Chapter 2: Season Tree/Desert/Bridge
This area includes the desert, the big bridge, and the big tree as well as the cellars beneath it. We'll start with all the animals in this area:
Bees/Bee Hives: The bees play an important role in Albian ecology. They pollinate the flowers of the various plants, and they produce honey, a favorite Norn snack. In this way, bees are good, but if a creature picks them up, they will sting the poor creature. Bee hives are even worse; if a creature disturbs a hive, bees will swarm out of the nest, and sting nearby creatures. To refill a honey jar, just place it under a bee hive. Bees are not edible. Bees listed as 'badbug', bee hives listed as 'nest'.
Fuzzy Caterpillar: The fuzzy caterpillars don't do much except amuse bored creatures. The fuzzy caterpillars eventually turn into red butterflies. They are edible. Listed as 'bug'.
Red Butterflies: I don't know much about them as of yet, but they seem innocuous enough, so I'll come to the conclusion that they don't do any harm. They aren't edible. Listed as 'bug'.
Spider/Web: The spider serves as the main insect predator in Albia. The spider normally waits in a vine to the upper left of the web. Flying insects can become trapped in the web, and if one does, the spider will crawl down and eat it. The spider can't be moved. Spider listed as 'badcritter', web listed as 'nature'.
These are the plants that are found in this area:
Spinnomosa: These are the spiky, green cacti that grow in the desert. A creature can be pricked by its spines, so watch out! They aren't edible, thankfully. The seeds look like pegs with small green leaves on top. Listed as 'badplant'. Seeds listed as 'seed'
Spikeocausius: These are the light green, smooth, bulbous cacti. These cacti don't really do much except suck up resources, so you'd be better off eradicating them. The seeds are little round pink balls. Listed as 'badplant' Seeds listed as 'seed'.
Ledum Berries: Never let creatures eat these. They contain sleep toxin. Keep creatures away from these! These are the bright purple berries on the right side of the bridge. Listed as badplant.
Bryonia Berries: These can be found on the left side of the bridge and are the dark purple berries. These, unlike their malicious counterparts, don't do any harm, and can be a tasty snack for traveling creatures. Listed as 'fruit'.
Arnica Berries: These berries are a valued medicine. They are loaded with Arnica, the only known cure for Glycotoxin poisoning. These grow few and far between; so don't let your creatures eat these unless they need to! Listed as 'fruit'.
Pear Plant: These plants are very picky, and will only grow under specific conditions. The actual plant is listed as 'flower'. In summer, delicious Albian Pears fall off the plant. The pears are a favorite of Norns'. Pears listed as 'fruit'. Pear seeds look like inversely colored Triffid fruits. Seeds listed as 'seed'.
Triffid Plant: The Triffid Plants are those ugly looking teal things. The plant is listed as 'flower'. When clicked on, Triffid fruits drop off. The fruits are the bulbous part of the plant. Fruits listed as 'fruit'. The seeds are red and are encased in a protective bubble. Seeds listed as 'seed'.
Season Tree: The Season Tree doesn't give fruit; instead, it has a scroll on it that tells the day. This ancient tree's leaves change color and size according to the season. Listed as 'nature'.
Pulsatilla Berries: Don't know much about these. They must be good, though, as my creatures have eaten them with no ill effects. Listed as 'fruit'.
Gelsemium: A valued medicine, this plant does not flower, seed, or die. Its pot is listed as 'plant'. The little bell shaped fruits are listed as 'fruit', and will not survive for very long off the plant if the conditions aren't right.
Deathcap Mushroom: These are the ugly, gray mushrooms with yellow spots. These contain Glycotoxin, the deadliest toxin in Albia. Never, ever let your creatures eat these! Caps and stalks listed as 'badplant'.
These are the other objects in this area:
Fishing Rod: When clicked on, this fishing rod will lower bait into the ocean, and will reel in when a Zander fish is hooked. Listed as 'implement'.
Drums: A set of drums for your creatures to play with. Listed as 'toy'.
Slinky: The slinky is a super-cool toy! It will walk down hills and flat surfaces alike! Most of my Norns love this toy. Listed as 'toy'.
Goo Launcher: I really don't see the purpose of this. When activated, it will launch a red glob that can splat all over your creatures on contact. Listed as 'toy'.
Clouds: What more is there to say? Clouds float, sometimes rain or snow, and occasionally vent lightning. Listed as 'weather'.
Seed Launcher: Launches seeds from the plant whose picture is on its front. Listed as 'implement'.
Honey Jar: Every creature's favorite junk food. Listed as 'food', and can be refilled at the bee hives.
Toy Car: When activated, the toy car will roll along for a bit, and then stop. Listed as 'toy'.
Wind Sock: Handy for telling if there's wind or not. Listed as 'implement'.
Coming next time: Dark/Light Oceans!
This area includes the desert, the big bridge, and the big tree as well as the cellars beneath it. We'll start with all the animals in this area:
Bees/Bee Hives: The bees play an important role in Albian ecology. They pollinate the flowers of the various plants, and they produce honey, a favorite Norn snack. In this way, bees are good, but if a creature picks them up, they will sting the poor creature. Bee hives are even worse; if a creature disturbs a hive, bees will swarm out of the nest, and sting nearby creatures. To refill a honey jar, just place it under a bee hive. Bees are not edible. Bees listed as 'badbug', bee hives listed as 'nest'.
Fuzzy Caterpillar: The fuzzy caterpillars don't do much except amuse bored creatures. The fuzzy caterpillars eventually turn into red butterflies. They are edible. Listed as 'bug'.
Red Butterflies: I don't know much about them as of yet, but they seem innocuous enough, so I'll come to the conclusion that they don't do any harm. They aren't edible. Listed as 'bug'.
Spider/Web: The spider serves as the main insect predator in Albia. The spider normally waits in a vine to the upper left of the web. Flying insects can become trapped in the web, and if one does, the spider will crawl down and eat it. The spider can't be moved. Spider listed as 'badcritter', web listed as 'nature'.
These are the plants that are found in this area:
Spinnomosa: These are the spiky, green cacti that grow in the desert. A creature can be pricked by its spines, so watch out! They aren't edible, thankfully. The seeds look like pegs with small green leaves on top. Listed as 'badplant'. Seeds listed as 'seed'
Spikeocausius: These are the light green, smooth, bulbous cacti. These cacti don't really do much except suck up resources, so you'd be better off eradicating them. The seeds are little round pink balls. Listed as 'badplant' Seeds listed as 'seed'.
Ledum Berries: Never let creatures eat these. They contain sleep toxin. Keep creatures away from these! These are the bright purple berries on the right side of the bridge. Listed as badplant.
Bryonia Berries: These can be found on the left side of the bridge and are the dark purple berries. These, unlike their malicious counterparts, don't do any harm, and can be a tasty snack for traveling creatures. Listed as 'fruit'.
Arnica Berries: These berries are a valued medicine. They are loaded with Arnica, the only known cure for Glycotoxin poisoning. These grow few and far between; so don't let your creatures eat these unless they need to! Listed as 'fruit'.
Pear Plant: These plants are very picky, and will only grow under specific conditions. The actual plant is listed as 'flower'. In summer, delicious Albian Pears fall off the plant. The pears are a favorite of Norns'. Pears listed as 'fruit'. Pear seeds look like inversely colored Triffid fruits. Seeds listed as 'seed'.
Triffid Plant: The Triffid Plants are those ugly looking teal things. The plant is listed as 'flower'. When clicked on, Triffid fruits drop off. The fruits are the bulbous part of the plant. Fruits listed as 'fruit'. The seeds are red and are encased in a protective bubble. Seeds listed as 'seed'.
Season Tree: The Season Tree doesn't give fruit; instead, it has a scroll on it that tells the day. This ancient tree's leaves change color and size according to the season. Listed as 'nature'.
Pulsatilla Berries: Don't know much about these. They must be good, though, as my creatures have eaten them with no ill effects. Listed as 'fruit'.
Gelsemium: A valued medicine, this plant does not flower, seed, or die. Its pot is listed as 'plant'. The little bell shaped fruits are listed as 'fruit', and will not survive for very long off the plant if the conditions aren't right.
Deathcap Mushroom: These are the ugly, gray mushrooms with yellow spots. These contain Glycotoxin, the deadliest toxin in Albia. Never, ever let your creatures eat these! Caps and stalks listed as 'badplant'.
These are the other objects in this area:
Fishing Rod: When clicked on, this fishing rod will lower bait into the ocean, and will reel in when a Zander fish is hooked. Listed as 'implement'.
Drums: A set of drums for your creatures to play with. Listed as 'toy'.
Slinky: The slinky is a super-cool toy! It will walk down hills and flat surfaces alike! Most of my Norns love this toy. Listed as 'toy'.
Goo Launcher: I really don't see the purpose of this. When activated, it will launch a red glob that can splat all over your creatures on contact. Listed as 'toy'.
Clouds: What more is there to say? Clouds float, sometimes rain or snow, and occasionally vent lightning. Listed as 'weather'.
Seed Launcher: Launches seeds from the plant whose picture is on its front. Listed as 'implement'.
Honey Jar: Every creature's favorite junk food. Listed as 'food', and can be refilled at the bee hives.
Toy Car: When activated, the toy car will roll along for a bit, and then stop. Listed as 'toy'.
Wind Sock: Handy for telling if there's wind or not. Listed as 'implement'.
Coming next time: Dark/Light Oceans!
