure out a decent configuration,
And I almost had one once but I forgot about the jump jets.
The big problem on the Night Gyr is its lack of space and I want
A better movement rate and it has very little internal space
The Mad Cat has more speed and carries more heat sinks so I
Can spend less tonnage on those and save space but it's got ten
Less tons than the Night Gyr and I lose five of the twenty eight
Straight off on jump jets and I want a heavy ultra AC with three tons
Of ammo like on the Night Gyr A and some decent long range weaponry
But that's only eight tons and I want either a Large pulse laser or a PPC
And a missile system, because the character I have has gunnery/missile
And I don't want to waste it and Streaks are wonderful to shoot because
They don't fire if you don't lock on so they don't waste heat or ammo
But the Streak 6 and ammo and two pulse lasers means I have no ranged weaponry, and I'd
Like either the accuracy of a pulse laser or the damage of a PPC and this
Has been driving me nuts
If I didn't have to have the ultra AC/20 on there I would be fine
But autocannons are so big anyway there's no point in having any but the largest
And since my guy also has gunnery/ballistic I don't want to waste that skill
Nor do I want to put on Machine guns that can't go farther than three hexes
And a Gauss rifle is nice, but an autocannon is better and the beam weapons have better range and no minimum range, and they don't explode when they take
A critical hit nor do they have ammo problems
Although Gauss rifles generate virtually no heat
Lessee… Gauss rifle, two tons ammo, jump jets
Nineteen
Streak six, one ammo
Twenty-three
Five tons remaining
I could go with a streak four…
Twenty-two
Nah, streak six
Twenty-three
Since the Gauss works out to long range, I could put on a pair of
Medium pulse lasers
Twenty-seven
Or a pair of medium lasers and a targeting computer
Which is twenty-eight, but I get a –1 target modifier
For the gauss rifle and the lasers
And better range on the lasers
So a gauss rifle Streak six and two medium lasers is
Twelve, fifteen, and fourteen
Forty one
Forty-one?
Maybe heavy lasers…
Ten, twenty, thirty-five, forty-seven
Not great on accuracy, though
Now I'll NEED the targeting computer
Although I won't have heat problems, that's
Seven, fourteen, eighteen, nineteen
And a Mad Cat carries fifteen doubles, which is thirty
Hmm
It's got the jets, a long-range weapon
A streak launcher
And the two lasers
But it just doesn't compare to the Night Gyr A
Which doesn't have the speed of the Mad Cat
But it's got the weaponry and pretty good armor
Yeeeeesh! No wonder Natasha Kerensky piloted a Daishi
That variant's got everything BUT speed, and even then it can run
Five
But I want a Heavy, Mobile omnimech with enough firepower, armor, and jump capability to outdo anything
And I may have to stick with the Night Gyr
Arrghh! But the thing has to run to make itself a difficult target,
Mad Cats can usually walk and move at least three hexes
It's going to be a long night…
