And what I must do...

The complex sticks out from the ground like a great giant bull's eye in a sea of green. Isolated in the Oklahoma wilderness the iron and metal is an eyesore. It ain't designed to be discreet but it's located to stay hidden. The Max is hovering many, many yards above as we try to figure out which door to knock on. Not to mention how we're gonna knock. There doesn't look like there's an easy way inside, and part of me is happy that there isn't one. We can't get in the same way we did before... and hopefully we won't leave the same way we did.

So with a choice between the hard way and the hard way, it's time to kick a little ass. My bet's on the nauseating side-- that these guys are funded by the government. Everything they did was too efficient for hired help. But we're not sweating it cause we're the good guys and they're the bad guys and we'd be concerned but we never get past the fact that we're fricking idiots for doing this anyways.

Take one high powered explosive plus one wave registering 5.5 on the Rictor scale and you have a living breathing chaos factor. We set up The Max to give them a few little nifty keep-'em-busy toys. You don't know how much I'm wishing I had the arsenal on the cycle at this moment. So the ship's hovering and kinda dodging and ugh, I have to carry Lobo down. I shouldn't complain 'cause you know, he's really alright.

Soldiers on the ground. A TTK waves knocks them all to the deck. We skirt away and try for the back entrance. Lobo frags the door while I try to find a window. I'm busy watching his back, he's enjoying his assault far too much I think. Soldier's are piling up, more are coming out of the building. By this rate, there won't be anyone left inside, which would be a good thing.

Lobo pries the doors apart, the corridor is black, red klaxons intermittingly flashing but not a soul in sight. We're in and it only took us a good thirty minutes. And yes, all hell has broken loose.

We might not be subtle, but it works.