Wildcat and I were on the main deck with an Elite we'd taken to calling One, as in "Red One". The other two Elites got designations Two and Three. Their names were just too damn weird and confusing to keep track of, and they didn't seem to dislike their new callsigns as far as I could tell. Two and Three were being a couple of gangsters and riding on the top deck, which was nothing more than an open platform and no cover whatsoever. But I did catch a glimpse of the gear they were packing; a brute shot and a fuel rod gun. They were planning on being the Scarab's anti-air defenses. I made a mental note to not let any boarders get to them.

We had passed the wrecked Wraith and were now entering a narrow straight. The deck tilted, lifted, and lowered with each step the Scarab took. Tall cliffs were on both sides of us and went on for about a klick. Things seemed to be clear. Then, out of the blue, inconspicuous enemy plasma turrets that were placed at the intermittent ledges the cliffs rained plasma down on all of our forces.


A/N: This concludes An Elite's Tale: Helljumpers. ODSTs have joined the Elites on their holy mission to stop Tartarus. Another pair of Hunters has joined the team as well. The Imps, the Mgalekgolo, and the remaining Elites will assist Ludo in protecting the Scarab as it traverses across the canyon valley. As we've seen, the Banshees and Phantom are taking casualties themselves and are in little to no position to offer aid. If the Scarab is destroyed or falls into enemy hands before they can reach the control room, Tartarus will be uninterrupted in his malevolent schemes and all hope for the galaxy will be lost. Will they make it? Find out later on tonight when the latest installment of this epic series drops! The opening chapter for An Elite's Tale: Journey to the Control Room arrives Oct. 18, 2022 at 10:30 pm (Pacific Daylight Time).