A/N: A note for last chapter: Borland may not come out of his lair using the steps above; it's rather a chancy thing. Maybe there has to be a certain amount of adult fish for him to come out.



Chapter 4: Norn Garden/Furnace/Biopods/Shee Statue

The Norn Garden is the garden area beneath the Season Tree, and the small rooms beneath it. The furnace is that area next to the Volcano, and the Shee Statue consists of the statue, the mixing machine, and the treasure room. The Biopods are all those little pod structures around the world.

These animals are found in this area:

Firefly: He doesn't really do much other than fly around the world. Unlike some bugs, he can't be killed, but he'll do this funny up-and-down motion if you put him in the water. Listed as 'bug'.

Gnats: My Norns haven't had any experiences with these, but for their sake, keep these bugs in the sealed biopod, where they belong. They may be able to bite creatures, but I'm not entirely sure on that fact. Listed as 'badbug'.

Smooth Caterpillars: The smooth caterpillars are exactly like the fuzzy ones, except they're smooth (obviously). They can be eaten. Eventually, they'll turn into Rainbow Butterflies. Listed as 'bug'.

Rainbow Butterflies: The rainbow butterflies are exactly like the red ones, except they're a different color. Listed as 'bug'.

Glow Worm: The glow worm slithers back and forth, not really doing much except, well, glowing. He has a little light on his tail that flashes quickly when you pick him up. He is immortal, like his flying cousin. Listed as 'bug'.

These plants, fruits, and roots can be found in this area:

Tantris Berry: A spiky looking berry growing from the big, green, leafy tree on the main floor of the garden. This is the only natural source of the chemical Alcohol in Albia, so watch how many they eat! It can also act as an aphrodisiac, due to the sex-drive raising properties of Alcohol. It can be eaten, and harvested from the tree. Listed as 'fruit'.

Nut Fruit: Very similar to the tomato, except it give different benefits when eaten. I've found that they grow quite well by the hatchery; all you need to do in order to grow nuts near the incubator is pick up a flattish looking fruit, and drop it where you want nuts to grow. Plant listed as 'plant', nuts listed as 'fruit', and bitten nuts listed as 'detritus'.

Ashgum Fruit: These are the little grape-like fruits found on the bushes in the biopods. They are a natural source of sodium thiosulphate, the cure for Cyanide, and the only one at that, so feed these to creatures sparingly! Listed as 'fruit'.

Sourgum Fruit: This is the only naturally growing source of cyanide, but one bite can be deadly! These look like mini Tantris berries, but grow next to the Sweetgum fruits. Listed as 'badplant'

Venus Fly Trap: I haven't had any experiences yet, but this thing bites when you click on it, so I'd advise you not to provoke it when creatures are near. I really don't know what will happen if creatures push it, but you never know…Listed as 'badplant'.

Walking Tree Plant: This is the thorny, strange looking plant in the biopods. It crawls around sometimes, and you can pick it up. Creatures can't eat it, but they can have fun pushing it, which makes it crawl. Listed as 'plant'.

These items are found in this area:

Blinking Lights: Scenery. Listed as 'nature'.

Giant Waterfall: Scenery. Listed as 'nature'.

Guitar: An electric guitar for creatures to play with. Listed as 'toy'.

Drums: What more is there to say? Listed as 'toy'.

Ticking Clock: This seems to be the equivalent of the Clock in C1. It makes quick ticking noises, and a hand moves around the clock, telling time. Listed as 'mediabox'.

Furnace Fire: Scenery. If creatures touch it, they get burned. Listed as 'nature'.

Mixing Machine: The mixing machine comes with little silver jars. Put a jar underneath the red nozzle. Use the panel to the left to choose the color of the mixture. Then, press the grey valve, and a drink will pour out for creatures to enjoy. Machine listed as 'machine', and jars listed as 'drink'.

Grendel/Ettin Selector Pickup: When creatures push it, it enables you to select Grendels and Ettins, and care for them as you would Norns. Listed as 'implement'.

Goldfish Launcher: This launches goldfish eggs. You'd better launch it in the ocean, or else the goldfish will fly everywhere and hatch on land. The goldfish are not subject to the strict hatching rules like the Zander fish are. Listed as 'implement'.

Red Butterfly Launcher: Launches red butterfly eggs. Eggs listed as 'bug', launcher listed as 'implement'.

Infinite Scroll Pickup: When a creature activates this, it enables infinite scroll throughout the world. All right! Listed as 'implement'.

Zander Egg Launcher: Launches Zander fish eggs. It was mentioned in an earlier chapter. Listed as 'implement'.

Coming soon – Volcano!