Serge (Silent Protagonist)

Serge is the hero of this story. An unassuming - and quiet - young man, he lives a Peaceful life in Arni Village with his mother Marge and sweetheart Leena. But his Idyll is shattered when he finds himself suddenly drawn into an unfamiliar world where he has been dead for ten years. As he tries to unravel the truth, he finds himself increasingly intertwined in a complex chain of events that spans time and reality.

Serge's BIO:

Weapon: Swallow

Innate: White

Origin: Arni Village

Build: Average

Age: 17

Gender: M

+ Level 3 tech: Dash & Slash - Serge runs and swipes his foe with the swallow.

+ Level 5 tech: Luminaire - Serge rises into the air and strikes all enemies with a radiant blast of chi.

+ Level 7 tech: Flying Arrow - Serge's weapon channels his fighting spirit and directs it at a single enemy.

Kid (Mysterious Traveler)

Kid is an enigmatic young lady who saves Serge's bacon when he's cornered by the Acacian army. She seems to have ulterior motives where Serge is concerned and will pop up from time to time, even if Serge turns her away. She also harbors some sort of deep hatred for Lynx.

Kid's BIO:

Weapon: Dagger

Innate: Red

Origin: Unknown

Build: Slender

Age: 16

Gender: F

+ Level 3 tech: Pilfer - Steal an item from a foe.

+ Level 5 tech: Red Pin - Kid tosses a handful of fiery needles at the entire enemy party.

+ Level 7 tech: Hotshot - Kid uses one of her "big sister's" contraptions to attack an enemy.

Fargo (Pirate Captain)

The scourge o' the El Nido seas, Fargo has a sworn enmity for General Viper. His ship, the S.S. Invincible, lurks within a foggy shroud, waylaying those bold enough to venture too near.

Fargo's BIO:

Weapon: Sword

Innate: Blue

Origin: Unknown

Build: Macho

Age: 40

+ Level 3 tech: Pillage - Abscond with an enemy's item.

+ Level 5 tech: Cannon Balls - The S.S. Invincible pelts the enemy party with its cannons.

+ Level 7 tech: Invincible - A forbidden sword strike that hits a single enemy.

Glenn (Noble Knight)

Glenn is a young swordsman from Termina. Though he has long lived in the shadow of his highly respected older brother, he's a talented swordsman in his own right. His biggest weakness is his lack of self-confidence.

Glenn's BIO:

Weapon: Sword

Innate: Green

Origin: Termina

Build: Average

Age: 20

Gender: M

+ Level 3 tech: Dash & Gash - An attack similar to Serge's Dash & Slash.

+ Level 5 tech: Sonic Sword - Rapidly swings his sword to blast a sonic wave at an enemy.

+ Level 7 tech: Dive & Drive - Leaps into an enemy for a powerful attack.

Lynx (Feline Demi-human)

Lynx is a mysterious stranger who seems to be adept at manipulating others for his own ends. He seems to shift alliances as stealthily as a cat - first helping Porre, then General Viper. His true motive is unknown, but he seems to have a strong interest in Serge...

Lynx's BIO:

Weapon: Scythe

Innate: Black

Origin: Unknown

Build: Solid

Age: Unknown

Gender: Unknown

+ Level 3 tech: Glide Hook - A leaping slash.

+ Level 5 tech: Feral Cats - Countless shadow cats appear behind Lynx and tear into the enemy party.

+ Level 7 tech: Forever Zero - A black hole-like effect crushes the entire enemy party.

Steena (Shrine Maiden)

The active shrine maiden in Guldove, Steena took over for her late predecessor Direa. She has an excellent knowledge of magic and the lore of the El Nido area. Her assistance is vital for restoring Serge to his true self and in forging anew the Long-lost seventh element.

Weapon: Sword

Innate: White

Origin: Guldove (Home)

Build: Tall and slender

Age: 24

Gender: F

+ Level 3 tech: Direa Shadow - Steena summons Direa's spirit from the great beyond.

+ Level 5 tech: Hydra Shadow - The spirit of the Hydra attacks an enemy.

+ Level 7 tech: Garai Shadow - Steena summons the spirit of the mighty warrior Garai.

Paul (Irrational Thinker)

Paul is a man from another world who has found himself one day in the El Nido Triangle. He has good intentions but most of the time he has no control over himself. The master of the element Lightning he can summon Thunder Storms and the like. Strong views about Hamsters migration patterns and his own unique logic. He has a mysterious Locket that he says is his way of thinking.

Paul's BIO:

Weapon: Halberd/ Sword

Innate: None, but can control lightening.

Origin: Earth, Los Angeles

Build: Average

Age: 25

Gender: Male

+ Level 3 tech: Static Charge - Hits himself with lightening to boost performance.

+ Level 5 tech: Thunder Storm - Summons the clouds to form overhead to strike enemy party.

+ Level 7 tech: Electric Obliteration - Spins in the air to attract energy and unleashes a powerful wave of energy that knocks out anyone in the blast radius. ANYONE.

Shaun (Reserved Genius)

Shaun is Paul's best friend and companion to Dissinger. He is considered to be the smartest man in the group of people from Earth. Like Paul he is from Earth and as well found himself in a strange situation. He has no problem coping with anything and is always willing to lend a hand, but prefers to stay out of a good fight so he could watch it instead. Can control rocks to bend as he pleases.

Shaun's BIO:

Weapon: Mace

Innate: None, but can control rocks and lift boulders as if they were feathers.

Origin: Earth, San Francisco

Build: Solid

Age: 24

Gender: Male

+ Level 3 tech: Boulder Drop - Finds the largest boulder and drops it on the enemy.

+ Level 5 tech: Crunch - Uses his powers to cause giant rocks to form around a person and squish them.

+ Level 7 tech: Avalanche - With all the rocks he can find he creates a land slide of rocks to bury his foes.

Dissinger (Stupid Gambler)

Dissinger is the leader of the mysterious travelers. His inherent distrust of people has kept him alive so far, but it may prove to be his undoing. Working hard he tries to insure his friends safety before his own. Love the thrill of a battle he often gambles with his life putting it on the line to take out opponents.

Diss' BIO:

Weapon: Dragon Staff

Innate: None, but can control fire.

Origin: Earth, New York

Build: Trim

Age: 27

Gender: Male

+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.

+ Level 5 tech: Fire Blast - Charging up his powers he releases a torrent of fire upon friends and foes alike.

+ Level 7 tech: Inferno - A more intense version of Fire Blast. The result is always devastating as when complete, the user is instantly knocked unconscious.

Christy (Psychic Fiancée)

Christy is the Fiancée to Dissinger. Forced to sit sidelines she is a powerful Psychic that waits for her lovers return. Pregnant with his child she wonders if he'll get back in time.

Christy's BIO:

Weapon: Daggers

Innate: None but a powerful Psychic

Origin: Earth, San Francisco

Build: Slender

Age: 24

Gender: Female

+ Level 3 tech: Disable - In a show of Psychic prowess she stops the opponent from using one attack of her choice.

+ Level 5 tech: Strike and Fade - A devastating physical attack in which Christy tosses her daggers sticking them deep into her opponent, then uses them as handles to do a flip kick into the opponents face.

+ Level 7 tech: Mind Control - In a show of pure Psychic power for one round Christy can use a person for what ever she wants. Including attacking the victim's friends.