"So now it's time for you to start your quest," said Pietro. "Remember what the sword smith told you about finding the mandrake brew before you go to the castle. How do you want to proceed?"

"All right," said Lance. "Let's go find some of this mandrake stuff,"

"You set off through the forest to find the witch the sword smith told you about," Pietro said. "Along the way, you encounter a group of robbers, just back from attacking another group of travelers,"

"Not again," muttered Toad.

"Hey, chill. We've got weapons this time," said Lance. "We fight the robbers,"

"Ok, roll the attack dice and we'll see what happens," said Pietro.

"Why do we need dice, anyway?" asked Fred. "Why can't we just attack them already?"

"Yeah," chimed in Toad. "Nobody rolls dice when they get in a fight in real life, yo,"

"Well, this isn't real life," said Pietro. "If it were, you would have just used your powers and scared them off. But that's not how the game works. Now roll!"

"Whatever," said Lance, rolling a pair of dice. 'I can just picture our next fight with the X-geeks. When they start shooting at us, we'll just fight back with our Dice Powers,"

"Come ON, Lance, try and get in the spirit of things," chided Pietro. "Ok, you rolled an 84. That's pretty good,"

"So what happens?" asked Fred.

"The lead robber rushes right at you, Fred, but you swing your club and smash him into next week. The other robbers realize that they might be better off running away. As they flee, one of them drops a bag,"

"What's in it?" asked Toad.

"The bag is heavy to pick up, even though it's just a normal-sized sack. As you pick it up, you hear something rattling around inside,"

"Well, let's open it up," said Fred.

"As you go to open the bag, you notice an inscription on the bag in an incomprehensible language,"

"What's it say?" asked Toad. "You can't read it," said Pietro. "That's what incomprehensible means,"

"Well, either way, let's open it," said Toad.

"Hang on!" said Lance. "Maybe it's some kind of warning. I saw in one of these books that bags and stuff could have curses on them. Let's save it for later. Maybe that witch can figure out what it means,"

"Alright. You decide to save it for later and continue on your way," said Pietro. "After walking for a couple hours, you come to a small cottage. There is smoke coming out of the chimney and you can see candles in the window,"

"Is it a gingerbread house?" asked Fred.

"What?" asked Lance.

"Hey, I haven't eaten since we started playing this game!"

"That was only 20 minutes ago!"

"Well, sorry Lance, but you know me," said Fred.

"Right," said Lance. "We knock on the door,"

"As you lift your hand to knock, the door swings open mysteriously. There is nobody to greet you. The inside of the house is dimly lit, but you can see a faint light at the far side,"

"Let's go in," said Lance.

"You step inside and wait a moment for your eyes to adjust to the darkness. Looking around the room, you can make out skulls resting on tables and benches. There is a large shelf filled with bottles, and you can see a few bats dangling from the rafters,"

"Man, I don't like this place," said Toad. "Let's get out of here before this witch turns us into snakes or some other weird creatures,"

"In your case, that'd be an improvement," said Lance. "Come on, let's see what's behind that curtain,"

"You pull open the curtain and see a tall chair behind a table. It slowly turns around to reveal,"

Just then, the door blew open and Wanda walked in with an angry look on her face.

"Wanda! Sweetums! You're home!" said Toad ecstatically, leaping over to her side and putting his hand around her shoulder. "Have I told you how much I've missed you?"

"Ugh!" said Wanda, swatting Toad's hand away. "What are you doing just sitting there?" she asked.

"Hey sis, you're just in time to join us in a little training exercise," said Pietro. "We're playing Dungeons & Dragons to develop better teamwork, and I've got just the character for you. You're going to be a witch,"

"Ok," said Wanda, to the surprise of everybody but Pietro. Normally, she would have started shooting hex bolts at everything that moved at the prospect of her playing along in Pietro's games. But ever since Magneto had altered her memory, she had been much easier to get along with. "So what's the story?"

"Well, Lance, Fred and Toad are going on a quest to a castle to find some treasure. They've come to you to get some mandrake brew so they won't get turned to stone by the monster that lives there,"

"Well, they're in luck," said Wanda, jumping right into character. "Not only do I happen to have some mandrake brew, but I've been up to that castle myself a few times. You should take me along with you,"

"Alright, but this was all our idea, so don't expect us to give you much treasure," said Lance foolishly.

Wanda's eyes went dark when she heard this. "What? I want a third of whatever's up there, or I'll turn you to stone myself!"

"Now now, teamwork!" said Pietro, trying to calm things down. "Remember Lance, she's a witch. She has powers, you don't,"

"All right, we'll give you a third," said Lance.

"Good," said Wanda.

"Now, have you given any thought as to what you're going to do about the other party that's up there?" asked Pietro.

"What other party?" asked Wanda.

"Oh, Pietro somehow wrote the X-geeks into the story," said Lance.

"Well, maybe we should rescue them," said Wanda.

"What? Rescue the X-geeks?" asked Toad. Magneto must have REALLY screwed her mind up.

"Why not?" asked Wanda. "Besides, we may need help if we run into that monster,"

"I can't believe we're going to rescue the X-geeks, Wanda," said Lance. "But all right. If they're there, and we have a chance, we'll try and spring them. But only if Kitty's with them!"

Next time: The party arrives at the castle and encounters a familiar character. Can they rescue the X-Men from becoming a monster's snack, or will they wind up as the main course themselves?