Crooked
Daniel Ocean
Note: This is not a regular chapter. This is a reference chapter for the rules of the Class A Championship, because they differ greatly from the rules of the Royal Cup and are too long to incorporate into the story. I do not recommend reading this all the way through, as it is written as official rules would be for any other contest, i.e. unnecessarily long and boring to be completely clear.
I'm warning you!
**CLASS A CONFEDERAION CHAMPIONSHIP RULES**
In this, the 74th season of Zoid battles, the 80th year of the Zoid Battle Commission, September 18, 0246.
Eligibility:
The Championship is limited only to Zoid teams classified at the start of the 74th season, of being of the Class A in the Z.B.C. (hereafter referred to as the "Team") on or before the start of the season on March 1, 0245.
The Championship is comprised of twenty teams, selected for fighting greatness and qualification.
Any team that fails to battle more than one hundred (100) or fewer than one hundred twenty (120) times from March 1, 0245, to September 15, 0246-i.e. the 74th season-is not eligible.
Any team that battles a team from a class below Class A in any match other than an exhibition is not eligible.
Any team that battles any other Class A team more than three times over the season is not eligible. Games within the Preseason Tournament or the Mid- Season Tournament are not included in this count, but they are included for the total games count.
Teams not available for the Championship will be replaced.
Format:
The twenty teams with the greatest win-loss percentage, over the season, qualify for the Championship. If a team declines to participate or cannot, is replaced by the twenty-first team in the standings, etc. until all twenty slots are filled.
The twenty teams are divided until two groups of ten; until the Championship Round, all matches are within the group.
The Championship:
On Thursday, October 8, Friday, October 9, and Saturday, October 10, each Zoid team will play three (3) matches each day. Over the course of these matches (the "First Round"), each team will play every other team within the group once.
At the conclusion of the First round, a Champion of each group will be named on the basis of the best win-loss percentage in the First Round. The Champion team with the better First Round record in their group, will be named as the top seed in the Championship bracket, and will not participate in any battles until then. The other Champion is designated as the second seed. If both teams have equivalent first round records, the team with the best regular season record, then better head-to-head win percentage, then best common opponents win percentage, then a random coin flip will decided the top seed, in that order. When a tie breaker has declared one team better than the other, the process stops.
The bottom two teams in each group are dismissed from the Championship.
If there is a tie between two or more teams for Champion of a group, or three or more as eliminated teams, then tie breaker matches will be scheduled as seen fit by judges and played overnight on Saturday, October 10.
Sunday, October 11 is a mandatory rest day, and only tie breaker matches that continue to the morning are allowed.
On Monday, October 12, and Tuesday, October 13, each team plays three matches per day. Each team in a group plays every other team once. After this-the Second Round-the team with the best won-loss percentage in the round (NOT overall) is declared the Champion of the group, and advance to the Championship bracket. The same method to determine the top and second seeds are used to determine the third and fourth seeds, with the new Champions. The bottom two teams in each group are dismissed. Tie breaker matches for Champion or eliminated teams for each group are played in the same manner as in the First Round.
Wednesday, October 14 is a rest day.
On Thursday, October 15, the Third Round is played. Each remaining team in each group plays each other remaining team in that group, once. Three matches total are played by each team. At the end of the round, the top two teams are declared Champions of the group and advance to the Championship bracket. The bottom two teams are dismissed. Deciding the fifth, sixth, seventh, and eighth seeds in the Championship bracket is done in the method as of the first two rounds. Tie breaker matches are played in the method earlier outlined as well.
Friday, October 16 is a rest day.
On Saturday, October 17, the Championship bracket begins play. The top seeded team plays the eighth seed in Match One, the second seed and seventh seed in Match Two, the third and sixth seed in Match Three, and the fourth and fifth seed in Match Four. The loser of each match is dismissed.
On Sunday, October 18, the winners of Matches One and Four play in Semifinal One, as do the winner of Matches Two and Three, in Semifinal Two.
On Monday, October 19, the winners of each semifinal play one match. The winner is declared Class A Champion for the 74th season, the loser, the Runner-Up. The losers of the semifinals also play one match, the winner of which is declared as the Third Place team.
Miscellaneous:
Each match is four Zoids, each piloted by one person, against another team of the same strength. A match is won when all four of the opponent's Zoids have been declared defeated by the judges.
No team may repair or replace a Zoid in the middle of a match, or replace a pilot, but may do that between matches or on rest days.
No team may use more than six different pilots or Zoids. If injuries or Zoid destruction makes this impossible, that team forfeits all further matches.
"Handicap" matches are not allowed. No matches other than those scheduled may be played, even on rest days.
The groups and teams for the Class A Championship (with their won-loss records)
Group A
Southern Shore (96-16, .857)
High Wire (70-33, .680)
Ghost Town (68-37, .648)
Last Frontier (70-44, .614)
Swarm (72-48, .600)
Tesseract (66-44, .600)
Empire (63-42, .600)
Blitz (66-45, .595)
Star Power (63-43, .594)
Azteca (65-45, .591)
Group B
Oceanos (77-27, .740)
Star Fire (67-37, .644)
North Star (68-41, .624)
Patriot (68-44, .607)
Copa America (66-44, .600)
Yukon (66-44, .600)
Big Time (65-44, .596)
Thunder (65-45, .591)
Eurasian (67-47, .588)
Merchant (68-49, .581)
Daniel Ocean
Note: This is not a regular chapter. This is a reference chapter for the rules of the Class A Championship, because they differ greatly from the rules of the Royal Cup and are too long to incorporate into the story. I do not recommend reading this all the way through, as it is written as official rules would be for any other contest, i.e. unnecessarily long and boring to be completely clear.
I'm warning you!
**CLASS A CONFEDERAION CHAMPIONSHIP RULES**
In this, the 74th season of Zoid battles, the 80th year of the Zoid Battle Commission, September 18, 0246.
Eligibility:
The Championship is limited only to Zoid teams classified at the start of the 74th season, of being of the Class A in the Z.B.C. (hereafter referred to as the "Team") on or before the start of the season on March 1, 0245.
The Championship is comprised of twenty teams, selected for fighting greatness and qualification.
Any team that fails to battle more than one hundred (100) or fewer than one hundred twenty (120) times from March 1, 0245, to September 15, 0246-i.e. the 74th season-is not eligible.
Any team that battles a team from a class below Class A in any match other than an exhibition is not eligible.
Any team that battles any other Class A team more than three times over the season is not eligible. Games within the Preseason Tournament or the Mid- Season Tournament are not included in this count, but they are included for the total games count.
Teams not available for the Championship will be replaced.
Format:
The twenty teams with the greatest win-loss percentage, over the season, qualify for the Championship. If a team declines to participate or cannot, is replaced by the twenty-first team in the standings, etc. until all twenty slots are filled.
The twenty teams are divided until two groups of ten; until the Championship Round, all matches are within the group.
The Championship:
On Thursday, October 8, Friday, October 9, and Saturday, October 10, each Zoid team will play three (3) matches each day. Over the course of these matches (the "First Round"), each team will play every other team within the group once.
At the conclusion of the First round, a Champion of each group will be named on the basis of the best win-loss percentage in the First Round. The Champion team with the better First Round record in their group, will be named as the top seed in the Championship bracket, and will not participate in any battles until then. The other Champion is designated as the second seed. If both teams have equivalent first round records, the team with the best regular season record, then better head-to-head win percentage, then best common opponents win percentage, then a random coin flip will decided the top seed, in that order. When a tie breaker has declared one team better than the other, the process stops.
The bottom two teams in each group are dismissed from the Championship.
If there is a tie between two or more teams for Champion of a group, or three or more as eliminated teams, then tie breaker matches will be scheduled as seen fit by judges and played overnight on Saturday, October 10.
Sunday, October 11 is a mandatory rest day, and only tie breaker matches that continue to the morning are allowed.
On Monday, October 12, and Tuesday, October 13, each team plays three matches per day. Each team in a group plays every other team once. After this-the Second Round-the team with the best won-loss percentage in the round (NOT overall) is declared the Champion of the group, and advance to the Championship bracket. The same method to determine the top and second seeds are used to determine the third and fourth seeds, with the new Champions. The bottom two teams in each group are dismissed. Tie breaker matches for Champion or eliminated teams for each group are played in the same manner as in the First Round.
Wednesday, October 14 is a rest day.
On Thursday, October 15, the Third Round is played. Each remaining team in each group plays each other remaining team in that group, once. Three matches total are played by each team. At the end of the round, the top two teams are declared Champions of the group and advance to the Championship bracket. The bottom two teams are dismissed. Deciding the fifth, sixth, seventh, and eighth seeds in the Championship bracket is done in the method as of the first two rounds. Tie breaker matches are played in the method earlier outlined as well.
Friday, October 16 is a rest day.
On Saturday, October 17, the Championship bracket begins play. The top seeded team plays the eighth seed in Match One, the second seed and seventh seed in Match Two, the third and sixth seed in Match Three, and the fourth and fifth seed in Match Four. The loser of each match is dismissed.
On Sunday, October 18, the winners of Matches One and Four play in Semifinal One, as do the winner of Matches Two and Three, in Semifinal Two.
On Monday, October 19, the winners of each semifinal play one match. The winner is declared Class A Champion for the 74th season, the loser, the Runner-Up. The losers of the semifinals also play one match, the winner of which is declared as the Third Place team.
Miscellaneous:
Each match is four Zoids, each piloted by one person, against another team of the same strength. A match is won when all four of the opponent's Zoids have been declared defeated by the judges.
No team may repair or replace a Zoid in the middle of a match, or replace a pilot, but may do that between matches or on rest days.
No team may use more than six different pilots or Zoids. If injuries or Zoid destruction makes this impossible, that team forfeits all further matches.
"Handicap" matches are not allowed. No matches other than those scheduled may be played, even on rest days.
The groups and teams for the Class A Championship (with their won-loss records)
Group A
Southern Shore (96-16, .857)
High Wire (70-33, .680)
Ghost Town (68-37, .648)
Last Frontier (70-44, .614)
Swarm (72-48, .600)
Tesseract (66-44, .600)
Empire (63-42, .600)
Blitz (66-45, .595)
Star Power (63-43, .594)
Azteca (65-45, .591)
Group B
Oceanos (77-27, .740)
Star Fire (67-37, .644)
North Star (68-41, .624)
Patriot (68-44, .607)
Copa America (66-44, .600)
Yukon (66-44, .600)
Big Time (65-44, .596)
Thunder (65-45, .591)
Eurasian (67-47, .588)
Merchant (68-49, .581)
