Chapter 2 "To be a Hero"


You think to yourself. "Not only would I save my own arse, but I will probably save Gryffindor from losing ten points. Might as well take my chance. What is the worst that can happen?" You should realize by now that Hogwarts is a very dangerous place if you do not know where you are going. But you go anyway.

Running towards the great hall, you stop at the top of the stair case. You turn around and look at the painting of the Yeti in an endless plane of snow and wind. "What do you want?" The Yeti scolds. It's voice is harsh and cruel. You take out your wand and Marauders map from your green bag that is slung over your shoulder. Little words appear on the page. "Jolie Cheval" You whisper to the yeti as you stuff everything back into your bag. The painting swirls like a vortex and opens. You walk through the golden frame and into the cold stone corridor. This should lead you right to the dungeons. Or so you think...

After seven minutes of wondering the stone halls, you realize that you have just made a circle for the ninth time in a row. Leaning against the cold stone and sliding down to the floor in despair, the map in your left hand and an illuminated wand in the other, you realize that you are desperately lost. You look up and see a strange door in across the corridor from you. Curiously, you stand nimbly on your feet and walk to the door with scratches covering it. You turn the rusty gold knob and push. The door is open.

There is a musky scent in the air. It is thick and moist, almost making you choke. The black engulfs you as you lightly step into the dark encasement. But as soon as you are fully in the room, torches and lanterns ignite and the room is filled with an eerie, chilling glow. You approach the center of the room and look about. All that you can see is that you are in a circular room, stones lining the walls and keeping the heavy air within the center of the room. The room is ultimately empty with the exception of a bookshelf and a door. Should you look at the books or see if there is something on the other side of the door?

To look at the books on the shelf, go to chapter 4.
To use 'Alohamora' and get through the door, go to chapter 13.